[clang][modules] Don't prevent translation of FW_Private includes when explicitly...
[llvm-project.git] / llvm / test / ObjectYAML / DXContainer / PSVv2-geometry.yaml
blobb4a5efd2276c5270efffc372c94d837956b02c8c
1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
3 --- !dxcontainer
4 Header:
5   Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
6                      0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
7   Version:
8     Major:           1
9     Minor:           0
10   PartCount:       2
11 Parts:
12   - Name:            PSV0
13     Size:            144
14     PSVInfo:
15       Version:         2
16       ShaderStage:     2
17       InputPrimitive: 1024
18       OutputTopology: 4096
19       OutputStreamMask: 2056
20       OutputPositionPresent: 1
21       MinimumWaveLaneCount: 0
22       MaximumWaveLaneCount: 4294967295
23       UsesViewID:      0
24       MaxVertexCount:  4096
25       SigInputVectors: 0
26       SigOutputVectors: [ 8, 16, 32, 64 ]
27       NumThreadsX:     512
28       NumThreadsY:     1024
29       NumThreadsZ:     2048
30       ResourceStride:       24
31       Resources:
32         - Type:            1
33           Space:           2
34           LowerBound:      3
35           UpperBound:      4
36           Kind:            5
37           Flags:           6
38         - Type:            128
39           Space:           32768
40           LowerBound:      8388608
41           UpperBound:      2147483648
42           Kind:            65535
43           Flags:           16776960
44       SigInputElements: []
45       SigOutputElements: []
46       SigPatchOrPrimElements: []
47       InputOutputMap:
48         - [  ]
49         - [  ]
50         - [  ]
51         - [  ]
52   - Name:            DXIL
53     Size:            24
54     Program:
55       MajorVersion:    6
56       MinorVersion:    0
57       ShaderKind:      2
58       Size:            6
59       DXILMajorVersion: 0
60       DXILMinorVersion: 1
61       DXILSize:        0
62 ...
64 # CHECK: Name:            PSV0
65 # CHECK: PSVInfo:
66 # CHECK-NEXT: Version:         2
67 # CHECK-NEXT: ShaderStage:     2
68 # CHECK-NEXT: InputPrimitive: 1024
69 # CHECK-NEXT: OutputTopology: 4096
70 # CHECK-NEXT: OutputStreamMask: 2056
71 # CHECK-NEXT: OutputPositionPresent: 1
72 # CHECK-NEXT: MinimumWaveLaneCount: 0
73 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
74 # CHECK-NEXT: UsesViewID:      0
75 # CHECK-NEXT: MaxVertexCount:  4096
76 # CHECK-NEXT: SigInputVectors: 0
77 # CHECK-NEXT: SigOutputVectors: [ 8, 16, 32, 64 ]
78 # CHECK-NEXT: NumThreadsX:     512
79 # CHECK-NEXT: NumThreadsY:     1024
80 # CHECK-NEXT: NumThreadsZ:     2048
81 # CHECK-NEXT: ResourceStride: 24
82 # CHECK-NEXT: Resources:
83 # CHECK-NEXT: - Type:            1
84 # CHECK-NEXT: Space:           2
85 # CHECK-NEXT: LowerBound:      3
86 # CHECK-NEXT: UpperBound:      4
87 # CHECK-NEXT: Kind:            5
88 # CHECK-NEXT: Flags:           6
89 # CHECK-NEXT: - Type:            128
90 # CHECK-NEXT: Space:           32768
91 # CHECK-NEXT: LowerBound:      8388608
92 # CHECK-NEXT: UpperBound:      2147483648
93 # CHECK-NEXT: Kind:            65535
94 # CHECK-NEXT: Flags:           16776960
95 # CHECK-NEXT: SigInputElements: []
96 # CHECK-NEXT: SigOutputElements: []
97 # CHECK-NEXT: SigPatchOrPrimElements: []
98 # CHECK-NEXT: InputOutputMap:
99 # CHECK-NEXT:   - [  ]
100 # CHECK-NEXT:   - [  ]
101 # CHECK-NEXT:   - [  ]
102 # CHECK-NEXT:   - [  ]
103 # CHECK-NEXT: Name