Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engines ...
[openttd-github.git] / src / dock_gui.cpp
blobd676bf8b9638ce348b0c5b8f6a3f457bb6b5a6bd
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file dock_gui.cpp GUI to create amazing water objects. */
10 #include "stdafx.h"
11 #include "terraform_gui.h"
12 #include "window_gui.h"
13 #include "station_gui.h"
14 #include "command_func.h"
15 #include "water.h"
16 #include "window_func.h"
17 #include "vehicle_func.h"
18 #include "sound_func.h"
19 #include "viewport_func.h"
20 #include "gfx_func.h"
21 #include "company_func.h"
22 #include "slope_func.h"
23 #include "tilehighlight_func.h"
24 #include "company_base.h"
25 #include "hotkeys.h"
26 #include "gui.h"
27 #include "zoom_func.h"
29 #include "widgets/dock_widget.h"
31 #include "table/sprites.h"
32 #include "table/strings.h"
34 #include "safeguards.h"
36 static void ShowBuildDockStationPicker(Window *parent);
37 static void ShowBuildDocksDepotPicker(Window *parent);
39 static Axis _ship_depot_direction;
41 void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
43 if (result.Failed()) return;
45 if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
46 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
49 void CcPlaySound_CONSTRUCTION_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
51 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
55 /**
56 * Gets the other end of the aqueduct, if possible.
57 * @param tile_from The begin tile for the aqueduct.
58 * @param[out] tile_to The tile till where to show a selection for the aqueduct.
59 * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
61 static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr)
63 int z;
64 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
66 /* If the direction isn't right, just return the next tile so the command
67 * complains about the wrong slope instead of the ends not matching up.
68 * Make sure the coordinate is always a valid tile within the map, so we
69 * don't go "off" the map. That would cause the wrong error message. */
70 if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
72 /* Direction the aqueduct is built to. */
73 TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
74 /* The maximum length of the aqueduct. */
75 int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
77 TileIndex endtile = tile_from;
78 for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
79 endtile = TILE_ADD(endtile, offset);
81 if (length > max_length) break;
83 if (GetTileMaxZ(endtile) > z) {
84 if (tile_to != nullptr) *tile_to = endtile;
85 break;
89 return endtile;
92 /** Toolbar window for constructing water infrastructure. */
93 struct BuildDocksToolbarWindow : Window {
94 DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
96 BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
98 this->last_clicked_widget = WID_DT_INVALID;
99 this->InitNested(window_number);
100 this->OnInvalidateData();
101 if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
104 ~BuildDocksToolbarWindow()
106 if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
107 if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
111 * Some data on this window has become invalid.
112 * @param data Information about the changed data.
113 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
115 void OnInvalidateData(int data = 0, bool gui_scope = true) override
117 if (!gui_scope) return;
119 bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
120 this->SetWidgetsDisabledState(!can_build,
121 WID_DT_DEPOT,
122 WID_DT_STATION,
123 WID_DT_BUOY,
124 WIDGET_LIST_END);
125 if (!can_build) {
126 DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
127 DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
130 if (_game_mode != GM_EDITOR) {
131 if (!can_build) {
132 /* Show in the tooltip why this button is disabled. */
133 this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
134 this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
135 this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
136 } else {
137 this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
138 this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
139 this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
144 void OnClick(Point pt, int widget, int click_count) override
146 switch (widget) {
147 case WID_DT_CANAL: // Build canal button
148 HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
149 break;
151 case WID_DT_LOCK: // Build lock button
152 HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
153 break;
155 case WID_DT_DEMOLISH: // Demolish aka dynamite button
156 HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
157 break;
159 case WID_DT_DEPOT: // Build depot button
160 if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
161 break;
163 case WID_DT_STATION: // Build station button
164 if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
165 break;
167 case WID_DT_BUOY: // Build buoy button
168 HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
169 break;
171 case WID_DT_RIVER: // Build river button (in scenario editor)
172 if (_game_mode != GM_EDITOR) return;
173 HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
174 break;
176 case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
177 HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
178 break;
180 default: return;
182 this->last_clicked_widget = (DockToolbarWidgets)widget;
185 void OnPlaceObject(Point pt, TileIndex tile) override
187 switch (this->last_clicked_widget) {
188 case WID_DT_CANAL: // Build canal button
189 VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
190 break;
192 case WID_DT_LOCK: // Build lock button
193 DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
194 break;
196 case WID_DT_DEMOLISH: // Demolish aka dynamite button
197 PlaceProc_DemolishArea(tile);
198 break;
200 case WID_DT_DEPOT: // Build depot button
201 DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
202 break;
