2 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that (i) the above copyright notices and this permission notice appear in
7 * all copies of the software and related documentation, and (ii) the name of
8 * Silicon Graphics may not be used in any advertising or
9 * publicity relating to the software without the specific, prior written
10 * permission of Silicon Graphics.
12 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
14 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
15 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
17 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
18 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
19 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
20 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
21 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
30 GLenum rgb
, doubleBuffer
;
37 float rotX
= 5.0, rotY
= -5.0, zTranslate
= -65.0;
38 float fogDensity
= 0.02;
43 1.000000, 0.000000, 0.000000
46 1.000000, 0.000000, 5.000000
49 0.707107, 0.707107, 0.000000
52 0.707107, 0.707107, 5.000000
55 0.000000, 1.000000, 0.000000
58 0.000000, 1.000000, 5.000000
61 -0.707107, 0.707107, 0.000000
64 -0.707107, 0.707107, 5.000000
67 -1.000000, 0.000000, 0.000000
70 -1.000000, 0.000000, 5.000000
73 -0.707107, -0.707107, 0.000000
76 -0.707107, -0.707107, 5.000000
79 0.000000, -1.000000, 0.000000
82 0.000000, -1.000000, 5.000000
85 0.707107, -0.707107, 0.000000
88 0.707107, -0.707107, 5.000000
91 1.000000, 0.000000, 0.000000
94 1.000000, 0.000000, 5.000000
99 static void Build_lists(void)
102 glNewList(cubeList
, GL_COMPILE
);
103 glBegin(GL_TRIANGLE_STRIP
);
104 glNormal3fv(scp
[0]); glVertex3fv(scp
[0]);
105 glNormal3fv(scp
[0]); glVertex3fv(scp
[1]);
106 glNormal3fv(scp
[2]); glVertex3fv(scp
[2]);
107 glNormal3fv(scp
[2]); glVertex3fv(scp
[3]);
108 glNormal3fv(scp
[4]); glVertex3fv(scp
[4]);
109 glNormal3fv(scp
[4]); glVertex3fv(scp
[5]);
110 glNormal3fv(scp
[6]); glVertex3fv(scp
[6]);
111 glNormal3fv(scp
[6]); glVertex3fv(scp
[7]);
112 glNormal3fv(scp
[8]); glVertex3fv(scp
[8]);
113 glNormal3fv(scp
[8]); glVertex3fv(scp
[9]);
114 glNormal3fv(scp
[10]); glVertex3fv(scp
[10]);
115 glNormal3fv(scp
[10]); glVertex3fv(scp
[11]);
116 glNormal3fv(scp
[12]); glVertex3fv(scp
[12]);
117 glNormal3fv(scp
[12]); glVertex3fv(scp
[13]);
118 glNormal3fv(scp
[14]); glVertex3fv(scp
[14]);
119 glNormal3fv(scp
[14]); glVertex3fv(scp
[15]);
120 glNormal3fv(scp
[16]); glVertex3fv(scp
[16]);
121 glNormal3fv(scp
[16]); glVertex3fv(scp
[17]);
126 static void Init(void)
128 static float ambient
[] = {0.1, 0.1, 0.1, 1.0};
129 static float diffuse
[] = {1.0, 1.0, 1.0, 1.0};
130 static float position
[] = {90.0, 90.0, 0.0, 0.0};
131 static float front_mat_shininess
[] = {30.0};
132 static float front_mat_specular
[] = {0.0, 0.0, 0.0, 1.0};
133 static float front_mat_diffuse
[] = {0.0, 1.0, 0.0, 1.0};
134 static float back_mat_shininess
[] = {50.0};
135 static float back_mat_specular
[] = {0.0, 0.0, 1.0, 1.0};
136 static float back_mat_diffuse
[] = {1.0, 0.0, 0.0, 1.0};
137 static float lmodel_ambient
[] = {0.0, 0.0, 0.0, 1.0};
138 static float fog_color
[] = {0.8, 0.8, 0.8, 1.0};
142 glEnable(GL_DEPTH_TEST
);
144 glLightfv(GL_LIGHT0
, GL_AMBIENT
, ambient
);
145 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, diffuse
);
146 glLightfv(GL_LIGHT0
, GL_POSITION
, position
);
147 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, lmodel_ambient
);
148 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE
, GL_TRUE
);
149 glEnable(GL_LIGHTING
);
152 glMaterialfv(GL_FRONT
, GL_SHININESS
, front_mat_shininess
);
153 glMaterialfv(GL_FRONT
, GL_SPECULAR
, front_mat_specular
);
154 glMaterialfv(GL_FRONT
, GL_DIFFUSE
, front_mat_diffuse
);
155 glMaterialfv(GL_BACK
, GL_SHININESS
, back_mat_shininess
);
156 glMaterialfv(GL_BACK
, GL_SPECULAR
, back_mat_specular
);
157 glMaterialfv(GL_BACK
, GL_DIFFUSE
, back_mat_diffuse
);
160 glFogi(GL_FOG_MODE
, GL_EXP
);
161 glFogf(GL_FOG_DENSITY
, fogDensity
);
163 glFogfv(GL_FOG_COLOR
, fog_color
);
164 glClearColor(0.8, 0.8, 0.8, 1.0);
166 glFogi(GL_FOG_INDEX
, 1<<5);
174 static void Reshape(int width
, int height
)
177 glViewport(0, 0, (GLint
)width
, (GLint
)height
);
179 glMatrixMode(GL_PROJECTION
);
181 gluPerspective(45.0, 1.0, 1.0, 200.0);
182 glMatrixMode(GL_MODELVIEW
);
185 static void Key2(int key
, int x
, int y
)
208 static void Key(unsigned char key
, int x
, int y
)
217 glFogf(GL_FOG_DENSITY
, fogDensity
);
223 glFogf(GL_FOG_DENSITY
, fogDensity
);
233 static void Draw(void)
236 glClear(GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
240 glTranslatef(0, 0, zTranslate
);
241 glRotatef(rotY
, 0,1,0);
242 glRotatef(rotX
, 1,0,0);
243 glScalef(1.0, 1.0, 10.0);
245 glCallList(cubeList
);
256 static GLenum
Args(int argc
, char **argv
)
261 doubleBuffer
= GL_TRUE
;
263 for (i
= 1; i
< argc
; i
++) {
264 if (strcmp(argv
[i
], "-ci") == 0) {
266 } else if (strcmp(argv
[i
], "-rgb") == 0) {
268 } else if (strcmp(argv
[i
], "-sb") == 0) {
269 doubleBuffer
= GL_FALSE
;
270 } else if (strcmp(argv
[i
], "-db") == 0) {
271 doubleBuffer
= GL_TRUE
;
273 printf("%s (Bad option).\n", argv
[i
]);
280 int main(int argc
, char **argv
)
284 glutInit(&argc
, argv
);
286 if (Args(argc
, argv
) == GL_FALSE
) {
290 glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
293 type
|= (rgb
) ? GLUT_RGB
: GLUT_INDEX
;
294 type
|= (doubleBuffer
) ? GLUT_DOUBLE
: GLUT_SINGLE
;
295 glutInitDisplayMode(type
);
297 if (glutCreateWindow("Fog Test") == GL_FALSE
) {
305 glutReshapeFunc(Reshape
);
306 glutKeyboardFunc(Key
);
307 glutSpecialFunc(Key2
);
308 glutDisplayFunc(Draw
);