1 ; RUN: llc -verify-machineinstrs < %s -mattr=-vsx -mtriple=ppc32-- -mattr=+altivec --enable-unsafe-fp-math | FileCheck %s
3 define void @VXOR(<4 x float>* %P1, <4 x i32>* %P2, <4 x float>* %P3) {
4 %tmp = load <4 x float>, <4 x float>* %P3 ; <<4 x float>> [#uses=1]
5 %tmp3 = load <4 x float>, <4 x float>* %P1 ; <<4 x float>> [#uses=1]
6 %tmp4 = fmul <4 x float> %tmp, %tmp3 ; <<4 x float>> [#uses=1]
7 store <4 x float> %tmp4, <4 x float>* %P3
8 store <4 x float> zeroinitializer, <4 x float>* %P1
9 store <4 x i32> zeroinitializer, <4 x i32>* %P2
12 ; The fmul will spill a vspltisw to create a -0.0 vector used as the addend
13 ; to vmaddfp (so it would IEEE compliant with zero sign propagation).
18 define void @VSPLTI(<4 x i32>* %P2, <8 x i16>* %P3) {
19 store <4 x i32> bitcast (<16 x i8> < i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1, i8 -1 > to <4 x i32>), <4 x i32>* %P2
20 store <8 x i16> < i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1 >, <8 x i16>* %P3