dt-bindings: mtd: ingenic: Use standard ecc-engine property
[linux/fpc-iii.git] / drivers / gpu / drm / v3d / v3d_irq.c
blob69338da70ddcea18ec17bbfb97876ab9cc2269d3
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
4 /**
5 * DOC: Interrupt management for the V3D engine
7 * When we take a bin, render, or TFU done interrupt, we need to
8 * signal the fence for that job so that the scheduler can queue up
9 * the next one and unblock any waiters.
11 * When we take the binner out of memory interrupt, we need to
12 * allocate some new memory and pass it to the binner so that the
13 * current job can make progress.
16 #include "v3d_drv.h"
17 #include "v3d_regs.h"
18 #include "v3d_trace.h"
20 #define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \
21 V3D_INT_FLDONE | \
22 V3D_INT_FRDONE | \
23 V3D_INT_GMPV))
25 #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
26 V3D_HUB_INT_MMU_PTI | \
27 V3D_HUB_INT_MMU_CAP | \
28 V3D_HUB_INT_TFUC))
30 static void
31 v3d_overflow_mem_work(struct work_struct *work)
33 struct v3d_dev *v3d =
34 container_of(work, struct v3d_dev, overflow_mem_work);
35 struct drm_device *dev = &v3d->drm;
36 struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
37 unsigned long irqflags;
39 if (IS_ERR(bo)) {
40 DRM_ERROR("Couldn't allocate binner overflow mem\n");
41 return;
44 /* We lost a race, and our work task came in after the bin job
45 * completed and exited. This can happen because the HW
46 * signals OOM before it's fully OOM, so the binner might just
47 * barely complete.
49 * If we lose the race and our work task comes in after a new
50 * bin job got scheduled, that's fine. We'll just give them
51 * some binner pool anyway.
53 spin_lock_irqsave(&v3d->job_lock, irqflags);
54 if (!v3d->bin_job) {
55 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
56 goto out;
59 drm_gem_object_get(&bo->base);
60 list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
61 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
63 V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
64 V3D_CORE_WRITE(0, V3D_PTB_BPOS, bo->base.size);
66 out:
67 drm_gem_object_put_unlocked(&bo->base);
70 static irqreturn_t
71 v3d_irq(int irq, void *arg)
73 struct v3d_dev *v3d = arg;
74 u32 intsts;
75 irqreturn_t status = IRQ_NONE;
77 intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
79 /* Acknowledge the interrupts we're handling here. */
80 V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
82 if (intsts & V3D_INT_OUTOMEM) {
83 /* Note that the OOM status is edge signaled, so the
84 * interrupt won't happen again until the we actually
85 * add more memory.
87 schedule_work(&v3d->overflow_mem_work);
88 status = IRQ_HANDLED;
91 if (intsts & V3D_INT_FLDONE) {
92 struct v3d_fence *fence =
93 to_v3d_fence(v3d->bin_job->bin.done_fence);
95 trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
96 dma_fence_signal(&fence->base);
97 status = IRQ_HANDLED;
100 if (intsts & V3D_INT_FRDONE) {
101 struct v3d_fence *fence =
102 to_v3d_fence(v3d->render_job->render.done_fence);
104 trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
105 dma_fence_signal(&fence->base);
106 status = IRQ_HANDLED;
109 /* We shouldn't be triggering these if we have GMP in
110 * always-allowed mode.
112 if (intsts & V3D_INT_GMPV)
113 dev_err(v3d->dev, "GMP violation\n");
115 return status;
118 static irqreturn_t
119 v3d_hub_irq(int irq, void *arg)
121 struct v3d_dev *v3d = arg;
122 u32 intsts;
123 irqreturn_t status = IRQ_NONE;
125 intsts = V3D_READ(V3D_HUB_INT_STS);
127 /* Acknowledge the interrupts we're handling here. */
128 V3D_WRITE(V3D_HUB_INT_CLR, intsts);
130 if (intsts & V3D_HUB_INT_TFUC) {
131 struct v3d_fence *fence =
132 to_v3d_fence(v3d->tfu_job->done_fence);
134 trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
135 dma_fence_signal(&fence->base);
136 status = IRQ_HANDLED;
139 if (intsts & (V3D_HUB_INT_MMU_WRV |
140 V3D_HUB_INT_MMU_PTI |
141 V3D_HUB_INT_MMU_CAP)) {
142 u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
143 u64 vio_addr = (u64)V3D_READ(V3D_MMU_VIO_ADDR) << 8;
145 dev_err(v3d->dev, "MMU error from client %d at 0x%08llx%s%s%s\n",
146 axi_id, (long long)vio_addr,
147 ((intsts & V3D_HUB_INT_MMU_WRV) ?
148 ", write violation" : ""),
149 ((intsts & V3D_HUB_INT_MMU_PTI) ?
150 ", pte invalid" : ""),
151 ((intsts & V3D_HUB_INT_MMU_CAP) ?
152 ", cap exceeded" : ""));
153 status = IRQ_HANDLED;
156 return status;
159 void
160 v3d_irq_init(struct v3d_dev *v3d)
162 int ret, core;
164 INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
166 /* Clear any pending interrupts someone might have left around
167 * for us.
169 for (core = 0; core < v3d->cores; core++)
170 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
171 V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
173 ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 0),
174 v3d_hub_irq, IRQF_SHARED,
175 "v3d_hub", v3d);
176 ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 1),
177 v3d_irq, IRQF_SHARED,
178 "v3d_core0", v3d);
179 if (ret)
180 dev_err(v3d->dev, "IRQ setup failed: %d\n", ret);
182 v3d_irq_enable(v3d);
185 void
186 v3d_irq_enable(struct v3d_dev *v3d)
188 int core;
190 /* Enable our set of interrupts, masking out any others. */
191 for (core = 0; core < v3d->cores; core++) {
192 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS);
193 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS);
196 V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS);
197 V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS);
200 void
201 v3d_irq_disable(struct v3d_dev *v3d)
203 int core;
205 /* Disable all interrupts. */
206 for (core = 0; core < v3d->cores; core++)
207 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
208 V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
210 /* Clear any pending interrupts we might have left. */
211 for (core = 0; core < v3d->cores; core++)
212 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
213 V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
215 cancel_work_sync(&v3d->overflow_mem_work);
218 /** Reinitializes interrupt registers when a GPU reset is performed. */
219 void v3d_irq_reset(struct v3d_dev *v3d)
221 v3d_irq_enable(v3d);