changed: gcc8 base update
[opensg.git] / Source / System / Cluster / Window / MultiDisplay / OSGMultiDisplayWindow.fcd
blobb130e76510de85270bae589e96f9fbf7f55ca5d1
1 <?xml version="1.0"?>
3 <FieldContainer
4 name="MultiDisplayWindow"
5 parent="ClusterWindow"
6 library="Cluster"
7 pointerfieldtypes="none"
8 structure="concrete"
9 systemcomponent="true"
10 parentsystemcomponent="true"
11 decoratable="false"
12 useLocalIncludes="false"
13 docGroupBase="GrpClusterWindow"
15 Cluster rendering configuration for multible displays
16 <Field
17 name="hServers"
18 type="UInt32"
19 cardinality="single"
20 visibility="external"
21 access="public"
23 Number of horizontal servers
24 </Field>
25 <Field
26 name="vServers"
27 type="UInt32"
28 cardinality="single"
29 visibility="external"
30 access="public"
32 Number of vertical servers
33 </Field>
34 <Field
35 name="manageClientViewports"
36 type="bool"
37 cardinality="single"
38 visibility="external"
39 defaultValue="true"
40 access="public"
42 If true, duplicate all viewports into the client window
43 </Field>
44 <Field
45 name="xOverlap"
46 type="Int32"
47 cardinality="single"
48 visibility="external"
49 defaultValue="0"
50 access="public"
52 Horizontal overlap
53 </Field>
54 <Field
55 name="yOverlap"
56 type="Int32"
57 cardinality="single"
58 visibility="external"
59 defaultValue="0"
60 access="public"
62 Vertical overlap
63 </Field>
64 <Field
65 name="maxDepth"
66 type="Int32"
67 cardinality="single"
68 visibility="external"
69 defaultValue="999"
70 access="public"
72 Maximum depth in scene to create load groups for load balancing. Bigger
73 values are more precise but slower.
74 </Field>
75 </FieldContainer>