Add call frame setup instruction elimination and lowerid for bunch of call-related...
[llvm/msp430.git] / lib / Target / IA64 / IA64Bundling.cpp
blob3a9ba6ca3f617e0ccd1c5268f39208cd30c23dde
1 //===-- IA64Bundling.cpp - IA-64 instruction bundling pass. ------------ --===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // Add stops where required to prevent read-after-write and write-after-write
11 // dependencies, for both registers and memory addresses. There are exceptions:
13 // - Compare instructions (cmp*, tbit, tnat, fcmp, frcpa) are OK with
14 // WAW dependencies so long as they all target p0, or are of parallel
15 // type (.and*/.or*)
17 // FIXME: bundling, for now, is left to the assembler.
18 // FIXME: this might be an appropriate place to translate between different
19 // instructions that do the same thing, if this helps bundling.
20 //
21 //===----------------------------------------------------------------------===//
23 #define DEBUG_TYPE "ia64-codegen"
24 #include "IA64.h"
25 #include "IA64InstrInfo.h"
26 #include "IA64TargetMachine.h"
27 #include "llvm/CodeGen/MachineFunctionPass.h"
28 #include "llvm/CodeGen/MachineInstrBuilder.h"
29 #include "llvm/ADT/SetOperations.h"
30 #include "llvm/ADT/Statistic.h"
31 #include "llvm/Support/Debug.h"
32 #include <set>
33 using namespace llvm;
35 STATISTIC(StopBitsAdded, "Number of stop bits added");
37 namespace {
38 struct IA64BundlingPass : public MachineFunctionPass {
39 static char ID;
40 /// Target machine description which we query for reg. names, data
41 /// layout, etc.
42 ///
43 IA64TargetMachine &TM;
45 IA64BundlingPass(IA64TargetMachine &tm)
46 : MachineFunctionPass(&ID), TM(tm) { }
48 virtual const char *getPassName() const {
49 return "IA64 (Itanium) Bundling Pass";
52 bool runOnMachineBasicBlock(MachineBasicBlock &MBB);
53 bool runOnMachineFunction(MachineFunction &F) {
54 bool Changed = false;
55 for (MachineFunction::iterator FI = F.begin(), FE = F.end();
56 FI != FE; ++FI)
57 Changed |= runOnMachineBasicBlock(*FI);
58 return Changed;
61 // XXX: ugly global, but pending writes can cross basic blocks. Note that
62 // taken branches end instruction groups. So we only need to worry about
63 // 'fallthrough' code
64 std::set<unsigned> PendingRegWrites;
66 char IA64BundlingPass::ID = 0;
67 } // end of anonymous namespace
69 /// createIA64BundlingPass - Returns a pass that adds STOP (;;) instructions
70 /// and arranges the result into bundles.
71 ///
72 FunctionPass *llvm::createIA64BundlingPass(IA64TargetMachine &tm) {
73 return new IA64BundlingPass(tm);
76 /// runOnMachineBasicBlock - add stops and bundle this MBB.
77 ///
78 bool IA64BundlingPass::runOnMachineBasicBlock(MachineBasicBlock &MBB) {
79 bool Changed = false;
81 for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) {
82 MachineInstr *CurrentInsn = I++;
83 std::set<unsigned> CurrentReads, CurrentWrites, OrigWrites;
85 for(unsigned i=0; i < CurrentInsn->getNumOperands(); i++) {
86 MachineOperand &MO=CurrentInsn->getOperand(i);
87 if (MO.isReg()) {
88 if(MO.isUse()) { // TODO: exclude p0
89 CurrentReads.insert(MO.getReg());
91 if(MO.isDef()) { // TODO: exclude p0
92 CurrentWrites.insert(MO.getReg());
93 OrigWrites.insert(MO.getReg()); // FIXME: use a nondestructive
94 // set_intersect instead?
99 // CurrentReads/CurrentWrites contain info for the current instruction.
100 // Does it read or write any registers that are pending a write?
101 // (i.e. not separated by a stop)
102 set_intersect(CurrentReads, PendingRegWrites);
103 set_intersect(CurrentWrites, PendingRegWrites);
105 if(! (CurrentReads.empty() && CurrentWrites.empty()) ) {
106 // there is a conflict, insert a stop and reset PendingRegWrites
107 CurrentInsn = BuildMI(MBB, CurrentInsn, CurrentInsn->getDebugLoc(),
108 TM.getInstrInfo()->get(IA64::STOP), 0);
109 PendingRegWrites=OrigWrites; // carry over current writes to next insn
110 Changed=true; StopBitsAdded++; // update stats
111 } else { // otherwise, track additional pending writes
112 set_union(PendingRegWrites, OrigWrites);
114 } // onto the next insn in the MBB
116 return Changed;