mm: hugetlb: fix hugepage memory leak caused by wrong reserve count
[linux/fpc-iii.git] / drivers / gpu / drm / vmwgfx / device_include / svga3d_cmd.h
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27 * svga3d_cmd.h --
29 * SVGA 3d hardware cmd definitions
32 #ifndef _SVGA3D_CMD_H_
33 #define _SVGA3D_CMD_H_
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
39 #include "includeCheck.h"
40 #include "svga3d_types.h"
43 * Identifiers for commands in the command FIFO.
45 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
46 * the SVGA3D protocol and remain reserved; they should not be used in the
47 * future.
49 * IDs between 1040 and 1999 (inclusive) are available for use by the
50 * current SVGA3D protocol.
52 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
53 * and up.
56 typedef enum {
57 SVGA_3D_CMD_LEGACY_BASE = 1000,
58 SVGA_3D_CMD_BASE = 1040,
60 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
61 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
62 SVGA_3D_CMD_SURFACE_COPY = 1042,
63 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
64 SVGA_3D_CMD_SURFACE_DMA = 1044,
65 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
66 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
67 SVGA_3D_CMD_SETTRANSFORM = 1047,
68 SVGA_3D_CMD_SETZRANGE = 1048,
69 SVGA_3D_CMD_SETRENDERSTATE = 1049,
70 SVGA_3D_CMD_SETRENDERTARGET = 1050,
71 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
72 SVGA_3D_CMD_SETMATERIAL = 1052,
73 SVGA_3D_CMD_SETLIGHTDATA = 1053,
74 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
75 SVGA_3D_CMD_SETVIEWPORT = 1055,
76 SVGA_3D_CMD_SETCLIPPLANE = 1056,
77 SVGA_3D_CMD_CLEAR = 1057,
78 SVGA_3D_CMD_PRESENT = 1058,
79 SVGA_3D_CMD_SHADER_DEFINE = 1059,
80 SVGA_3D_CMD_SHADER_DESTROY = 1060,
81 SVGA_3D_CMD_SET_SHADER = 1061,
82 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
83 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
84 SVGA_3D_CMD_SETSCISSORRECT = 1064,
85 SVGA_3D_CMD_BEGIN_QUERY = 1065,
86 SVGA_3D_CMD_END_QUERY = 1066,
87 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
88 SVGA_3D_CMD_PRESENT_READBACK = 1068,
89 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
90 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
91 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
92 SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072,
93 SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073,
94 SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074,
95 SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075,
96 SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076,
97 SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077,
98 SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078,
99 SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079,
100 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
101 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
102 SVGA_3D_CMD_SCREEN_DMA = 1082,
103 SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE = 1083,
104 SVGA_3D_CMD_OPEN_CONTEXT_SURFACE = 1084,
106 SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
107 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
108 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
109 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
110 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
111 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
113 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
114 SVGA_3D_CMD_READBACK_OTABLE = 1092,
116 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
117 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
118 SVGA_3D_CMD_DEAD3 = 1095,
119 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
121 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
122 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
123 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
124 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
125 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
126 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
127 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
128 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
129 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
130 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
132 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
133 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
134 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
135 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
136 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
138 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
139 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
140 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
142 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
144 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
145 SVGA_3D_CMD_END_GB_QUERY = 1117,
146 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
148 SVGA_3D_CMD_NOP = 1119,
150 SVGA_3D_CMD_ENABLE_GART = 1120,
151 SVGA_3D_CMD_DISABLE_GART = 1121,
152 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
153 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
155 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
156 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
157 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
158 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
160 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
161 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
163 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
165 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
166 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
167 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
168 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
169 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
170 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
171 SVGA_3D_CMD_NOP_ERROR = 1137,
173 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
174 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
175 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
176 SVGA_3D_CMD_DRAW = 1141,
177 SVGA_3D_CMD_DRAW_INDEXED = 1142,
180 * DX10 Commands
182 SVGA_3D_CMD_DX_MIN = 1143,
183 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
184 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
185 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
186 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
187 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
188 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
189 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
190 SVGA_3D_CMD_DX_SET_SHADER = 1150,
191 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
192 SVGA_3D_CMD_DX_DRAW = 1152,
193 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
194 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
195 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
196 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
197 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
198 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
199 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
200 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
201 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
202 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
203 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
204 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
205 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
206 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
207 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
208 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
209 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
210 SVGA_3D_CMD_DX_END_QUERY = 1170,
211 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
212 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
213 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
214 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
215 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
216 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
217 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
218 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
219 SVGA_3D_CMD_DX_PRED_COPY = 1179,
220 SVGA_3D_CMD_DX_STRETCHBLT = 1180,
221 SVGA_3D_CMD_DX_GENMIPS = 1181,
222 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
223 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
224 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
225 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
226 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
227 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
228 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
229 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
230 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
231 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
232 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
233 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
234 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
235 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
236 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
237 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
238 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
239 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
240 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
241 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
242 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
243 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
244 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
245 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
246 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
247 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
248 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
249 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
250 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
251 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
252 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
253 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
254 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
255 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
256 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
257 SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT = 1217,
258 SVGA_3D_CMD_DX_HINT = 1218,
259 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
260 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
261 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
262 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
265 * Reserve some IDs to be used for the DX11 shader types.
267 SVGA_3D_CMD_DX_RESERVED1 = 1223,
268 SVGA_3D_CMD_DX_RESERVED2 = 1224,
269 SVGA_3D_CMD_DX_RESERVED3 = 1225,
271 SVGA_3D_CMD_DX_MAX = 1226,
272 SVGA_3D_CMD_MAX = 1226,
273 SVGA_3D_CMD_FUTURE_MAX = 3000
274 } SVGAFifo3dCmdId;
277 * FIFO command format definitions:
281 * The data size header following cmdNum for every 3d command
283 typedef
284 #include "vmware_pack_begin.h"
285 struct {
286 uint32 id;
287 uint32 size;
289 #include "vmware_pack_end.h"
290 SVGA3dCmdHeader;
292 typedef
293 #include "vmware_pack_begin.h"
294 struct {
295 uint32 numMipLevels;
297 #include "vmware_pack_end.h"
298 SVGA3dSurfaceFace;
300 typedef
301 #include "vmware_pack_begin.h"
302 struct {
303 uint32 sid;
304 SVGA3dSurfaceFlags surfaceFlags;
305 SVGA3dSurfaceFormat format;
307 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
308 * structures must have the same value of numMipLevels field.
309 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
310 * numMipLevels set to 0.
312 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
314 * Followed by an SVGA3dSize structure for each mip level in each face.
316 * A note on surface sizes: Sizes are always specified in pixels,
317 * even if the true surface size is not a multiple of the minimum
318 * block size of the surface's format. For example, a 3x3x1 DXT1
319 * compressed texture would actually be stored as a 4x4x1 image in
320 * memory.
323 #include "vmware_pack_end.h"
324 SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
326 typedef
327 #include "vmware_pack_begin.h"
328 struct {
329 uint32 sid;
330 SVGA3dSurfaceFlags surfaceFlags;
331 SVGA3dSurfaceFormat format;
333 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
334 * structures must have the same value of numMipLevels field.
335 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
336 * numMipLevels set to 0.
338 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
339 uint32 multisampleCount;
340 SVGA3dTextureFilter autogenFilter;
342 * Followed by an SVGA3dSize structure for each mip level in each face.
344 * A note on surface sizes: Sizes are always specified in pixels,
345 * even if the true surface size is not a multiple of the minimum
346 * block size of the surface's format. For example, a 3x3x1 DXT1
347 * compressed texture would actually be stored as a 4x4x1 image in
348 * memory.
351 #include "vmware_pack_end.h"
352 SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
354 typedef
355 #include "vmware_pack_begin.h"
356 struct {
357 uint32 sid;
359 #include "vmware_pack_end.h"
360 SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
362 typedef
363 #include "vmware_pack_begin.h"
364 struct {
365 uint32 cid;
367 #include "vmware_pack_end.h"
368 SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
370 typedef
371 #include "vmware_pack_begin.h"
372 struct {
373 uint32 cid;
375 #include "vmware_pack_end.h"
376 SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
378 typedef
379 #include "vmware_pack_begin.h"
380 struct {
381 uint32 cid;
382 SVGA3dClearFlag clearFlag;
383 uint32 color;
384 float depth;
385 uint32 stencil;
386 /* Followed by variable number of SVGA3dRect structures */
388 #include "vmware_pack_end.h"
389 SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
391 typedef
392 #include "vmware_pack_begin.h"
393 struct {
394 SVGA3dLightType type;
395 SVGA3dBool inWorldSpace;
396 float diffuse[4];
397 float specular[4];
398 float ambient[4];
399 float position[4];
400 float direction[4];
401 float range;
402 float falloff;
403 float attenuation0;
404 float attenuation1;
405 float attenuation2;
406 float theta;
407 float phi;
409 #include "vmware_pack_end.h"
410 SVGA3dLightData;
412 typedef
413 #include "vmware_pack_begin.h"
414 struct {
415 uint32 sid;
416 /* Followed by variable number of SVGA3dCopyRect structures */
418 #include "vmware_pack_end.h"
419 SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
421 typedef
422 #include "vmware_pack_begin.h"
423 struct {
424 SVGA3dRenderStateName state;
425 union {
426 uint32 uintValue;
427 float floatValue;
430 #include "vmware_pack_end.h"
431 SVGA3dRenderState;
433 typedef
434 #include "vmware_pack_begin.h"
435 struct {
436 uint32 cid;
437 /* Followed by variable number of SVGA3dRenderState structures */
439 #include "vmware_pack_end.h"
440 SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
442 typedef
443 #include "vmware_pack_begin.h"
444 struct {
445 uint32 cid;
446 SVGA3dRenderTargetType type;
447 SVGA3dSurfaceImageId target;
449 #include "vmware_pack_end.h"
450 SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
452 typedef
453 #include "vmware_pack_begin.h"
454 struct {
455 SVGA3dSurfaceImageId src;
456 SVGA3dSurfaceImageId dest;
457 /* Followed by variable number of SVGA3dCopyBox structures */
459 #include "vmware_pack_end.h"
460 SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
462 typedef
463 #include "vmware_pack_begin.h"
464 struct {
465 SVGA3dSurfaceImageId src;
466 SVGA3dSurfaceImageId dest;
467 SVGA3dBox boxSrc;
468 SVGA3dBox boxDest;
469 SVGA3dStretchBltMode mode;
471 #include "vmware_pack_end.h"
472 SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
474 typedef
475 #include "vmware_pack_begin.h"
476 struct {
478 * If the discard flag is present in a surface DMA operation, the host may
479 * discard the contents of the current mipmap level and face of the target
480 * surface before applying the surface DMA contents.
482 uint32 discard : 1;
485 * If the unsynchronized flag is present, the host may perform this upload
486 * without syncing to pending reads on this surface.
488 uint32 unsynchronized : 1;
491 * Guests *MUST* set the reserved bits to 0 before submitting the command
492 * suffix as future flags may occupy these bits.
494 uint32 reserved : 30;
496 #include "vmware_pack_end.h"
497 SVGA3dSurfaceDMAFlags;
499 typedef
500 #include "vmware_pack_begin.h"
501 struct {
502 SVGAGuestImage guest;
503 SVGA3dSurfaceImageId host;
504 SVGA3dTransferType transfer;
506 * Followed by variable number of SVGA3dCopyBox structures. For consistency
507 * in all clipping logic and coordinate translation, we define the
508 * "source" in each copyBox as the guest image and the
509 * "destination" as the host image, regardless of transfer
510 * direction.
512 * For efficiency, the SVGA3D device is free to copy more data than
513 * specified. For example, it may round copy boxes outwards such
514 * that they lie on particular alignment boundaries.
517 #include "vmware_pack_end.h"
518 SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
521 * SVGA3dCmdSurfaceDMASuffix --
523 * This is a command suffix that will appear after a SurfaceDMA command in
524 * the FIFO. It contains some extra information that hosts may use to
525 * optimize performance or protect the guest. This suffix exists to preserve
526 * backwards compatibility while also allowing for new functionality to be
527 * implemented.
530 typedef
531 #include "vmware_pack_begin.h"
532 struct {
533 uint32 suffixSize;
536 * The maximum offset is used to determine the maximum offset from the
537 * guestPtr base address that will be accessed or written to during this
538 * surfaceDMA. If the suffix is supported, the host will respect this
539 * boundary while performing surface DMAs.
541 * Defaults to MAX_UINT32
543 uint32 maximumOffset;
546 * A set of flags that describes optimizations that the host may perform
547 * while performing this surface DMA operation. The guest should never rely
548 * on behaviour that is different when these flags are set for correctness.
550 * Defaults to 0
552 SVGA3dSurfaceDMAFlags flags;
554 #include "vmware_pack_end.h"
555 SVGA3dCmdSurfaceDMASuffix;
558 * SVGA_3D_CMD_DRAW_PRIMITIVES --
560 * This command is the SVGA3D device's generic drawing entry point.
561 * It can draw multiple ranges of primitives, optionally using an
562 * index buffer, using an arbitrary collection of vertex buffers.
564 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
565 * during this draw call. The declarations specify which surface
566 * the vertex data lives in, what that vertex data is used for,
567 * and how to interpret it.
569 * Each SVGA3dPrimitiveRange defines a collection of primitives
570 * to render using the same vertex arrays. An index buffer is
571 * optional.
574 typedef
575 #include "vmware_pack_begin.h"
576 struct {
578 * A range hint is an optional specification for the range of indices
579 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
580 * that the entire array will be used.
582 * These are only hints. The SVGA3D device may use them for
583 * performance optimization if possible, but it's also allowed to
584 * ignore these values.
586 uint32 first;
587 uint32 last;
589 #include "vmware_pack_end.h"
590 SVGA3dArrayRangeHint;
592 typedef
593 #include "vmware_pack_begin.h"
594 struct {
596 * Define the origin and shape of a vertex or index array. Both
597 * 'offset' and 'stride' are in bytes. The provided surface will be
598 * reinterpreted as a flat array of bytes in the same format used
599 * by surface DMA operations. To avoid unnecessary conversions, the
600 * surface should be created with the SVGA3D_BUFFER format.
602 * Index 0 in the array starts 'offset' bytes into the surface.
603 * Index 1 begins at byte 'offset + stride', etc. Array indices may
604 * not be negative.
606 uint32 surfaceId;
607 uint32 offset;
608 uint32 stride;
610 #include "vmware_pack_end.h"
611 SVGA3dArray;
613 typedef
614 #include "vmware_pack_begin.h"
615 struct {
617 * Describe a vertex array's data type, and define how it is to be
618 * used by the fixed function pipeline or the vertex shader. It
619 * isn't useful to have two VertexDecls with the same
620 * VertexArrayIdentity in one draw call.
622 SVGA3dDeclType type;
623 SVGA3dDeclMethod method;
624 SVGA3dDeclUsage usage;
625 uint32 usageIndex;
627 #include "vmware_pack_end.h"
628 SVGA3dVertexArrayIdentity;
630 typedef
631 #include "vmware_pack_begin.h"
632 struct SVGA3dVertexDecl {
633 SVGA3dVertexArrayIdentity identity;
634 SVGA3dArray array;
635 SVGA3dArrayRangeHint rangeHint;
637 #include "vmware_pack_end.h"
638 SVGA3dVertexDecl;
640 typedef
641 #include "vmware_pack_begin.h"
642 struct SVGA3dPrimitiveRange {
644 * Define a group of primitives to render, from sequential indices.
646 * The value of 'primitiveType' and 'primitiveCount' imply the
647 * total number of vertices that will be rendered.
649 SVGA3dPrimitiveType primType;
650 uint32 primitiveCount;
653 * Optional index buffer. If indexArray.surfaceId is
654 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
655 * without an index buffer is identical to rendering with an index
656 * buffer containing the sequence [0, 1, 2, 3, ...].
658 * If an index buffer is in use, indexWidth specifies the width in
659 * bytes of each index value. It must be less than or equal to
660 * indexArray.stride.
662 * (Currently, the SVGA3D device requires index buffers to be tightly
663 * packed. In other words, indexWidth == indexArray.stride)
665 SVGA3dArray indexArray;
666 uint32 indexWidth;
669 * Optional index bias. This number is added to all indices from
670 * indexArray before they are used as vertex array indices. This
671 * can be used in multiple ways:
673 * - When not using an indexArray, this bias can be used to
674 * specify where in the vertex arrays to begin rendering.
676 * - A positive number here is equivalent to increasing the
677 * offset in each vertex array.
679 * - A negative number can be used to render using a small
680 * vertex array and an index buffer that contains large
681 * values. This may be used by some applications that
682 * crop a vertex buffer without modifying their index
683 * buffer.
685 * Note that rendering with a negative bias value may be slower and
686 * use more memory than rendering with a positive or zero bias.
688 int32 indexBias;
690 #include "vmware_pack_end.h"
691 SVGA3dPrimitiveRange;
693 typedef
694 #include "vmware_pack_begin.h"
695 struct {
696 uint32 cid;
697 uint32 numVertexDecls;
698 uint32 numRanges;
701 * There are two variable size arrays after the
702 * SVGA3dCmdDrawPrimitives structure. In order,
703 * they are:
705 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
706 * SVGA3D_MAX_VERTEX_ARRAYS;
707 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
708 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
709 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
710 * the frequency divisor for the corresponding vertex decl).
713 #include "vmware_pack_end.h"
714 SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
716 typedef
717 #include "vmware_pack_begin.h"
718 struct {
719 uint32 cid;
721 uint32 primitiveCount; /* How many primitives to render */
722 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
724 uint8 primitiveType; /* SVGA3dPrimitiveType */
725 uint8 padding[3];
727 #include "vmware_pack_end.h"
728 SVGA3dCmdDraw;
730 typedef
731 #include "vmware_pack_begin.h"
732 struct {
733 uint32 cid;
735 uint8 primitiveType; /* SVGA3dPrimitiveType */
737 uint32 indexBufferSid; /* Valid index buffer sid. */
738 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
739 /* always 0 for DX9 guests, non-zero for OpenGL */
740 /* guests. We can't represent non-multiple of */
741 /* stride offsets in D3D9Renderer... */
742 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
744 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
745 /* vertex from the streams, may be negative */
747 uint32 primitiveCount; /* How many primitives to render */
748 uint32 pad0;
749 uint16 pad1;
751 #include "vmware_pack_end.h"
752 SVGA3dCmdDrawIndexed;
754 typedef
755 #include "vmware_pack_begin.h"
756 struct {
758 * Describe a vertex array's data type, and define how it is to be
759 * used by the fixed function pipeline or the vertex shader. It
760 * isn't useful to have two VertexDecls with the same
761 * VertexArrayIdentity in one draw call.
763 uint16 streamOffset;
764 uint8 stream;
765 uint8 type; /* SVGA3dDeclType */
766 uint8 method; /* SVGA3dDeclMethod */
767 uint8 usage; /* SVGA3dDeclUsage */
768 uint8 usageIndex;
769 uint8 padding;
772 #include "vmware_pack_end.h"
773 SVGA3dVertexElement;
775 typedef
776 #include "vmware_pack_begin.h"
777 struct {
778 uint32 cid;
780 uint32 numElements;
783 * Followed by numElements SVGA3dVertexElement structures.
785 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
786 * are cleared and will not be used by following draws.
789 #include "vmware_pack_end.h"
790 SVGA3dCmdSetVertexDecls;
792 typedef
793 #include "vmware_pack_begin.h"
794 struct {
795 uint32 sid;
796 uint32 stride;
797 uint32 offset;
799 #include "vmware_pack_end.h"
800 SVGA3dVertexStream;
802 typedef
803 #include "vmware_pack_begin.h"
804 struct {
805 uint32 cid;
807 uint32 numStreams;
809 * Followed by numStream SVGA3dVertexStream structures.
811 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
812 * are cleared and will not be used by following draws.
815 #include "vmware_pack_end.h"
816 SVGA3dCmdSetVertexStreams;
818 typedef
819 #include "vmware_pack_begin.h"
820 struct {
821 uint32 cid;
822 uint32 numDivisors;
824 #include "vmware_pack_end.h"
825 SVGA3dCmdSetVertexDivisors;
827 typedef
828 #include "vmware_pack_begin.h"
829 struct {
830 uint32 stage;
831 SVGA3dTextureStateName name;
832 union {
833 uint32 value;
834 float floatValue;
837 #include "vmware_pack_end.h"
838 SVGA3dTextureState;
840 typedef
841 #include "vmware_pack_begin.h"
842 struct {
843 uint32 cid;
844 /* Followed by variable number of SVGA3dTextureState structures */
846 #include "vmware_pack_end.h"
847 SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
849 typedef
850 #include "vmware_pack_begin.h"
851 struct {
852 uint32 cid;
853 SVGA3dTransformType type;
854 float matrix[16];
856 #include "vmware_pack_end.h"
857 SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
859 typedef
860 #include "vmware_pack_begin.h"
861 struct {
862 float min;
863 float max;
865 #include "vmware_pack_end.h"
866 SVGA3dZRange;
868 typedef
869 #include "vmware_pack_begin.h"
870 struct {
871 uint32 cid;
872 SVGA3dZRange zRange;
874 #include "vmware_pack_end.h"
875 SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
877 typedef
878 #include "vmware_pack_begin.h"
879 struct {
880 float diffuse[4];
881 float ambient[4];
882 float specular[4];
883 float emissive[4];
884 float shininess;
886 #include "vmware_pack_end.h"
887 SVGA3dMaterial;
889 typedef
890 #include "vmware_pack_begin.h"
891 struct {
892 uint32 cid;
893 SVGA3dFace face;
894 SVGA3dMaterial material;
896 #include "vmware_pack_end.h"
897 SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
899 typedef
900 #include "vmware_pack_begin.h"
901 struct {
902 uint32 cid;
903 uint32 index;
904 SVGA3dLightData data;
906 #include "vmware_pack_end.h"
907 SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
909 typedef
910 #include "vmware_pack_begin.h"
911 struct {
912 uint32 cid;
913 uint32 index;
914 uint32 enabled;
916 #include "vmware_pack_end.h"
917 SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
919 typedef
920 #include "vmware_pack_begin.h"
921 struct {
922 uint32 cid;
923 SVGA3dRect rect;
925 #include "vmware_pack_end.h"
926 SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
928 typedef
929 #include "vmware_pack_begin.h"
930 struct {
931 uint32 cid;
932 SVGA3dRect rect;
934 #include "vmware_pack_end.h"
935 SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
937 typedef
938 #include "vmware_pack_begin.h"
939 struct {
940 uint32 cid;
941 uint32 index;
942 float plane[4];
944 #include "vmware_pack_end.h"
945 SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
947 typedef
948 #include "vmware_pack_begin.h"
949 struct {
950 uint32 cid;
951 uint32 shid;
952 SVGA3dShaderType type;
953 /* Followed by variable number of DWORDs for shader bycode */
955 #include "vmware_pack_end.h"
956 SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
958 typedef
959 #include "vmware_pack_begin.h"
960 struct {
961 uint32 cid;
962 uint32 shid;
963 SVGA3dShaderType type;
965 #include "vmware_pack_end.h"
966 SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
968 typedef
969 #include "vmware_pack_begin.h"
970 struct {
971 uint32 cid;
972 uint32 reg; /* register number */
973 SVGA3dShaderType type;
974 SVGA3dShaderConstType ctype;
975 uint32 values[4];
978 * Followed by a variable number of additional values.
981 #include "vmware_pack_end.h"
982 SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
984 typedef
985 #include "vmware_pack_begin.h"
986 struct {
987 uint32 cid;
988 SVGA3dShaderType type;
989 uint32 shid;
991 #include "vmware_pack_end.h"
992 SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
994 typedef
995 #include "vmware_pack_begin.h"
996 struct {
997 uint32 cid;
998 SVGA3dQueryType type;
1000 #include "vmware_pack_end.h"
1001 SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1003 typedef
1004 #include "vmware_pack_begin.h"
1005 struct {
1006 uint32 cid;
1007 SVGA3dQueryType type;
1008 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1010 #include "vmware_pack_end.h"
1011 SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1015 * SVGA3D_CMD_WAIT_FOR_QUERY --
1017 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1018 * and if the state member is set to anything else than
1019 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1021 * Otherwise, in addition to the query explicitly waited for,
1022 * All queries with the same type and issued with the same cid, for which
1023 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1024 * be finished after execution of this command.
1026 * A query will be identified by the gmrId and offset of the guestResult
1027 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1028 * been sent previously with an indentical gmrId and offset, it will
1029 * effectively end all queries with an identical type issued with the
1030 * same cid, and the SVGA3dQueryResult structure pointed to by
1031 * guestResult will not be written to. This property can be used to
1032 * implement a query barrier for a given cid and query type.
1035 typedef
1036 #include "vmware_pack_begin.h"
1037 struct {
1038 uint32 cid; /* Same parameters passed to END_QUERY */
1039 SVGA3dQueryType type;
1040 SVGAGuestPtr guestResult;
1042 #include "vmware_pack_end.h"
1043 SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1045 typedef
1046 #include "vmware_pack_begin.h"
1047 struct {
1048 uint32 totalSize; /* Set by guest before query is ended. */
1049 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1050 union { /* Set by host on exit from PENDING state */
1051 uint32 result32;
1052 uint32 queryCookie; /* May be used to identify which QueryGetData this
1053 result corresponds to. */
1056 #include "vmware_pack_end.h"
1057 SVGA3dQueryResult;
1061 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1063 * This is a blit from an SVGA3D surface to a Screen Object.
1064 * This blit must be directed at a specific screen.
1066 * The blit copies from a rectangular region of an SVGA3D surface
1067 * image to a rectangular region of a screen.
1069 * This command takes an optional variable-length list of clipping
1070 * rectangles after the body of the command. If no rectangles are
1071 * specified, there is no clipping region. The entire destRect is
1072 * drawn to. If one or more rectangles are included, they describe
1073 * a clipping region. The clip rectangle coordinates are measured
1074 * relative to the top-left corner of destRect.
1076 * The srcImage must be from mip=0 face=0.
1078 * This supports scaling if the src and dest are of different sizes.
1080 * Availability:
1081 * SVGA_FIFO_CAP_SCREEN_OBJECT
1084 typedef
1085 #include "vmware_pack_begin.h"
1086 struct {
1087 SVGA3dSurfaceImageId srcImage;
1088 SVGASignedRect srcRect;
1089 uint32 destScreenId; /* Screen Object ID */
1090 SVGASignedRect destRect;
1091 /* Clipping: zero or more SVGASignedRects follow */
1093 #include "vmware_pack_end.h"
1094 SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1096 typedef
1097 #include "vmware_pack_begin.h"
1098 struct {
1099 uint32 sid;
1100 SVGA3dTextureFilter filter;
1102 #include "vmware_pack_end.h"
1103 SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1107 typedef
1108 #include "vmware_pack_begin.h"
1109 struct {
1110 uint32 sid;
1112 #include "vmware_pack_end.h"
1113 SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1115 typedef
1116 #include "vmware_pack_begin.h"
1117 struct {
1118 uint32 sid;
1120 #include "vmware_pack_end.h"
1121 SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1124 * Screen DMA command
1126 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1127 * cap bit is not required.
1129 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1130 * be different, but it is required that guest makes sure refBuffer has
1131 * exactly the same contents that were written to when last time screen DMA
1132 * command is received by host.
1134 * - changemap is generated by lib/blit, and it has the changes from last
1135 * received screen DMA or more.
1138 typedef
1139 #include "vmware_pack_begin.h"
1140 struct SVGA3dCmdScreenDMA {
1141 uint32 screenId;
1142 SVGAGuestImage refBuffer;
1143 SVGAGuestImage destBuffer;
1144 SVGAGuestImage changeMap;
1146 #include "vmware_pack_end.h"
1147 SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1150 * Set Unity Surface Cookie
1152 * Associates the supplied cookie with the surface id for use with
1153 * Unity. This cookie is a hint from guest to host, there is no way
1154 * for the guest to readback the cookie and the host is free to drop
1155 * the cookie association at will. The default value for the cookie
1156 * on all surfaces is 0.
1159 typedef
1160 #include "vmware_pack_begin.h"
1161 struct SVGA3dCmdSetUnitySurfaceCookie {
1162 uint32 sid;
1163 uint64 cookie;
1165 #include "vmware_pack_end.h"
1166 SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
1169 * Open a context-specific surface in a non-context-specific manner.
1172 typedef
1173 #include "vmware_pack_begin.h"
1174 struct SVGA3dCmdOpenContextSurface {
1175 uint32 sid;
1177 #include "vmware_pack_end.h"
1178 SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
1182 * Logic ops
1185 #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1186 #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1187 #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1188 #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1190 typedef
1191 #include "vmware_pack_begin.h"
1192 struct SVGA3dCmdLogicOpsBitBlt {
1194 * All LogicOps surfaces are one-level
1195 * surfaces so mipmap & face should always
1196 * be zero.
1198 SVGA3dSurfaceImageId src;
1199 SVGA3dSurfaceImageId dst;
1200 SVGA3dLogicOp logicOp;
1201 /* Followed by variable number of SVGA3dCopyBox structures */
1203 #include "vmware_pack_end.h"
1204 SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1207 typedef
1208 #include "vmware_pack_begin.h"
1209 struct SVGA3dCmdLogicOpsTransBlt {
1211 * All LogicOps surfaces are one-level
1212 * surfaces so mipmap & face should always
1213 * be zero.
1215 SVGA3dSurfaceImageId src;
1216 SVGA3dSurfaceImageId dst;
1217 uint32 color;
1218 uint32 flags;
1219 SVGA3dBox srcBox;
1220 SVGA3dBox dstBox;
1222 #include "vmware_pack_end.h"
1223 SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1226 typedef
1227 #include "vmware_pack_begin.h"
1228 struct SVGA3dCmdLogicOpsStretchBlt {
1230 * All LogicOps surfaces are one-level
1231 * surfaces so mipmap & face should always
1232 * be zero.
1234 SVGA3dSurfaceImageId src;
1235 SVGA3dSurfaceImageId dst;
1236 uint16 mode;
1237 uint16 flags;
1238 SVGA3dBox srcBox;
1239 SVGA3dBox dstBox;
1241 #include "vmware_pack_end.h"
1242 SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1245 typedef
1246 #include "vmware_pack_begin.h"
1247 struct SVGA3dCmdLogicOpsColorFill {
1249 * All LogicOps surfaces are one-level
1250 * surfaces so mipmap & face should always
1251 * be zero.
1253 SVGA3dSurfaceImageId dst;
1254 uint32 color;
1255 SVGA3dLogicOp logicOp;
1256 /* Followed by variable number of SVGA3dRect structures. */
1258 #include "vmware_pack_end.h"
1259 SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1262 typedef
1263 #include "vmware_pack_begin.h"
1264 struct SVGA3dCmdLogicOpsAlphaBlend {
1266 * All LogicOps surfaces are one-level
1267 * surfaces so mipmap & face should always
1268 * be zero.
1270 SVGA3dSurfaceImageId src;
1271 SVGA3dSurfaceImageId dst;
1272 uint32 alphaVal;
1273 uint32 flags;
1274 SVGA3dBox srcBox;
1275 SVGA3dBox dstBox;
1277 #include "vmware_pack_end.h"
1278 SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1280 #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1282 #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1283 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1285 typedef
1286 #include "vmware_pack_begin.h"
1287 struct SVGA3dCmdLogicOpsClearTypeBlend {
1289 * All LogicOps surfaces are one-level
1290 * surfaces so mipmap & face should always
1291 * be zero.
