Bump version to 19.1.0-rc3
[llvm-project.git] / llvm / test / ObjectYAML / DXContainer / PSVv3-domain.yaml
blobdd367deae88e472194c75ea6e4fb8092b7f16088
1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
3 --- !dxcontainer
4 Header:
5   Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
6                      0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
7   Version:
8     Major:           1
9     Minor:           0
10   PartCount:       2
11 Parts:
12   - Name:            PSV0
13     Size:            144
14     PSVInfo:
15       Version:         3
16       ShaderStage:     4
17       InputControlPointCount: 1024
18       OutputPositionPresent: 1
19       TessellatorDomain: 2056
20       MinimumWaveLaneCount: 0
21       MaximumWaveLaneCount: 4294967295
22       UsesViewID:      0
23       SigPatchConstOrPrimVectors:  0
24       SigInputVectors: 0
25       SigOutputVectors: [ 0, 16, 32, 64 ]
26       NumThreadsX:     512
27       NumThreadsY:     1024
28       NumThreadsZ:     2048
29       EntryName: DSEntry
30       ResourceStride:       24
31       Resources:
32         - Type:            1
33           Space:           2
34           LowerBound:      3
35           UpperBound:      4
36           Kind:            5
37           Flags:           6
38         - Type:            128
39           Space:           32768
40           LowerBound:      8388608
41           UpperBound:      2147483648
42           Kind:            65535
43           Flags:           16776960
44       SigInputElements: []
45       SigOutputElements: []
46       SigPatchOrPrimElements: []
47       InputOutputMap:
48         - [  ]
49         - [  ]
50         - [  ]
51         - [  ]
52       PatchOutputMap: []
53   - Name:            DXIL
54     Size:            24
55     Program:
56       MajorVersion:    6
57       MinorVersion:    0
58       ShaderKind:      4
59       Size:            6
60       DXILMajorVersion: 0
61       DXILMinorVersion: 1
62       DXILSize:        0
63 ...
65 # CHECK: Name:            PSV0
66 # CHECK: PSVInfo:
67 # CHECK-NEXT: Version:         3
68 # CHECK-NEXT: ShaderStage:     4
69 # CHECK-NEXT: InputControlPointCount: 1024
70 # CHECK-NEXT: OutputPositionPresent: 1
71 # CHECK-NEXT: TessellatorDomain: 2056
72 # CHECK-NEXT: MinimumWaveLaneCount: 0
73 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
74 # CHECK-NEXT: UsesViewID:      0
75 # CHECK-NEXT: SigPatchConstOrPrimVectors:  0
76 # CHECK-NEXT: SigInputVectors: 0
77 # CHECK-NEXT: SigOutputVectors: [ 0, 16, 32, 64 ]
78 # CHECK-NEXT: NumThreadsX:     512
79 # CHECK-NEXT: NumThreadsY:     1024
80 # CHECK-NEXT: NumThreadsZ:     2048
81 # CHECK-NEXT: EntryName: DSEntry
82 # CHECK-NEXT: ResourceStride: 24
83 # CHECK-NEXT: Resources:
84 # CHECK-NEXT: - Type:            1
85 # CHECK-NEXT: Space:           2
86 # CHECK-NEXT: LowerBound:      3
87 # CHECK-NEXT: UpperBound:      4
88 # CHECK-NEXT: Kind:            5
89 # CHECK-NEXT: Flags:           6
90 # CHECK-NEXT: - Type:            128
91 # CHECK-NEXT: Space:           32768
92 # CHECK-NEXT: LowerBound:      8388608
93 # CHECK-NEXT: UpperBound:      2147483648
94 # CHECK-NEXT: Kind:            65535
95 # CHECK-NEXT: Flags:           16776960
96 # CHECK-NEXT: SigInputElements: []
97 # CHECK-NEXT: SigOutputElements: []
98 # CHECK-NEXT: SigPatchOrPrimElements: []
99 # CHECK-NEXT: InputOutputMap:
100 # CHECK-NEXT:   - [  ]
101 # CHECK-NEXT:   - [  ]
102 # CHECK-NEXT:   - [  ]
103 # CHECK-NEXT:   - [  ]
104 # CHECK-NEXT: PatchOutputMap: [  ]
105 # CHECK-NEXT: Name