Fix #8316: Make sort industries by production and transported with a cargo filter...
[openttd-github.git] / src / rail_cmd.cpp
blob59c1d27ab052195bb38994cc387dee7a5d303fdf
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file rail_cmd.cpp Handling of rail tiles. */
10 #include "stdafx.h"
11 #include "cmd_helper.h"
12 #include "viewport_func.h"
13 #include "command_func.h"
14 #include "depot_base.h"
15 #include "pathfinder/yapf/yapf_cache.h"
16 #include "newgrf_debug.h"
17 #include "newgrf_railtype.h"
18 #include "train.h"
19 #include "autoslope.h"
20 #include "water.h"
21 #include "tunnelbridge_map.h"
22 #include "vehicle_func.h"
23 #include "sound_func.h"
24 #include "tunnelbridge.h"
25 #include "elrail_func.h"
26 #include "town.h"
27 #include "pbs.h"
28 #include "company_base.h"
29 #include "core/backup_type.hpp"
30 #include "date_func.h"
31 #include "strings_func.h"
32 #include "company_gui.h"
33 #include "object_map.h"
35 #include "table/strings.h"
36 #include "table/railtypes.h"
37 #include "table/track_land.h"
39 #include "safeguards.h"
41 /** Helper type for lists/vectors of trains */
42 typedef std::vector<Train *> TrainList;
44 RailtypeInfo _railtypes[RAILTYPE_END];
45 std::vector<RailType> _sorted_railtypes;
46 RailTypes _railtypes_hidden_mask;
48 /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
49 enum SignalOffsets {
50 SIGNAL_TO_SOUTHWEST,
51 SIGNAL_TO_NORTHEAST,
52 SIGNAL_TO_SOUTHEAST,
53 SIGNAL_TO_NORTHWEST,
54 SIGNAL_TO_EAST,
55 SIGNAL_TO_WEST,
56 SIGNAL_TO_SOUTH,
57 SIGNAL_TO_NORTH,
60 /**
61 * Reset all rail type information to its default values.
63 void ResetRailTypes()
65 static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes));
67 uint i = 0;
68 for (; i < lengthof(_original_railtypes); i++) _railtypes[i] = _original_railtypes[i];
70 static const RailtypeInfo empty_railtype = {
71 {0,0,0,0,0,0,0,0,0,0,0,0},
72 {0,0,0,0,0,0,0,0,{}},
73 {0,0,0,0,0,0,0,0},
74 {0,0,0,0,0,0},
75 0, RAILTYPES_NONE, RAILTYPES_NONE, 0, 0, 0, RTFB_NONE, 0, 0, 0, 0, 0,
76 RailTypeLabelList(), 0, 0, RAILTYPES_NONE, RAILTYPES_NONE, 0,
77 {}, {} };
78 for (; i < lengthof(_railtypes); i++) _railtypes[i] = empty_railtype;
80 _railtypes_hidden_mask = RAILTYPES_NONE;
83 void ResolveRailTypeGUISprites(RailtypeInfo *rti)
85 SpriteID cursors_base = GetCustomRailSprite(rti, INVALID_TILE, RTSG_CURSORS);
86 if (cursors_base != 0) {
87 rti->gui_sprites.build_ns_rail = cursors_base + 0;
88 rti->gui_sprites.build_x_rail = cursors_base + 1;
89 rti->gui_sprites.build_ew_rail = cursors_base + 2;
90 rti->gui_sprites.build_y_rail = cursors_base + 3;
91 rti->gui_sprites.auto_rail = cursors_base + 4;
92 rti->gui_sprites.build_depot = cursors_base + 5;
93 rti->gui_sprites.build_tunnel = cursors_base + 6;
94 rti->gui_sprites.convert_rail = cursors_base + 7;
95 rti->cursor.rail_ns = cursors_base + 8;
96 rti->cursor.rail_swne = cursors_base + 9;
97 rti->cursor.rail_ew = cursors_base + 10;
98 rti->cursor.rail_nwse = cursors_base + 11;
99 rti->cursor.autorail = cursors_base + 12;
100 rti->cursor.depot = cursors_base + 13;
101 rti->cursor.tunnel = cursors_base + 14;
102 rti->cursor.convert = cursors_base + 15;
105 /* Array of default GUI signal sprite numbers. */
106 const SpriteID _signal_lookup[2][SIGTYPE_END] = {
107 {SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT,
108 SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY},
110 {SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT,
111 SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY},
114 for (SignalType type = SIGTYPE_NORMAL; type < SIGTYPE_END; type = (SignalType)(type + 1)) {
115 for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) {
116 SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true);
117 SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true);
118 rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type];
119 rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1;
125 * Compare railtypes based on their sorting order.
126 * @param first The railtype to compare to.
127 * @param second The railtype to compare.
128 * @return True iff the first should be sorted before the second.
130 static bool CompareRailTypes(const RailType &first, const RailType &second)
132 return GetRailTypeInfo(first)->sorting_order < GetRailTypeInfo(second)->sorting_order;
136 * Resolve sprites of custom rail types
138 void InitRailTypes()
140 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
141 RailtypeInfo *rti = &_railtypes[rt];
142 ResolveRailTypeGUISprites(rti);
143 if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt);
146 _sorted_railtypes.clear();
147 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
148 if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
149 _sorted_railtypes.push_back(rt);
152 std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes);
156 * Allocate a new rail type label
158 RailType AllocateRailType(RailTypeLabel label)
160 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
161 RailtypeInfo *rti = &_railtypes[rt];
163 if (rti->label == 0) {
164 /* Set up new rail type */
165 *rti = _original_railtypes[RAILTYPE_RAIL];
166 rti->label = label;
167 rti->alternate_labels.clear();
169 /* Make us compatible with ourself. */
170 rti->powered_railtypes = (RailTypes)(1LL << rt);
171 rti->compatible_railtypes = (RailTypes)(1LL << rt);
173 /* We also introduce ourself. */
174 rti->introduces_railtypes = (RailTypes)(1LL << rt);
176 /* Default sort order; order of allocation, but with some
177 * offsets so it's easier for NewGRF to pick a spot without
178 * changing the order of other (original) rail types.
179 * The << is so you can place other railtypes in between the
180 * other railtypes, the 7 is to be able to place something
181 * before the first (default) rail type. */
182 rti->sorting_order = rt << 4 | 7;
183 return rt;
187 return INVALID_RAILTYPE;
190 static const byte _track_sloped_sprites[14] = {
191 14, 15, 22, 13,
192 0, 21, 17, 12,
193 23, 0, 18, 20,
194 19, 16
198 /* 4
199 * ---------
200 * |\ /|
201 * | \ 1/ |
202 * | \ / |
203 * | \ / |
204 * 16| \ |32
205 * | / \2 |
206 * | / \ |
207 * | / \ |
208 * |/ \|
209 * ---------
215 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
216 * MAP3LO byte: abcd???? => Signal Exists?
217 * a and b are for diagonals, upper and left,
218 * one for each direction. (ie a == NE->SW, b ==
219 * SW->NE, or v.v., I don't know. b and c are
220 * similar for lower and right.
221 * MAP2 byte: ????abcd => Type of ground.
222 * MAP3LO byte: ????abcd => Type of rail.
223 * MAP5: 00abcdef => rail
224 * 01abcdef => rail w/ signals
225 * 10uuuuuu => unused
226 * 11uuuudd => rail depot
230 * Tests if a vehicle interacts with the specified track.
231 * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
233 * @param tile The tile.
234 * @param track The track.
235 * @return Succeeded command (no train found), or a failed command (a train was found).
237 static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track)
239 TrackBits rail_bits = TrackToTrackBits(track);
240 return EnsureNoTrainOnTrackBits(tile, rail_bits);
244 * Check that the new track bits may be built.
245 * @param tile %Tile to build on.
246 * @param to_build New track bits.
247 * @param flags Flags of the operation.
248 * @return Succeeded or failed command.
250 static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
252 if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
254 /* So, we have a tile with tracks on it (and possibly signals). Let's see
255 * what tracks first */
256 TrackBits current = GetTrackBits(tile); // The current track layout.
257 TrackBits future = current | to_build; // The track layout we want to build.
259 /* Are we really building something new? */
260 if (current == future) {
261 /* Nothing new is being built */
262 return_cmd_error(STR_ERROR_ALREADY_BUILT);
265 /* Normally, we may overlap and any combination is valid */
266 return CommandCost();
270 /** Valid TrackBits on a specific (non-steep)-slope without foundation */
271 static const TrackBits _valid_tracks_without_foundation[15] = {
272 TRACK_BIT_ALL,
273 TRACK_BIT_RIGHT,
274 TRACK_BIT_UPPER,
275 TRACK_BIT_X,
277 TRACK_BIT_LEFT,
278 TRACK_BIT_NONE,
279 TRACK_BIT_Y,
280 TRACK_BIT_LOWER,
282 TRACK_BIT_LOWER,
283 TRACK_BIT_Y,
284 TRACK_BIT_NONE,
285 TRACK_BIT_LEFT,
287 TRACK_BIT_X,
288 TRACK_BIT_UPPER,
289 TRACK_BIT_RIGHT,
292 /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
293 static const TrackBits _valid_tracks_on_leveled_foundation[15] = {
294 TRACK_BIT_NONE,
295 TRACK_BIT_LEFT,
296 TRACK_BIT_LOWER,
297 TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
299 TRACK_BIT_RIGHT,
300 TRACK_BIT_ALL,
301 TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
302 TRACK_BIT_ALL,
304 TRACK_BIT_UPPER,
305 TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
306 TRACK_BIT_ALL,
307 TRACK_BIT_ALL,
309 TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
310 TRACK_BIT_ALL,
311 TRACK_BIT_ALL
315 * Checks if a track combination is valid on a specific slope and returns the needed foundation.
317 * @param tileh Tile slope.
318 * @param bits Trackbits.
319 * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
321 Foundation GetRailFoundation(Slope tileh, TrackBits bits)
323 if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE;
325 if (IsSteepSlope(tileh)) {
326 /* Test for inclined foundations */
327 if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X;
328 if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y;
330 /* Get higher track */
331 Corner highest_corner = GetHighestSlopeCorner(tileh);
332 TrackBits higher_track = CornerToTrackBits(highest_corner);
334 /* Only higher track? */
335 if (bits == higher_track) return HalftileFoundation(highest_corner);
337 /* Overlap with higher track? */
338 if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID;
340 /* either lower track or both higher and lower track */
341 return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER);
342 } else {
343 if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE;
345 bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0);
347 Corner track_corner;
348 switch (bits) {
349 case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
350 case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
351 case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
352 case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
354 case TRACK_BIT_HORZ:
355 if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N);
356 if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S);
357 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
359 case TRACK_BIT_VERT:
360 if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W);
361 if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E);
362 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
364 case TRACK_BIT_X:
365 if (IsSlopeWithOneCornerRaised(tileh)) return FOUNDATION_INCLINED_X;
366 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
368 case TRACK_BIT_Y:
369 if (IsSlopeWithOneCornerRaised(tileh)) return FOUNDATION_INCLINED_Y;
370 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
372 default:
373 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
375 /* Single diagonal track */
377 /* Track must be at least valid on leveled foundation */
378 if (!valid_on_leveled) return FOUNDATION_INVALID;
380 /* If slope has three raised corners, build leveled foundation */
381 if (IsSlopeWithThreeCornersRaised(tileh)) return FOUNDATION_LEVELED;
383 /* If neighboured corners of track_corner are lowered, build halftile foundation */
384 if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner);
386 /* else special anti-zig-zag foundation */
387 return SpecialRailFoundation(track_corner);
393 * Tests if a track can be build on a tile.
395 * @param tileh Tile slope.
396 * @param rail_bits Tracks to build.
397 * @param existing Tracks already built.
398 * @param tile Tile (used for water test)
399 * @return Error message or cost for foundation building.
401 static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
403 /* don't allow building on the lower side of a coast */
404 if (GetFloodingBehaviour(tile) != FLOOD_NONE) {
405 if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
408 Foundation f_new = GetRailFoundation(tileh, rail_bits | existing);
410 /* check track/slope combination */
411 if ((f_new == FOUNDATION_INVALID) ||
412 ((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes))) {
413 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
416 Foundation f_old = GetRailFoundation(tileh, existing);
417 return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0);
420 /* Validate functions for rail building */
421 static inline bool ValParamTrackOrientation(Track track)
423 return IsValidTrack(track);
427 * Build a single piece of rail
428 * @param tile tile to build on
429 * @param flags operation to perform
430 * @param p1 railtype of being built piece (normal, mono, maglev)
431 * @param p2 various bitstuffed elements
432 * - (bit 0- 2) - track-orientation, valid values: 0-5 (@see Track)
433 * - (bit 3) - 0 = error on signal in the way, 1 = auto remove signals when in the way
434 * @param text unused
435 * @return the cost of this operation or an error
437 CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
439 RailType railtype = Extract<RailType, 0, 6>(p1);
440 Track track = Extract<Track, 0, 3>(p2);
441 bool auto_remove_signals = HasBit(p2, 3);
442 CommandCost cost(EXPENSES_CONSTRUCTION);
444 if (!ValParamRailtype(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
446 Slope tileh = GetTileSlope(tile);
447 TrackBits trackbit = TrackToTrackBits(track);
449 switch (GetTileType(tile)) {
450 case MP_RAILWAY: {
451 CommandCost ret = CheckTileOwnership(tile);
452 if (ret.Failed()) return ret;
454 if (!IsPlainRail(tile)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); // just get appropriate error message
456 if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
458 ret = CheckTrackCombination(tile, trackbit, flags);
459 if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
460 if (ret.Failed()) return ret;
462 ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
463 if (ret.Failed()) return ret;
464 cost.AddCost(ret);
466 if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
467 /* If adding the new track causes any overlap, all signals must be removed first */
468 if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
470 for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
471 if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
472 CommandCost ret_remove_signals = DoCommand(tile, track_it, 0, flags, CMD_REMOVE_SIGNALS);
473 if (ret_remove_signals.Failed()) return ret_remove_signals;
474 cost.AddCost(ret_remove_signals);
479 /* If the rail types don't match, try to convert only if engines of
480 * the new rail type are not powered on the present rail type and engines of
481 * the present rail type are powered on the new rail type. */
482 if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
483 if (HasPowerOnRail(GetRailType(tile), railtype)) {
484 ret = DoCommand(tile, tile, railtype, flags, CMD_CONVERT_RAIL);
485 if (ret.Failed()) return ret;
486 cost.AddCost(ret);
487 } else {
488 return CMD_ERROR;
492 if (flags & DC_EXEC) {
493 SetRailGroundType(tile, RAIL_GROUND_BARREN);
494 TrackBits bits = GetTrackBits(tile);
495 SetTrackBits(tile, bits | trackbit);
496 /* Subtract old infrastructure count. */
497 uint pieces = CountBits(bits);
498 if (TracksOverlap(bits)) pieces *= pieces;
499 Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces;
500 /* Add new infrastructure count. */
501 pieces = CountBits(bits | trackbit);
502 if (TracksOverlap(bits | trackbit)) pieces *= pieces;
503 Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces;
504 DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
506 break;
509 case MP_ROAD: {
510 /* Level crossings may only be built on these slopes */
511 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
513 CommandCost ret = EnsureNoVehicleOnGround(tile);
514 if (ret.Failed()) return ret;
516 if (IsNormalRoad(tile)) {
517 if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
519 if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
521 if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
523 RoadType roadtype_road = GetRoadTypeRoad(tile);
524 RoadType roadtype_tram = GetRoadTypeTram(tile);
526 if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
527 if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
529 RoadBits road = GetRoadBits(tile, RTT_ROAD);
530 RoadBits tram = GetRoadBits(tile, RTT_TRAM);
531 if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
532 (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
533 Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
534 Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
535 /* Disallow breaking end-of-line of someone else
536 * so trams can still reverse on this tile. */
537 if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
538 CommandCost ret = CheckOwnership(tram_owner);
539 if (ret.Failed()) return ret;
542 uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
543 if (num_new_road_pieces > 0) {
544 cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
547 uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
548 if (num_new_tram_pieces > 0) {
549 cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
552 if (flags & DC_EXEC) {
553 MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
554 UpdateLevelCrossing(tile, false);
555 Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
556 DirtyCompanyInfrastructureWindows(_current_company);
557 if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
558 Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
559 DirtyCompanyInfrastructureWindows(road_owner);
561 if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
562 Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
563 DirtyCompanyInfrastructureWindows(tram_owner);
566 break;
570 if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
571 return_cmd_error(STR_ERROR_ALREADY_BUILT);
573 FALLTHROUGH;
576 default: {
577 /* Will there be flat water on the lower halftile? */
578 bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
580 CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
581 if (ret.Failed()) return ret;
582 cost.AddCost(ret);
584 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
585 if (ret.Failed()) return ret;
586 cost.AddCost(ret);
588 if (water_ground) {
589 cost.AddCost(-_price[PR_CLEAR_WATER]);
590 cost.AddCost(_price[PR_CLEAR_ROUGH]);
593 if (flags & DC_EXEC) {
594 MakeRailNormal(tile, _current_company, trackbit, railtype);
595 if (water_ground) {
596 SetRailGroundType(tile, RAIL_GROUND_WATER);
597 if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
599 Company::Get(_current_company)->infrastructure.rail[railtype]++;
600 DirtyCompanyInfrastructureWindows(_current_company);
602 break;
606 if (flags & DC_EXEC) {
607 MarkTileDirtyByTile(tile);
608 AddTrackToSignalBuffer(tile, track, _current_company);
609 YapfNotifyTrackLayoutChange(tile, track);
612 cost.AddCost(RailBuildCost(railtype));
613 return cost;
617 * Remove a single piece of track
618 * @param tile tile to remove track from
619 * @param flags operation to perform
620 * @param p1 unused
621 * @param p2 rail orientation
622 * @param text unused
623 * @return the cost of this operation or an error
625 CommandCost CmdRemoveSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
627 Track track = Extract<Track, 0, 3>(p2);
628 CommandCost cost(EXPENSES_CONSTRUCTION);
629 bool crossing = false;
631 if (!ValParamTrackOrientation(track)) return CMD_ERROR;
632 TrackBits trackbit = TrackToTrackBits(track);
634 /* Need to read tile owner now because it may change when the rail is removed
635 * Also, in case of floods, _current_company != owner
636 * There may be invalid tiletype even in exec run (when removing long track),
637 * so do not call GetTileOwner(tile) in any case here */
638 Owner owner = INVALID_OWNER;
640 Train *v = nullptr;
642 switch (GetTileType(tile)) {
643 case MP_ROAD: {
644 if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
646 if (_current_company != OWNER_WATER) {
647 CommandCost ret = CheckTileOwnership(tile);
648 if (ret.Failed()) return ret;
651 if (!(flags & DC_BANKRUPT)) {
652 CommandCost ret = EnsureNoVehicleOnGround(tile);
653 if (ret.Failed()) return ret;
656 cost.AddCost(RailClearCost(GetRailType(tile)));
658 if (flags & DC_EXEC) {
659 if (HasReservedTracks(tile, trackbit)) {
660 v = GetTrainForReservation(tile, track);
661 if (v != nullptr) FreeTrainTrackReservation(v);
664 owner = GetTileOwner(tile);
665 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
666 DirtyCompanyInfrastructureWindows(owner);
667 MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
668 DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
670 break;
673 case MP_RAILWAY: {
674 TrackBits present;
675 /* There are no rails present at depots. */
676 if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
678 if (_current_company != OWNER_WATER) {
679 CommandCost ret = CheckTileOwnership(tile);
680 if (ret.Failed()) return ret;
683 CommandCost ret = EnsureNoTrainOnTrack(tile, track);
684 if (ret.Failed()) return ret;
686 present = GetTrackBits(tile);
687 if ((present & trackbit) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
688 if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
690 cost.AddCost(RailClearCost(GetRailType(tile)));
692 /* Charge extra to remove signals on the track, if they are there */
693 if (HasSignalOnTrack(tile, track)) {
694 cost.AddCost(DoCommand(tile, track, 0, flags, CMD_REMOVE_SIGNALS));
697 if (flags & DC_EXEC) {
698 if (HasReservedTracks(tile, trackbit)) {
699 v = GetTrainForReservation(tile, track);
700 if (v != nullptr) FreeTrainTrackReservation(v);
703 owner = GetTileOwner(tile);
705 /* Subtract old infrastructure count. */
706 uint pieces = CountBits(present);
707 if (TracksOverlap(present)) pieces *= pieces;
708 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces;
709 /* Add new infrastructure count. */
710 present ^= trackbit;
711 pieces = CountBits(present);
712 if (TracksOverlap(present)) pieces *= pieces;
713 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces;
714 DirtyCompanyInfrastructureWindows(owner);
716 if (present == 0) {
717 Slope tileh = GetTileSlope(tile);
718 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
719 if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
720 bool docking = IsDockingTile(tile);
721 MakeShore(tile);
722 SetDockingTile(tile, docking);
723 } else {
724 DoClearSquare(tile);
726 DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
727 } else {
728 SetTrackBits(tile, present);
729 SetTrackReservation(tile, GetRailReservationTrackBits(tile) & present);
732 break;
735 default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
738 if (flags & DC_EXEC) {
739 /* if we got that far, 'owner' variable is set correctly */
740 assert(Company::IsValidID(owner));
742 MarkTileDirtyByTile(tile);
743 if (crossing) {
744 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
745 * are removing one of these pieces, we'll need to update signals for
746 * both directions explicitly, as after the track is removed it won't
747 * 'connect' with the other piece. */
748 AddTrackToSignalBuffer(tile, TRACK_X, owner);
749 AddTrackToSignalBuffer(tile, TRACK_Y, owner);
750 YapfNotifyTrackLayoutChange(tile, TRACK_X);
751 YapfNotifyTrackLayoutChange(tile, TRACK_Y);
752 } else {
753 AddTrackToSignalBuffer(tile, track, owner);
754 YapfNotifyTrackLayoutChange(tile, track);
757 if (v != nullptr) TryPathReserve(v, true);
760 return cost;
765 * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
766 * The function floods the lower halftile, if the tile has a halftile foundation.
768 * @param t The tile to flood.
769 * @return true if something was flooded.
771 bool FloodHalftile(TileIndex t)
773 assert(IsPlainRailTile(t));
775 bool flooded = false;
776 if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded;
778 Slope tileh = GetTileSlope(t);
779 TrackBits rail_bits = GetTrackBits(t);
781 if (IsSlopeWithOneCornerRaised(tileh)) {
782 TrackBits lower_track = CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh)));
784 TrackBits to_remove = lower_track & rail_bits;
785 if (to_remove != 0) {
786 Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
787 flooded = DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL).Succeeded();
788 cur_company.Restore();
789 if (!flooded) return flooded; // not yet floodable
790 rail_bits = rail_bits & ~to_remove;
791 if (rail_bits == 0) {
792 MakeShore(t);
793 MarkTileDirtyByTile(t);
794 return flooded;
798 if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) {
799 flooded = true;
800 SetRailGroundType(t, RAIL_GROUND_WATER);
801 MarkTileDirtyByTile(t);
803 } else {
804 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
805 if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
806 if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
807 flooded = true;
808 SetRailGroundType(t, RAIL_GROUND_WATER);
809 MarkTileDirtyByTile(t);
813 return flooded;
816 static const TileIndexDiffC _trackdelta[] = {
817 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
818 { 0, 0 },
819 { 0, 0 },
820 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
821 { 0, 0 },
822 { 0, 0 }
826 static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
828 int x = TileX(start);
829 int y = TileY(start);
830 int ex = TileX(end);
831 int ey = TileY(end);
833 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
835 /* calculate delta x,y from start to end tile */
836 int dx = ex - x;
837 int dy = ey - y;
839 /* calculate delta x,y for the first direction */
840 int trdx = _trackdelta[*trackdir].x;
841 int trdy = _trackdelta[*trackdir].y;
843 if (!IsDiagonalTrackdir(*trackdir)) {
844 trdx += _trackdelta[*trackdir ^ 1].x;
845 trdy += _trackdelta[*trackdir ^ 1].y;
848 /* validate the direction */
849 while ((trdx <= 0 && dx > 0) ||
850 (trdx >= 0 && dx < 0) ||
851 (trdy <= 0 && dy > 0) ||
852 (trdy >= 0 && dy < 0)) {
853 if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other
854 SetBit(*trackdir, 3); // reverse the direction
855 trdx = -trdx;
856 trdy = -trdy;
857 } else { // other direction is invalid too, invalid drag
858 return CMD_ERROR;
862 /* (for diagonal tracks, this is already made sure of by above test), but:
863 * for non-diagonal tracks, check if the start and end tile are on 1 line */
864 if (!IsDiagonalTrackdir(*trackdir)) {
865 trdx = _trackdelta[*trackdir].x;
866 trdy = _trackdelta[*trackdir].y;
867 if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR;
870 return CommandCost();
874 * Build or remove a stretch of railroad tracks.
875 * @param tile start tile of drag
876 * @param flags operation to perform
877 * @param p1 end tile of drag
878 * @param p2 various bitstuffed elements
879 * - p2 = (bit 0-5) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
880 * - p2 = (bit 6-8) - track-orientation, valid values: 0-5 (Track enum)
881 * - p2 = (bit 9) - 0 = build, 1 = remove tracks
882 * - p2 = (bit 10) - 0 = build up to an obstacle, 1 = fail if an obstacle is found (used for AIs).
883 * - p2 = (bit 11) - 0 = error on signal in the way, 1 = auto remove signals when in the way
884 * @param text unused
885 * @return the cost of this operation or an error
887 static CommandCost CmdRailTrackHelper(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
889 CommandCost total_cost(EXPENSES_CONSTRUCTION);
890 Track track = Extract<Track, 6, 3>(p2);
891 bool remove = HasBit(p2, 9);
892 bool auto_remove_signals = HasBit(p2, 11);
893 RailType railtype = Extract<RailType, 0, 6>(p2);
895 if ((!remove && !ValParamRailtype(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
896 if (p1 >= MapSize()) return CMD_ERROR;
897 TileIndex end_tile = p1;
898 Trackdir trackdir = TrackToTrackdir(track);
900 CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
901 if (ret.Failed()) return ret;
903 bool had_success = false;
904 CommandCost last_error = CMD_ERROR;
905 for (;;) {
906 CommandCost ret = DoCommand(tile, remove ? 0 : railtype, TrackdirToTrack(trackdir) | (auto_remove_signals << 3), flags, remove ? CMD_REMOVE_SINGLE_RAIL : CMD_BUILD_SINGLE_RAIL);
908 if (ret.Failed()) {
909 last_error = ret;
910 if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
911 if (HasBit(p2, 10)) return last_error;
912 break;
915 /* Ownership errors are more important. */
916 if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
917 } else {
918 had_success = true;
919 total_cost.AddCost(ret);
922 if (tile == end_tile) break;
924 tile += ToTileIndexDiff(_trackdelta[trackdir]);
926 /* toggle railbit for the non-diagonal tracks */
927 if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
930 if (had_success) return total_cost;
931 return last_error;
935 * Build rail on a stretch of track.
936 * Stub for the unified rail builder/remover
937 * @param tile start tile of drag
938 * @param flags operation to perform
939 * @param p1 end tile of drag
940 * @param p2 various bitstuffed elements
941 * - p2 = (bit 0-5) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
942 * - p2 = (bit 6-8) - track-orientation, valid values: 0-5 (Track enum)
943 * - p2 = (bit 9) - 0 = build, 1 = remove tracks
944 * @param text unused
945 * @return the cost of this operation or an error
946 * @see CmdRailTrackHelper
948 CommandCost CmdBuildRailroadTrack(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
950 return CmdRailTrackHelper(tile, flags, p1, ClrBit(p2, 9), text);
954 * Build rail on a stretch of track.
955 * Stub for the unified rail builder/remover
956 * @param tile start tile of drag
957 * @param flags operation to perform
958 * @param p1 end tile of drag
959 * @param p2 various bitstuffed elements
960 * - p2 = (bit 0-5) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
961 * - p2 = (bit 6-8) - track-orientation, valid values: 0-5 (Track enum)
962 * - p2 = (bit 9) - 0 = build, 1 = remove tracks
963 * @param text unused
964 * @return the cost of this operation or an error
965 * @see CmdRailTrackHelper
967 CommandCost CmdRemoveRailroadTrack(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
969 return CmdRailTrackHelper(tile, flags, p1, SetBit(p2, 9), text);
973 * Build a train depot
974 * @param tile position of the train depot
975 * @param flags operation to perform
976 * @param p1 rail type
977 * @param p2 bit 0..1 entrance direction (DiagDirection)
978 * @param text unused
979 * @return the cost of this operation or an error
981 * @todo When checking for the tile slope,
982 * distinguish between "Flat land required" and "land sloped in wrong direction"
984 CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
986 /* check railtype and valid direction for depot (0 through 3), 4 in total */
987 RailType railtype = Extract<RailType, 0, 6>(p1);
988 if (!ValParamRailtype(railtype)) return CMD_ERROR;
990 Slope tileh = GetTileSlope(tile);
992 DiagDirection dir = Extract<DiagDirection, 0, 2>(p2);
994 CommandCost cost(EXPENSES_CONSTRUCTION);
996 /* Prohibit construction if
997 * The tile is non-flat AND
998 * 1) build-on-slopes is disabled
999 * 2) the tile is steep i.e. spans two height levels
1000 * 3) the exit points in the wrong direction
1003 if (tileh != SLOPE_FLAT) {
1004 if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) {
1005 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
1007 cost.AddCost(_price[PR_BUILD_FOUNDATION]);
1010 cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
1011 if (cost.Failed()) return cost;
1013 if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1015 if (!Depot::CanAllocateItem()) return CMD_ERROR;
1017 if (flags & DC_EXEC) {
1018 Depot *d = new Depot(tile);
1019 d->build_date = _date;
1021 MakeRailDepot(tile, _current_company, d->index, dir, railtype);
1022 MarkTileDirtyByTile(tile);
1023 MakeDefaultName(d);
1025 Company::Get(_current_company)->infrastructure.rail[railtype]++;
1026 DirtyCompanyInfrastructureWindows(_current_company);
1028 AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
1029 YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
1032 cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
1033 cost.AddCost(RailBuildCost(railtype));
1034 return cost;
1038 * Build signals, alternate between double/single, signal/semaphore,
1039 * pre/exit/combo-signals, and what-else not. If the rail piece does not
1040 * have any signals, bit 4 (cycle signal-type) is ignored
1041 * @param tile tile where to build the signals
1042 * @param flags operation to perform
1043 * @param p1 various bitstuffed elements
1044 * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
1045 * - p1 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal or (for bit 7) toggle variant (CTRL-toggle)
1046 * - p1 = (bit 4) - 0 = signals, 1 = semaphores
1047 * - p1 = (bit 5-7) - type of the signal, for valid values see enum SignalType in rail_map.h
1048 * - p1 = (bit 8) - convert the present signal type and variant
1049 * - p1 = (bit 9-11)- start cycle from this signal type
1050 * - p1 = (bit 12-14)-wrap around after this signal type
1051 * - p1 = (bit 15-16)-cycle the signal direction this many times
1052 * - p1 = (bit 17) - 1 = don't modify an existing signal but don't fail either, 0 = always set new signal type
1053 * @param p2 used for CmdBuildManySignals() to copy direction of first signal
1054 * @param text unused
1055 * @return the cost of this operation or an error
1056 * @todo p2 should be replaced by two bits for "along" and "against" the track.
1058 CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1060 Track track = Extract<Track, 0, 3>(p1);
1061 bool ctrl_pressed = HasBit(p1, 3); // was the CTRL button pressed
1062 SignalVariant sigvar = (ctrl_pressed ^ HasBit(p1, 4)) ? SIG_SEMAPHORE : SIG_ELECTRIC; // the signal variant of the new signal
1063 SignalType sigtype = Extract<SignalType, 5, 3>(p1); // the signal type of the new signal
1064 bool convert_signal = HasBit(p1, 8); // convert button pressed
1065 SignalType cycle_start = Extract<SignalType, 9, 3>(p1);
1066 SignalType cycle_stop = Extract<SignalType, 12, 3>(p1);
1067 uint num_dir_cycle = GB(p1, 15, 2);
1069 if (sigtype > SIGTYPE_LAST) return CMD_ERROR;
1070 if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
1072 /* You can only build signals on plain rail tiles, and the selected track must exist */
1073 if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
1074 !HasTrack(tile, track)) {
1075 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1077 /* Protect against invalid signal copying */
1078 if (p2 != 0 && (p2 & SignalOnTrack(track)) == 0) return CMD_ERROR;
1080 CommandCost ret = CheckTileOwnership(tile);
1081 if (ret.Failed()) return ret;
1083 /* See if this is a valid track combination for signals (no overlap) */
1084 if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
1086 /* In case we don't want to change an existing signal, return without error. */
1087 if (HasBit(p1, 17) && HasSignalOnTrack(tile, track)) return CommandCost();
1089 /* you can not convert a signal if no signal is on track */
1090 if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1092 CommandCost cost;
1093 if (!HasSignalOnTrack(tile, track)) {
1094 /* build new signals */
1095 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
1096 } else {
1097 if (p2 != 0 && sigvar != GetSignalVariant(tile, track)) {
1098 /* convert signals <-> semaphores */
1099 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1101 } else if (convert_signal) {
1102 /* convert button pressed */
1103 if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) {
1104 /* convert electric <-> semaphore */
1105 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1106 } else {
1107 /* it is free to change signal type: normal-pre-exit-combo */
1108 cost = CommandCost();
1111 } else {
1112 /* it is free to change orientation/pre-exit-combo signals */
1113 cost = CommandCost();
1117 if (flags & DC_EXEC) {
1118 Train *v = nullptr;
1119 /* The new/changed signal could block our path. As this can lead to
1120 * stale reservations, we clear the path reservation here and try
1121 * to redo it later on. */
1122 if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1123 v = GetTrainForReservation(tile, track);
1124 if (v != nullptr) FreeTrainTrackReservation(v);
1127 if (!HasSignals(tile)) {
1128 /* there are no signals at all on this tile yet */
1129 SetHasSignals(tile, true);
1130 SetSignalStates(tile, 0xF); // all signals are on
1131 SetPresentSignals(tile, 0); // no signals built by default
1132 SetSignalType(tile, track, sigtype);
1133 SetSignalVariant(tile, track, sigvar);
1136 /* Subtract old signal infrastructure count. */
1137 Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1139 if (p2 == 0) {
1140 if (!HasSignalOnTrack(tile, track)) {
1141 /* build new signals */
1142 SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track)));
1143 SetSignalType(tile, track, sigtype);
1144 SetSignalVariant(tile, track, sigvar);
1145 while (num_dir_cycle-- > 0) CycleSignalSide(tile, track);
1146 } else {
1147 if (convert_signal) {
1148 /* convert signal button pressed */
1149 if (ctrl_pressed) {
1150 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1151 SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1152 /* Query current signal type so the check for PBS signals below works. */
1153 sigtype = GetSignalType(tile, track);
1154 } else {
1155 /* convert the present signal to the chosen type and variant */
1156 SetSignalType(tile, track, sigtype);
1157 SetSignalVariant(tile, track, sigvar);
1158 if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1159 SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1163 } else if (ctrl_pressed) {
1164 /* cycle between cycle_start and cycle_end */
1165 sigtype = (SignalType)(GetSignalType(tile, track) + 1);
1167 if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start;
1169 SetSignalType(tile, track, sigtype);
1170 if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1171 SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1173 } else {
1174 /* cycle the signal side: both -> left -> right -> both -> ... */
1175 CycleSignalSide(tile, track);
1176 /* Query current signal type so the check for PBS signals below works. */
1177 sigtype = GetSignalType(tile, track);
1180 } else {
1181 /* If CmdBuildManySignals is called with copying signals, just copy the
1182 * direction of the first signal given as parameter by CmdBuildManySignals */
1183 SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (p2 & SignalOnTrack(track)));
1184 SetSignalVariant(tile, track, sigvar);
1185 SetSignalType(tile, track, sigtype);
1188 /* Add new signal infrastructure count. */
1189 Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1190 DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
1192 if (IsPbsSignal(sigtype)) {
1193 /* PBS signals should show red unless they are on reserved tiles without a train. */
1194 uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
1195 SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask));
1197 MarkTileDirtyByTile(tile);
1198 AddTrackToSignalBuffer(tile, track, _current_company);
1199 YapfNotifyTrackLayoutChange(tile, track);
1200 if (v != nullptr && v->track != TRACK_BIT_DEPOT) {
1201 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1202 if (!(((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) ||
1203 !IsSafeWaitingPosition(v, v->tile, v->GetVehicleTrackdir(), true, _settings_game.pf.forbid_90_deg)) {
1204 TryPathReserve(v, true);
1209 return cost;
1212 static bool CheckSignalAutoFill(TileIndex &tile, Trackdir &trackdir, int &signal_ctr, bool remove)
1214 tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]);
1215 if (tile == INVALID_TILE) return false;
1217 /* Check for track bits on the new tile */
1218 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0));
1220 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false;
1221 trackdirbits &= TrackdirReachesTrackdirs(trackdir);
1223 /* No track bits, must stop */
1224 if (trackdirbits == TRACKDIR_BIT_NONE) return false;
1226 /* Get the first track dir */
1227 trackdir = RemoveFirstTrackdir(&trackdirbits);
1229 /* Any left? It's a junction so we stop */
1230 if (trackdirbits != TRACKDIR_BIT_NONE) return false;
1232 switch (GetTileType(tile)) {
1233 case MP_RAILWAY:
1234 if (IsRailDepot(tile)) return false;
1235 if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false;
1236 signal_ctr++;
1237 if (IsDiagonalTrackdir(trackdir)) {
1238 signal_ctr++;
1239 /* Ensure signal_ctr even so X and Y pieces get signals */
1240 ClrBit(signal_ctr, 0);
1242 return true;
1244 case MP_ROAD:
1245 if (!IsLevelCrossing(tile)) return false;
1246 signal_ctr += 2;
1247 return true;
1249 case MP_TUNNELBRIDGE: {
1250 TileIndex orig_tile = tile; // backup old value
1252 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
1253 if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false;
1255 /* Skip to end of tunnel or bridge
1256 * note that tile is a parameter by reference, so it must be updated */
1257 tile = GetOtherTunnelBridgeEnd(tile);
1259 signal_ctr += (GetTunnelBridgeLength(orig_tile, tile) + 2) * 2;
1260 return true;
1263 default: return false;
1268 * Build many signals by dragging; AutoSignals
1269 * @param tile start tile of drag
1270 * @param flags operation to perform
1271 * @param p1 end tile of drag
1272 * @param p2 various bitstuffed elements
1273 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1274 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1275 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1276 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1277 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1278 * - p2 = (bit 7- 9) - default signal type
1279 * - p2 = (bit 10) - 0 = keep fixed distance, 1 = minimise gaps between signals
1280 * - p2 = (bit 24-31) - user defined signals_density
1281 * @param text unused
1282 * @return the cost of this operation or an error
1284 static CommandCost CmdSignalTrackHelper(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1286 CommandCost total_cost(EXPENSES_CONSTRUCTION);
1287 TileIndex start_tile = tile;
1289 Track track = Extract<Track, 0, 3>(p2);
1290 bool mode = HasBit(p2, 3);
1291 bool semaphores = HasBit(p2, 4);
1292 bool remove = HasBit(p2, 5);
1293 bool autofill = HasBit(p2, 6);
1294 bool minimise_gaps = HasBit(p2, 10);
1295 byte signal_density = GB(p2, 24, 8);
1297 if (p1 >= MapSize() || !ValParamTrackOrientation(track)) return CMD_ERROR;
1298 TileIndex end_tile = p1;
1299 if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
1301 if (!IsPlainRailTile(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1303 /* for vertical/horizontal tracks, double the given signals density
1304 * since the original amount will be too dense (shorter tracks) */
1305 signal_density *= 2;
1307 Trackdir trackdir = TrackToTrackdir(track);
1308 CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
1309 if (ret.Failed()) return ret;
1311 track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
1312 Trackdir start_trackdir = trackdir;
1314 /* Must start on a valid track to be able to avoid loops */
1315 if (!HasTrack(tile, track)) return CMD_ERROR;
1317 SignalType sigtype = (SignalType)GB(p2, 7, 3);
1318 if (sigtype > SIGTYPE_LAST) return CMD_ERROR;
1320 byte signals;
1321 /* copy the signal-style of the first rail-piece if existing */
1322 if (HasSignalOnTrack(tile, track)) {
1323 signals = GetPresentSignals(tile) & SignalOnTrack(track);
1324 assert(signals != 0);
1326 /* copy signal/semaphores style (independent of CTRL) */
1327 semaphores = GetSignalVariant(tile, track) != SIG_ELECTRIC;
1329 sigtype = GetSignalType(tile, track);
1330 /* Don't but copy entry or exit-signal type */
1331 if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_NORMAL;
1332 } else { // no signals exist, drag a two-way signal stretch
1333 signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track);
1336 byte signal_dir = 0;
1337 if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0);
1338 if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1);
1340 /* signal_ctr - amount of tiles already processed
1341 * last_used_ctr - amount of tiles before previously placed signal
1342 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1343 * last_suitable_ctr - amount of tiles before last possible signal place
1344 * last_suitable_tile - last tile where it is possible to place a signal
1345 * last_suitable_trackdir - trackdir of the last tile
1346 **********
1347 * trackdir - trackdir to build with autorail
1348 * semaphores - semaphores or signals
1349 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1350 * and convert all others to semaphore/signal
1351 * remove - 1 remove signals, 0 build signals */
1352 int signal_ctr = 0;
1353 int last_used_ctr = INT_MIN; // initially INT_MIN to force building/removing at the first tile
1354 int last_suitable_ctr = 0;
1355 TileIndex last_suitable_tile = INVALID_TILE;
1356 Trackdir last_suitable_trackdir = INVALID_TRACKDIR;
1357 CommandCost last_error = CMD_ERROR;
1358 bool had_success = false;
1359 for (;;) {
1360 /* only build/remove signals with the specified density */
1361 if (remove || minimise_gaps || signal_ctr % signal_density == 0) {
1362 uint32 param1 = GB(TrackdirToTrack(trackdir), 0, 3);
1363 SB(param1, 3, 1, mode);
1364 SB(param1, 4, 1, semaphores);
1365 SB(param1, 5, 3, sigtype);
1366 if (!remove && signal_ctr == 0) SetBit(param1, 17);
1368 /* Pick the correct orientation for the track direction */
1369 signals = 0;
1370 if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
1371 if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
1373 /* Test tiles in between for suitability as well if minimising gaps. */
1374 bool test_only = !remove && minimise_gaps && signal_ctr < (last_used_ctr + signal_density);
1375 CommandCost ret = DoCommand(tile, param1, signals, test_only ? flags & ~DC_EXEC : flags, remove ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
1377 if (ret.Succeeded()) {
1378 /* Remember last track piece where we can place a signal. */
1379 last_suitable_ctr = signal_ctr;
1380 last_suitable_tile = tile;
1381 last_suitable_trackdir = trackdir;
1382 } else if (!test_only && last_suitable_tile != INVALID_TILE) {
1383 /* If a signal can't be placed, place it at the last possible position. */
1384 SB(param1, 0, 3, TrackdirToTrack(last_suitable_trackdir));
1385 ClrBit(param1, 17);
1387 /* Pick the correct orientation for the track direction. */
1388 signals = 0;
1389 if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(last_suitable_trackdir);
1390 if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(last_suitable_trackdir);
1392 ret = DoCommand(last_suitable_tile, param1, signals, flags, remove ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
1395 /* Collect cost. */
1396 if (!test_only) {
1397 /* Be user-friendly and try placing signals as much as possible */
1398 if (ret.Succeeded()) {
1399 had_success = true;
1400 total_cost.AddCost(ret);
1401 last_used_ctr = last_suitable_ctr;
1402 last_suitable_tile = INVALID_TILE;
1403 } else {
1404 /* The "No railway" error is the least important one. */
1405 if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
1406 last_error.GetErrorMessage() == INVALID_STRING_ID) {
1407 last_error = ret;
1413 if (autofill) {
1414 if (!CheckSignalAutoFill(tile, trackdir, signal_ctr, remove)) break;
1416 /* Prevent possible loops */
1417 if (tile == start_tile && trackdir == start_trackdir) break;
1418 } else {
1419 if (tile == end_tile) break;
1421 tile += ToTileIndexDiff(_trackdelta[trackdir]);
1422 signal_ctr++;
1424 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1425 if (IsDiagonalTrackdir(trackdir)) {
1426 signal_ctr++;
1427 } else {
1428 ToggleBit(trackdir, 0);
1433 return had_success ? total_cost : last_error;
1437 * Build signals on a stretch of track.
