1 <?xml version="1.0" standalone="no" ?>
6 <max-hp value="1400" regeneration="0"/>
9 <armor-type value="stone"/>
12 <multi-selection value="true"/>
13 <uniform-selection value="true"/>
14 <max-unit-count value="4"/>
15 <cellmap value="true">
22 <field value="land" />
25 <property value="burnable"/>
27 <light enabled="false" />
29 <unit name="main_teepee"/>
31 <upgrade-requirements />
32 <resource-requirements>
33 <resource name="gold" amount="30"/>
34 <resource name="wood" amount="50"/>
35 <resource name="housing" amount="-10"/>
36 </resource-requirements>
38 <image path="images/tent.bmp"/>
39 <image-cancel path="../archer/images/tech_cancel.bmp"/>
40 <meeting-point value="true" image-path="../main_teepee/images/meeting_point.bmp"/>
41 <selection-sounds enabled="true">
42 <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
44 <command-sounds enabled="true">
45 <sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
50 <type value="be_built" />
51 <name value="be_built_skill"/>
55 <anim-speed value="300" />
56 <animation path="models/tent_construction.g3d" />
57 <sound enabled="false"/>
61 <name value="stop_skill"/>
64 <anim-speed value="100" />
65 <animation path="models/tent.g3d" />
66 <sound enabled="false" />
70 <name value="die_skill"/>
73 <anim-speed value="0" />
74 <animation path="models/tent_destroyed.g3d" />
75 <particles value="true">
76 <particle-file path="smoke_particles.xml"/>
77 <particle-file path="glow_particles.xml"/>
79 <sound enabled="true" start-time="0">
80 <sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
85 <type value="produce"/>
86 <name value="produce_skill"/>
89 <anim-speed value="300" />
90 <animation path="models/tent.g3d" />
91 <sound enabled="false" />
96 <type value="produce"/>
97 <name value="produce_stickfighter" />
98 <image path="../stickfighter/images/swordman.bmp" />
100 <upgrade-requirements />
101 <produce-skill value="produce_skill"/>
102 <produced-unit name="stickfighter"/>