2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file rail_cmd.cpp Handling of rail tiles. */
11 #include "cmd_helper.h"
12 #include "viewport_func.h"
13 #include "command_func.h"
14 #include "depot_base.h"
15 #include "pathfinder/yapf/yapf_cache.h"
16 #include "newgrf_debug.h"
17 #include "newgrf_railtype.h"
19 #include "autoslope.h"
21 #include "tunnelbridge_map.h"
22 #include "vehicle_func.h"
23 #include "sound_func.h"
24 #include "tunnelbridge.h"
25 #include "elrail_func.h"
28 #include "company_base.h"
29 #include "core/backup_type.hpp"
30 #include "date_func.h"
31 #include "strings_func.h"
32 #include "company_gui.h"
33 #include "object_map.h"
35 #include "table/strings.h"
36 #include "table/railtypes.h"
37 #include "table/track_land.h"
39 #include "safeguards.h"
41 /** Helper type for lists/vectors of trains */
42 typedef std::vector
<Train
*> TrainList
;
44 RailtypeInfo _railtypes
[RAILTYPE_END
];
45 std::vector
<RailType
> _sorted_railtypes
;
46 RailTypes _railtypes_hidden_mask
;
48 /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
61 * Reset all rail type information to its default values.
65 assert_compile(lengthof(_original_railtypes
) <= lengthof(_railtypes
));
68 for (; i
< lengthof(_original_railtypes
); i
++) _railtypes
[i
] = _original_railtypes
[i
];
70 static const RailtypeInfo empty_railtype
= {
71 {0,0,0,0,0,0,0,0,0,0,0,0},
75 0, RAILTYPES_NONE
, RAILTYPES_NONE
, 0, 0, 0, RTFB_NONE
, 0, 0, 0, 0, 0,
76 RailTypeLabelList(), 0, 0, RAILTYPES_NONE
, RAILTYPES_NONE
, 0,
78 for (; i
< lengthof(_railtypes
); i
++) _railtypes
[i
] = empty_railtype
;
80 _railtypes_hidden_mask
= RAILTYPES_NONE
;
83 void ResolveRailTypeGUISprites(RailtypeInfo
*rti
)
85 SpriteID cursors_base
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_CURSORS
);
86 if (cursors_base
!= 0) {
87 rti
->gui_sprites
.build_ns_rail
= cursors_base
+ 0;
88 rti
->gui_sprites
.build_x_rail
= cursors_base
+ 1;
89 rti
->gui_sprites
.build_ew_rail
= cursors_base
+ 2;
90 rti
->gui_sprites
.build_y_rail
= cursors_base
+ 3;
91 rti
->gui_sprites
.auto_rail
= cursors_base
+ 4;
92 rti
->gui_sprites
.build_depot
= cursors_base
+ 5;
93 rti
->gui_sprites
.build_tunnel
= cursors_base
+ 6;
94 rti
->gui_sprites
.convert_rail
= cursors_base
+ 7;
95 rti
->cursor
.rail_ns
= cursors_base
+ 8;
96 rti
->cursor
.rail_swne
= cursors_base
+ 9;
97 rti
->cursor
.rail_ew
= cursors_base
+ 10;
98 rti
->cursor
.rail_nwse
= cursors_base
+ 11;
99 rti
->cursor
.autorail
= cursors_base
+ 12;
100 rti
->cursor
.depot
= cursors_base
+ 13;
101 rti
->cursor
.tunnel
= cursors_base
+ 14;
102 rti
->cursor
.convert
= cursors_base
+ 15;
105 /* Array of default GUI signal sprite numbers. */
106 const SpriteID _signal_lookup
[2][SIGTYPE_END
] = {
107 {SPR_IMG_SIGNAL_ELECTRIC_NORM
, SPR_IMG_SIGNAL_ELECTRIC_ENTRY
, SPR_IMG_SIGNAL_ELECTRIC_EXIT
,
108 SPR_IMG_SIGNAL_ELECTRIC_COMBO
, SPR_IMG_SIGNAL_ELECTRIC_PBS
, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY
},
110 {SPR_IMG_SIGNAL_SEMAPHORE_NORM
, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY
, SPR_IMG_SIGNAL_SEMAPHORE_EXIT
,
111 SPR_IMG_SIGNAL_SEMAPHORE_COMBO
, SPR_IMG_SIGNAL_SEMAPHORE_PBS
, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY
},
114 for (SignalType type
= SIGTYPE_NORMAL
; type
< SIGTYPE_END
; type
= (SignalType
)(type
+ 1)) {
115 for (SignalVariant var
= SIG_ELECTRIC
; var
<= SIG_SEMAPHORE
; var
= (SignalVariant
)(var
+ 1)) {
116 SpriteID red
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_RED
, true);
117 SpriteID green
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_GREEN
, true);
118 rti
->gui_sprites
.signals
[type
][var
][0] = (red
!= 0) ? red
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
];
119 rti
->gui_sprites
.signals
[type
][var
][1] = (green
!= 0) ? green
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
] + 1;
125 * Compare railtypes based on their sorting order.
126 * @param first The railtype to compare to.
127 * @param second The railtype to compare.
128 * @return True iff the first should be sorted before the second.
130 static bool CompareRailTypes(const RailType
&first
, const RailType
&second
)
132 return GetRailTypeInfo(first
)->sorting_order
< GetRailTypeInfo(second
)->sorting_order
;
136 * Resolve sprites of custom rail types
140 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
141 RailtypeInfo
*rti
= &_railtypes
[rt
];
142 ResolveRailTypeGUISprites(rti
);
143 if (HasBit(rti
->flags
, RTF_HIDDEN
)) SetBit(_railtypes_hidden_mask
, rt
);
146 _sorted_railtypes
.clear();
147 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
148 if (_railtypes
[rt
].label
!= 0 && !HasBit(_railtypes_hidden_mask
, rt
)) {
149 _sorted_railtypes
.push_back(rt
);
152 std::sort(_sorted_railtypes
.begin(), _sorted_railtypes
.end(), CompareRailTypes
);
156 * Allocate a new rail type label
158 RailType
AllocateRailType(RailTypeLabel label
)
160 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
161 RailtypeInfo
*rti
= &_railtypes
[rt
];
163 if (rti
->label
== 0) {
164 /* Set up new rail type */
165 *rti
= _original_railtypes
[RAILTYPE_RAIL
];
167 rti
->alternate_labels
.clear();
169 /* Make us compatible with ourself. */
170 rti
->powered_railtypes
= (RailTypes
)(1LL << rt
);
171 rti
->compatible_railtypes
= (RailTypes
)(1LL << rt
);
173 /* We also introduce ourself. */
174 rti
->introduces_railtypes
= (RailTypes
)(1LL << rt
);
176 /* Default sort order; order of allocation, but with some
177 * offsets so it's easier for NewGRF to pick a spot without
178 * changing the order of other (original) rail types.
179 * The << is so you can place other railtypes in between the
180 * other railtypes, the 7 is to be able to place something
181 * before the first (default) rail type. */
182 rti
->sorting_order
= rt
<< 4 | 7;
187 return INVALID_RAILTYPE
;
190 static const byte _track_sloped_sprites
[14] = {
215 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
216 * MAP3LO byte: abcd???? => Signal Exists?
217 * a and b are for diagonals, upper and left,
218 * one for each direction. (ie a == NE->SW, b ==
219 * SW->NE, or v.v., I don't know. b and c are
220 * similar for lower and right.
221 * MAP2 byte: ????abcd => Type of ground.
222 * MAP3LO byte: ????abcd => Type of rail.
223 * MAP5: 00abcdef => rail
224 * 01abcdef => rail w/ signals
226 * 11uuuudd => rail depot
230 * Tests if a vehicle interacts with the specified track.
231 * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
233 * @param tile The tile.
234 * @param track The track.
235 * @return Succeeded command (no train found), or a failed command (a train was found).
237 static CommandCost
EnsureNoTrainOnTrack(TileIndex tile
, Track track
)
239 TrackBits rail_bits
= TrackToTrackBits(track
);
240 return EnsureNoTrainOnTrackBits(tile
, rail_bits
);
244 * Check that the new track bits may be built.
245 * @param tile %Tile to build on.
246 * @param to_build New track bits.
247 * @param flags Flags of the operation.
248 * @return Succeeded or failed command.
250 static CommandCost
CheckTrackCombination(TileIndex tile
, TrackBits to_build
, uint flags
)
252 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
254 /* So, we have a tile with tracks on it (and possibly signals). Let's see
255 * what tracks first */
256 TrackBits current
= GetTrackBits(tile
); // The current track layout.
257 TrackBits future
= current
| to_build
; // The track layout we want to build.
259 /* Are we really building something new? */
260 if (current
== future
) {
261 /* Nothing new is being built */
262 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
265 /* Let's see if we may build this */
266 if ((flags
& DC_NO_RAIL_OVERLAP
) || HasSignals(tile
)) {
267 /* If we are not allowed to overlap (flag is on for ai companies or we have
268 * signals on the tile), check that */
269 if (future
!= TRACK_BIT_HORZ
&& future
!= TRACK_BIT_VERT
) {
270 return_cmd_error((flags
& DC_NO_RAIL_OVERLAP
) ? STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
: STR_ERROR_MUST_REMOVE_SIGNALS_FIRST
);
273 /* Normally, we may overlap and any combination is valid */
274 return CommandCost();
278 /** Valid TrackBits on a specific (non-steep)-slope without foundation */
279 static const TrackBits _valid_tracks_without_foundation
[15] = {
300 /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
301 static const TrackBits _valid_tracks_on_leveled_foundation
[15] = {
305 TRACK_BIT_Y
| TRACK_BIT_LOWER
| TRACK_BIT_LEFT
,
309 TRACK_BIT_X
| TRACK_BIT_LOWER
| TRACK_BIT_RIGHT
,
313 TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_LEFT
,
317 TRACK_BIT_Y
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
,
323 * Checks if a track combination is valid on a specific slope and returns the needed foundation.
325 * @param tileh Tile slope.
326 * @param bits Trackbits.
327 * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
329 Foundation
GetRailFoundation(Slope tileh
, TrackBits bits
)
331 if (bits
== TRACK_BIT_NONE
) return FOUNDATION_NONE
;
333 if (IsSteepSlope(tileh
)) {
334 /* Test for inclined foundations */
335 if (bits
== TRACK_BIT_X
) return FOUNDATION_INCLINED_X
;
336 if (bits
== TRACK_BIT_Y
) return FOUNDATION_INCLINED_Y
;
338 /* Get higher track */
339 Corner highest_corner
= GetHighestSlopeCorner(tileh
);
340 TrackBits higher_track
= CornerToTrackBits(highest_corner
);
342 /* Only higher track? */
343 if (bits
== higher_track
) return HalftileFoundation(highest_corner
);
345 /* Overlap with higher track? */
346 if (TracksOverlap(bits
| higher_track
)) return FOUNDATION_INVALID
;
348 /* either lower track or both higher and lower track */
349 return ((bits
& higher_track
) != 0 ? FOUNDATION_STEEP_BOTH
: FOUNDATION_STEEP_LOWER
);
351 if ((~_valid_tracks_without_foundation
[tileh
] & bits
) == 0) return FOUNDATION_NONE
;
353 bool valid_on_leveled
= ((~_valid_tracks_on_leveled_foundation
[tileh
] & bits
) == 0);
357 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
358 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
359 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
360 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
363 if (tileh
== SLOPE_N
) return HalftileFoundation(CORNER_N
);
364 if (tileh
== SLOPE_S
) return HalftileFoundation(CORNER_S
);
365 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
368 if (tileh
== SLOPE_W
) return HalftileFoundation(CORNER_W
);
369 if (tileh
== SLOPE_E
) return HalftileFoundation(CORNER_E
);
370 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
373 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_X
;
374 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
377 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_Y
;
378 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
381 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
383 /* Single diagonal track */
385 /* Track must be at least valid on leveled foundation */
386 if (!valid_on_leveled
) return FOUNDATION_INVALID
;
388 /* If slope has three raised corners, build leveled foundation */
389 if (IsSlopeWithThreeCornersRaised(tileh
)) return FOUNDATION_LEVELED
;
391 /* If neighboured corners of track_corner are lowered, build halftile foundation */
392 if ((tileh
& SlopeWithThreeCornersRaised(OppositeCorner(track_corner
))) == SlopeWithOneCornerRaised(track_corner
)) return HalftileFoundation(track_corner
);
394 /* else special anti-zig-zag foundation */
395 return SpecialRailFoundation(track_corner
);
401 * Tests if a track can be build on a tile.
