1 //===----------------------- R600FrameLowering.cpp ------------------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //==-----------------------------------------------------------------------===//
10 #include "R600FrameLowering.h"
11 #include "AMDGPUSubtarget.h"
12 #include "R600RegisterInfo.h"
13 #include "llvm/CodeGen/MachineFrameInfo.h"
14 #include "llvm/CodeGen/MachineFunction.h"
15 #include "llvm/Support/MathExtras.h"
19 R600FrameLowering::~R600FrameLowering() = default;
21 /// \returns The number of registers allocated for \p FI.
22 int R600FrameLowering::getFrameIndexReference(const MachineFunction
&MF
,
24 unsigned &FrameReg
) const {
25 const MachineFrameInfo
&MFI
= MF
.getFrameInfo();
26 const R600RegisterInfo
*RI
27 = MF
.getSubtarget
<R600Subtarget
>().getRegisterInfo();
29 // Fill in FrameReg output argument.
30 FrameReg
= RI
->getFrameRegister(MF
);
32 // Start the offset at 2 so we don't overwrite work group information.
33 // FIXME: We should only do this when the shader actually uses this
35 unsigned OffsetBytes
= 2 * (getStackWidth(MF
) * 4);
36 int UpperBound
= FI
== -1 ? MFI
.getNumObjects() : FI
;
38 for (int i
= MFI
.getObjectIndexBegin(); i
< UpperBound
; ++i
) {
39 OffsetBytes
= alignTo(OffsetBytes
, MFI
.getObjectAlignment(i
));
40 OffsetBytes
+= MFI
.getObjectSize(i
);
41 // Each register holds 4 bytes, so we must always align the offset to at
42 // least 4 bytes, so that 2 frame objects won't share the same register.
43 OffsetBytes
= alignTo(OffsetBytes
, 4);
47 OffsetBytes
= alignTo(OffsetBytes
, MFI
.getObjectAlignment(FI
));
49 return OffsetBytes
/ (getStackWidth(MF
) * 4);