2 * Copyright (C) 2013 Red Hat
3 * Author: Rob Clark <robdclark@gmail.com>
5 * This program is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 as published by
7 * the Free Software Foundation.
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14 * You should have received a copy of the GNU General Public License along with
15 * this program. If not, see <http://www.gnu.org/licenses/>.
21 #include <linux/clk.h>
22 #include <linux/interconnect.h>
23 #include <linux/regulator/consumer.h>
26 #include "msm_fence.h"
27 #include "msm_ringbuffer.h"
29 struct msm_gem_submit
;
30 struct msm_gpu_perfcntr
;
33 struct msm_gpu_config
{
37 unsigned int nr_rings
;
40 /* So far, with hardware that I've seen to date, we can have:
41 * + zero, one, or two z180 2d cores
42 * + a3xx or a2xx 3d core, which share a common CP (the firmware
43 * for the CP seems to implement some different PM4 packet types
44 * but the basics of cmdstream submission are the same)
46 * Which means that the eventual complete "class" hierarchy, once
47 * support for all past and present hw is in place, becomes:
54 struct msm_gpu_funcs
{
55 int (*get_param
)(struct msm_gpu
*gpu
, uint32_t param
, uint64_t *value
);
56 int (*hw_init
)(struct msm_gpu
*gpu
);
57 int (*pm_suspend
)(struct msm_gpu
*gpu
);
58 int (*pm_resume
)(struct msm_gpu
*gpu
);
59 void (*submit
)(struct msm_gpu
*gpu
, struct msm_gem_submit
*submit
,
60 struct msm_file_private
*ctx
);
61 void (*flush
)(struct msm_gpu
*gpu
, struct msm_ringbuffer
*ring
);
62 irqreturn_t (*irq
)(struct msm_gpu
*irq
);
63 struct msm_ringbuffer
*(*active_ring
)(struct msm_gpu
*gpu
);
64 void (*recover
)(struct msm_gpu
*gpu
);
65 void (*destroy
)(struct msm_gpu
*gpu
);
66 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
67 /* show GPU status in debugfs: */
68 void (*show
)(struct msm_gpu
*gpu
, struct msm_gpu_state
*state
,
69 struct drm_printer
*p
);
70 /* for generation specific debugfs: */
71 int (*debugfs_init
)(struct msm_gpu
*gpu
, struct drm_minor
*minor
);
73 unsigned long (*gpu_busy
)(struct msm_gpu
*gpu
);
74 struct msm_gpu_state
*(*gpu_state_get
)(struct msm_gpu
*gpu
);
75 int (*gpu_state_put
)(struct msm_gpu_state
*state
);
76 unsigned long (*gpu_get_freq
)(struct msm_gpu
*gpu
);
77 void (*gpu_set_freq
)(struct msm_gpu
*gpu
, unsigned long freq
);
82 struct drm_device
*dev
;
83 struct platform_device
*pdev
;
84 const struct msm_gpu_funcs
*funcs
;
86 /* performance counters (hw & sw): */
93 uint32_t totaltime
, activetime
; /* sw counters */
94 uint32_t last_cntrs
[5]; /* hw counters */
95 const struct msm_gpu_perfcntr
*perfcntrs
;
96 uint32_t num_perfcntrs
;
98 struct msm_ringbuffer
*rb
[MSM_GPU_MAX_RINGS
];
101 /* list of GEM active objects: */
102 struct list_head active_list
;
104 /* does gpu need hw_init? */
107 /* worker for handling active-list retiring: */
108 struct work_struct retire_work
;
113 struct msm_gem_address_space
*aspace
;
116 struct regulator
*gpu_reg
, *gpu_cx
;
117 struct clk_bulk_data
*grp_clks
;
119 struct clk
*ebi1_clk
, *core_clk
, *rbbmtimer_clk
;
122 struct icc_path
*icc_path
;
124 /* Hang and Inactivity Detection:
126 #define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
128 #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
129 #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
130 struct timer_list hangcheck_timer
;
131 struct work_struct recover_work
;
133 struct drm_gem_object
*memptrs_bo
;
136 struct devfreq
*devfreq
;
141 struct msm_gpu_state
*crashstate
;
144 /* It turns out that all targets use the same ringbuffer size */
145 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
146 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
148 #define MSM_GPU_RB_CNTL_DEFAULT \
149 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
150 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
152 static inline bool msm_gpu_active(struct msm_gpu
*gpu
)
156 for (i
= 0; i
< gpu
->nr_rings
; i
++) {
157 struct msm_ringbuffer
*ring
= gpu
->rb
[i
];
159 if (ring
->seqno
> ring
->memptrs
->fence
)
167 * The select_reg and select_val are just there for the benefit of the child
168 * class that actually enables the perf counter.. but msm_gpu base class
169 * will handle sampling/displaying the counters.
172 struct msm_gpu_perfcntr
{
179 struct msm_gpu_submitqueue
{
184 struct list_head node
;
188 struct msm_gpu_state_bo
{
195 struct msm_gpu_state
{
197 struct timespec64 time
;
208 } ring
[MSM_GPU_MAX_RINGS
];
219 struct msm_gpu_state_bo
*bos
;
222 static inline void gpu_write(struct msm_gpu
*gpu
, u32 reg
, u32 data
)
224 msm_writel(data
, gpu
->mmio
+ (reg
<< 2));
227 static inline u32
gpu_read(struct msm_gpu
*gpu
, u32 reg
)
229 return msm_readl(gpu
->mmio
+ (reg
<< 2));
232 static inline void gpu_rmw(struct msm_gpu
*gpu
, u32 reg
, u32 mask
, u32
or)
234 uint32_t val
= gpu_read(gpu
, reg
);
237 gpu_write(gpu
, reg
, val
| or);
240 static inline u64
gpu_read64(struct msm_gpu
*gpu
, u32 lo
, u32 hi
)
245 * Why not a readq here? Two reasons: 1) many of the LO registers are
246 * not quad word aligned and 2) the GPU hardware designers have a bit
247 * of a history of putting registers where they fit, especially in
248 * spins. The longer a GPU family goes the higher the chance that
249 * we'll get burned. We could do a series of validity checks if we
250 * wanted to, but really is a readq() that much better? Nah.
254 * For some lo/hi registers (like perfcounters), the hi value is latched
255 * when the lo is read, so make sure to read the lo first to trigger
258 val
= (u64
) msm_readl(gpu
->mmio
+ (lo
<< 2));
259 val
|= ((u64
) msm_readl(gpu
->mmio
+ (hi
<< 2)) << 32);
264 static inline void gpu_write64(struct msm_gpu
*gpu
, u32 lo
, u32 hi
, u64 val
)
266 /* Why not a writeq here? Read the screed above */
267 msm_writel(lower_32_bits(val
), gpu
->mmio
+ (lo
<< 2));
268 msm_writel(upper_32_bits(val
), gpu
->mmio
+ (hi
<< 2));
271 int msm_gpu_pm_suspend(struct msm_gpu
*gpu
);
272 int msm_gpu_pm_resume(struct msm_gpu
*gpu
);
273 void msm_gpu_resume_devfreq(struct msm_gpu
*gpu
);
275 int msm_gpu_hw_init(struct msm_gpu
*gpu
);
277 void msm_gpu_perfcntr_start(struct msm_gpu
*gpu
);
278 void msm_gpu_perfcntr_stop(struct msm_gpu
*gpu
);
279 int msm_gpu_perfcntr_sample(struct msm_gpu
*gpu
, uint32_t *activetime
,
280 uint32_t *totaltime
, uint32_t ncntrs
, uint32_t *cntrs
);
282 void msm_gpu_retire(struct msm_gpu
*gpu
);
283 void msm_gpu_submit(struct msm_gpu
*gpu
, struct msm_gem_submit
*submit
,
284 struct msm_file_private
*ctx
);
286 int msm_gpu_init(struct drm_device
*drm
, struct platform_device
*pdev
,
287 struct msm_gpu
*gpu
, const struct msm_gpu_funcs
*funcs
,
288 const char *name
, struct msm_gpu_config
*config
);
290 void msm_gpu_cleanup(struct msm_gpu
*gpu
);
292 struct msm_gpu
*adreno_load_gpu(struct drm_device
*dev
);
293 void __init
adreno_register(void);
294 void __exit
adreno_unregister(void);
296 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue
*queue
)
299 kref_put(&queue
->ref
, msm_submitqueue_destroy
);
302 static inline struct msm_gpu_state
*msm_gpu_crashstate_get(struct msm_gpu
*gpu
)
304 struct msm_gpu_state
*state
= NULL
;
306 mutex_lock(&gpu
->dev
->struct_mutex
);
308 if (gpu
->crashstate
) {
309 kref_get(&gpu
->crashstate
->ref
);
310 state
= gpu
->crashstate
;
313 mutex_unlock(&gpu
->dev
->struct_mutex
);
318 static inline void msm_gpu_crashstate_put(struct msm_gpu
*gpu
)
320 mutex_lock(&gpu
->dev
->struct_mutex
);
322 if (gpu
->crashstate
) {
323 if (gpu
->funcs
->gpu_state_put(gpu
->crashstate
))
324 gpu
->crashstate
= NULL
;
327 mutex_unlock(&gpu
->dev
->struct_mutex
);
330 #endif /* __MSM_GPU_H__ */