1438 * Stub for the unified signal builder/remover
1439 * @param tile start tile of drag
1440 * @param flags operation to perform
1441 * @param p1 end tile of drag
1442 * @param p2 various bitstuffed elements
1443 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1444 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1445 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1446 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1447 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1448 * - p2 = (bit 7- 9) - default signal type
1449 * - p2 = (bit 24-31) - user defined signals_density
1450 * @param text unused
1451 * @return the cost of this operation or an error
1452 * @see CmdSignalTrackHelper
1454 CommandCost CmdBuildSignalTrack(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1456 return CmdSignalTrackHelper(tile, flags, p1, p2, text);
1460 * Remove signals
1461 * @param tile coordinates where signal is being deleted from
1462 * @param flags operation to perform
1463 * @param p1 various bitstuffed elements, only track information is used
1464 * - (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1465 * - (bit 3) - override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1466 * - (bit 4) - 0 = signals, 1 = semaphores
1467 * @param p2 unused
1468 * @param text unused
1469 * @return the cost of this operation or an error
1471 CommandCost CmdRemoveSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1473 Track track = Extract<Track, 0, 3>(p1);
1475 if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
1476 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1478 if (!HasSignalOnTrack(tile, track)) {
1479 return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1482 /* Only water can remove signals from anyone */
1483 if (_current_company != OWNER_WATER) {
1484 CommandCost ret = CheckTileOwnership(tile);
1485 if (ret.Failed()) return ret;
1488 /* Do it? */
1489 if (flags & DC_EXEC) {
1490 Train *v = nullptr;
1491 if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1492 v = GetTrainForReservation(tile, track);
1493 } else if (IsPbsSignal(GetSignalType(tile, track))) {
1494 /* PBS signal, might be the end of a path reservation. */
1495 Trackdir td = TrackToTrackdir(track);
1496 for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) {
1497 /* Only test the active signal side. */
1498 if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue;
1499 TileIndex next = TileAddByDiagDir(tile, TrackdirToExitdir(td));
1500 TrackBits tracks = TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td));
1501 if (HasReservedTracks(next, tracks)) {
1502 v = GetTrainForReservation(next, TrackBitsToTrack(GetReservedTrackbits(next) & tracks));
1506 Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1507 SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track));
1508 Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1509 DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
1511 /* removed last signal from tile? */
1512 if (GetPresentSignals(tile) == 0) {
1513 SetSignalStates(tile, 0);
1514 SetHasSignals(tile, false);
1515 SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores
1518 AddTrackToSignalBuffer(tile, track, GetTileOwner(tile));
1519 YapfNotifyTrackLayoutChange(tile, track);
1520 if (v != nullptr) TryPathReserve(v, false);
1522 MarkTileDirtyByTile(tile);
1525 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
1529 * Remove signals on a stretch of track.
1530 * Stub for the unified signal builder/remover
1531 * @param tile start tile of drag
1532 * @param flags operation to perform
1533 * @param p1 end tile of drag
1534 * @param p2 various bitstuffed elements
1535 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1536 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1537 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1538 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1539 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1540 * - p2 = (bit 7- 9) - default signal type
1541 * - p2 = (bit 24-31) - user defined signals_density
1542 * @param text unused
1543 * @return the cost of this operation or an error
1544 * @see CmdSignalTrackHelper
1546 CommandCost CmdRemoveSignalTrack(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1548 return CmdSignalTrackHelper(tile, flags, p1, SetBit(p2, 5), text); // bit 5 is remove bit
1551 /** Update power of train under which is the railtype being converted */
1552 static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
1554 if (v->type != VEH_TRAIN) return nullptr;
1556 TrainList *affected_trains = static_cast<TrainList*>(data);
1557 include(*affected_trains, Train::From(v)->First());
1559 return nullptr;
1563 * Convert one rail type to the other. You can convert normal rail to
1564 * monorail/maglev easily or vice-versa.
1565 * @param tile end tile of rail conversion drag
1566 * @param flags operation to perform
1567 * @param p1 start tile of drag
1568 * @param p2 various bitstuffed elements:
1569 * - p2 = (bit 0- 5) new railtype to convert to.
1570 * - p2 = (bit 6) build diagonally or not.
1571 * @param text unused
1572 * @return the cost of this operation or an error
1574 CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
1576 RailType totype = Extract<RailType, 0, 6>(p2);
1577 TileIndex area_start = p1;
1578 TileIndex area_end = tile;
1579 bool diagonal = HasBit(p2, 6);
1581 if (!ValParamRailtype(totype)) return CMD_ERROR;
1582 if (area_start >= MapSize()) return CMD_ERROR;
1584 TrainList affected_trains;
1586 CommandCost cost(EXPENSES_CONSTRUCTION);
1587 CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
1588 bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
1590 TileIterator *iter = diagonal ? (TileIterator *)new DiagonalTileIterator(area_start, area_end) : new OrthogonalTileIterator(area_start, area_end);
1591 for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
1592 TileType tt = GetTileType(tile);
1594 /* Check if there is any track on tile */
1595 switch (tt) {
1596 case MP_RAILWAY:
1597 break;
1598 case MP_STATION:
1599 if (!HasStationRail(tile)) continue;
1600 break;
1601 case MP_ROAD:
1602 if (!IsLevelCrossing(tile)) continue;
1603 if (RailNoLevelCrossings(totype)) {
1604 error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
1605 continue;
1607 break;
1608 case MP_TUNNELBRIDGE:
1609 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
1610 break;
1611 default: continue;
1614 /* Original railtype we are converting from */
1615 RailType type = GetRailType(tile);
1617 /* Converting to the same type or converting 'hidden' elrail -> rail */
1618 if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
1620 /* Trying to convert other's rail */
1621 CommandCost ret = CheckTileOwnership(tile);
1622 if (ret.Failed()) {
1623 error = ret;
1624 continue;
1627 std::vector<Train *> vehicles_affected;
1629 /* Vehicle on the tile when not converting Rail <-> ElRail
1630 * Tunnels and bridges have special check later */
1631 if (tt != MP_TUNNELBRIDGE) {
1632 if (!IsCompatibleRail(type, totype)) {
1633 CommandCost ret = IsPlainRailTile(tile) ? EnsureNoTrainOnTrackBits(tile, GetTrackBits(tile)) : EnsureNoVehicleOnGround(tile);
1634 if (ret.Failed()) {
1635 error = ret;
1636 continue;
1639 if (flags & DC_EXEC) { // we can safely convert, too
1640 TrackBits reserved = GetReservedTrackbits(tile);
1641 Track track;
1642 while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
1643 Train *v = GetTrainForReservation(tile, track);
1644 if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1645 /* No power on new rail type, reroute. */
1646 FreeTrainTrackReservation(v);
1647 vehicles_affected.push_back(v);
1651 /* Update the company infrastructure counters. */
1652 if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) {
1653 Company *c = Company::Get(GetTileOwner(tile));
1654 uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1;
1655 if (IsPlainRailTile(tile)) {
1656 TrackBits bits = GetTrackBits(tile);
1657 num_pieces = CountBits(bits);
1658 if (TracksOverlap(bits)) num_pieces *= num_pieces;
1660 c->infrastructure.rail[type] -= num_pieces;
1661 c->infrastructure.rail[totype] += num_pieces;
1662 DirtyCompanyInfrastructureWindows(c->index);
1665 SetRailType(tile, totype);
1666 MarkTileDirtyByTile(tile);
1667 /* update power of train on this tile */
1668 FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1672 switch (tt) {
1673 case MP_RAILWAY:
1674 switch (GetRailTileType(tile)) {
1675 case RAIL_TILE_DEPOT:
1676 if (flags & DC_EXEC) {
1677 /* notify YAPF about the track layout change */
1678 YapfNotifyTrackLayoutChange(tile, GetRailDepotTrack(tile));
1680 /* Update build vehicle window related to this depot */
1681 InvalidateWindowData(WC_VEHICLE_DEPOT, tile);
1682 InvalidateWindowData(WC_BUILD_VEHICLE, tile);
1684 found_convertible_track = true;
1685 cost.AddCost(RailConvertCost(type, totype));
1686 break;
1688 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1689 if (flags & DC_EXEC) {
1690 /* notify YAPF about the track layout change */
1691 TrackBits tracks = GetTrackBits(tile);
1692 while (tracks != TRACK_BIT_NONE) {
1693 YapfNotifyTrackLayoutChange(tile, RemoveFirstTrack(&tracks));
1696 found_convertible_track = true;
1697 cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
1698 break;
1700 break;
1702 case MP_TUNNELBRIDGE: {
1703 TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
1705 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1706 * it would cause assert because of different test and exec runs */
1707 if (endtile < tile) {
1708 if (diagonal) {
1709 if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
1710 } else {
1711 if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
1715 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1716 if (!IsCompatibleRail(GetRailType(tile), totype)) {
1717 CommandCost ret = TunnelBridgeIsFree(tile, endtile);
1718 if (ret.Failed()) {
1719 error = ret;
1720 continue;
1724 if (flags & DC_EXEC) {
1725 Track track = DiagDirToDiagTrack(GetTunnelBridgeDirection(tile));
1726 if (HasTunnelBridgeReservation(tile)) {
1727 Train *v = GetTrainForReservation(tile, track);
1728 if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1729 /* No power on new rail type, reroute. */
1730 FreeTrainTrackReservation(v);
1731 vehicles_affected.push_back(v);
1735 /* Update the company infrastructure counters. */
1736 uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
1737 Company *c = Company::Get(GetTileOwner(tile));
1738 c->infrastructure.rail[GetRailType(tile)] -= num_pieces;
1739 c->infrastructure.rail[totype] += num_pieces;
1740 DirtyCompanyInfrastructureWindows(c->index);
1742 SetRailType(tile, totype);
1743 SetRailType(endtile, totype);
1745 FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1746 FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc);
1748 YapfNotifyTrackLayoutChange(tile, track);
1749 YapfNotifyTrackLayoutChange(endtile, track);
1751 if (IsBridge(tile)) {
1752 MarkBridgeDirty(tile);
1753 } else {
1754 MarkTileDirtyByTile(tile);
1755 MarkTileDirtyByTile(endtile);
1759 found_convertible_track = true;
1760 cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
1761 break;
1764 default: // MP_STATION, MP_ROAD
1765 if (flags & DC_EXEC) {
1766 Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile));
1767 YapfNotifyTrackLayoutChange(tile, track);
1770 found_convertible_track = true;
1771 cost.AddCost(RailConvertCost(type, totype));
1772 break;
1775 for (uint i = 0; i < vehicles_affected.size(); ++i) {
1776 TryPathReserve(vehicles_affected[i], true);
1780 if (flags & DC_EXEC) {
1781 /* Railtype changed, update trains as when entering different track */
1782 for (Train *v : affected_trains) {
1783 v->ConsistChanged(CCF_TRACK);
1787 delete iter;
1788 return found_convertible_track ? cost : error;
1791 static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
1793 if (_current_company != OWNER_WATER) {
1794 CommandCost ret = CheckTileOwnership(tile);
1795 if (ret.Failed()) return ret;
1798 CommandCost ret = EnsureNoVehicleOnGround(tile);
1799 if (ret.Failed()) return ret;
1801 if (flags & DC_EXEC) {
1802 /* read variables before the depot is removed */
1803 DiagDirection dir = GetRailDepotDirection(tile);
1804 Owner owner = GetTileOwner(tile);
1805 Train *v = nullptr;
1807 if (HasDepotReservation(tile)) {
1808 v = GetTrainForReservation(tile, DiagDirToDiagTrack(dir));
1809 if (v != nullptr) FreeTrainTrackReservation(v);
1812 Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
1813 DirtyCompanyInfrastructureWindows(owner);
1815 delete Depot::GetByTile(tile);
1816 DoClearSquare(tile);
1817 AddSideToSignalBuffer(tile, dir, owner);
1818 YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
1819 if (v != nullptr) TryPathReserve(v, true);
1822 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);
1825 static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
1827 CommandCost cost(EXPENSES_CONSTRUCTION);
1829 if (flags & DC_AUTO) {
1830 if (!IsTileOwner(tile, _current_company)) {
1831 return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
1834 if (IsPlainRail(tile)) {
1835 return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
1836 } else {
1837 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1841 switch (GetRailTileType(tile)) {
1842 case RAIL_TILE_SIGNALS:
1843 case RAIL_TILE_NORMAL: {
1844 Slope tileh = GetTileSlope(tile);
1845 /* Is there flat water on the lower halftile that gets cleared expensively? */
1846 bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
1848 TrackBits tracks = GetTrackBits(tile);
1849 while (tracks != TRACK_BIT_NONE) {
1850 Track track = RemoveFirstTrack(&tracks);
1851 CommandCost ret = DoCommand(tile, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
1852 if (ret.Failed()) return ret;
1853 cost.AddCost(ret);
1856 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1857 * Same holds for non-companies clearing the tile, e.g. disasters. */
1858 if (water_ground && !(flags & DC_BANKRUPT) && Company::IsValidID(_current_company)) {
1859 CommandCost ret = EnsureNoVehicleOnGround(tile);
1860 if (ret.Failed()) return ret;
1862 /* The track was removed, and left a coast tile. Now also clear the water. */
1863 if (flags & DC_EXEC) {
1864 bool remove = IsDockingTile(tile);
1865 DoClearSquare(tile);
1866 if (remove) RemoveDockingTile(tile);
1868 cost.AddCost(_price[PR_CLEAR_WATER]);
1871 return cost;
1874 case RAIL_TILE_DEPOT:
1875 return RemoveTrainDepot(tile, flags);
1877 default:
1878 return CMD_ERROR;
1883 * Get surface height in point (x,y)
1884 * On tiles with halftile foundations move (x,y) to a safe point wrt. track
1886 static uint GetSaveSlopeZ(uint x, uint y, Track track)
1888 switch (track) {
1889 case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break;
1890 case TRACK_LOWER: x |= 0xF; y |= 0xF; break;
1891 case TRACK_LEFT: x |= 0xF; y &= ~0xF; break;
1892 case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break;
1893 default: break;
1895 return GetSlopePixelZ(x, y);
1898 static void DrawSingleSignal(TileIndex tile, const RailtypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos)
1900 bool side;
1901 switch (_settings_game.construction.train_signal_side) {
1902 case 0: side = false; break; // left
1903 case 2: side = true; break; // right
1904 default: side = _settings_game.vehicle.road_side != 0; break; // driving side
1906 static const Point SignalPositions[2][12] = {
1907 { // Signals on the left side
1908 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1909 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1910 /* LOWER LOWER X X Y Y */
1911 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1912 }, { // Signals on the right side
1913 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1914 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1915 /* LOWER LOWER X X Y Y */
1916 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1920 uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
1921 uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
1923 SignalType type = GetSignalType(tile, track);
1924 SignalVariant variant = GetSignalVariant(tile, track);
1926 SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition);
1927 if (sprite != 0) {
1928 sprite += image;
1929 } else {
1930 /* Normal electric signals are stored in a different sprite block than all other signals. */
1931 sprite = (type == SIGTYPE_NORMAL && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16;
1932 sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
1935 AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
1938 static uint32 _drawtile_track_palette;
1942 /** Offsets for drawing fences */
1943 struct FenceOffset {
1944 Corner height_ref; //!< Corner to use height offset from.
1945 int x_offs; //!< Bounding box X offset.
1946 int y_offs; //!< Bounding box Y offset.
1947 int x_size; //!< Bounding box X size.
1948 int y_size; //!< Bounding box Y size.
1951 /** Offsets for drawing fences */
1952 static FenceOffset _fence_offsets[] = {
1953 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1954 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1955 { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1956 { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1957 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1958 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1959 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1960 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1961 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1962 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1963 { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1964 { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1965 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1966 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1967 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1968 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1972 * Draw a track fence.
1973 * @param ti Tile drawing information.
1974 * @param base_image First fence sprite.
1975 * @param num_sprites Number of fence sprites.
1976 * @param rfo Fence to draw.
1978 static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
1980 int z = ti->z;
1981 if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
1982 z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
1984 AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
1985 ti->x + _fence_offsets[rfo].x_offs,
1986 ti->y + _fence_offsets[rfo].y_offs,
1987 _fence_offsets[rfo].x_size,
1988 _fence_offsets[rfo].y_size,
1989 4, z);
1993 * Draw fence at NW border matching the tile slope.
1995 static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1997 RailFenceOffset rfo = RFO_FLAT_X_NW;
1998 if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
1999 DrawTrackFence(ti, base_image, num_sprites, rfo);
2003 * Draw fence at SE border matching the tile slope.
2005 static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
2007 RailFenceOffset rfo = RFO_FLAT_X_SE;
2008 if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
2009 DrawTrackFence(ti, base_image, num_sprites, rfo);
2013 * Draw fence at NE border matching the tile slope.
2015 static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
2017 RailFenceOffset rfo = RFO_FLAT_Y_NE;
2018 if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
2019 DrawTrackFence(ti, base_image, num_sprites, rfo);
2023 * Draw fence at SW border matching the tile slope.
2025 static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
2027 RailFenceOffset rfo = RFO_FLAT_Y_SW;
2028 if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
2029 DrawTrackFence(ti, base_image, num_sprites, rfo);
2033 * Draw track fences.
2034 * @param ti Tile drawing information.
2035 * @param rti Rail type information.
2037 static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
2039 /* Base sprite for track fences.
2040 * Note: Halftile slopes only have fences on the upper part. */
2041 uint num_sprites = 0;
2042 SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
2043 if (base_image == 0) {
2044 base_image = SPR_TRACK_FENCE_FLAT_X;
2045 num_sprites = 8;
2048 assert(num_sprites > 0);
2050 switch (GetRailGroundType(ti->tile)) {
2051 case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
2052 case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
2053 case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
2054 DrawTrackFence_SE(ti, base_image, num_sprites); break;
2055 case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
2056 case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
2057 case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
2058 DrawTrackFence_SW(ti, base_image, num_sprites); break;
2059 case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2060 case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2061 case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2062 case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2063 case RAIL_GROUND_WATER: {
2064 Corner track_corner;
2065 if (IsHalftileSlope(ti->tileh)) {
2066 /* Steep slope or one-corner-raised slope with halftile foundation */
2067 track_corner = GetHalftileSlopeCorner(ti->tileh);
2068 } else {
2069 /* Three-corner-raised slope */
2070 track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
2072 switch (track_corner) {
2073 case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2074 case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2075 case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2076 case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2077 default: NOT_REACHED();
2079 break;
2081 default: break;
2085 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2086 static const int INF = 1000; // big number compared to tilesprite size
2087 static const SubSprite _halftile_sub_sprite[4] = {
2088 { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
2089 { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
2090 { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
2091 { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2094 static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
2096 DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0);
2099 static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeInfo *rti)
2101 RailGroundType rgt = GetRailGroundType(ti->tile);
2102 Foundation f = GetRailFoundation(ti->tileh, track);
2103 Corner halftile_corner = CORNER_INVALID;
2105 if (IsNonContinuousFoundation(f)) {
2106 /* Save halftile corner */
2107 halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f));
2108 /* Draw lower part first */
2109 track &= ~CornerToTrackBits(halftile_corner);
2110 f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE);
2113 DrawFoundation(ti, f);
2114 /* DrawFoundation modifies ti */
2116 /* Draw ground */
2117 if (rgt == RAIL_GROUND_WATER) {
2118 if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) {
2119 /* three-corner-raised slope or steep slope with track on upper part */
2120 DrawShoreTile(ti->tileh);
2121 } else {
2122 /* single-corner-raised slope with track on upper part */
2123 DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
2125 } else {
2126 SpriteID image;
2128 switch (rgt) {
2129 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2130 case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2131 default: image = SPR_FLAT_GRASS_TILE; break;
2134 image += SlopeToSpriteOffset(ti->tileh);
2136 DrawGroundSprite(image, PAL_NONE);
2139 bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE);
2140 SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2141 SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND);
2142 TrackBits pbs = _settings_client.gui.show_track_reservation ? GetRailReservationTrackBits(ti->tile) : TRACK_BIT_NONE;
2144 if (track == TRACK_BIT_NONE) {
2145 /* Half-tile foundation, no track here? */
2146 } else if (no_combine) {
2147 /* Use trackbits as direct index from ground sprite, subtract 1
2148 * because there is no sprite for no bits. */
2149 DrawGroundSprite(ground + track - 1, PAL_NONE);
2151 /* Draw reserved track bits */
2152 if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2153 if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2154 if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2155 if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2156 if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2157 if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2158 } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
2159 DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
2160 if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NW, PALETTE_CRASH);
2161 } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
2162 DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
2163 if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NE, PALETTE_CRASH);
2164 } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
2165 DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
2166 if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SE, PALETTE_CRASH);
2167 } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
2168 DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
2169 if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SW, PALETTE_CRASH);
2170 } else {
2171 switch (track) {
2172 /* Draw single ground sprite when not overlapping. No track overlay
2173 * is necessary for these sprites. */
2174 case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
2175 case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
2176 case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
2177 case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2178 case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
2179 case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2180 case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
2181 case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
2182 DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2183 case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
2184 DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2186 default:
2187 /* We're drawing a junction tile */
2188 if ((track & TRACK_BIT_3WAY_NE) == 0) {
2189 DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
2190 } else if ((track & TRACK_BIT_3WAY_SW) == 0) {
2191 DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
2192 } else if ((track & TRACK_BIT_3WAY_NW) == 0) {
2193 DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
2194 } else if ((track & TRACK_BIT_3WAY_SE) == 0) {
2195 DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
2196 } else {
2197 DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
2200 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2201 track &= ~pbs;
2203 /* Draw regular track bits */
2204 if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
2205 if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
2206 if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
2207 if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
2208 if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
2209 if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
2212 /* Draw reserved track bits */
2213 if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2214 if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2215 if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2216 if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2217 if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2218 if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2221 if (IsValidCorner(halftile_corner)) {
2222 DrawFoundation(ti, HalftileFoundation(halftile_corner));
2223 overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, TCX_UPPER_HALFTILE);
2224 ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, TCX_UPPER_HALFTILE);
2226 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2227 Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2229 SpriteID image;
2230 switch (rgt) {
2231 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2232 case RAIL_GROUND_ICE_DESERT:
2233 case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2234 default: image = SPR_FLAT_GRASS_TILE; break;
2237 image += SlopeToSpriteOffset(fake_slope);
2239 DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
2241 track = CornerToTrackBits(halftile_corner);
2243 int offset;
2244 switch (track) {
2245 default: NOT_REACHED();
2246 case TRACK_BIT_UPPER: offset = RTO_N; break;
2247 case TRACK_BIT_LOWER: offset = RTO_S; break;
2248 case TRACK_BIT_RIGHT: offset = RTO_E; break;
2249 case TRACK_BIT_LEFT: offset = RTO_W; break;
2252 DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
2253 if (_settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, track)) {
2254 DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
2260 * Draw ground sprite and track bits
2261 * @param ti TileInfo
2262 * @param track TrackBits to draw
2264 static void DrawTrackBits(TileInfo *ti, TrackBits track)
2266 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2268 if (rti->UsesOverlay()) {
2269 DrawTrackBitsOverlay(ti, track, rti);
2270 return;
2273 RailGroundType rgt = GetRailGroundType(ti->tile);
2274 Foundation f = GetRailFoundation(ti->tileh, track);
2275 Corner halftile_corner = CORNER_INVALID;
2277 if (IsNonContinuousFoundation(f)) {
2278 /* Save halftile corner */
2279 halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f));
2280 /* Draw lower part first */
2281 track &= ~CornerToTrackBits(halftile_corner);
2282 f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE);
2285 DrawFoundation(ti, f);
2286 /* DrawFoundation modifies ti */
2288 SpriteID image;
2289 PaletteID pal = PAL_NONE;
2290 const SubSprite *sub = nullptr;
2291 bool junction = false;
2293 /* Select the sprite to use. */
2294 if (track == 0) {
2295 /* Clear ground (only track on halftile foundation) */
2296 if (rgt == RAIL_GROUND_WATER) {
2297 if (IsSteepSlope(ti->tileh)) {
2298 DrawShoreTile(ti->tileh);
2299 image = 0;
2300 } else {
2301 image = SPR_FLAT_WATER_TILE;
2303 } else {
2304 switch (rgt) {
2305 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2306 case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2307 default: image = SPR_FLAT_GRASS_TILE; break;
2309 image += SlopeToSpriteOffset(ti->tileh);
2311 } else {
2312 if (ti->tileh != SLOPE_FLAT) {
2313 /* track on non-flat ground */
2314 image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
2315 } else {
2316 /* track on flat ground */
2317 switch (track) {
2318 /* single track, select combined track + ground sprite*/
2319 case TRACK_BIT_Y: image = rti->base_sprites.track_y; break;
2320 case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break;
2321 case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break;
2322 case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break;
2323 case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break;
2324 case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break;
2325 case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break;
2327 /* double diagonal track, select combined track + ground sprite*/
2328 case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break;
2329 case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break;
2331 /* junction, select only ground sprite, handle track sprite later */
2332 default:
2333 junction = true;
2334 if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; }
2335 if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; }
2336 if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; }
2337 if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; }
2338 image = rti->base_sprites.ground + 4;
2339 break;
2343 switch (rgt) {
2344 case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2345 case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
2346 case RAIL_GROUND_WATER: {
2347 /* three-corner-raised slope */
2348 DrawShoreTile(ti->tileh);
2349 Corner track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
2350 sub = &(_halftile_sub_sprite[track_corner]);
2351 break;
2353 default: break;
2357 if (image != 0) DrawGroundSprite(image, pal, sub);
2359 /* Draw track pieces individually for junction tiles */
2360 if (junction) {
2361 if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
2362 if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
2363 if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
2364 if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
2365 if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
2366 if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE);
2369 /* PBS debugging, draw reserved tracks darker */
2370 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
2371 /* Get reservation, but mask track on halftile slope */
2372 TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
2373 if (pbs & TRACK_BIT_X) {
2374 if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2375 DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
2376 } else {
2377 DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2380 if (pbs & TRACK_BIT_Y) {
2381 if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2382 DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
2383 } else {
2384 DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2387 if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0);
2388 if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0);
2389 if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0);
2390 if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0);
2393 if (IsValidCorner(halftile_corner)) {
2394 DrawFoundation(ti, HalftileFoundation(halftile_corner));
2396 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2397 Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2398 image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y;
2399 pal = PAL_NONE;
2400 switch (rgt) {
2401 case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2402 case RAIL_GROUND_ICE_DESERT:
2403 case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too
2404 default: break;
2406 DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
2408 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
2409 static const byte _corner_to_track_sprite[] = {3, 1, 2, 0};
2410 DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT);
2415 static void DrawSignals(TileIndex tile, TrackBits rails, const RailtypeInfo *rti)
2417 #define MAYBE_DRAW_SIGNAL(x, y, z, t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, rti, t, GetSingleSignalState(tile, x), y, z)
2419 if (!(rails & TRACK_BIT_Y)) {
2420 if (!(rails & TRACK_BIT_X)) {
2421 if (rails & TRACK_BIT_LEFT) {
2422 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
2423 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
2425 if (rails & TRACK_BIT_RIGHT) {
2426 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
2427 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
2429 if (rails & TRACK_BIT_UPPER) {
2430 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
2431 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
2433 if (rails & TRACK_BIT_LOWER) {
2434 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
2435 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
2437 } else {
2438 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
2439 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
2441 } else {
2442 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
2443 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
2447 static void DrawTile_Track(TileInfo *ti)
2449 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2451 _drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
2453 if (IsPlainRail(ti->tile)) {
2454 TrackBits rails = GetTrackBits(ti->tile);
2456 DrawTrackBits(ti, rails);
2458 if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti, rti);
2460 if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
2462 if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti);
2463 } else {
2464 /* draw depot */
2465 const DrawTileSprites *dts;
2466 PaletteID pal = PAL_NONE;
2467 SpriteID relocation;
2469 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
2471 if (IsInvisibilitySet(TO_BUILDINGS)) {
2472 /* Draw rail instead of depot */
2473 dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)];
2474 } else {
2475 dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
2478 SpriteID image;
2479 if (rti->UsesOverlay()) {
2480 image = SPR_FLAT_GRASS_TILE;
2481 } else {
2482 image = dts->ground.sprite;
2483 if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
2486 /* Adjust ground tile for desert and snow. */
2487 if (IsSnowRailGround(ti->tile)) {
2488 if (image != SPR_FLAT_GRASS_TILE) {
2489 image += rti->snow_offset; // tile with tracks
2490 } else {
2491 image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
2495 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
2497 if (rti->UsesOverlay()) {
2498 SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
2500 switch (GetRailDepotDirection(ti->tile)) {
2501 case DIAGDIR_NE:
2502 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2503 FALLTHROUGH;
2504 case DIAGDIR_SW:
2505 DrawGroundSprite(ground + RTO_X, PAL_NONE);
2506 break;
2507 case DIAGDIR_NW:
2508 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2509 FALLTHROUGH;
2510 case DIAGDIR_SE:
2511 DrawGroundSprite(ground + RTO_Y, PAL_NONE);
2512 break;
2513 default:
2514 break;
2517 if (_settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2518 SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2520 switch (GetRailDepotDirection(ti->tile)) {
2521 case DIAGDIR_NE:
2522 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2523 FALLTHROUGH;
2524 case DIAGDIR_SW:
2525 DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2526 break;
2527 case DIAGDIR_NW:
2528 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2529 FALLTHROUGH;
2530 case DIAGDIR_SE:
2531 DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2532 break;
2533 default:
2534 break;
2537 } else {
2538 /* PBS debugging, draw reserved tracks darker */
2539 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2540 switch (GetRailDepotDirection(ti->tile)) {
2541 case DIAGDIR_NE:
2542 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2543 FALLTHROUGH;
2544 case DIAGDIR_SW:
2545 DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
2546 break;
2547 case DIAGDIR_NW:
2548 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2549 FALLTHROUGH;
2550 case DIAGDIR_SE:
2551 DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
2552 break;
2553 default:
2554 break;
2558 int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
2559 relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
2561 if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
2563 DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
2565 DrawBridgeMiddle(ti);
2568 void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
2570 const DrawTileSprites *dts = &_depot_gfx_table[dir];
2571 const RailtypeInfo *rti = GetRailTypeInfo(railtype);
2572 SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite;
2573 uint32 offset = rti->GetRailtypeSpriteOffset();
2575 if (image != SPR_FLAT_GRASS_TILE) image += offset;
2576 PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
2578 DrawSprite(image, PAL_NONE, x, y);
2580 if (rti->UsesOverlay()) {
2581 SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
2583 switch (dir) {
2584 case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
2585 case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
2586 default: break;
2589 int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
2590 if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
2592 DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
2595 static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y)
2597 if (IsPlainRail(tile)) {
2598 int z;
2599 Slope tileh = GetTilePixelSlope(tile, &z);
2600 if (tileh == SLOPE_FLAT) return z;
2602 z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh);
2603 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
2604 } else {
2605 return GetTileMaxPixelZ(tile);
2609 static Foundation GetFoundation_Track(TileIndex tile, Slope tileh)
2611 return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh);
2614 static void TileLoop_Track(TileIndex tile)
2616 RailGroundType old_ground = GetRailGroundType(tile);
2617 RailGroundType new_ground;
2619 if (old_ground == RAIL_GROUND_WATER) {
2620 TileLoop_Water(tile);
2621 return;
2624 switch (_settings_game.game_creation.landscape) {
2625 case LT_ARCTIC: {
2626 int z;
2627 Slope slope = GetTileSlope(tile, &z);
2628 bool half = false;
2630 /* for non-flat track, use lower part of track
2631 * in other cases, use the highest part with track */
2632 if (IsPlainRail(tile)) {
2633 TrackBits track = GetTrackBits(tile);
2634 Foundation f = GetRailFoundation(slope, track);
2636 switch (f) {
2637 case FOUNDATION_NONE:
2638 /* no foundation - is the track on the upper side of three corners raised tile? */
2639 if (IsSlopeWithThreeCornersRaised(slope)) z++;
2640 break;
2642 case FOUNDATION_INCLINED_X:
2643 case FOUNDATION_INCLINED_Y:
2644 /* sloped track - is it on a steep slope? */
2645 if (IsSteepSlope(slope)) z++;
2646 break;
2648 case FOUNDATION_STEEP_LOWER:
2649 /* only lower part of steep slope */
2650 z++;
2651 break;
2653 default:
2654 /* if it is a steep slope, then there is a track on higher part */
2655 if (IsSteepSlope(slope)) z++;
2656 z++;
2657 break;
2660 half = IsInsideMM(f, FOUNDATION_STEEP_BOTH, FOUNDATION_HALFTILE_N + 1);
2661 } else {
2662 /* is the depot on a non-flat tile? */
2663 if (slope != SLOPE_FLAT) z++;
2666 /* 'z' is now the lowest part of the highest track bit -
2667 * for sloped track, it is 'z' of lower part
2668 * for two track bits, it is 'z' of higher track bit
2669 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2670 if (z > GetSnowLine()) {
2671 if (half && z - GetSnowLine() == 1) {
2672 /* track on non-continuous foundation, lower part is not under snow */
2673 new_ground = RAIL_GROUND_HALF_SNOW;
2674 } else {
2675 new_ground = RAIL_GROUND_ICE_DESERT;
2677 goto set_ground;
2679 break;
2682 case LT_TROPIC:
2683 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
2684 new_ground = RAIL_GROUND_ICE_DESERT;
2685 goto set_ground;
2687 break;
2690 new_ground = RAIL_GROUND_GRASS;
2692 if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green
2693 /* determine direction of fence */
2694 TrackBits rail = GetTrackBits(tile);
2696 Owner owner = GetTileOwner(tile);
2697 byte fences = 0;
2699 for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
2700 static const TrackBits dir_to_trackbits[DIAGDIR_END] = {TRACK_BIT_3WAY_NE, TRACK_BIT_3WAY_SE, TRACK_BIT_3WAY_SW, TRACK_BIT_3WAY_NW};
2702 /* Track bit on this edge => no fence. */
2703 if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue;
2705 TileIndex tile2 = tile + TileOffsByDiagDir(d);
2707 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2708 if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) ||
2709 IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) {
2710 fences |= 1 << d;
2714 switch (fences) {
2715 case 0: break;
2716 case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break;
2717 case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break;
2718 case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break;
2719 case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break;
2720 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break;
2721 case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break;
2722 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break;
2723 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
2724 case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
2725 case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break;
2726 default: NOT_REACHED();
2730 set_ground:
2731 if (old_ground != new_ground) {
2732 SetRailGroundType(tile, new_ground);
2733 MarkTileDirtyByTile(tile);
2738 static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
2740 /* Case of half tile slope with water. */
2741 if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
2742 TrackBits tb = GetTrackBits(tile);
2743 switch (tb) {
2744 default: NOT_REACHED();
2745 case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
2746 case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
2747 case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
2748 case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
2750 return CombineTrackStatus(TrackBitsToTrackdirBits(tb), TRACKDIR_BIT_NONE);
2753 if (mode != TRANSPORT_RAIL) return 0;
2755 TrackBits trackbits = TRACK_BIT_NONE;
2756 TrackdirBits red_signals = TRACKDIR_BIT_NONE;
2758 switch (GetRailTileType(tile)) {
2759 default: NOT_REACHED();
2760 case RAIL_TILE_NORMAL:
2761 trackbits = GetTrackBits(tile);
2762 break;
2764 case RAIL_TILE_SIGNALS: {
2765 trackbits = GetTrackBits(tile);
2766 byte a = GetPresentSignals(tile);
2767 uint b = GetSignalStates(tile);
2769 b &= a;
2771 /* When signals are not present (in neither direction),
2772 * we pretend them to be green. Otherwise, it depends on
2773 * the signal type. For signals that are only active from
2774 * one side, we set the missing signals explicitly to
2775 * `green'. Otherwise, they implicitly become `red'. */
2776 if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER);
2777 if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
2779 if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E);
2780 if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W);
2781 if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E);
2782 if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W);
2784 break;
2787 case RAIL_TILE_DEPOT: {
2788 DiagDirection dir = GetRailDepotDirection(tile);
2790 if (side != INVALID_DIAGDIR && side != dir) break;
2792 trackbits = DiagDirToDiagTrackBits(dir);
2793 break;
2797 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals);
2800 static bool ClickTile_Track(TileIndex tile)
2802 if (!IsRailDepot(tile)) return false;
2804 ShowDepotWindow(tile, VEH_TRAIN);
2805 return true;
2808 static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
2810 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2811 td->rail_speed = rti->max_speed;
2812 td->railtype = rti->strings.name;
2813 td->owner[0] = GetTileOwner(tile);
2814 switch (GetRailTileType(tile)) {
2815 case RAIL_TILE_NORMAL:
2816 td->str = STR_LAI_RAIL_DESCRIPTION_TRACK;
2817 break;
2819 case RAIL_TILE_SIGNALS: {
2820 static const StringID signal_type[6][6] = {
2822 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS,
2823 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2824 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2825 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2826 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2827 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2830 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2831 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS,
2832 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2833 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2834 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2835 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2838 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2839 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2840 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS,
2841 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2842 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2843 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2846 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2847 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2848 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2849 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS,
2850 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2851 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2854 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2855 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2856 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2857 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2858 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS,
2859 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2862 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS,
2863 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS,
2864 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS,
2865 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS,
2866 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS,
2867 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2871 SignalType primary_signal;
2872 SignalType secondary_signal;
2873 if (HasSignalOnTrack(tile, TRACK_UPPER)) {
2874 primary_signal = GetSignalType(tile, TRACK_UPPER);
2875 secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal;
2876 } else {
2877 secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER);
2880 td->str = signal_type[secondary_signal][primary_signal];
2881 break;
2884 case RAIL_TILE_DEPOT:
2885 td->str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT;
2886 if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
2887 if (td->rail_speed > 0) {
2888 td->rail_speed = std::min<uint16>(td->rail_speed, 61);
2889 } else {
2890 td->rail_speed = 61;
2893 td->build_date = Depot::GetByTile(tile)->build_date;
2894 break;
2896 default:
2897 NOT_REACHED();
2901 static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner)
2903 if (!IsTileOwner(tile, old_owner)) return;
2905 if (new_owner != INVALID_OWNER) {
2906 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2907 uint num_pieces = 1;
2908 if (IsPlainRail(tile)) {
2909 TrackBits bits = GetTrackBits(tile);
2910 num_pieces = CountBits(bits);
2911 if (TracksOverlap(bits)) num_pieces *= num_pieces;
2913 RailType rt = GetRailType(tile);
2914 Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces;
2915 Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces;
2917 if (HasSignals(tile)) {
2918 uint num_sigs = CountBits(GetPresentSignals(tile));
2919 Company::Get(old_owner)->infrastructure.signal -= num_sigs;
2920 Company::Get(new_owner)->infrastructure.signal += num_sigs;
2923 SetTileOwner(tile, new_owner);
2924 } else {
2925 DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
2929 static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2930 static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2931 static const int8 _deltacoord_leaveoffset[8] = {
2932 -1, 0, 1, 0, /* x */
2933 0, 1, 0, -1 /* y */
2938 * Compute number of ticks when next wagon will leave a depot.
2939 * Negative means next wagon should have left depot n ticks before.
2940 * @param v vehicle outside (leaving) the depot
2941 * @return number of ticks when the next wagon will leave
2943 int TicksToLeaveDepot(const Train *v)
2945 DiagDirection dir = GetRailDepotDirection(v->tile);
2946 int length = v->CalcNextVehicleOffset();
2948 switch (dir) {
2949 case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
2950 case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
2951 case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
2952 case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
2953 default: NOT_REACHED();
2958 * Tile callback routine when vehicle enters tile
2959 * @see vehicle_enter_tile_proc
2961 static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
2963 /* This routine applies only to trains in depot tiles. */
2964 if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
2966 /* Depot direction. */
2967 DiagDirection dir = GetRailDepotDirection(tile);
2969 byte fract_coord = (x & 0xF) + ((y & 0xF) << 4);
2971 /* Make sure a train is not entering the tile from behind. */
2972 if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER;
2974 Train *v = Train::From(u);
2976 /* Leaving depot? */
2977 if (v->direction == DiagDirToDir(dir)) {
2978 /* Calculate the point where the following wagon should be activated. */
2979 int length = v->CalcNextVehicleOffset();
2981 byte fract_coord_leave =
2982 ((_fractcoords_enter[dir] & 0x0F) + // x
2983 (length + 1) * _deltacoord_leaveoffset[dir]) +
2984 (((_fractcoords_enter[dir] >> 4) + // y
2985 ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4);
2987 if (fract_coord_leave == fract_coord) {
2988 /* Leave the depot. */
2989 if ((v = v->Next()) != nullptr) {
2990 v->vehstatus &= ~VS_HIDDEN;
2991 v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
2994 } else if (_fractcoords_enter[dir] == fract_coord) {
2995 /* Entering depot. */
2996 assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction);
2997 v->track = TRACK_BIT_DEPOT,
2998 v->vehstatus |= VS_HIDDEN;
2999 v->direction = ReverseDir(v->direction);
3000 if (v->Next() == nullptr) VehicleEnterDepot(v->First());
3001 v->tile = tile;
3003 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
3004 return VETSB_ENTERED_WORMHOLE;
3007 return VETSB_CONTINUE;
3011 * Tests if autoslope is allowed.
3013 * @param tile The tile.
3014 * @param flags Terraform command flags.
3015 * @param z_old Old TileZ.
3016 * @param tileh_old Old TileSlope.
3017 * @param z_new New TileZ.
3018 * @param tileh_new New TileSlope.
3019 * @param rail_bits Trackbits.
3021 static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
3023 if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3025 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
3026 if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3028 /* Get the slopes on top of the foundations */
3029 z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), &tileh_old);
3030 z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), &tileh_new);
3032 Corner track_corner;
3033 switch (rail_bits) {
3034 case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
3035 case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
3036 case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
3037 case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
3039 /* Surface slope must not be changed */
3040 default:
3041 if (z_old != z_new || tileh_old != tileh_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3042 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3045 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3046 z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner);
3047 z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner);
3048 if (z_old != z_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3050 CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3051 /* Make the ground dirty, if surface slope has changed */
3052 if (tileh_old != tileh_new) {
3053 /* If there is flat water on the lower halftile add the cost for clearing it */
3054 if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]);
3055 if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3057 return cost;
3061 * Test-procedure for HasVehicleOnPos to check for a ship.
3063 static Vehicle *EnsureNoShipProc(Vehicle *v, void *data)
3065 return v->type == VEH_SHIP ? v : nullptr;
3068 static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
3070 int z_old;
3071 Slope tileh_old = GetTileSlope(tile, &z_old);
3072 if (IsPlainRail(tile)) {
3073 TrackBits rail_bits = GetTrackBits(tile);
3074 /* Is there flat water on the lower halftile that must be cleared expensively? */
3075 bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
3077 /* Allow clearing the water only if there is no ship */
3078 if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
3080 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3081 CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
3083 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3084 Corner allowed_corner;
3085 switch (rail_bits) {
3086 case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break;
3087 case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break;
3088 case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break;
3089 case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break;
3090 default: return autoslope_result;
3093 Foundation f_old = GetRailFoundation(tileh_old, rail_bits);
3095 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3096 if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result;
3098 /* Everything is valid, which only changes allowed_corner */
3099 for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) {
3100 if (allowed_corner == corner) continue;
3101 if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result;
3104 /* Make the ground dirty */
3105 if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3107 /* allow terraforming */
3108 return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0);
3109 } else if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() &&
3110 AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
3111 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3113 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
3117 extern const TileTypeProcs _tile_type_rail_procs = {
3118 DrawTile_Track, // draw_tile_proc
3119 GetSlopePixelZ_Track, // get_slope_z_proc
3120 ClearTile_Track, // clear_tile_proc
3121 nullptr, // add_accepted_cargo_proc
3122 GetTileDesc_Track, // get_tile_desc_proc
3123 GetTileTrackStatus_Track, // get_tile_track_status_proc
3124 ClickTile_Track, // click_tile_proc
3125 nullptr, // animate_tile_proc
3126 TileLoop_Track, // tile_loop_proc
3127 ChangeTileOwner_Track, // change_tile_owner_proc
3128 nullptr, // add_produced_cargo_proc
3129 VehicleEnter_Track, // vehicle_enter_tile_proc
3130 GetFoundation_Track, // get_foundation_proc
3131 TerraformTile_Track, // terraform_tile_proc