1 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
3 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
5 ; ===================================================================================
7 ; ===================================================================================
9 define amdgpu_ps float @shl_add(i32 %a, i32 %b, i32 %c) {
12 ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
13 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2
14 ; VI-NEXT: ; return to shader part epilog
16 ; GFX9-LABEL: shl_add:
18 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, v2
19 ; GFX9-NEXT: ; return to shader part epilog
21 %result = add i32 %x, %c
22 %bc = bitcast i32 %result to float
26 ; ThreeOp instruction variant not used due to Constant Bus Limitations
27 define amdgpu_ps float @shl_add_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) {
28 ; VI-LABEL: shl_add_vgpr_a:
30 ; VI-NEXT: v_lshlrev_b32_e32 v0, s2, v0
31 ; VI-NEXT: v_add_u32_e32 v0, vcc, s3, v0
32 ; VI-NEXT: ; return to shader part epilog
34 ; GFX9-LABEL: shl_add_vgpr_a:
36 ; GFX9-NEXT: v_lshlrev_b32_e32 v0, s2, v0
37 ; GFX9-NEXT: v_add_u32_e32 v0, s3, v0
38 ; GFX9-NEXT: ; return to shader part epilog
40 %result = add i32 %x, %c
41 %bc = bitcast i32 %result to float
45 define amdgpu_ps float @shl_add_vgpr_all(i32 %a, i32 %b, i32 %c) {
46 ; VI-LABEL: shl_add_vgpr_all:
48 ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
49 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2
50 ; VI-NEXT: ; return to shader part epilog
52 ; GFX9-LABEL: shl_add_vgpr_all:
54 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, v2
55 ; GFX9-NEXT: ; return to shader part epilog
57 %result = add i32 %x, %c
58 %bc = bitcast i32 %result to float
62 define amdgpu_ps float @shl_add_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) {
63 ; VI-LABEL: shl_add_vgpr_ab:
65 ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
66 ; VI-NEXT: v_add_u32_e32 v0, vcc, s2, v0
67 ; VI-NEXT: ; return to shader part epilog
69 ; GFX9-LABEL: shl_add_vgpr_ab:
71 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, s2
72 ; GFX9-NEXT: ; return to shader part epilog
74 %result = add i32 %x, %c
75 %bc = bitcast i32 %result to float
79 define amdgpu_ps float @shl_add_vgpr_const(i32 %a, i32 %b) {
80 ; VI-LABEL: shl_add_vgpr_const:
82 ; VI-NEXT: v_lshlrev_b32_e32 v0, 3, v0
83 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1
84 ; VI-NEXT: ; return to shader part epilog
86 ; GFX9-LABEL: shl_add_vgpr_const:
88 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 3, v1
89 ; GFX9-NEXT: ; return to shader part epilog
91 %result = add i32 %x, %b
92 %bc = bitcast i32 %result to float