Fix: Data races on cursor state in OpenGL backends
[openttd-github.git] / src / blitter / 32bpp_anim_sse4.hpp
blob7674182a8f3f8114497770bb3d1678bef94dea87
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file 32bpp_anim_sse4.hpp A SSE4 32 bpp blitter with animation support. */
10 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
11 #define BLITTER_32BPP_SSE4_ANIM_HPP
13 #ifdef WITH_SSE
15 #ifndef SSE_VERSION
16 #define SSE_VERSION 4
17 #endif
19 #ifndef FULL_ANIMATION
20 #define FULL_ANIMATION 1
21 #endif
23 #include "32bpp_anim.hpp"
24 #include "32bpp_anim_sse2.hpp"
25 #include "32bpp_sse4.hpp"
27 #undef MARGIN_NORMAL_THRESHOLD
28 #define MARGIN_NORMAL_THRESHOLD 4
30 /** The SSE4 32 bpp blitter with palette animation. */
31 class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE_Base {
32 private:
34 public:
35 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
36 void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
37 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
38 Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
39 return Blitter_32bppSSE_Base::Encode(sprite, allocator);
41 const char *GetName() override { return "32bpp-sse4-anim"; }
44 /** Factory for the SSE4 32 bpp blitter (with palette animation). */
45 class FBlitter_32bppSSE4_Anim: public BlitterFactory {
46 public:
47 FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
48 Blitter *CreateInstance() override { return new Blitter_32bppSSE4_Anim(); }
51 #endif /* WITH_SSE */
52 #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */