1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
5 Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
6 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
17 MinimumWaveLaneCount: 0
18 MaximumWaveLaneCount: 4294967295
21 SigOutputVectors: [ 8, 16, 32, 64 ]
36 UpperBound: 2147483648
41 SigPatchOrPrimElements: []
61 # CHECK-NEXT: Version: 2
62 # CHECK-NEXT: ShaderStage: 5
63 # CHECK-NEXT: MinimumWaveLaneCount: 0
64 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
65 # CHECK-NEXT: UsesViewID: 0
66 # CHECK-NEXT: SigInputVectors: 0
67 # CHECK-NEXT: SigOutputVectors: [ 8, 16, 32, 64 ]
68 # CHECK-NEXT: NumThreadsX: 512
69 # CHECK-NEXT: NumThreadsY: 1024
70 # CHECK-NEXT: NumThreadsZ: 2048
71 # CHECK-NEXT: ResourceStride: 24
72 # CHECK-NEXT: Resources:
73 # CHECK-NEXT: - Type: 1
74 # CHECK-NEXT: Space: 2
75 # CHECK-NEXT: LowerBound: 3
76 # CHECK-NEXT: UpperBound: 4
78 # CHECK-NEXT: Flags: 6
79 # CHECK-NEXT: - Type: 128
80 # CHECK-NEXT: Space: 32768
81 # CHECK-NEXT: LowerBound: 8388608
82 # CHECK-NEXT: UpperBound: 2147483648
83 # CHECK-NEXT: Kind: 65535
84 # CHECK-NEXT: Flags: 16776960
85 # CHECK-NEXT: SigInputElements: []
86 # CHECK-NEXT: SigOutputElements: []
87 # CHECK-NEXT: SigPatchOrPrimElements: []
88 # CHECK-NEXT: InputOutputMap: