1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
5 Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
6 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
17 InputControlPointCount: 1024
18 OutputPositionPresent: 1
19 TessellatorDomain: 2056
20 MinimumWaveLaneCount: 0
21 MaximumWaveLaneCount: 4294967295
23 SigPatchConstOrPrimVectors: 0
25 SigOutputVectors: [ 0, 16, 32, 64 ]
40 UpperBound: 2147483648
45 SigPatchOrPrimElements: []
66 # CHECK-NEXT: Version: 2
67 # CHECK-NEXT: ShaderStage: 4
68 # CHECK-NEXT: InputControlPointCount: 1024
69 # CHECK-NEXT: OutputPositionPresent: 1
70 # CHECK-NEXT: TessellatorDomain: 2056
71 # CHECK-NEXT: MinimumWaveLaneCount: 0
72 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
73 # CHECK-NEXT: UsesViewID: 0
74 # CHECK-NEXT: SigPatchConstOrPrimVectors: 0
75 # CHECK-NEXT: SigInputVectors: 0
76 # CHECK-NEXT: SigOutputVectors: [ 0, 16, 32, 64 ]
77 # CHECK-NEXT: NumThreadsX: 512
78 # CHECK-NEXT: NumThreadsY: 1024
79 # CHECK-NEXT: NumThreadsZ: 2048
80 # CHECK-NEXT: ResourceStride: 24
81 # CHECK-NEXT: Resources:
82 # CHECK-NEXT: - Type: 1
83 # CHECK-NEXT: Space: 2
84 # CHECK-NEXT: LowerBound: 3
85 # CHECK-NEXT: UpperBound: 4
87 # CHECK-NEXT: Flags: 6
88 # CHECK-NEXT: - Type: 128
89 # CHECK-NEXT: Space: 32768
90 # CHECK-NEXT: LowerBound: 8388608
91 # CHECK-NEXT: UpperBound: 2147483648
92 # CHECK-NEXT: Kind: 65535
93 # CHECK-NEXT: Flags: 16776960
94 # CHECK-NEXT: SigInputElements: []
95 # CHECK-NEXT: SigOutputElements: []
96 # CHECK-NEXT: SigPatchOrPrimElements: []
97 # CHECK-NEXT: InputOutputMap:
102 # CHECK-NEXT: PatchOutputMap: [ ]