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add a followviewport bool to uncontrolled_sounds, so that the c1 music doesn't get...
[openc2e.git]
/
caoslexer.h
blob
8098b805eed8410201cdbceb98d8f723a3d4f198
1
#ifndef CAOSLEXER_H
2
#define CAOSLEXER_H 1
3
4
#include
"token.h"
5
#include <vector>
6
7
void
lexcaos
(
std
::
vector
<
token
> &
v
,
const char
*
p
,
bool
c2
);
8
9
#endif