1293 SVGA3dSurfaceImageId tmp;
1294 SVGA3dSurfaceImageId dst;
1295 SVGA3dSurfaceImageId gammaSurf;
1296 SVGA3dSurfaceImageId alphaSurf;
1297 uint32 gamma;
1298 uint32 color;
1299 uint32 color2;
1300 int32 alphaOffsetX;
1301 int32 alphaOffsetY;
1302 /* Followed by variable number of SVGA3dBox structures */
1304 #include "vmware_pack_end.h"
1305 SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1309 * Guest-backed objects definitions.
1312 typedef
1313 #include "vmware_pack_begin.h"
1314 struct {
1315 SVGAMobFormat ptDepth;
1316 uint32 sizeInBytes;
1317 PPN64 base;
1319 #include "vmware_pack_end.h"
1320 SVGAOTableMobEntry;
1321 #define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1323 typedef
1324 #include "vmware_pack_begin.h"
1325 struct {
1326 SVGA3dSurfaceFormat format;
1327 SVGA3dSurfaceFlags surfaceFlags;
1328 uint32 numMipLevels;
1329 uint32 multisampleCount;
1330 SVGA3dTextureFilter autogenFilter;
1331 SVGA3dSize size;
1332 SVGAMobId mobid;
1333 uint32 arraySize;
1334 uint32 mobPitch;
1335 uint32 pad[5];
1337 #include "vmware_pack_end.h"
1338 SVGAOTableSurfaceEntry;
1339 #define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1341 typedef
1342 #include "vmware_pack_begin.h"
1343 struct {
1344 uint32 cid;
1345 SVGAMobId mobid;
1347 #include "vmware_pack_end.h"
1348 SVGAOTableContextEntry;
1349 #define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1351 typedef
1352 #include "vmware_pack_begin.h"
1353 struct {
1354 SVGA3dShaderType type;
1355 uint32 sizeInBytes;
1356 uint32 offsetInBytes;
1357 SVGAMobId mobid;
1359 #include "vmware_pack_end.h"
1360 SVGAOTableShaderEntry;
1361 #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1363 #define SVGA_STFLAG_PRIMARY (1 << 0)
1364 typedef uint32 SVGAScreenTargetFlags;
1366 typedef
1367 #include "vmware_pack_begin.h"
1368 struct {
1369 SVGA3dSurfaceImageId image;
1370 uint32 width;
1371 uint32 height;
1372 int32 xRoot;
1373 int32 yRoot;
1374 SVGAScreenTargetFlags flags;
1375 uint32 dpi;
1376 uint32 pad[7];
1378 #include "vmware_pack_end.h"
1379 SVGAOTableScreenTargetEntry;
1380 #define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1381 (sizeof(SVGAOTableScreenTargetEntry))
1383 typedef
1384 #include "vmware_pack_begin.h"
1385 struct {
1386 float value[4];
1388 #include "vmware_pack_end.h"
1389 SVGA3dShaderConstFloat;
1391 typedef
1392 #include "vmware_pack_begin.h"
1393 struct {
1394 int32 value[4];
1396 #include "vmware_pack_end.h"
1397 SVGA3dShaderConstInt;
1399 typedef
1400 #include "vmware_pack_begin.h"
1401 struct {
1402 uint32 value;
1404 #include "vmware_pack_end.h"
1405 SVGA3dShaderConstBool;
1407 typedef
1408 #include "vmware_pack_begin.h"
1409 struct {
1410 uint16 streamOffset;
1411 uint8 stream;
1412 uint8 type;
1413 uint8 methodUsage;
1414 uint8 usageIndex;
1416 #include "vmware_pack_end.h"
1417 SVGAGBVertexElement;
1419 typedef
1420 #include "vmware_pack_begin.h"
1421 struct {
1422 uint32 sid;
1423 uint16 stride;
1424 uint32 offset;
1426 #include "vmware_pack_end.h"
1427 SVGAGBVertexStream;
1428 typedef
1429 #include "vmware_pack_begin.h"
1430 struct {
1431 SVGA3dRect viewport;
1432 SVGA3dRect scissorRect;
1433 SVGA3dZRange zRange;
1435 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1436 SVGAGBVertexElement decl1[4];
1438 uint32 renderStates[SVGA3D_RS_MAX];
1439 SVGAGBVertexElement decl2[18];
1440 uint32 pad0[2];
1442 struct {
1443 SVGA3dFace face;
1444 SVGA3dMaterial material;
1445 } material;
1447 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1448 float matrices[SVGA3D_TRANSFORM_MAX][16];
1450 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1451 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1454 * Shaders currently bound
1456 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1457 SVGAGBVertexElement decl3[10];
1458 uint32 pad1[3];
1460 uint32 occQueryActive;
1461 uint32 occQueryValue;
1464 * Int/Bool Shader constants
1466 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1467 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1468 uint16 pShaderBValues;
1469 uint16 vShaderBValues;
1472 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1473 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1474 uint32 numVertexDecls;
1475 uint32 numVertexStreams;
1476 uint32 numVertexDivisors;
1477 uint32 pad2[30];
1480 * Texture Stages
1482 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1483 * textureStages array.
1484 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1486 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1487 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1488 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1491 * Float Shader constants.
1493 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1494 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1496 #include "vmware_pack_end.h"
1497 SVGAGBContextData;
1498 #define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1501 * SVGA3dCmdSetOTableBase --
1503 * This command allows the guest to specify the base PPN of the
1504 * specified object table.
1507 typedef
1508 #include "vmware_pack_begin.h"
1509 struct {
1510 SVGAOTableType type;
1511 PPN baseAddress;
1512 uint32 sizeInBytes;
1513 uint32 validSizeInBytes;
1514 SVGAMobFormat ptDepth;
1516 #include "vmware_pack_end.h"
1517 SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1519 typedef
1520 #include "vmware_pack_begin.h"
1521 struct {
1522 SVGAOTableType type;
1523 PPN64 baseAddress;
1524 uint32 sizeInBytes;
1525 uint32 validSizeInBytes;
1526 SVGAMobFormat ptDepth;
1528 #include "vmware_pack_end.h"
1529 SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1531 typedef
1532 #include "vmware_pack_begin.h"
1533 struct {
1534 SVGAOTableType type;
1536 #include "vmware_pack_end.h"
1537 SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1540 * Define a memory object (Mob) in the OTable.
1543 typedef
1544 #include "vmware_pack_begin.h"
1545 struct SVGA3dCmdDefineGBMob {
1546 SVGAMobId mobid;
1547 SVGAMobFormat ptDepth;
1548 PPN base;
1549 uint32 sizeInBytes;
1551 #include "vmware_pack_end.h"
1552 SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1556 * Destroys an object in the OTable.
1559 typedef
1560 #include "vmware_pack_begin.h"
1561 struct SVGA3dCmdDestroyGBMob {
1562 SVGAMobId mobid;
1564 #include "vmware_pack_end.h"
1565 SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1569 * Define a memory object (Mob) in the OTable with a PPN64 base.
