1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
5 Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
6 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
19 OutputStreamMask: 2056
20 OutputPositionPresent: 1
21 MinimumWaveLaneCount: 0
22 MaximumWaveLaneCount: 4294967295
26 SigOutputVectors: [ 8, 16, 32, 64 ]
42 UpperBound: 2147483648
47 SigPatchOrPrimElements: []
67 # CHECK-NEXT: Version: 3
68 # CHECK-NEXT: ShaderStage: 2
69 # CHECK-NEXT: InputPrimitive: 1024
70 # CHECK-NEXT: OutputTopology: 4096
71 # CHECK-NEXT: OutputStreamMask: 2056
72 # CHECK-NEXT: OutputPositionPresent: 1
73 # CHECK-NEXT: MinimumWaveLaneCount: 0
74 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
75 # CHECK-NEXT: UsesViewID: 0
76 # CHECK-NEXT: MaxVertexCount: 4096
77 # CHECK-NEXT: SigInputVectors: 0
78 # CHECK-NEXT: SigOutputVectors: [ 8, 16, 32, 64 ]
79 # CHECK-NEXT: NumThreadsX: 512
80 # CHECK-NEXT: NumThreadsY: 1024
81 # CHECK-NEXT: NumThreadsZ: 2048
82 # CHECK-NEXT: EntryName: GSEntry
83 # CHECK-NEXT: ResourceStride: 24
84 # CHECK-NEXT: Resources:
85 # CHECK-NEXT: - Type: 1
86 # CHECK-NEXT: Space: 2
87 # CHECK-NEXT: LowerBound: 3
88 # CHECK-NEXT: UpperBound: 4
90 # CHECK-NEXT: Flags: 6
91 # CHECK-NEXT: - Type: 128
92 # CHECK-NEXT: Space: 32768
93 # CHECK-NEXT: LowerBound: 8388608
94 # CHECK-NEXT: UpperBound: 2147483648
95 # CHECK-NEXT: Kind: 65535
96 # CHECK-NEXT: Flags: 16776960
97 # CHECK-NEXT: SigInputElements: []
98 # CHECK-NEXT: SigOutputElements: []
99 # CHECK-NEXT: SigPatchOrPrimElements: []
100 # CHECK-NEXT: InputOutputMap: