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25 * \file ir_set_program_inouts.cpp
27 * Sets the InputsRead and OutputsWritten of Mesa programs.
29 * Mesa programs (gl_program, not gl_shader_program) have a set of
30 * flags indicating which varyings are read and written. Computing
31 * which are actually read from some sort of backend code can be
32 * tricky when variable array indexing involved. So this pass
33 * provides support for setting InputsRead and OutputsWritten right
38 #include "main/mtypes.h"
39 #include "program/hash_table.h"
42 #include "ir_visitor.h"
43 #include "glsl_types.h"
45 class ir_set_program_inouts_visitor
: public ir_hierarchical_visitor
{
47 ir_set_program_inouts_visitor(struct gl_program
*prog
)
50 this->ht
= hash_table_ctor(0,
51 hash_table_pointer_hash
,
52 hash_table_pointer_compare
);
54 ir_set_program_inouts_visitor()
56 hash_table_dtor(this->ht
);
59 virtual ir_visitor_status
visit_enter(ir_dereference_array
*);
60 virtual ir_visitor_status
visit_enter(ir_function_signature
*);
61 virtual ir_visitor_status
visit(ir_dereference_variable
*);
62 virtual ir_visitor_status
visit(ir_variable
*);
64 struct gl_program
*prog
;
65 struct hash_table
*ht
;
69 mark(struct gl_program
*prog
, ir_variable
*var
, int index
)
71 /* As of GLSL 1.20, varyings can only be floats, floating-point
72 * vectors or matrices, or arrays of them. For Mesa programs using
73 * InputsRead/OutputsWritten, everything but matrices uses one
74 * slot, while matrices use a slot per column. Presumably
75 * something doing a more clever packing would use something other
76 * than InputsRead/OutputsWritten.
78 const glsl_type
*element_type
;
81 if (var
->type
->is_array())
82 element_type
= var
->type
->fields
.array
;
84 element_type
= var
->type
;
86 if (element_type
->is_matrix())
87 element_size
= element_type
->matrix_columns
;
91 index
*= element_size
;
92 for (int i
= 0; i
< element_size
; i
++) {
93 if (var
->mode
== ir_var_in
)
94 prog
->InputsRead
|= BITFIELD64_BIT(var
->location
+ index
+ i
);
96 prog
->OutputsWritten
|= BITFIELD64_BIT(var
->location
+ index
+ i
);
100 /* Default handler: Mark all the locations in the variable as used. */
102 ir_set_program_inouts_visitor::visit(ir_dereference_variable
*ir
)
104 if (hash_table_find(this->ht
, ir
->var
) == NULL
)
105 return visit_continue
;
107 if (ir
->type
->is_array()) {
108 for (unsigned int i
= 0; i
< ir
->type
->length
; i
++) {
109 mark(this->prog
, ir
->var
, i
);
112 mark(this->prog
, ir
->var
, 0);
115 return visit_continue
;
119 ir_set_program_inouts_visitor::visit_enter(ir_dereference_array
*ir
)
121 ir_dereference_variable
*deref_var
;
122 ir_constant
*index
= ir
->array_index
->as_constant();
123 deref_var
= ir
->array
->as_dereference_variable();
124 ir_variable
*var
= NULL
;
126 /* Check that we're dereferencing a shader in or out */
128 var
= (ir_variable
*)hash_table_find(this->ht
, deref_var
->var
);
131 mark(this->prog
, var
, index
->value
.i
[0]);
132 return visit_continue_with_parent
;
135 return visit_continue
;
139 ir_set_program_inouts_visitor::visit(ir_variable
*ir
)
141 if (ir
->mode
== ir_var_in
||
142 ir
->mode
== ir_var_out
) {
143 hash_table_insert(this->ht
, ir
, ir
);
146 return visit_continue
;
150 ir_set_program_inouts_visitor::visit_enter(ir_function_signature
*ir
)
152 /* We don't want to descend into the function parameters and
153 * consider them as shader inputs or outputs.
155 visit_list_elements(this, &ir
->body
);
156 return visit_continue_with_parent
;
160 do_set_program_inouts(exec_list
*instructions
, struct gl_program
*prog
)
162 ir_set_program_inouts_visitor
v(prog
);
164 prog
->InputsRead
= 0;
165 prog
->OutputsWritten
= 0;
166 visit_list_elements(&v
, instructions
);