204 case WID_DT_STATION: { // Build station button
205 uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
207 /* tile is always the land tile, so need to evaluate _thd.pos */
208 CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
210 /* Determine the watery part of the dock. */
211 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
212 TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
214 ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
215 break;
218 case WID_DT_BUOY: // Build buoy button
219 DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
220 break;
222 case WID_DT_RIVER: // Build river button (in scenario editor)
223 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
224 break;
226 case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
227 DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
228 break;
230 default: NOT_REACHED();
234 void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
236 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
239 void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
241 if (pt.x != -1) {
242 switch (select_proc) {
243 case DDSP_DEMOLISH_AREA:
244 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
245 break;
246 case DDSP_CREATE_WATER:
247 DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER);
248 break;
249 case DDSP_CREATE_RIVER:
250 DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
251 break;
253 default: break;
258 void OnPlaceObjectAbort() override
260 if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
262 this->RaiseButtons();
264 DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
265 DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
266 DeleteWindowById(WC_SELECT_STATION, 0);
267 DeleteWindowByClass(WC_BUILD_BRIDGE);
270 void OnPlacePresize(Point pt, TileIndex tile_from) override
272 TileIndex tile_to = tile_from;
274 if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
275 GetOtherAqueductEnd(tile_from, &tile_to);
276 } else {
277 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
278 if (IsValidDiagDirection(dir)) {
279 /* Locks and docks always select the tile "down" the slope. */
280 tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
281 /* Locks also select the tile "up" the slope. */
282 if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
286 VpSetPresizeRange(tile_from, tile_to);
289 static HotkeyList hotkeys;
293 * Handler for global hotkeys of the BuildDocksToolbarWindow.
294 * @param hotkey Hotkey
295 * @return ES_HANDLED if hotkey was accepted.
297 static EventState DockToolbarGlobalHotkeys(int hotkey)
299 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
300 Window *w = ShowBuildDocksToolbar();
301 if (w == nullptr) return ES_NOT_HANDLED;
302 return w->OnHotkey(hotkey);
305 const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
307 static Hotkey dockstoolbar_hotkeys[] = {
308 Hotkey('1', "canal", WID_DT_CANAL),
309 Hotkey('2', "lock", WID_DT_LOCK),
310 Hotkey('3', "demolish", WID_DT_DEMOLISH),
311 Hotkey('4', "depot", WID_DT_DEPOT),
312 Hotkey('5', "dock", WID_DT_STATION),
313 Hotkey('6', "buoy", WID_DT_BUOY),
314 Hotkey('7', "river", WID_DT_RIVER),
315 Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
316 HOTKEY_LIST_END
318 HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
321 * Nested widget parts of docks toolbar, game version.
322 * Position of #WID_DT_RIVER widget has changed.
324 static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
325 NWidget(NWID_HORIZONTAL),
326 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
327 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
328 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
329 EndContainer(),
330 NWidget(NWID_HORIZONTAL_LTR),
331 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
332 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
333 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
334 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
335 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
336 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
337 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
338 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
339 EndContainer(),
342 static WindowDesc _build_docks_toolbar_desc(
343 WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
344 WC_BUILD_TOOLBAR, WC_NONE,
345 WDF_CONSTRUCTION,
346 _nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
347 &BuildDocksToolbarWindow::hotkeys
351 * Open the build water toolbar window
353 * If the terraform toolbar is linked to the toolbar, that window is also opened.
355 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
357 Window *ShowBuildDocksToolbar()
359 if (!Company::IsValidID(_local_company)) return nullptr;
361 DeleteWindowByClass(WC_BUILD_TOOLBAR);
362 return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
366 * Nested widget parts of docks toolbar, scenario editor version.
367 * Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
369 static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
370 NWidget(NWID_HORIZONTAL),
371 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
372 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
373 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
374 EndContainer(),
375 NWidget(NWID_HORIZONTAL),
376 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
377 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
378 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
379 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
380 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
381 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
382 EndContainer(),
385 /** Window definition for the build docks in scenario editor window. */
386 static WindowDesc _build_docks_scen_toolbar_desc(
387 WDP_AUTO, "toolbar_water_scen", 0, 0,
388 WC_SCEN_BUILD_TOOLBAR, WC_NONE,
389 WDF_CONSTRUCTION,
390 _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
394 * Open the build water toolbar window for the scenario editor.