403 * @param tileh Tile slope.
404 * @param rail_bits Tracks to build.
405 * @param existing Tracks already built.
406 * @param tile Tile (used for water test)
407 * @return Error message or cost for foundation building.
409 static CommandCost
CheckRailSlope(Slope tileh
, TrackBits rail_bits
, TrackBits existing
, TileIndex tile
)
411 /* don't allow building on the lower side of a coast */
412 if (GetFloodingBehaviour(tile
) != FLOOD_NONE
) {
413 if (!IsSteepSlope(tileh
) && ((~_valid_tracks_on_leveled_foundation
[tileh
] & (rail_bits
| existing
)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER
);
416 Foundation f_new
= GetRailFoundation(tileh
, rail_bits
| existing
);
418 /* check track/slope combination */
419 if ((f_new
== FOUNDATION_INVALID
) ||
420 ((f_new
!= FOUNDATION_NONE
) && (!_settings_game
.construction
.build_on_slopes
))) {
421 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
424 Foundation f_old
= GetRailFoundation(tileh
, existing
);
425 return CommandCost(EXPENSES_CONSTRUCTION
, f_new
!= f_old
? _price
[PR_BUILD_FOUNDATION
] : (Money
)0);
428 /* Validate functions for rail building */
429 static inline bool ValParamTrackOrientation(Track track
)
431 return IsValidTrack(track
);
435 * Build a single piece of rail
436 * @param tile tile to build on
437 * @param flags operation to perform
438 * @param p1 railtype of being built piece (normal, mono, maglev)
439 * @param p2 rail track to build
441 * @return the cost of this operation or an error
443 CommandCost
CmdBuildSingleRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
445 RailType railtype
= Extract
<RailType
, 0, 6>(p1
);
446 Track track
= Extract
<Track
, 0, 3>(p2
);
447 CommandCost
cost(EXPENSES_CONSTRUCTION
);
449 if (!ValParamRailtype(railtype
) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
451 Slope tileh
= GetTileSlope(tile
);
452 TrackBits trackbit
= TrackToTrackBits(track
);
454 switch (GetTileType(tile
)) {
456 CommandCost ret
= CheckTileOwnership(tile
);
457 if (ret
.Failed()) return ret
;
459 if (!IsPlainRail(tile
)) return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
); // just get appropriate error message
461 if (!IsCompatibleRail(GetRailType(tile
), railtype
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
463 ret
= CheckTrackCombination(tile
, trackbit
, flags
);
464 if (ret
.Succeeded()) ret
= EnsureNoTrainOnTrack(tile
, track
);
465 if (ret
.Failed()) return ret
;
467 ret
= CheckRailSlope(tileh
, trackbit
, GetTrackBits(tile
), tile
);
468 if (ret
.Failed()) return ret
;
471 /* If the rail types don't match, try to convert only if engines of
472 * the new rail type are not powered on the present rail type and engines of
473 * the present rail type are powered on the new rail type. */
474 if (GetRailType(tile
) != railtype
&& !HasPowerOnRail(railtype
, GetRailType(tile
))) {
475 if (HasPowerOnRail(GetRailType(tile
), railtype
)) {
476 ret
= DoCommand(tile
, tile
, railtype
, flags
, CMD_CONVERT_RAIL
);
477 if (ret
.Failed()) return ret
;
484 if (flags
& DC_EXEC
) {
485 SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
486 TrackBits bits
= GetTrackBits(tile
);
487 SetTrackBits(tile
, bits
| trackbit
);
488 /* Subtract old infrastructure count. */
489 uint pieces
= CountBits(bits
);
490 if (TracksOverlap(bits
)) pieces
*= pieces
;
491 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
492 /* Add new infrastructure count. */
493 pieces
= CountBits(bits
| trackbit
);
494 if (TracksOverlap(bits
| trackbit
)) pieces
*= pieces
;
495 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
496 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
502 /* Level crossings may only be built on these slopes */
503 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh
)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
505 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
506 if (ret
.Failed()) return ret
;
508 if (IsNormalRoad(tile
)) {
509 if (HasRoadWorks(tile
)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
511 if (GetDisallowedRoadDirections(tile
) != DRD_NONE
) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD
);
513 if (RailNoLevelCrossings(railtype
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL
);
515 RoadType roadtype_road
= GetRoadTypeRoad(tile
);
516 RoadType roadtype_tram
= GetRoadTypeTram(tile
);
518 if (roadtype_road
!= INVALID_ROADTYPE
&& RoadNoLevelCrossing(roadtype_road
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
519 if (roadtype_tram
!= INVALID_ROADTYPE
&& RoadNoLevelCrossing(roadtype_tram
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
521 RoadBits road
= GetRoadBits(tile
, RTT_ROAD
);
522 RoadBits tram
= GetRoadBits(tile
, RTT_TRAM
);
523 if ((track
== TRACK_X
&& ((road
| tram
) & ROAD_X
) == 0) ||
524 (track
== TRACK_Y
&& ((road
| tram
) & ROAD_Y
) == 0)) {
525 Owner road_owner
= GetRoadOwner(tile
, RTT_ROAD
);
526 Owner tram_owner
= GetRoadOwner(tile
, RTT_TRAM
);
527 /* Disallow breaking end-of-line of someone else
528 * so trams can still reverse on this tile. */
529 if (Company::IsValidID(tram_owner
) && HasExactlyOneBit(tram
)) {
530 CommandCost ret
= CheckOwnership(tram_owner
);
531 if (ret
.Failed()) return ret
;
534 uint num_new_road_pieces
= (road
!= ROAD_NONE
) ? 2 - CountBits(road
) : 0;
535 if (num_new_road_pieces
> 0) {
536 cost
.AddCost(num_new_road_pieces
* RoadBuildCost(roadtype_road
));
539 uint num_new_tram_pieces
= (tram
!= ROAD_NONE
) ? 2 - CountBits(tram
) : 0;
540 if (num_new_tram_pieces
> 0) {
541 cost
.AddCost(num_new_tram_pieces
* RoadBuildCost(roadtype_tram
));
544 if (flags
& DC_EXEC
) {
545 MakeRoadCrossing(tile
, road_owner
, tram_owner
, _current_company
, (track
== TRACK_X
? AXIS_Y
: AXIS_X
), railtype
, roadtype_road
, roadtype_tram
, GetTownIndex(tile
));
546 UpdateLevelCrossing(tile
, false);
547 Company::Get(_current_company
)->infrastructure
.rail
[railtype
] += LEVELCROSSING_TRACKBIT_FACTOR
;
548 DirtyCompanyInfrastructureWindows(_current_company
);
549 if (num_new_road_pieces
> 0 && Company::IsValidID(road_owner
)) {
550 Company::Get(road_owner
)->infrastructure
.road
[roadtype_road
] += num_new_road_pieces
;
551 DirtyCompanyInfrastructureWindows(road_owner
);
553 if (num_new_tram_pieces
> 0 && Company::IsValidID(tram_owner
)) {
554 Company::Get(tram_owner
)->infrastructure
.road
[roadtype_tram
] += num_new_tram_pieces
;
555 DirtyCompanyInfrastructureWindows(tram_owner
);
562 if (IsLevelCrossing(tile
) && GetCrossingRailBits(tile
) == trackbit
) {
563 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
569 /* Will there be flat water on the lower halftile? */
570 bool water_ground
= IsTileType(tile
, MP_WATER
) && IsSlopeWithOneCornerRaised(tileh
);
572 CommandCost ret
= CheckRailSlope(tileh
, trackbit
, TRACK_BIT_NONE
, tile
);
573 if (ret
.Failed()) return ret
;
576 ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
577 if (ret
.Failed()) return ret
;
581 cost
.AddCost(-_price
[PR_CLEAR_WATER
]);
582 cost
.AddCost(_price
[PR_CLEAR_ROUGH
]);
585 if (flags
& DC_EXEC
) {
586 MakeRailNormal(tile
, _current_company
, trackbit
, railtype
);
588 SetRailGroundType(tile
, RAIL_GROUND_WATER
);
589 if (IsPossibleDockingTile(tile
)) CheckForDockingTile(tile
);
591 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
592 DirtyCompanyInfrastructureWindows(_current_company
);
598 if (flags
& DC_EXEC
) {
599 MarkTileDirtyByTile(tile
);
600 AddTrackToSignalBuffer(tile
, track
, _current_company
);
601 YapfNotifyTrackLayoutChange(tile
, track
);
604 cost
.AddCost(RailBuildCost(railtype
));
609 * Remove a single piece of track
610 * @param tile tile to remove track from
611 * @param flags operation to perform
613 * @param p2 rail orientation
615 * @return the cost of this operation or an error
617 CommandCost
CmdRemoveSingleRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
619 Track track
= Extract
<Track
, 0, 3>(p2
);
620 CommandCost
cost(EXPENSES_CONSTRUCTION
);
621 bool crossing
= false;
623 if (!ValParamTrackOrientation(track
)) return CMD_ERROR
;
624 TrackBits trackbit
= TrackToTrackBits(track
);
626 /* Need to read tile owner now because it may change when the rail is removed
627 * Also, in case of floods, _current_company != owner
628 * There may be invalid tiletype even in exec run (when removing long track),
629 * so do not call GetTileOwner(tile) in any case here */
630 Owner owner
= INVALID_OWNER
;
634 switch (GetTileType(tile
)) {
636 if (!IsLevelCrossing(tile
) || GetCrossingRailBits(tile
) != trackbit
) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
638 if (_current_company
!= OWNER_WATER
) {
639 CommandCost ret
= CheckTileOwnership(tile
);
640 if (ret
.Failed()) return ret
;
643 if (!(flags
& DC_BANKRUPT
)) {
644 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
645 if (ret
.Failed()) return ret
;
648 cost
.AddCost(RailClearCost(GetRailType(tile
)));
650 if (flags
& DC_EXEC
) {
651 if (HasReservedTracks(tile
, trackbit
)) {
652 v
= GetTrainForReservation(tile
, track
);
653 if (v
!= nullptr) FreeTrainTrackReservation(v
);
656 owner
= GetTileOwner(tile
);
657 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
658 DirtyCompanyInfrastructureWindows(owner
);
659 MakeRoadNormal(tile
, GetCrossingRoadBits(tile
), GetRoadTypeRoad(tile
), GetRoadTypeTram(tile
), GetTownIndex(tile
), GetRoadOwner(tile
, RTT_ROAD
), GetRoadOwner(tile
, RTT_TRAM
));
660 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
);
667 /* There are no rails present at depots. */
668 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
670 if (_current_company
!= OWNER_WATER
) {
671 CommandCost ret
= CheckTileOwnership(tile
);
672 if (ret
.Failed()) return ret
;
675 CommandCost ret
= EnsureNoTrainOnTrack(tile
, track
);
676 if (ret
.Failed()) return ret
;
678 present
= GetTrackBits(tile
);
679 if ((present
& trackbit
) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
680 if (present
== (TRACK_BIT_X
| TRACK_BIT_Y
)) crossing
= true;
682 cost
.AddCost(RailClearCost(GetRailType(tile
)));
684 /* Charge extra to remove signals on the track, if they are there */
685 if (HasSignalOnTrack(tile
, track
)) {
686 cost
.AddCost(DoCommand(tile
, track
, 0, flags
, CMD_REMOVE_SIGNALS
));
689 if (flags
& DC_EXEC
) {
690 if (HasReservedTracks(tile
, trackbit
)) {
691 v
= GetTrainForReservation(tile
, track
);
692 if (v
!= nullptr) FreeTrainTrackReservation(v
);
695 owner
= GetTileOwner(tile
);
697 /* Subtract old infrastructure count. */
698 uint pieces
= CountBits(present
);
699 if (TracksOverlap(present
)) pieces
*= pieces
;
700 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
701 /* Add new infrastructure count. */
703 pieces
= CountBits(present
);
704 if (TracksOverlap(present
)) pieces
*= pieces
;
705 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
706 DirtyCompanyInfrastructureWindows(owner
);
709 Slope tileh
= GetTileSlope(tile
);
710 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
711 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
)) {
712 bool docking
= IsDockingTile(tile
);
714 SetDockingTile(tile
, docking
);
718 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
);
720 SetTrackBits(tile
, present
);
721 SetTrackReservation(tile
, GetRailReservationTrackBits(tile
) & present
);
727 default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
730 if (flags
& DC_EXEC
) {
731 /* if we got that far, 'owner' variable is set correctly */
732 assert(Company::IsValidID(owner
));
734 MarkTileDirtyByTile(tile
);
736 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
737 * are removing one of these pieces, we'll need to update signals for
738 * both directions explicitly, as after the track is removed it won't
739 * 'connect' with the other piece. */
740 AddTrackToSignalBuffer(tile
, TRACK_X
, owner
);
741 AddTrackToSignalBuffer(tile
, TRACK_Y
, owner
);
742 YapfNotifyTrackLayoutChange(tile
, TRACK_X
);
743 YapfNotifyTrackLayoutChange(tile
, TRACK_Y
);
745 AddTrackToSignalBuffer(tile
, track
, owner
);
746 YapfNotifyTrackLayoutChange(tile
, track
);
749 if (v
!= nullptr) TryPathReserve(v
, true);
757 * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
758 * The function floods the lower halftile, if the tile has a halftile foundation.
760 * @param t The tile to flood.
761 * @return true if something was flooded.
763 bool FloodHalftile(TileIndex t
)
765 assert(IsPlainRailTile(t
));
767 bool flooded
= false;
768 if (GetRailGroundType(t
) == RAIL_GROUND_WATER
) return flooded
;
770 Slope tileh
= GetTileSlope(t
);
771 TrackBits rail_bits
= GetTrackBits(t
);
773 if (IsSlopeWithOneCornerRaised(tileh
)) {
774 TrackBits lower_track
= CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh
)));
776 TrackBits to_remove
= lower_track
& rail_bits
;
777 if (to_remove
!= 0) {
778 Backup
<CompanyID
> cur_company(_current_company
, OWNER_WATER
, FILE_LINE
);
779 flooded
= DoCommand(t
, 0, FIND_FIRST_BIT(to_remove
), DC_EXEC
, CMD_REMOVE_SINGLE_RAIL
).Succeeded();
780 cur_company
.Restore();
781 if (!flooded
) return flooded
; // not yet floodable
782 rail_bits
= rail_bits
& ~to_remove
;
783 if (rail_bits
== 0) {
785 MarkTileDirtyByTile(t
);
790 if (IsNonContinuousFoundation(GetRailFoundation(tileh
, rail_bits
))) {
792 SetRailGroundType(t
, RAIL_GROUND_WATER
);
793 MarkTileDirtyByTile(t
);
796 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
797 if (ApplyFoundationToSlope(GetRailFoundation(tileh
, rail_bits
), &tileh
) == 0) {
798 if (IsSteepSlope(tileh
) || IsSlopeWithThreeCornersRaised(tileh
)) {
800 SetRailGroundType(t
, RAIL_GROUND_WATER
);
801 MarkTileDirtyByTile(t
);
808 static const TileIndexDiffC _trackdelta
[] = {
809 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
812 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
818 static CommandCost
ValidateAutoDrag(Trackdir
*trackdir
, TileIndex start
, TileIndex end
)
820 int x
= TileX(start
);
821 int y
= TileY(start
);
825 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir
))) return CMD_ERROR
;
827 /* calculate delta x,y from start to end tile */
831 /* calculate delta x,y for the first direction */
832 int trdx
= _trackdelta
[*trackdir
].x
;
833 int trdy
= _trackdelta
[*trackdir
].y
;
835 if (!IsDiagonalTrackdir(*trackdir
)) {
836 trdx
+= _trackdelta
[*trackdir
^ 1].x
;
837 trdy
+= _trackdelta
[*trackdir
^ 1].y
;
840 /* validate the direction */
841 while ((trdx
<= 0 && dx
> 0) ||
842 (trdx
>= 0 && dx
< 0) ||
843 (trdy
<= 0 && dy
> 0) ||
844 (trdy
>= 0 && dy
< 0)) {
845 if (!HasBit(*trackdir
, 3)) { // first direction is invalid, try the other
846 SetBit(*trackdir
, 3); // reverse the direction
849 } else { // other direction is invalid too, invalid drag
854 /* (for diagonal tracks, this is already made sure of by above test), but:
855 * for non-diagonal tracks, check if the start and end tile are on 1 line */
856 if (!IsDiagonalTrackdir(*trackdir
)) {
857 trdx
= _trackdelta
[*trackdir
].x
;
858 trdy
= _trackdelta
[*trackdir
].y
;
859 if (abs(dx
) != abs(dy
) && abs(dx
) + abs(trdy
) != abs(dy
) + abs(trdx
)) return CMD_ERROR
;
862 return CommandCost();
866 * Build or remove a stretch of railroad tracks.
867 * @param tile start tile of drag
868 * @param flags operation to perform
869 * @param p1 end tile of drag
870 * @param p2 various bitstuffed elements
871 * - p2 = (bit 0-5) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
872 * - p2 = (bit 6-8) - track-orientation, valid values: 0-5 (Track enum)
873 * - p2 = (bit 9) - 0 = build, 1 = remove tracks
874 * - p2 = (bit 10) - 0 = build up to an obstacle, 1 = fail if an obstacle is found (used for AIs).
876 * @return the cost of this operation or an error
878 static CommandCost
CmdRailTrackHelper(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
880 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
881 Track track
= Extract
<Track
, 6, 3>(p2
);
882 bool remove
= HasBit(p2
, 9);
883 RailType railtype
= Extract
<RailType
, 0, 6>(p2
);
885 if ((!remove
&& !ValParamRailtype(railtype
)) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
886 if (p1
>= MapSize()) return CMD_ERROR
;
887 TileIndex end_tile
= p1
;
888 Trackdir trackdir
= TrackToTrackdir(track
);
890 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
891 if (ret
.Failed()) return ret
;
893 bool had_success
= false;
894 CommandCost last_error
= CMD_ERROR
;
896 CommandCost ret
= DoCommand(tile
, remove
? 0 : railtype
, TrackdirToTrack(trackdir
), flags
, remove
? CMD_REMOVE_SINGLE_RAIL
: CMD_BUILD_SINGLE_RAIL
);
900 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
&& !remove
) {
901 if (HasBit(p2
, 10)) return last_error
;
905 /* Ownership errors are more important. */
906 if (last_error
.GetErrorMessage() == STR_ERROR_OWNED_BY
&& remove
) break;
909 total_cost
.AddCost(ret
);
912 if (tile
== end_tile
) break;
914 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
916 /* toggle railbit for the non-diagonal tracks */
917 if (!IsDiagonalTrackdir(trackdir
)) ToggleBit(trackdir
, 0);
920 if (had_success
) return total_cost
;
925 * Build rail on a stretch of track.
926 * Stub for the unified rail builder/remover
927 * @param tile start tile of drag
928 * @param flags operation to perform
929 * @param p1 end tile of drag
930 * @param p2 various bitstuffed elements
931 * - p2 = (bit 0-5) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
932 * - p2 = (bit 6-8) - track-orientation, valid values: 0-5 (Track enum)
933 * - p2 = (bit 9) - 0 = build, 1 = remove tracks
935 * @return the cost of this operation or an error
936 * @see CmdRailTrackHelper
938 CommandCost
CmdBuildRailroadTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
940 return CmdRailTrackHelper(tile
, flags
, p1
, ClrBit(p2
, 9), text
);
944 * Build rail on a stretch of track.
945 * Stub for the unified rail builder/remover
946 * @param tile start tile of drag
947 * @param flags operation to perform
948 * @param p1 end tile of drag
949 * @param p2 various bitstuffed elements
950 * - p2 = (bit 0-5) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
951 * - p2 = (bit 6-8) - track-orientation, valid values: 0-5 (Track enum)
952 * - p2 = (bit 9) - 0 = build, 1 = remove tracks
954 * @return the cost of this operation or an error
955 * @see CmdRailTrackHelper
957 CommandCost
CmdRemoveRailroadTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
959 return CmdRailTrackHelper(tile
, flags
, p1
, SetBit(p2
, 9), text
);
963 * Build a train depot
964 * @param tile position of the train depot
965 * @param flags operation to perform
966 * @param p1 rail type
967 * @param p2 bit 0..1 entrance direction (DiagDirection)
969 * @return the cost of this operation or an error
971 * @todo When checking for the tile slope,
972 * distinguish between "Flat land required" and "land sloped in wrong direction"
974 CommandCost
CmdBuildTrainDepot(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
976 /* check railtype and valid direction for depot (0 through 3), 4 in total */
977 RailType railtype
= Extract
<RailType
, 0, 6>(p1
);
978 if (!ValParamRailtype(railtype
)) return CMD_ERROR
;
980 Slope tileh
= GetTileSlope(tile
);
982 DiagDirection dir
= Extract
<DiagDirection
, 0, 2>(p2
);
984 CommandCost
cost(EXPENSES_CONSTRUCTION
);
986 /* Prohibit construction if
987 * The tile is non-flat AND
988 * 1) build-on-slopes is disabled
989 * 2) the tile is steep i.e. spans two height levels
990 * 3) the exit points in the wrong direction
993 if (tileh
!= SLOPE_FLAT
) {
994 if (!_settings_game
.construction
.build_on_slopes
|| !CanBuildDepotByTileh(dir
, tileh
)) {
995 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
997 cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
1000 cost
.AddCost(DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
));
1001 if (cost
.Failed()) return cost
;
1003 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
1005 if (!Depot::CanAllocateItem()) return CMD_ERROR
;
1007 if (flags
& DC_EXEC
) {
1008 Depot
*d
= new Depot(tile
);
1009 d
->build_date
= _date
;
1011 MakeRailDepot(tile
, _current_company
, d
->index
, dir
, railtype
);
1012 MarkTileDirtyByTile(tile
);
1015 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
1016 DirtyCompanyInfrastructureWindows(_current_company
);
1018 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, _current_company
);
1019 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1022 cost
.AddCost(_price
[PR_BUILD_DEPOT_TRAIN
]);
1023 cost
.AddCost(RailBuildCost(railtype
));
1028 * Build signals, alternate between double/single, signal/semaphore,
1029 * pre/exit/combo-signals, and what-else not. If the rail piece does not
1030 * have any signals, bit 4 (cycle signal-type) is ignored
1031 * @param tile tile where to build the signals
1032 * @param flags operation to perform
1033 * @param p1 various bitstuffed elements
1034 * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
1035 * - p1 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal or (for bit 7) toggle variant (CTRL-toggle)
1036 * - p1 = (bit 4) - 0 = signals, 1 = semaphores
1037 * - p1 = (bit 5-7) - type of the signal, for valid values see enum SignalType in rail_map.h
1038 * - p1 = (bit 8) - convert the present signal type and variant
1039 * - p1 = (bit 9-11)- start cycle from this signal type
1040 * - p1 = (bit 12-14)-wrap around after this signal type
1041 * - p1 = (bit 15-16)-cycle the signal direction this many times
1042 * - p1 = (bit 17) - 1 = don't modify an existing signal but don't fail either, 0 = always set new signal type
1043 * @param p2 used for CmdBuildManySignals() to copy direction of first signal
1044 * @param text unused
1045 * @return the cost of this operation or an error
1046 * @todo p2 should be replaced by two bits for "along" and "against" the track.
1048 CommandCost
CmdBuildSingleSignal(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1050 Track track
= Extract
<Track
, 0, 3>(p1
);
1051 bool ctrl_pressed
= HasBit(p1
, 3); // was the CTRL button pressed
1052 SignalVariant sigvar
= (ctrl_pressed
^ HasBit(p1
, 4)) ? SIG_SEMAPHORE
: SIG_ELECTRIC
; // the signal variant of the new signal
1053 SignalType sigtype
= Extract
<SignalType
, 5, 3>(p1
); // the signal type of the new signal
1054 bool convert_signal
= HasBit(p1
, 8); // convert button pressed
1055 SignalType cycle_start
= Extract
<SignalType
, 9, 3>(p1
);
1056 SignalType cycle_stop
= Extract
<SignalType
, 12, 3>(p1
);
1057 uint num_dir_cycle
= GB(p1
, 15, 2);
1059 if (sigtype
> SIGTYPE_LAST
) return CMD_ERROR
;
1060 if (cycle_start
> cycle_stop
|| cycle_stop
> SIGTYPE_LAST
) return CMD_ERROR
;
1062 /* You can only build signals on plain rail tiles, and the selected track must exist */
1063 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) ||
1064 !HasTrack(tile
, track
)) {
1065 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1067 /* Protect against invalid signal copying */
1068 if (p2
!= 0 && (p2
& SignalOnTrack(track
)) == 0) return CMD_ERROR
;
1070 CommandCost ret
= CheckTileOwnership(tile
);
1071 if (ret
.Failed()) return ret
;
1073 /* See if this is a valid track combination for signals (no overlap) */
1074 if (TracksOverlap(GetTrackBits(tile
))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
);
1076 /* In case we don't want to change an existing signal, return without error. */
1077 if (HasBit(p1
, 17) && HasSignalOnTrack(tile
, track
)) return CommandCost();
1079 /* you can not convert a signal if no signal is on track */
1080 if (convert_signal
&& !HasSignalOnTrack(tile
, track
)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1083 if (!HasSignalOnTrack(tile
, track
)) {
1084 /* build new signals */
1085 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
]);
1087 if (p2
!= 0 && sigvar
!= GetSignalVariant(tile
, track
)) {
1088 /* convert signals <-> semaphores */
1089 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1091 } else if (convert_signal
) {
1092 /* convert button pressed */
1093 if (ctrl_pressed
|| GetSignalVariant(tile
, track
) != sigvar
) {
1094 /* convert electric <-> semaphore */
1095 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1097 /* it is free to change signal type: normal-pre-exit-combo */
1098 cost
= CommandCost();
1102 /* it is free to change orientation/pre-exit-combo signals */
1103 cost
= CommandCost();
1107 if (flags
& DC_EXEC
) {
1109 /* The new/changed signal could block our path. As this can lead to
1110 * stale reservations, we clear the path reservation here and try
1111 * to redo it later on. */
1112 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1113 v
= GetTrainForReservation(tile
, track
);
1114 if (v
!= nullptr) FreeTrainTrackReservation(v
);
1117 if (!HasSignals(tile
)) {
1118 /* there are no signals at all on this tile yet */
1119 SetHasSignals(tile
, true);
1120 SetSignalStates(tile
, 0xF); // all signals are on
1121 SetPresentSignals(tile
, 0); // no signals built by default
1122 SetSignalType(tile
, track
, sigtype
);
1123 SetSignalVariant(tile
, track
, sigvar
);
1126 /* Subtract old signal infrastructure count. */
1127 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1130 if (!HasSignalOnTrack(tile
, track
)) {
1131 /* build new signals */
1132 SetPresentSignals(tile
, GetPresentSignals(tile
) | (IsPbsSignal(sigtype
) ? KillFirstBit(SignalOnTrack(track
)) : SignalOnTrack(track
)));
1133 SetSignalType(tile
, track
, sigtype
);
1134 SetSignalVariant(tile
, track
, sigvar
);
1135 while (num_dir_cycle
-- > 0) CycleSignalSide(tile
, track
);
1137 if (convert_signal
) {
1138 /* convert signal button pressed */
1140 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1141 SetSignalVariant(tile
, track
, (GetSignalVariant(tile
, track
) == SIG_ELECTRIC
) ? SIG_SEMAPHORE
: SIG_ELECTRIC
);
1142 /* Query current signal type so the check for PBS signals below works. */
1143 sigtype
= GetSignalType(tile
, track
);
1145 /* convert the present signal to the chosen type and variant */
1146 SetSignalType(tile
, track
, sigtype
);
1147 SetSignalVariant(tile
, track
, sigvar
);
1148 if (IsPbsSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1149 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1153 } else if (ctrl_pressed
) {
1154 /* cycle between cycle_start and cycle_end */
1155 sigtype
= (SignalType
)(GetSignalType(tile
, track
) + 1);
1157 if (sigtype
< cycle_start
|| sigtype
> cycle_stop
) sigtype
= cycle_start
;
1159 SetSignalType(tile
, track
, sigtype
);
1160 if (IsPbsSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1161 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1164 /* cycle the signal side: both -> left -> right -> both -> ... */
1165 CycleSignalSide(tile
, track
);
1166 /* Query current signal type so the check for PBS signals below works. */
1167 sigtype
= GetSignalType(tile
, track
);
1171 /* If CmdBuildManySignals is called with copying signals, just copy the
1172 * direction of the first signal given as parameter by CmdBuildManySignals */
1173 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | (p2
& SignalOnTrack(track
)));
1174 SetSignalVariant(tile
, track
, sigvar
);
1175 SetSignalType(tile
, track
, sigtype
);
1178 /* Add new signal infrastructure count. */
1179 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1180 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1182 if (IsPbsSignal(sigtype
)) {
1183 /* PBS signals should show red unless they are on reserved tiles without a train. */
1184 uint mask
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1185 SetSignalStates(tile
, (GetSignalStates(tile
) & ~mask
) | ((HasBit(GetRailReservationTrackBits(tile
), track
) && EnsureNoVehicleOnGround(tile
).Succeeded() ? UINT_MAX
: 0) & mask
));
1187 MarkTileDirtyByTile(tile
);
1188 AddTrackToSignalBuffer(tile
, track
, _current_company
);
1189 YapfNotifyTrackLayoutChange(tile
, track
);
1191 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1192 if (!(((v
->vehstatus
& VS_STOPPED
) && v
->cur_speed
== 0) || v
->current_order
.IsType(OT_LOADING
)) ||
1193 !IsSafeWaitingPosition(v
, v
->tile
, v
->GetVehicleTrackdir(), true, _settings_game
.pf
.forbid_90_deg
)) {
1194 TryPathReserve(v
, true);
1202 static bool CheckSignalAutoFill(TileIndex
&tile
, Trackdir
&trackdir
, int &signal_ctr
, bool remove
)
1204 tile
= AddTileIndexDiffCWrap(tile
, _trackdelta
[trackdir
]);
1205 if (tile
== INVALID_TILE
) return false;
1207 /* Check for track bits on the new tile */
1208 TrackdirBits trackdirbits
= TrackStatusToTrackdirBits(GetTileTrackStatus(tile
, TRANSPORT_RAIL
, 0));
1210 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits
))) return false;
1211 trackdirbits
&= TrackdirReachesTrackdirs(trackdir
);
1213 /* No track bits, must stop */
1214 if (trackdirbits
== TRACKDIR_BIT_NONE
) return false;
1216 /* Get the first track dir */
1217 trackdir
= RemoveFirstTrackdir(&trackdirbits
);
1219 /* Any left? It's a junction so we stop */
1220 if (trackdirbits
!= TRACKDIR_BIT_NONE
) return false;
1222 switch (GetTileType(tile
)) {
1224 if (IsRailDepot(tile
)) return false;
1225 if (!remove
&& HasSignalOnTrack(tile
, TrackdirToTrack(trackdir
))) return false;
1227 if (IsDiagonalTrackdir(trackdir
)) {
1229 /* Ensure signal_ctr even so X and Y pieces get signals */
1230 ClrBit(signal_ctr
, 0);
1235 if (!IsLevelCrossing(tile
)) return false;
1239 case MP_TUNNELBRIDGE
: {
1240 TileIndex orig_tile
= tile
; // backup old value
1242 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return false;
1243 if (GetTunnelBridgeDirection(tile
) != TrackdirToExitdir(trackdir
)) return false;
1245 /* Skip to end of tunnel or bridge
1246 * note that tile is a parameter by reference, so it must be updated */
1247 tile
= GetOtherTunnelBridgeEnd(tile
);
1249 signal_ctr
+= (GetTunnelBridgeLength(orig_tile
, tile
) + 2) * 2;
1253 default: return false;
1258 * Build many signals by dragging; AutoSignals
1259 * @param tile start tile of drag
1260 * @param flags operation to perform
1261 * @param p1 end tile of drag
1262 * @param p2 various bitstuffed elements
1263 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1264 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1265 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1266 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1267 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1268 * - p2 = (bit 7- 9) - default signal type
1269 * - p2 = (bit 10) - 0 = keep fixed distance, 1 = minimise gaps between signals
1270 * - p2 = (bit 24-31) - user defined signals_density
1271 * @param text unused
1272 * @return the cost of this operation or an error
1274 static CommandCost
CmdSignalTrackHelper(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1276 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1277 TileIndex start_tile
= tile
;
1279 Track track
= Extract
<Track
, 0, 3>(p2
);
1280 bool mode
= HasBit(p2
, 3);
1281 bool semaphores
= HasBit(p2
, 4);
1282 bool remove
= HasBit(p2
, 5);
1283 bool autofill
= HasBit(p2
, 6);
1284 bool minimise_gaps
= HasBit(p2
, 10);
1285 byte signal_density
= GB(p2
, 24, 8);
1287 if (p1
>= MapSize() || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
1288 TileIndex end_tile
= p1
;
1289 if (signal_density
== 0 || signal_density
> 20) return CMD_ERROR
;
1291 if (!IsPlainRailTile(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1293 /* for vertical/horizontal tracks, double the given signals density
1294 * since the original amount will be too dense (shorter tracks) */
1295 signal_density
*= 2;
1297 Trackdir trackdir
= TrackToTrackdir(track
);
1298 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
1299 if (ret
.Failed()) return ret
;
1301 track
= TrackdirToTrack(trackdir
); // trackdir might have changed, keep track in sync
1302 Trackdir start_trackdir
= trackdir
;
1304 /* Must start on a valid track to be able to avoid loops */
1305 if (!HasTrack(tile
, track
)) return CMD_ERROR
;
1307 SignalType sigtype
= (SignalType
)GB(p2
, 7, 3);
1308 if (sigtype
> SIGTYPE_LAST
) return CMD_ERROR
;
1311 /* copy the signal-style of the first rail-piece if existing */
1312 if (HasSignalOnTrack(tile
, track
)) {
1313 signals
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1314 assert(signals
!= 0);
1316 /* copy signal/semaphores style (independent of CTRL) */
1317 semaphores
= GetSignalVariant(tile
, track
) != SIG_ELECTRIC
;
1319 sigtype
= GetSignalType(tile
, track
);
1320 /* Don't but copy entry or exit-signal type */
1321 if (sigtype
== SIGTYPE_ENTRY
|| sigtype
== SIGTYPE_EXIT
) sigtype
= SIGTYPE_NORMAL
;
1322 } else { // no signals exist, drag a two-way signal stretch
1323 signals
= IsPbsSignal(sigtype
) ? SignalAlongTrackdir(trackdir
) : SignalOnTrack(track
);
1326 byte signal_dir
= 0;
1327 if (signals
& SignalAlongTrackdir(trackdir
)) SetBit(signal_dir
, 0);
1328 if (signals
& SignalAgainstTrackdir(trackdir
)) SetBit(signal_dir
, 1);
1330 /* signal_ctr - amount of tiles already processed
1331 * last_used_ctr - amount of tiles before previously placed signal
1332 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1333 * last_suitable_ctr - amount of tiles before last possible signal place
1334 * last_suitable_tile - last tile where it is possible to place a signal
1335 * last_suitable_trackdir - trackdir of the last tile
1337 * trackdir - trackdir to build with autorail
1338 * semaphores - semaphores or signals
1339 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1340 * and convert all others to semaphore/signal
1341 * remove - 1 remove signals, 0 build signals */
1343 int last_used_ctr
= INT_MIN
; // initially INT_MIN to force building/removing at the first tile
1344 int last_suitable_ctr
= 0;
1345 TileIndex last_suitable_tile
= INVALID_TILE
;
1346 Trackdir last_suitable_trackdir
= INVALID_TRACKDIR
;
1347 CommandCost last_error
= CMD_ERROR
;
1348 bool had_success
= false;
1350 /* only build/remove signals with the specified density */
1351 if (remove
|| minimise_gaps
|| signal_ctr
% signal_density
== 0) {
1352 uint32 p1
= GB(TrackdirToTrack(trackdir
), 0, 3);
1354 SB(p1
, 4, 1, semaphores
);
1355 SB(p1
, 5, 3, sigtype
);
1356 if (!remove
&& signal_ctr
== 0) SetBit(p1
, 17);
1358 /* Pick the correct orientation for the track direction */
1360 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(trackdir
);
1361 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(trackdir
);
1363 /* Test tiles in between for suitability as well if minimising gaps. */
1364 bool test_only
= !remove
&& minimise_gaps
&& signal_ctr
< (last_used_ctr
+ signal_density
);
1365 CommandCost ret
= DoCommand(tile
, p1
, signals
, test_only
? flags
& ~DC_EXEC
: flags
, remove
? CMD_REMOVE_SIGNALS
: CMD_BUILD_SIGNALS
);
1367 if (ret
.Succeeded()) {
1368 /* Remember last track piece where we can place a signal. */
1369 last_suitable_ctr
= signal_ctr
;
1370 last_suitable_tile
= tile
;
1371 last_suitable_trackdir
= trackdir
;
1372 } else if (!test_only
&& last_suitable_tile
!= INVALID_TILE
) {
1373 /* If a signal can't be placed, place it at the last possible position. */
1374 SB(p1
, 0, 3, TrackdirToTrack(last_suitable_trackdir
));
1377 /* Pick the correct orientation for the track direction. */
1379 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(last_suitable_trackdir
);
1380 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(last_suitable_trackdir
);
1382 ret
= DoCommand(last_suitable_tile
, p1
, signals
, flags
, remove
? CMD_REMOVE_SIGNALS
: CMD_BUILD_SIGNALS
);
1387 /* Be user-friendly and try placing signals as much as possible */
1388 if (ret
.Succeeded()) {
1390 total_cost
.AddCost(ret
);
1391 last_used_ctr
= last_suitable_ctr
;
1392 last_suitable_tile
= INVALID_TILE
;
1394 /* The "No railway" error is the least important one. */
1395 if (ret
.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
||
1396 last_error
.GetErrorMessage() == INVALID_STRING_ID
) {
1404 if (!CheckSignalAutoFill(tile
, trackdir
, signal_ctr
, remove
)) break;
1406 /* Prevent possible loops */
1407 if (tile
== start_tile
&& trackdir
== start_trackdir
) break;
1409 if (tile
== end_tile
) break;
1411 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
1414 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1415 if (IsDiagonalTrackdir(trackdir
)) {
1418 ToggleBit(trackdir
, 0);
1423 return had_success
? total_cost
: last_error
;
1427 * Build signals on a stretch of track.
1428 * Stub for the unified signal builder/remover
1429 * @param tile start tile of drag
1430 * @param flags operation to perform
1431 * @param p1 end tile of drag
1432 * @param p2 various bitstuffed elements
1433 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1434 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1435 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1436 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1437 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1438 * - p2 = (bit 7- 9) - default signal type
1439 * - p2 = (bit 24-31) - user defined signals_density
1440 * @param text unused
1441 * @return the cost of this operation or an error
1442 * @see CmdSignalTrackHelper
1444 CommandCost
CmdBuildSignalTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1446 return CmdSignalTrackHelper(tile
, flags
, p1
, p2
, text
);
1451 * @param tile coordinates where signal is being deleted from
1452 * @param flags operation to perform
1453 * @param p1 various bitstuffed elements, only track information is used
1454 * - (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1455 * - (bit 3) - override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1456 * - (bit 4) - 0 = signals, 1 = semaphores
1458 * @param text unused
1459 * @return the cost of this operation or an error
1461 CommandCost
CmdRemoveSingleSignal(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1463 Track track
= Extract
<Track
, 0, 3>(p1
);
1465 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) || !HasTrack(tile
, track
)) {
1466 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1468 if (!HasSignalOnTrack(tile
, track
)) {
1469 return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1472 /* Only water can remove signals from anyone */
1473 if (_current_company
!= OWNER_WATER
) {
1474 CommandCost ret
= CheckTileOwnership(tile
);
1475 if (ret
.Failed()) return ret
;
1479 if (flags
& DC_EXEC
) {
1481 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1482 v
= GetTrainForReservation(tile
, track
);
1483 } else if (IsPbsSignal(GetSignalType(tile
, track
))) {
1484 /* PBS signal, might be the end of a path reservation. */
1485 Trackdir td
= TrackToTrackdir(track
);
1486 for (int i
= 0; v
== nullptr && i
< 2; i
++, td
= ReverseTrackdir(td
)) {
1487 /* Only test the active signal side. */
1488 if (!HasSignalOnTrackdir(tile
, ReverseTrackdir(td
))) continue;
1489 TileIndex next
= TileAddByDiagDir(tile
, TrackdirToExitdir(td
));
1490 TrackBits tracks
= TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td
));
1491 if (HasReservedTracks(next
, tracks
)) {
1492 v
= GetTrainForReservation(next
, TrackBitsToTrack(GetReservedTrackbits(next
) & tracks
));
1496 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1497 SetPresentSignals(tile
, GetPresentSignals(tile
) & ~SignalOnTrack(track
));
1498 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1499 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1501 /* removed last signal from tile? */
1502 if (GetPresentSignals(tile
) == 0) {
1503 SetSignalStates(tile
, 0);
1504 SetHasSignals(tile
, false);
1505 SetSignalVariant(tile
, INVALID_TRACK
, SIG_ELECTRIC
); // remove any possible semaphores
1508 AddTrackToSignalBuffer(tile
, track
, GetTileOwner(tile
));
1509 YapfNotifyTrackLayoutChange(tile
, track
);
1510 if (v
!= nullptr) TryPathReserve(v
, false);
1512 MarkTileDirtyByTile(tile
);
1515 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_SIGNALS
]);
1519 * Remove signals on a stretch of track.
1520 * Stub for the unified signal builder/remover
1521 * @param tile start tile of drag
1522 * @param flags operation to perform
1523 * @param p1 end tile of drag
1524 * @param p2 various bitstuffed elements
1525 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1526 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1527 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1528 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1529 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1530 * - p2 = (bit 7- 9) - default signal type
1531 * - p2 = (bit 24-31) - user defined signals_density
1532 * @param text unused
1533 * @return the cost of this operation or an error
1534 * @see CmdSignalTrackHelper
1536 CommandCost
CmdRemoveSignalTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1538 return CmdSignalTrackHelper(tile
, flags
, p1
, SetBit(p2
, 5), text
); // bit 5 is remove bit
1541 /** Update power of train under which is the railtype being converted */
1542 static Vehicle
*UpdateTrainPowerProc(Vehicle
*v
, void *data
)
1544 if (v
->type
!= VEH_TRAIN
) return nullptr;
1546 TrainList
*affected_trains
= static_cast<TrainList
*>(data
);
1547 include(*affected_trains
, Train::From(v
)->First());
1553 * Convert one rail type to the other. You can convert normal rail to
1554 * monorail/maglev easily or vice-versa.
1555 * @param tile end tile of rail conversion drag
1556 * @param flags operation to perform
1557 * @param p1 start tile of drag
1558 * @param p2 various bitstuffed elements:
1559 * - p2 = (bit 0- 5) new railtype to convert to.
1560 * - p2 = (bit 6) build diagonally or not.
1561 * @param text unused
1562 * @return the cost of this operation or an error
1564 CommandCost
CmdConvertRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1566 RailType totype
= Extract
<RailType
, 0, 6>(p2
);
1567 TileIndex area_start
= p1
;
1568 TileIndex area_end
= tile
;
1569 bool diagonal
= HasBit(p2
, 6);
1571 if (!ValParamRailtype(totype
)) return CMD_ERROR
;
1572 if (area_start
>= MapSize()) return CMD_ERROR
;
1574 TrainList affected_trains
;
1576 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1577 CommandCost error
= CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
); // by default, there is no track to convert.
1578 bool found_convertible_track
= false; // whether we actually did convert some track (see bug #7633)
1580 TileIterator
*iter
= diagonal
? (TileIterator
*)new DiagonalTileIterator(area_start
, area_end
) : new OrthogonalTileIterator(area_start
, area_end
);
1581 for (; (tile
= *iter
) != INVALID_TILE
; ++(*iter
)) {
1582 TileType tt
= GetTileType(tile
);
1584 /* Check if there is any track on tile */
1589 if (!HasStationRail(tile
)) continue;
1592 if (!IsLevelCrossing(tile
)) continue;
1593 if (RailNoLevelCrossings(totype
)) {
1594 error
.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL
);
1598 case MP_TUNNELBRIDGE
:
1599 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) continue;
1604 /* Original railtype we are converting from */
1605 RailType type
= GetRailType(tile
);
1607 /* Converting to the same type or converting 'hidden' elrail -> rail */
1608 if (type
== totype
|| (_settings_game
.vehicle
.disable_elrails
&& totype
== RAILTYPE_RAIL
&& type
== RAILTYPE_ELECTRIC
)) continue;
1610 /* Trying to convert other's rail */
1611 CommandCost ret
= CheckTileOwnership(tile
);
1617 std::vector
<Train
*> vehicles_affected
;
1619 /* Vehicle on the tile when not converting Rail <-> ElRail
1620 * Tunnels and bridges have special check later */
1621 if (tt
!= MP_TUNNELBRIDGE
) {
1622 if (!IsCompatibleRail(type
, totype
)) {
1623 CommandCost ret
= IsPlainRailTile(tile
) ? EnsureNoTrainOnTrackBits(tile
, GetTrackBits(tile
)) : EnsureNoVehicleOnGround(tile
);
1629 if (flags
& DC_EXEC
) { // we can safely convert, too
1630 TrackBits reserved
= GetReservedTrackbits(tile
);
1632 while ((track
= RemoveFirstTrack(&reserved
)) != INVALID_TRACK
) {
1633 Train
*v
= GetTrainForReservation(tile
, track
);
1634 if (v
!= nullptr && !HasPowerOnRail(v
->railtype
, totype
)) {
1635 /* No power on new rail type, reroute. */
1636 FreeTrainTrackReservation(v
);
1637 vehicles_affected
.push_back(v
);
1641 /* Update the company infrastructure counters. */
1642 if (!IsRailStationTile(tile
) || !IsStationTileBlocked(tile
)) {
1643 Company
*c
= Company::Get(GetTileOwner(tile
));
1644 uint num_pieces
= IsLevelCrossingTile(tile
) ? LEVELCROSSING_TRACKBIT_FACTOR
: 1;
1645 if (IsPlainRailTile(tile
)) {
1646 TrackBits bits
= GetTrackBits(tile
);
1647 num_pieces
= CountBits(bits
);
1648 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
1650 c
->infrastructure
.rail
[type
] -= num_pieces
;
1651 c
->infrastructure
.rail
[totype
] += num_pieces
;
1652 DirtyCompanyInfrastructureWindows(c
->index
);
1655 SetRailType(tile
, totype
);
1656 MarkTileDirtyByTile(tile
);
1657 /* update power of train on this tile */
1658 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1664 switch (GetRailTileType(tile
)) {
1665 case RAIL_TILE_DEPOT
:
1666 if (flags
& DC_EXEC
) {
1667 /* notify YAPF about the track layout change */
1668 YapfNotifyTrackLayoutChange(tile
, GetRailDepotTrack(tile
));
1670 /* Update build vehicle window related to this depot */
1671 InvalidateWindowData(WC_VEHICLE_DEPOT
, tile
);
1672 InvalidateWindowData(WC_BUILD_VEHICLE
, tile
);
1674 found_convertible_track
= true;
1675 cost
.AddCost(RailConvertCost(type
, totype
));
1678 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1679 if (flags
& DC_EXEC
) {
1680 /* notify YAPF about the track layout change */
1681 TrackBits tracks
= GetTrackBits(tile
);
1682 while (tracks
!= TRACK_BIT_NONE
) {
1683 YapfNotifyTrackLayoutChange(tile
, RemoveFirstTrack(&tracks
));
1686 found_convertible_track
= true;
1687 cost
.AddCost(RailConvertCost(type
, totype
) * CountBits(GetTrackBits(tile
)));
1692 case MP_TUNNELBRIDGE
: {
1693 TileIndex endtile
= GetOtherTunnelBridgeEnd(tile
);
1695 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1696 * it would cause assert because of different test and exec runs */
1697 if (endtile
< tile
) {
1699 if (DiagonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1701 if (OrthogonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1705 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1706 if (!IsCompatibleRail(GetRailType(tile
), totype
)) {
1707 CommandCost ret
= TunnelBridgeIsFree(tile
, endtile
);
1714 if (flags
& DC_EXEC
) {
1715 Track track
= DiagDirToDiagTrack(GetTunnelBridgeDirection(tile
));
1716 if (HasTunnelBridgeReservation(tile
)) {
1717 Train
*v
= GetTrainForReservation(tile
, track
);
1718 if (v
!= nullptr && !HasPowerOnRail(v
->railtype
, totype
)) {
1719 /* No power on new rail type, reroute. */
1720 FreeTrainTrackReservation(v
);
1721 vehicles_affected
.push_back(v
);
1725 /* Update the company infrastructure counters. */
1726 uint num_pieces
= (GetTunnelBridgeLength(tile
, endtile
) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR
;
1727 Company
*c
= Company::Get(GetTileOwner(tile
));
1728 c
->infrastructure
.rail
[GetRailType(tile
)] -= num_pieces
;
1729 c
->infrastructure
.rail
[totype
] += num_pieces
;
1730 DirtyCompanyInfrastructureWindows(c
->index
);
1732 SetRailType(tile
, totype
);
1733 SetRailType(endtile
, totype
);
1735 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1736 FindVehicleOnPos(endtile
, &affected_trains
, &UpdateTrainPowerProc
);
1738 YapfNotifyTrackLayoutChange(tile
, track
);
1739 YapfNotifyTrackLayoutChange(endtile
, track
);
1741 if (IsBridge(tile
)) {
1742 MarkBridgeDirty(tile
);
1744 MarkTileDirtyByTile(tile
);
1745 MarkTileDirtyByTile(endtile
);
1749 found_convertible_track
= true;
1750 cost
.AddCost((GetTunnelBridgeLength(tile
, endtile
) + 2) * RailConvertCost(type
, totype
));
1754 default: // MP_STATION, MP_ROAD
1755 if (flags
& DC_EXEC
) {
1756 Track track
= ((tt
== MP_STATION
) ? GetRailStationTrack(tile
) : GetCrossingRailTrack(tile
));
1757 YapfNotifyTrackLayoutChange(tile
, track
);
1760 found_convertible_track
= true;
1761 cost
.AddCost(RailConvertCost(type
, totype
));
1765 for (uint i
= 0; i
< vehicles_affected
.size(); ++i
) {
1766 TryPathReserve(vehicles_affected
[i
], true);
1770 if (flags
& DC_EXEC
) {
1771 /* Railtype changed, update trains as when entering different track */
1772 for (Train
*v
: affected_trains
) {
1773 v
->ConsistChanged(CCF_TRACK
);
1778 return found_convertible_track
? cost
: error
;
1781 static CommandCost
RemoveTrainDepot(TileIndex tile
, DoCommandFlag flags
)
1783 if (_current_company
!= OWNER_WATER
) {
1784 CommandCost ret
= CheckTileOwnership(tile
);
1785 if (ret
.Failed()) return ret
;
1788 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1789 if (ret
.Failed()) return ret
;
1791 if (flags
& DC_EXEC
) {
1792 /* read variables before the depot is removed */
1793 DiagDirection dir
= GetRailDepotDirection(tile
);
1794 Owner owner
= GetTileOwner(tile
);
1797 if (HasDepotReservation(tile
)) {
1798 v
= GetTrainForReservation(tile
, DiagDirToDiagTrack(dir
));
1799 if (v
!= nullptr) FreeTrainTrackReservation(v
);
1802 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)]--;
1803 DirtyCompanyInfrastructureWindows(owner
);
1805 delete Depot::GetByTile(tile
);
1806 DoClearSquare(tile
);
1807 AddSideToSignalBuffer(tile
, dir
, owner
);
1808 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1809 if (v
!= nullptr) TryPathReserve(v
, true);
1812 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_TRAIN
]);
1815 static CommandCost
ClearTile_Track(TileIndex tile
, DoCommandFlag flags
)
1817 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1819 if (flags
& DC_AUTO
) {
1820 if (!IsTileOwner(tile
, _current_company
)) {
1821 return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER
);
1824 if (IsPlainRail(tile
)) {
1825 return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
1827 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
1831 switch (GetRailTileType(tile
)) {
1832 case RAIL_TILE_SIGNALS
:
1833 case RAIL_TILE_NORMAL
: {
1834 Slope tileh
= GetTileSlope(tile
);
1835 /* Is there flat water on the lower halftile that gets cleared expensively? */
1836 bool water_ground
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
));
1838 TrackBits tracks
= GetTrackBits(tile
);
1839 while (tracks
!= TRACK_BIT_NONE
) {
1840 Track track
= RemoveFirstTrack(&tracks
);
1841 CommandCost ret
= DoCommand(tile
, 0, track
, flags
, CMD_REMOVE_SINGLE_RAIL
);
1842 if (ret
.Failed()) return ret
;
1846 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1847 * Same holds for non-companies clearing the tile, e.g. disasters. */
1848 if (water_ground
&& !(flags
& DC_BANKRUPT
) && Company::IsValidID(_current_company
)) {
1849 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1850 if (ret
.Failed()) return ret
;
1852 /* The track was removed, and left a coast tile. Now also clear the water. */
1853 if (flags
& DC_EXEC
) {
1854 bool remove
= IsDockingTile(tile
);
1855 DoClearSquare(tile
);
1856 if (remove
) RemoveDockingTile(tile
);
1858 cost
.AddCost(_price
[PR_CLEAR_WATER
]);
1864 case RAIL_TILE_DEPOT
:
1865 return RemoveTrainDepot(tile
, flags
);
1873 * Get surface height in point (x,y)
1874 * On tiles with halftile foundations move (x,y) to a safe point wrt. track
1876 static uint
GetSaveSlopeZ(uint x
, uint y
, Track track
)
1879 case TRACK_UPPER
: x
&= ~0xF; y
&= ~0xF; break;
1880 case TRACK_LOWER
: x
|= 0xF; y
|= 0xF; break;
1881 case TRACK_LEFT
: x
|= 0xF; y
&= ~0xF; break;
1882 case TRACK_RIGHT
: x
&= ~0xF; y
|= 0xF; break;
1885 return GetSlopePixelZ(x
, y
);
1888 static void DrawSingleSignal(TileIndex tile
, const RailtypeInfo
*rti
, Track track
, SignalState condition
, SignalOffsets image
, uint pos
)
1891 switch (_settings_game
.construction
.train_signal_side
) {
1892 case 0: side
= false; break; // left
1893 case 2: side
= true; break; // right
1894 default: side
= _settings_game
.vehicle
.road_side
!= 0; break; // driving side
1896 static const Point SignalPositions
[2][12] = {
1897 { // Signals on the left side
1898 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1899 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1900 /* LOWER LOWER X X Y Y */
1901 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1902 }, { // Signals on the right side
1903 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1904 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1905 /* LOWER LOWER X X Y Y */
1906 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1910 uint x
= TileX(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].x
;
1911 uint y
= TileY(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].y
;
1913 SignalType type
= GetSignalType(tile
, track
);
1914 SignalVariant variant
= GetSignalVariant(tile
, track
);
1916 SpriteID sprite
= GetCustomSignalSprite(rti
, tile
, type
, variant
, condition
);
1920 /* Normal electric signals are stored in a different sprite block than all other signals. */
1921 sprite
= (type
== SIGTYPE_NORMAL
&& variant
== SIG_ELECTRIC
) ? SPR_ORIGINAL_SIGNALS_BASE
: SPR_SIGNALS_BASE
- 16;
1922 sprite
+= type
* 16 + variant
* 64 + image
* 2 + condition
+ (type
> SIGTYPE_LAST_NOPBS
? 64 : 0);
1925 AddSortableSpriteToDraw(sprite
, PAL_NONE
, x
, y
, 1, 1, BB_HEIGHT_UNDER_BRIDGE
, GetSaveSlopeZ(x
, y
, track
));
1928 static uint32 _drawtile_track_palette
;
1932 /** Offsets for drawing fences */
1933 struct FenceOffset
{
1934 Corner height_ref
; //!< Corner to use height offset from.
1935 int x_offs
; //!< Bounding box X offset.
1936 int y_offs
; //!< Bounding box Y offset.
1937 int x_size
; //!< Bounding box X size.
1938 int y_size
; //!< Bounding box Y size.
1941 /** Offsets for drawing fences */
1942 static FenceOffset _fence_offsets
[] = {
1943 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1944 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1945 { CORNER_W
, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1946 { CORNER_N
, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1947 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1948 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1949 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1950 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1951 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1952 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1953 { CORNER_E
, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1954 { CORNER_S
, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1955 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1956 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1957 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1958 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1962 * Draw a track fence.
1963 * @param ti Tile drawing information.
1964 * @param base_image First fence sprite.
1965 * @param num_sprites Number of fence sprites.
1966 * @param rfo Fence to draw.
1968 static void DrawTrackFence(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
, RailFenceOffset rfo
)
1971 if (_fence_offsets
[rfo
].height_ref
!= CORNER_INVALID
) {
1972 z
+= GetSlopePixelZInCorner(RemoveHalftileSlope(ti
->tileh
), _fence_offsets
[rfo
].height_ref
);
1974 AddSortableSpriteToDraw(base_image
+ (rfo
% num_sprites
), _drawtile_track_palette
,
1975 ti
->x
+ _fence_offsets
[rfo
].x_offs
,
1976 ti
->y
+ _fence_offsets
[rfo
].y_offs
,
1977 _fence_offsets
[rfo
].x_size
,
1978 _fence_offsets
[rfo
].y_size
,
1983 * Draw fence at NW border matching the tile slope.
1985 static void DrawTrackFence_NW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1987 RailFenceOffset rfo
= RFO_FLAT_X_NW
;
1988 if (ti
->tileh
& SLOPE_NW
) rfo
= (ti
->tileh
& SLOPE_W
) ? RFO_SLOPE_SW_NW
: RFO_SLOPE_NE_NW
;
1989 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1993 * Draw fence at SE border matching the tile slope.
1995 static void DrawTrackFence_SE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1997 RailFenceOffset rfo
= RFO_FLAT_X_SE
;
1998 if (ti
->tileh
& SLOPE_SE
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SW_SE
: RFO_SLOPE_NE_SE
;
1999 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2003 * Draw fence at NE border matching the tile slope.
2005 static void DrawTrackFence_NE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2007 RailFenceOffset rfo
= RFO_FLAT_Y_NE
;
2008 if (ti
->tileh
& SLOPE_NE
) rfo
= (ti
->tileh
& SLOPE_E
) ? RFO_SLOPE_SE_NE
: RFO_SLOPE_NW_NE
;
2009 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2013 * Draw fence at SW border matching the tile slope.
2015 static void DrawTrackFence_SW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2017 RailFenceOffset rfo
= RFO_FLAT_Y_SW
;
2018 if (ti
->tileh
& SLOPE_SW
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SE_SW
: RFO_SLOPE_NW_SW
;
2019 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2023 * Draw track fences.
2024 * @param ti Tile drawing information.
2025 * @param rti Rail type information.
2027 static void DrawTrackDetails(const TileInfo
*ti
, const RailtypeInfo
*rti
)
2029 /* Base sprite for track fences.
2030 * Note: Halftile slopes only have fences on the upper part. */
2031 uint num_sprites
= 0;
2032 SpriteID base_image
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_FENCES
, IsHalftileSlope(ti
->tileh
) ? TCX_UPPER_HALFTILE
: TCX_NORMAL
, &num_sprites
);
2033 if (base_image
== 0) {
2034 base_image
= SPR_TRACK_FENCE_FLAT_X
;
2038 assert(num_sprites
> 0);
2040 switch (GetRailGroundType(ti
->tile
)) {
2041 case RAIL_GROUND_FENCE_NW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
); break;
2042 case RAIL_GROUND_FENCE_SE
: DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2043 case RAIL_GROUND_FENCE_SENW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
);
2044 DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2045 case RAIL_GROUND_FENCE_NE
: DrawTrackFence_NE(ti
, base_image
, num_sprites
); break;
2046 case RAIL_GROUND_FENCE_SW
: DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2047 case RAIL_GROUND_FENCE_NESW
: DrawTrackFence_NE(ti
, base_image
, num_sprites
);
2048 DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2049 case RAIL_GROUND_FENCE_VERT1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2050 case RAIL_GROUND_FENCE_VERT2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2051 case RAIL_GROUND_FENCE_HORIZ1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2052 case RAIL_GROUND_FENCE_HORIZ2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2053 case RAIL_GROUND_WATER
: {
2054 Corner track_corner
;
2055 if (IsHalftileSlope(ti
->tileh
)) {
2056 /* Steep slope or one-corner-raised slope with halftile foundation */
2057 track_corner
= GetHalftileSlopeCorner(ti
->tileh
);
2059 /* Three-corner-raised slope */
2060 track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2062 switch (track_corner
) {
2063 case CORNER_W
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2064 case CORNER_S
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2065 case CORNER_E
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2066 case CORNER_N
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2067 default: NOT_REACHED();
2075 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2076 static const int INF
= 1000; // big number compared to tilesprite size
2077 static const SubSprite _halftile_sub_sprite
[4] = {
2078 { -INF
, -INF
, 32 - 33, INF
}, // CORNER_W, clip 33 pixels from right
2079 { -INF
, 0 + 7, INF
, INF
}, // CORNER_S, clip 7 pixels from top
2080 { -31 + 33, -INF
, INF
, INF
}, // CORNER_E, clip 33 pixels from left
2081 { -INF
, -INF
, INF
, 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2084 static inline void DrawTrackSprite(SpriteID sprite
, PaletteID pal
, const TileInfo
*ti
, Slope s
)
2086 DrawGroundSprite(sprite
, pal
, nullptr, 0, (ti
->tileh
& s
) ? -8 : 0);
2089 static void DrawTrackBitsOverlay(TileInfo
*ti
, TrackBits track
, const RailtypeInfo
*rti
)
2091 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2092 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2093 Corner halftile_corner
= CORNER_INVALID
;
2095 if (IsNonContinuousFoundation(f
)) {
2096 /* Save halftile corner */
2097 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2098 /* Draw lower part first */
2099 track
&= ~CornerToTrackBits(halftile_corner
);
2100 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2103 DrawFoundation(ti
, f
);
2104 /* DrawFoundation modifies ti */
2107 if (rgt
== RAIL_GROUND_WATER
) {
2108 if (track
!= TRACK_BIT_NONE
|| IsSteepSlope(ti
->tileh
)) {
2109 /* three-corner-raised slope or steep slope with track on upper part */
2110 DrawShoreTile(ti
->tileh
);
2112 /* single-corner-raised slope with track on upper part */
2113 DrawGroundSprite(SPR_FLAT_WATER_TILE
, PAL_NONE
);
2119 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2120 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2121 default: image
= SPR_FLAT_GRASS_TILE
; break;
2124 image
+= SlopeToSpriteOffset(ti
->tileh
);
2126 DrawGroundSprite(image
, PAL_NONE
);
2129 bool no_combine
= ti
->tileh
== SLOPE_FLAT
&& HasBit(rti
->flags
, RTF_NO_SPRITE_COMBINE
);
2130 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2131 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, no_combine
? RTSG_GROUND_COMPLETE
: RTSG_GROUND
);
2132 TrackBits pbs
= _settings_client
.gui
.show_track_reservation
? GetRailReservationTrackBits(ti
->tile
) : TRACK_BIT_NONE
;
2134 if (track
== TRACK_BIT_NONE
) {
2135 /* Half-tile foundation, no track here? */
2136 } else if (no_combine
) {
2137 /* Use trackbits as direct index from ground sprite, subtract 1
2138 * because there is no sprite for no bits. */
2139 DrawGroundSprite(ground
+ track
- 1, PAL_NONE
);
2141 /* Draw reserved track bits */
2142 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2143 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2144 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2145 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2146 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2147 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2148 } else if (ti
->tileh
== SLOPE_NW
&& track
== TRACK_BIT_Y
) {
2149 DrawGroundSprite(ground
+ RTO_SLOPE_NW
, PAL_NONE
);
2150 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NW
, PALETTE_CRASH
);
2151 } else if (ti
->tileh
== SLOPE_NE
&& track
== TRACK_BIT_X
) {
2152 DrawGroundSprite(ground
+ RTO_SLOPE_NE
, PAL_NONE
);
2153 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NE
, PALETTE_CRASH
);
2154 } else if (ti
->tileh
== SLOPE_SE
&& track
== TRACK_BIT_Y
) {
2155 DrawGroundSprite(ground
+ RTO_SLOPE_SE
, PAL_NONE
);
2156 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SE
, PALETTE_CRASH
);
2157 } else if (ti
->tileh
== SLOPE_SW
&& track
== TRACK_BIT_X
) {
2158 DrawGroundSprite(ground
+ RTO_SLOPE_SW
, PAL_NONE
);
2159 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SW
, PALETTE_CRASH
);
2162 /* Draw single ground sprite when not overlapping. No track overlay
2163 * is necessary for these sprites. */
2164 case TRACK_BIT_X
: DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
); break;
2165 case TRACK_BIT_Y
: DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
); break;
2166 case TRACK_BIT_UPPER
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
); break;
2167 case TRACK_BIT_LOWER
: DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2168 case TRACK_BIT_RIGHT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
); break;
2169 case TRACK_BIT_LEFT
: DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2170 case TRACK_BIT_CROSS
: DrawGroundSprite(ground
+ RTO_CROSSING_XY
, PAL_NONE
); break;
2171 case TRACK_BIT_HORZ
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
);
2172 DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2173 case TRACK_BIT_VERT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
);
2174 DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2177 /* We're drawing a junction tile */
2178 if ((track
& TRACK_BIT_3WAY_NE
) == 0) {
2179 DrawGroundSprite(ground
+ RTO_JUNCTION_SW
, PAL_NONE
);
2180 } else if ((track
& TRACK_BIT_3WAY_SW
) == 0) {
2181 DrawGroundSprite(ground
+ RTO_JUNCTION_NE
, PAL_NONE
);
2182 } else if ((track
& TRACK_BIT_3WAY_NW
) == 0) {
2183 DrawGroundSprite(ground
+ RTO_JUNCTION_SE
, PAL_NONE
);
2184 } else if ((track
& TRACK_BIT_3WAY_SE
) == 0) {
2185 DrawGroundSprite(ground
+ RTO_JUNCTION_NW
, PAL_NONE
);
2187 DrawGroundSprite(ground
+ RTO_JUNCTION_NSEW
, PAL_NONE
);
2190 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2193 /* Draw regular track bits */
2194 if (track
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PAL_NONE
);
2195 if (track
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PAL_NONE
);
2196 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(overlay
+ RTO_N
, PAL_NONE
);
2197 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(overlay
+ RTO_S
, PAL_NONE
);
2198 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(overlay
+ RTO_E
, PAL_NONE
);
2199 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(overlay
+ RTO_W
, PAL_NONE
);
2202 /* Draw reserved track bits */
2203 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2204 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2205 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2206 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2207 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2208 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2211 if (IsValidCorner(halftile_corner
)) {
2212 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2213 overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
, TCX_UPPER_HALFTILE
);
2214 ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
, TCX_UPPER_HALFTILE
);
2216 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2217 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2221 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2222 case RAIL_GROUND_ICE_DESERT
:
2223 case RAIL_GROUND_HALF_SNOW
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2224 default: image
= SPR_FLAT_GRASS_TILE
; break;
2227 image
+= SlopeToSpriteOffset(fake_slope
);
2229 DrawGroundSprite(image
, PAL_NONE
, &(_halftile_sub_sprite
[halftile_corner
]));
2231 track
= CornerToTrackBits(halftile_corner
);
2235 default: NOT_REACHED();
2236 case TRACK_BIT_UPPER
: offset
= RTO_N
; break;
2237 case TRACK_BIT_LOWER
: offset
= RTO_S
; break;
2238 case TRACK_BIT_RIGHT
: offset
= RTO_E
; break;
2239 case TRACK_BIT_LEFT
: offset
= RTO_W
; break;
2242 DrawTrackSprite(ground
+ offset
, PAL_NONE
, ti
, fake_slope
);
2243 if (_settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, track
)) {
2244 DrawTrackSprite(overlay
+ offset
, PALETTE_CRASH
, ti
, fake_slope
);
2250 * Draw ground sprite and track bits
2251 * @param ti TileInfo
2252 * @param track TrackBits to draw
2254 static void DrawTrackBits(TileInfo
*ti
, TrackBits track
)
2256 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2258 if (rti
->UsesOverlay()) {
2259 DrawTrackBitsOverlay(ti
, track
, rti
);
2263 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2264 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2265 Corner halftile_corner
= CORNER_INVALID
;
2267 if (IsNonContinuousFoundation(f
)) {
2268 /* Save halftile corner */
2269 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2270 /* Draw lower part first */
2271 track
&= ~CornerToTrackBits(halftile_corner
);
2272 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2275 DrawFoundation(ti
, f
);
2276 /* DrawFoundation modifies ti */
2279 PaletteID pal
= PAL_NONE
;
2280 const SubSprite
*sub
= nullptr;
2281 bool junction
= false;
2283 /* Select the sprite to use. */
2285 /* Clear ground (only track on halftile foundation) */
2286 if (rgt
== RAIL_GROUND_WATER
) {
2287 if (IsSteepSlope(ti
->tileh
)) {
2288 DrawShoreTile(ti
->tileh
);
2291 image
= SPR_FLAT_WATER_TILE
;
2295 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2296 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2297 default: image
= SPR_FLAT_GRASS_TILE
; break;
2299 image
+= SlopeToSpriteOffset(ti
->tileh
);
2302 if (ti
->tileh
!= SLOPE_FLAT
) {
2303 /* track on non-flat ground */
2304 image
= _track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.track_y
;
2306 /* track on flat ground */
2308 /* single track, select combined track + ground sprite*/
2309 case TRACK_BIT_Y
: image
= rti
->base_sprites
.track_y
; break;
2310 case TRACK_BIT_X
: image
= rti
->base_sprites
.track_y
+ 1; break;
2311 case TRACK_BIT_UPPER
: image
= rti
->base_sprites
.track_y
+ 2; break;
2312 case TRACK_BIT_LOWER
: image
= rti
->base_sprites
.track_y
+ 3; break;
2313 case TRACK_BIT_RIGHT
: image
= rti
->base_sprites
.track_y
+ 4; break;
2314 case TRACK_BIT_LEFT
: image
= rti
->base_sprites
.track_y
+ 5; break;
2315 case TRACK_BIT_CROSS
: image
= rti
->base_sprites
.track_y
+ 6; break;
2317 /* double diagonal track, select combined track + ground sprite*/
2318 case TRACK_BIT_HORZ
: image
= rti
->base_sprites
.track_ns
; break;
2319 case TRACK_BIT_VERT
: image
= rti
->base_sprites
.track_ns
+ 1; break;
2321 /* junction, select only ground sprite, handle track sprite later */
2324 if ((track
& TRACK_BIT_3WAY_NE
) == 0) { image
= rti
->base_sprites
.ground
