1 ; RUN: llc -mattr=+fp16 < %s | FileCheck %s
3 target datalayout = "e-m:e-p:32:32-i64:64-v128:64:128-a:0:32-n32-S64"
4 target triple = "armv7a--none-eabi"
6 ; CHECK-LABEL: test_vec3:
7 ; CHECK-DAG: vmov.f32 [[SREG1:s[0-9]+]], #1.200000e+01
8 ; CHECK-DAG: vcvt.f32.s32 [[SREG2:s[0-9]+]],
9 ; CHECK-DAG: vcvtb.f16.f32 [[SREG3:s[0-9]+]], [[SREG2]]
10 ; CHECK-DAG: vcvtb.f32.f16 [[SREG4:s[0-9]+]], [[SREG3]]
11 ; CHECK: vadd.f32 [[SREG5:s[0-9]+]], [[SREG4]], [[SREG1]]
12 ; CHECK-NEXT: vcvtb.f16.f32 [[SREG6:s[0-9]+]], [[SREG5]]
13 ; CHECK-NEXT: vmov [[RREG1:r[0-9]+]], [[SREG6]]
14 ; CHECK-DAG: uxth [[RREG2:r[0-9]+]], [[RREG1]]
15 ; CHECK-DAG: pkhbt [[RREG3:r[0-9]+]], [[RREG1]], [[RREG1]], lsl #16
16 ; CHECK-DAG: strh [[RREG1]], [r0, #4]
17 ; CHECK-DAG: vmov [[DREG:d[0-9]+]], [[RREG3]], [[RREG2]]
18 ; CHECK-DAG: vst1.32 {[[DREG]][0]}, [r0:32]
20 define void @test_vec3(<3 x half>* %arr, i32 %i) #0 {
21 %H = sitofp i32 %i to half
22 %S = fadd half %H, 0xH4A00
23 %1 = insertelement <3 x half> undef, half %S, i32 0
24 %2 = insertelement <3 x half> %1, half %S, i32 1
25 %3 = insertelement <3 x half> %2, half %S, i32 2
26 store <3 x half> %3, <3 x half>* %arr, align 8
30 ; CHECK-LABEL: test_bitcast:
31 ; CHECK: vcvtb.f16.f32
32 ; CHECK: vcvtb.f16.f32
33 ; CHECK: vcvtb.f16.f32
36 define void @test_bitcast(<3 x half> %inp, <3 x i16>* %arr) #0 {
37 %bc = bitcast <3 x half> %inp to <3 x i16>
38 store <3 x i16> %bc, <3 x i16>* %arr, align 8
42 attributes #0 = { nounwind }