396 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
398 Window *ShowBuildDocksScenToolbar()
400 return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
403 /** Widget numbers of the build-dock GUI. */
404 enum BuildDockStationWidgets {
405 BDSW_BACKGROUND, ///< Background panel.
406 BDSW_LT_OFF, ///< 'Off' button of coverage high light.
407 BDSW_LT_ON, ///< 'On' button of coverage high light.
408 BDSW_INFO, ///< 'Coverage highlight' label.
411 struct BuildDocksStationWindow : public PickerWindowBase {
412 public:
413 BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
415 this->InitNested(TRANSPORT_WATER);
416 this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
419 virtual ~BuildDocksStationWindow()
421 DeleteWindowById(WC_SELECT_STATION, 0);
424 void OnPaint() override
426 int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
428 this->DrawWidgets();
430 if (_settings_client.gui.station_show_coverage) {
431 SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
432 } else {
433 SetTileSelectSize(1, 1);
436 /* strings such as 'Size' and 'Coverage Area' */
437 int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
438 NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND);
439 int right = back_nwi->pos_x + back_nwi->current_x;
440 int bottom = back_nwi->pos_y + back_nwi->current_y;
441 top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
442 top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
443 /* Resize background if the window is too small.
444 * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
445 * (This is the case, if making the window bigger moves the mouse into the window.) */
446 if (top > bottom) {
447 ResizeWindow(this, 0, top - bottom, false);
451 void OnClick(Point pt, int widget, int click_count) override
453 switch (widget) {
454 case BDSW_LT_OFF:
455 case BDSW_LT_ON:
456 this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
457 _settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
458 this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
459 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
460 this->SetDirty();
461 SetViewportCatchmentStation(nullptr, true);
462 break;
466 void OnRealtimeTick(uint delta_ms) override
468 CheckRedrawStationCoverage(this);
472 /** Nested widget parts of a build dock station window. */
473 static const NWidgetPart _nested_build_dock_station_widgets[] = {
474 NWidget(NWID_HORIZONTAL),
475 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
476 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
477 EndContainer(),
478 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
479 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
480 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
481 NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
482 NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
483 NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
484 EndContainer(),
485 NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
486 EndContainer(),
489 static WindowDesc _build_dock_station_desc(
490 WDP_AUTO, nullptr, 0, 0,
491 WC_BUILD_STATION, WC_BUILD_TOOLBAR,
492 WDF_CONSTRUCTION,
493 _nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
496 static void ShowBuildDockStationPicker(Window *parent)
498 new BuildDocksStationWindow(&_build_dock_station_desc, parent);
501 struct BuildDocksDepotWindow : public PickerWindowBase {
502 private:
503 static void UpdateDocksDirection()
505 if (_ship_depot_direction != AXIS_X) {
506 SetTileSelectSize(1, 2);
507 } else {
508 SetTileSelectSize(2, 1);
512 public:
513 BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
515 this->InitNested(TRANSPORT_WATER);
516 this->LowerWidget(_ship_depot_direction + WID_BDD_X);
517 UpdateDocksDirection();
520 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
522 switch (widget) {
523 case WID_BDD_X:
524 case WID_BDD_Y:
525 size->width = ScaleGUITrad(96) + 2;
526 size->height = ScaleGUITrad(64) + 2;
527 break;
531 void OnPaint() override
533 this->DrawWidgets();
535 int x1 = ScaleGUITrad(63) + 1;
536 int x2 = ScaleGUITrad(31) + 1;
537 int y1 = ScaleGUITrad(17) + 1;
538 int y2 = ScaleGUITrad(33) + 1;
540 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
541 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
542 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH);
543 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH);
546 void OnClick(Point pt, int widget, int click_count) override
548 switch (widget) {
549 case WID_BDD_X:
550 case WID_BDD_Y:
551 this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
552 _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
553 this->LowerWidget(_ship_depot_direction + WID_BDD_X);
554 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
555 UpdateDocksDirection();
556 this->SetDirty();
557 break;
562 static const NWidgetPart _nested_build_docks_depot_widgets[] = {
563 NWidget(NWID_HORIZONTAL),
564 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
565 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
566 EndContainer(),
567 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
568 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
569 NWidget(NWID_HORIZONTAL_LTR),
570 NWidget(NWID_SPACER), SetMinimalSize(3, 0),
571 NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
572 EndContainer(),
573 NWidget(NWID_SPACER), SetMinimalSize(2, 0),
574 NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
575 EndContainer(),
576 NWidget(NWID_SPACER), SetMinimalSize(3, 0),
577 EndContainer(),
578 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
579 EndContainer(),
582 static WindowDesc _build_docks_depot_desc(
583 WDP_AUTO, nullptr, 0, 0,
584 WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
585 WDF_CONSTRUCTION,
586 _nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
590 static void ShowBuildDocksDepotPicker(Window *parent)
592 new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
596 void InitializeDockGui()
598 _ship_depot_direction = AXIS_X;