add a followviewport bool to uncontrolled_sounds, so that the c1 music doesn't get...
[openc2e.git] / caoslexer.h
blob8098b805eed8410201cdbceb98d8f723a3d4f198
1 #ifndef CAOSLEXER_H
2 #define CAOSLEXER_H 1
4 #include "token.h"
5 #include <vector>
7 void lexcaos(std::vector<token> &v, const char *p, bool c2);
9 #endif