[AMDGPU] Add True16 register classes.
[llvm-project.git] / lldb / test / API / lang / cpp / template-function / main.cpp
blob729638147eb3a1411ffb6c0c588944e2ae25716f
1 template<typename T>
2 int foo(T t1) {
3 return int(t1);
6 // Some cases to cover ADL, we have two cases:
7 //
8 // - f which will have a overload in the global namespace if unqualified lookup
9 // find f(int) and f(T) is found via ADL.
11 // - g which does not have an overload in the global namespace.
12 namespace A {
13 struct C {};
15 template <typename T> int f(T) { return 4; }
17 template <typename T> int g(T) { return 4; }
18 } // namespace A
20 // Meant to overload A::f(T) which may be found via ADL
21 int f(int) { return 1; }
23 // Regular overloaded functions case h(T) and h(double).
24 template <class T> int h(T x) { return x; }
25 int h(double d) { return 5; }
27 template <class... Us> int var(Us... pargs) { return 10; }
29 // Having the templated overloaded operators in a namespace effects the
30 // mangled name generated in the IR e.g. _ZltRK1BS1_ Vs _ZN1AltERKNS_1BES2_
31 // One will be in the symbol table but the other won't. This results in a
32 // different code path that will result in CPlusPlusNameParser being used.
33 // This allows us to cover that code as well.
34 namespace A {
35 template <typename T> bool operator<(const T &, const T &) { return true; }
37 template <typename T> bool operator>(const T &, const T &) { return true; }
39 template <typename T> bool operator<<(const T &, const T &) { return true; }
41 template <typename T> bool operator>>(const T &, const T &) { return true; }
43 template <typename T> bool operator==(const T &, const T &) { return true; }
45 struct B {};
46 } // namespace A
48 struct D {};
50 // Make sure we cover more straight forward cases as well.
51 bool operator<(const D &, const D &) { return true; }
52 bool operator>(const D &, const D &) { return true; }
53 bool operator>>(const D &, const D &) { return true; }
54 bool operator<<(const D &, const D &) { return true; }
55 bool operator==(const D &, const D &) { return true; }
57 int main() {
58 A::B b1;
59 A::B b2;
60 D d1;
61 D d2;
63 bool result_b = b1 < b2 && b1 << b2 && b1 == b2 && b1 > b2 && b1 >> b2;
64 bool result_c = d1 < d2 && d1 << d2 && d1 == d2 && d1 > d2 && d1 >> d2;
66 return foo(42) + result_b + result_c + f(A::C{}) + g(A::C{}) + h(10) + h(1.) +
67 var(1) + var(1, 2); // break here