1572 typedef
1573 #include "vmware_pack_begin.h"
1574 struct SVGA3dCmdDefineGBMob64 {
1575 SVGAMobId mobid;
1576 SVGAMobFormat ptDepth;
1577 PPN64 base;
1578 uint32 sizeInBytes;
1580 #include "vmware_pack_end.h"
1581 SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1584 * Redefine an object in the OTable with PPN64 base.
1587 typedef
1588 #include "vmware_pack_begin.h"
1589 struct SVGA3dCmdRedefineGBMob64 {
1590 SVGAMobId mobid;
1591 SVGAMobFormat ptDepth;
1592 PPN64 base;
1593 uint32 sizeInBytes;
1595 #include "vmware_pack_end.h"
1596 SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1599 * Notification that the page tables have been modified.
1602 typedef
1603 #include "vmware_pack_begin.h"
1604 struct SVGA3dCmdUpdateGBMobMapping {
1605 SVGAMobId mobid;
1607 #include "vmware_pack_end.h"
1608 SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1611 * Define a guest-backed surface.
1614 typedef
1615 #include "vmware_pack_begin.h"
1616 struct SVGA3dCmdDefineGBSurface {
1617 uint32 sid;
1618 SVGA3dSurfaceFlags surfaceFlags;
1619 SVGA3dSurfaceFormat format;
1620 uint32 numMipLevels;
1621 uint32 multisampleCount;
1622 SVGA3dTextureFilter autogenFilter;
1623 SVGA3dSize size;
1625 #include "vmware_pack_end.h"
1626 SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1629 * Destroy a guest-backed surface.
1632 typedef
1633 #include "vmware_pack_begin.h"
1634 struct SVGA3dCmdDestroyGBSurface {
1635 uint32 sid;
1637 #include "vmware_pack_end.h"
1638 SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1641 * Bind a guest-backed surface to a mob.
1644 typedef
1645 #include "vmware_pack_begin.h"
1646 struct SVGA3dCmdBindGBSurface {
1647 uint32 sid;
1648 SVGAMobId mobid;
1650 #include "vmware_pack_end.h"
1651 SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1653 typedef
1654 #include "vmware_pack_begin.h"
1655 struct SVGA3dCmdBindGBSurfaceWithPitch {
1656 uint32 sid;
1657 SVGAMobId mobid;
1658 uint32 baseLevelPitch;
1660 #include "vmware_pack_end.h"
1661 SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1664 * Conditionally bind a mob to a guest-backed surface if testMobid
1665 * matches the currently bound mob. Optionally issue a
1666 * readback/update on the surface while it is still bound to the old
1667 * mobid if the mobid is changed by this command.
1670 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1671 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1673 typedef
1674 #include "vmware_pack_begin.h"
1675 struct{
1676 uint32 sid;
1677 SVGAMobId testMobid;
1678 SVGAMobId mobid;
1679 uint32 flags;
1681 #include "vmware_pack_end.h"
1682 SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1685 * Update an image in a guest-backed surface.
1686 * (Inform the device that the guest-contents have been updated.)
1689 typedef
1690 #include "vmware_pack_begin.h"
1691 struct SVGA3dCmdUpdateGBImage {
1692 SVGA3dSurfaceImageId image;
1693 SVGA3dBox box;
1695 #include "vmware_pack_end.h"
1696 SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1699 * Update an entire guest-backed surface.
1700 * (Inform the device that the guest-contents have been updated.)
1703 typedef
1704 #include "vmware_pack_begin.h"
1705 struct SVGA3dCmdUpdateGBSurface {
1706 uint32 sid;
1708 #include "vmware_pack_end.h"
1709 SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1712 * Readback an image in a guest-backed surface.
1713 * (Request the device to flush the dirty contents into the guest.)
1716 typedef
1717 #include "vmware_pack_begin.h"
1718 struct SVGA3dCmdReadbackGBImage {
1719 SVGA3dSurfaceImageId image;
1721 #include "vmware_pack_end.h"
1722 SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1725 * Readback an entire guest-backed surface.
1726 * (Request the device to flush the dirty contents into the guest.)
1729 typedef
1730 #include "vmware_pack_begin.h"
1731 struct SVGA3dCmdReadbackGBSurface {
1732 uint32 sid;
1734 #include "vmware_pack_end.h"
1735 SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1738 * Readback a sub rect of an image in a guest-backed surface. After
1739 * issuing this command the driver is required to issue an update call
1740 * of the same region before issuing any other commands that reference
1741 * this surface or rendering is not guaranteed.
1744 typedef
1745 #include "vmware_pack_begin.h"
1746 struct SVGA3dCmdReadbackGBImagePartial {
1747 SVGA3dSurfaceImageId image;
1748 SVGA3dBox box;
1749 uint32 invertBox;
1751 #include "vmware_pack_end.h"
1752 SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1756 * Invalidate an image in a guest-backed surface.
1757 * (Notify the device that the contents can be lost.)
1760 typedef
1761 #include "vmware_pack_begin.h"
1762 struct SVGA3dCmdInvalidateGBImage {
1763 SVGA3dSurfaceImageId image;
1765 #include "vmware_pack_end.h"
1766 SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1769 * Invalidate an entire guest-backed surface.
1770 * (Notify the device that the contents if all images can be lost.)
1773 typedef
1774 #include "vmware_pack_begin.h"
1775 struct SVGA3dCmdInvalidateGBSurface {
1776 uint32 sid;
1778 #include "vmware_pack_end.h"
1779 SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1782 * Invalidate a sub rect of an image in a guest-backed surface. After
1783 * issuing this command the driver is required to issue an update call
1784 * of the same region before issuing any other commands that reference
1785 * this surface or rendering is not guaranteed.
1788 typedef
1789 #include "vmware_pack_begin.h"
1790 struct SVGA3dCmdInvalidateGBImagePartial {
1791 SVGA3dSurfaceImageId image;
1792 SVGA3dBox box;
1793 uint32 invertBox;
1795 #include "vmware_pack_end.h"
1796 SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1800 * Define a guest-backed context.
1803 typedef
1804 #include "vmware_pack_begin.h"
1805 struct SVGA3dCmdDefineGBContext {
1806 uint32 cid;
1808 #include "vmware_pack_end.h"
1809 SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1812 * Destroy a guest-backed context.
1815 typedef
1816 #include "vmware_pack_begin.h"
1817 struct SVGA3dCmdDestroyGBContext {
1818 uint32 cid;
1820 #include "vmware_pack_end.h"
1821 SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1824 * Bind a guest-backed context.
1826 * validContents should be set to 0 for new contexts,
1827 * and 1 if this is an old context which is getting paged
1828 * back on to the device.
1830 * For new contexts, it is recommended that the driver
1831 * issue commands to initialize all interesting state
1832 * prior to rendering.
1835 typedef
1836 #include "vmware_pack_begin.h"
1837 struct SVGA3dCmdBindGBContext {
1838 uint32 cid;
1839 SVGAMobId mobid;
1840 uint32 validContents;
1842 #include "vmware_pack_end.h"
1843 SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1846 * Readback a guest-backed context.
1847 * (Request that the device flush the contents back into guest memory.)
1850 typedef
1851 #include "vmware_pack_begin.h"
1852 struct SVGA3dCmdReadbackGBContext {
1853 uint32 cid;
1855 #include "vmware_pack_end.h"
1856 SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1859 * Invalidate a guest-backed context.
1861 typedef
1862 #include "vmware_pack_begin.h"
1863 struct SVGA3dCmdInvalidateGBContext {
1864 uint32 cid;
1866 #include "vmware_pack_end.h"
1867 SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1870 * Define a guest-backed shader.
1873 typedef
1874 #include "vmware_pack_begin.h"
1875 struct SVGA3dCmdDefineGBShader {
1876 uint32 shid;
1877 SVGA3dShaderType type;
1878 uint32 sizeInBytes;
1880 #include "vmware_pack_end.h"
1881 SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1884 * Bind a guest-backed shader.
1887 typedef
1888 #include "vmware_pack_begin.h"
1889 struct SVGA3dCmdBindGBShader {
1890 uint32 shid;
1891 SVGAMobId mobid;
1892 uint32 offsetInBytes;
1894 #include "vmware_pack_end.h"
1895 SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
1898 * Destroy a guest-backed shader.
1901 typedef
1902 #include "vmware_pack_begin.h"
1903 struct SVGA3dCmdDestroyGBShader {
1904 uint32 shid;
1906 #include "vmware_pack_end.h"
1907 SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
1909 typedef
1910 #include "vmware_pack_begin.h"
1911 struct {
1912 uint32 cid;
1913 uint32 regStart;
1914 SVGA3dShaderType shaderType;
1915 SVGA3dShaderConstType constType;
1918 * Followed by a variable number of shader constants.
1920 * Note that FLOAT and INT constants are 4-dwords in length, while
1921 * BOOL constants are 1-dword in length.
1924 #include "vmware_pack_end.h"
1925 SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
1928 typedef
1929 #include "vmware_pack_begin.h"
1930 struct {
1931 uint32 cid;
1932 SVGA3dQueryType type;
1934 #include "vmware_pack_end.h"
1935 SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
1937 typedef
1938 #include "vmware_pack_begin.h"
1939 struct {
1940 uint32 cid;
1941 SVGA3dQueryType type;
1942 SVGAMobId mobid;
1943 uint32 offset;
1945 #include "vmware_pack_end.h"
1946 SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
1950 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
1952 * The semantics of this command are identical to the
1953 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
1954 * to a Mob instead of a GMR.
1957 typedef
1958 #include "vmware_pack_begin.h"
1959 struct {
1960 uint32 cid;
1961 SVGA3dQueryType type;
1962 SVGAMobId mobid;
1963 uint32 offset;
1965 #include "vmware_pack_end.h"
1966 SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
1969 typedef
1970 #include "vmware_pack_begin.h"
1971 struct {
1972 SVGAMobId mobid;
1973 uint32 mustBeZero;
1974 uint32 initialized;
1976 #include "vmware_pack_end.h"
1977 SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
1979 typedef
1980 #include "vmware_pack_begin.h"
1981 struct {
1982 SVGAMobId mobid;
1983 uint32 gartOffset;
1985 #include "vmware_pack_end.h"
1986 SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
1989 typedef
1990 #include "vmware_pack_begin.h"
1991 struct {
1992 uint32 gartOffset;
1993 uint32 numPages;
1995 #include "vmware_pack_end.h"
1996 SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2000 * Screen Targets
2003 typedef
2004 #include "vmware_pack_begin.h"
2005 struct {
2006 uint32 stid;
2007 uint32 width;
2008 uint32 height;
2009 int32 xRoot;
2010 int32 yRoot;
2011 SVGAScreenTargetFlags flags;
2014 * The physical DPI that the guest expects this screen displayed at.
2016 * Guests which are not DPI-aware should set this to zero.
2018 uint32 dpi;
2020 #include "vmware_pack_end.h"
2021 SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2023 typedef
2024 #include "vmware_pack_begin.h"
2025 struct {
2026 uint32 stid;
2028 #include "vmware_pack_end.h"
2029 SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2031 typedef
2032 #include "vmware_pack_begin.h"
2033 struct {
2034 uint32 stid;
2035 SVGA3dSurfaceImageId image;
2037 #include "vmware_pack_end.h"
2038 SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2040 typedef
2041 #include "vmware_pack_begin.h"
2042 struct {
2043 uint32 stid;
2044 SVGA3dRect rect;
2046 #include "vmware_pack_end.h"
2047 SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2049 typedef
2050 #include "vmware_pack_begin.h"
2051 struct SVGA3dCmdGBScreenDMA {
2052 uint32 screenId;
2053 uint32 dead;
2054 SVGAMobId destMobID;
2055 uint32 destPitch;
2056 SVGAMobId changeMapMobID;
2058 #include "vmware_pack_end.h"
2059 SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2061 typedef
2062 #include "vmware_pack_begin.h"
2063 struct {
2064 uint32 value;
2065 uint32 mobId;
2066 uint32 mobOffset;
2068 #include "vmware_pack_end.h"
2069 SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
2071 #endif /* _SVGA3D_CMD_H_ */