; break; }
2325 if ((track
& TRACK_BIT_3WAY_SW
) == 0) { image
= rti
->base_sprites
.ground
+ 1; break; }
2326 if ((track
& TRACK_BIT_3WAY_NW
) == 0) { image
= rti
->base_sprites
.ground
+ 2; break; }
2327 if ((track
& TRACK_BIT_3WAY_SE
) == 0) { image
= rti
->base_sprites
.ground
+ 3; break; }
2328 image
= rti
->base_sprites
.ground
+ 4;
2334 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2335 case RAIL_GROUND_ICE_DESERT
: image
+= rti
->snow_offset
; break;
2336 case RAIL_GROUND_WATER
: {
2337 /* three-corner-raised slope */
2338 DrawShoreTile(ti
->tileh
);
2339 Corner track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2340 sub
= &(_halftile_sub_sprite
[track_corner
]);
2347 if (image
!= 0) DrawGroundSprite(image
, pal
, sub
);
2349 /* Draw track pieces individually for junction tiles */
2351 if (track
& TRACK_BIT_X
) DrawGroundSprite(rti
->base_sprites
.single_x
, PAL_NONE
);
2352 if (track
& TRACK_BIT_Y
) DrawGroundSprite(rti
->base_sprites
.single_y
, PAL_NONE
);
2353 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PAL_NONE
);
2354 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PAL_NONE
);
2355 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PAL_NONE
);
2356 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PAL_NONE
);
2359 /* PBS debugging, draw reserved tracks darker */
2360 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
) {
2361 /* Get reservation, but mask track on halftile slope */
2362 TrackBits pbs
= GetRailReservationTrackBits(ti
->tile
) & track
;
2363 if (pbs
& TRACK_BIT_X
) {
2364 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2365 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2367 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2370 if (pbs
& TRACK_BIT_Y
) {
2371 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2372 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2374 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2377 if (pbs
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_N
? -(int)TILE_HEIGHT
: 0);
2378 if (pbs
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_S
? -(int)TILE_HEIGHT
: 0);
2379 if (pbs
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_W
? -(int)TILE_HEIGHT
: 0);
2380 if (pbs
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_E
? -(int)TILE_HEIGHT
: 0);
2383 if (IsValidCorner(halftile_corner
)) {
2384 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2386 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2387 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2388 image
= _track_sloped_sprites
[fake_slope
- 1] + rti
->base_sprites
.track_y
;
2391 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2392 case RAIL_GROUND_ICE_DESERT
:
2393 case RAIL_GROUND_HALF_SNOW
: image
+= rti
->snow_offset
; break; // higher part has snow in this case too
2396 DrawGroundSprite(image
, pal
, &(_halftile_sub_sprite
[halftile_corner
]));
2398 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, CornerToTrackBits(halftile_corner
))) {
2399 static const byte _corner_to_track_sprite
[] = {3, 1, 2, 0};
2400 DrawGroundSprite(_corner_to_track_sprite
[halftile_corner
] + rti
->base_sprites
.single_n
, PALETTE_CRASH
, nullptr, 0, -(int)TILE_HEIGHT
);
2405 static void DrawSignals(TileIndex tile
, TrackBits rails
, const RailtypeInfo
*rti
)
2407 #define MAYBE_DRAW_SIGNAL(x, y, z, t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, rti, t, GetSingleSignalState(tile, x), y, z)
2409 if (!(rails
& TRACK_BIT_Y
)) {
2410 if (!(rails
& TRACK_BIT_X
)) {
2411 if (rails
& TRACK_BIT_LEFT
) {
2412 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH
, 0, TRACK_LEFT
);
2413 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH
, 1, TRACK_LEFT
);
2415 if (rails
& TRACK_BIT_RIGHT
) {
2416 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH
, 2, TRACK_RIGHT
);
2417 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH
, 3, TRACK_RIGHT
);
2419 if (rails
& TRACK_BIT_UPPER
) {
2420 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST
, 4, TRACK_UPPER
);
2421 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST
, 5, TRACK_UPPER
);
2423 if (rails
& TRACK_BIT_LOWER
) {
2424 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST
, 6, TRACK_LOWER
);
2425 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST
, 7, TRACK_LOWER
);
2428 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST
, 8, TRACK_X
);
2429 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST
, 9, TRACK_X
);
2432 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST
, 10, TRACK_Y
);
2433 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST
, 11, TRACK_Y
);
2437 static void DrawTile_Track(TileInfo
*ti
)
2439 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2441 _drawtile_track_palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
2443 if (IsPlainRail(ti
->tile
)) {
2444 TrackBits rails
= GetTrackBits(ti
->tile
);
2446 DrawTrackBits(ti
, rails
);
2448 if (HasBit(_display_opt
, DO_FULL_DETAIL
)) DrawTrackDetails(ti
, rti
);
2450 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2452 if (HasSignals(ti
->tile
)) DrawSignals(ti
->tile
, rails
, rti
);
2455 const DrawTileSprites
*dts
;
2456 PaletteID pal
= PAL_NONE
;
2457 SpriteID relocation
;
2459 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
2461 if (IsInvisibilitySet(TO_BUILDINGS
)) {
2462 /* Draw rail instead of depot */
2463 dts
= &_depot_invisible_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2465 dts
= &_depot_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2469 if (rti
->UsesOverlay()) {
2470 image
= SPR_FLAT_GRASS_TILE
;
2472 image
= dts
->ground
.sprite
;
2473 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= rti
->GetRailtypeSpriteOffset();
2476 /* Adjust ground tile for desert and snow. */
2477 if (IsSnowRailGround(ti
->tile
)) {
2478 if (image
!= SPR_FLAT_GRASS_TILE
) {
2479 image
+= rti
->snow_offset
; // tile with tracks
2481 image
= SPR_FLAT_SNOW_DESERT_TILE
; // flat ground
2485 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, _drawtile_track_palette
));
2487 if (rti
->UsesOverlay()) {
2488 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2490 switch (GetRailDepotDirection(ti
->tile
)) {
2492 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2495 DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
);
2498 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2501 DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
);
2507 if (_settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2508 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2510 switch (GetRailDepotDirection(ti
->tile
)) {
2512 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2515 DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2518 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2521 DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2528 /* PBS debugging, draw reserved tracks darker */
2529 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2530 switch (GetRailDepotDirection(ti
->tile
)) {
2532 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2535 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2538 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2541 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2548 int depot_sprite
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_DEPOT
);
2549 relocation
= depot_sprite
!= 0 ? depot_sprite
- SPR_RAIL_DEPOT_SE_1
: rti
->GetRailtypeSpriteOffset();
2551 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2553 DrawRailTileSeq(ti
, dts
, TO_BUILDINGS
, relocation
, 0, _drawtile_track_palette
);
2555 DrawBridgeMiddle(ti
);
2558 void DrawTrainDepotSprite(int x
, int y
, int dir
, RailType railtype
)
2560 const DrawTileSprites
*dts
= &_depot_gfx_table
[dir
];
2561 const RailtypeInfo
*rti
= GetRailTypeInfo(railtype
);
2562 SpriteID image
= rti
->UsesOverlay() ? SPR_FLAT_GRASS_TILE
: dts
->ground
.sprite
;
2563 uint32 offset
= rti
->GetRailtypeSpriteOffset();
2565 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= offset
;
2566 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
2568 DrawSprite(image
, PAL_NONE
, x
, y
);
2570 if (rti
->UsesOverlay()) {
2571 SpriteID ground
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_GROUND
);
2574 case DIAGDIR_SW
: DrawSprite(ground
+ RTO_X
, PAL_NONE
, x
, y
); break;
2575 case DIAGDIR_SE
: DrawSprite(ground
+ RTO_Y
, PAL_NONE
, x
, y
); break;
2579 int depot_sprite
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_DEPOT
);
2580 if (depot_sprite
!= 0) offset
= depot_sprite
- SPR_RAIL_DEPOT_SE_1
;
2582 DrawRailTileSeqInGUI(x
, y
, dts
, offset
, 0, palette
);
2585 static int GetSlopePixelZ_Track(TileIndex tile
, uint x
, uint y
)
2587 if (IsPlainRail(tile
)) {
2589 Slope tileh
= GetTilePixelSlope(tile
, &z
);
2590 if (tileh
== SLOPE_FLAT
) return z
;
2592 z
+= ApplyPixelFoundationToSlope(GetRailFoundation(tileh
, GetTrackBits(tile
)), &tileh
);
2593 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
2595 return GetTileMaxPixelZ(tile
);
2599 static Foundation
GetFoundation_Track(TileIndex tile
, Slope tileh
)
2601 return IsPlainRail(tile
) ? GetRailFoundation(tileh
, GetTrackBits(tile
)) : FlatteningFoundation(tileh
);
2604 static void TileLoop_Track(TileIndex tile
)
2606 RailGroundType old_ground
= GetRailGroundType(tile
);
2607 RailGroundType new_ground
;
2609 if (old_ground
== RAIL_GROUND_WATER
) {
2610 TileLoop_Water(tile
);
2614 switch (_settings_game
.game_creation
.landscape
) {
2617 Slope slope
= GetTileSlope(tile
, &z
);
2620 /* for non-flat track, use lower part of track
2621 * in other cases, use the highest part with track */
2622 if (IsPlainRail(tile
)) {
2623 TrackBits track
= GetTrackBits(tile
);
2624 Foundation f
= GetRailFoundation(slope
, track
);
2627 case FOUNDATION_NONE
:
2628 /* no foundation - is the track on the upper side of three corners raised tile? */
2629 if (IsSlopeWithThreeCornersRaised(slope
)) z
++;
2632 case FOUNDATION_INCLINED_X
:
2633 case FOUNDATION_INCLINED_Y
:
2634 /* sloped track - is it on a steep slope? */
2635 if (IsSteepSlope(slope
)) z
++;
2638 case FOUNDATION_STEEP_LOWER
:
2639 /* only lower part of steep slope */
2644 /* if it is a steep slope, then there is a track on higher part */
2645 if (IsSteepSlope(slope
)) z
++;
2650 half
= IsInsideMM(f
, FOUNDATION_STEEP_BOTH
, FOUNDATION_HALFTILE_N
+ 1);
2652 /* is the depot on a non-flat tile? */
2653 if (slope
!= SLOPE_FLAT
) z
++;
2656 /* 'z' is now the lowest part of the highest track bit -
2657 * for sloped track, it is 'z' of lower part
2658 * for two track bits, it is 'z' of higher track bit
2659 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2660 if (z
> GetSnowLine()) {
2661 if (half
&& z
- GetSnowLine() == 1) {
2662 /* track on non-continuous foundation, lower part is not under snow */
2663 new_ground
= RAIL_GROUND_HALF_SNOW
;
2665 new_ground
= RAIL_GROUND_ICE_DESERT
;
2673 if (GetTropicZone(tile
) == TROPICZONE_DESERT
) {
2674 new_ground
= RAIL_GROUND_ICE_DESERT
;
2680 new_ground
= RAIL_GROUND_GRASS
;
2682 if (IsPlainRail(tile
) && old_ground
!= RAIL_GROUND_BARREN
) { // wait until bottom is green
2683 /* determine direction of fence */
2684 TrackBits rail
= GetTrackBits(tile
);
2686 Owner owner
= GetTileOwner(tile
);
2689 for (DiagDirection d
= DIAGDIR_BEGIN
; d
< DIAGDIR_END
; d
++) {
2690 static const TrackBits dir_to_trackbits
[DIAGDIR_END
] = {TRACK_BIT_3WAY_NE
, TRACK_BIT_3WAY_SE
, TRACK_BIT_3WAY_SW
, TRACK_BIT_3WAY_NW
};
2692 /* Track bit on this edge => no fence. */
2693 if ((rail
& dir_to_trackbits
[d
]) != TRACK_BIT_NONE
) continue;
2695 TileIndex tile2
= tile
+ TileOffsByDiagDir(d
);
2697 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2698 if (!IsValidTile(tile2
) || IsTileType(tile2
, MP_HOUSE
) || IsTileType(tile2
, MP_INDUSTRY
) ||
2699 IsTileType(tile2
, MP_ROAD
) || (IsTileType(tile2
, MP_OBJECT
) && !IsObjectType(tile2
, OBJECT_OWNED_LAND
)) || IsTileType(tile2
, MP_TUNNELBRIDGE
) || !IsTileOwner(tile2
, owner
)) {
2706 case (1 << DIAGDIR_NE
): new_ground
= RAIL_GROUND_FENCE_NE
; break;
2707 case (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_SE
; break;
2708 case (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_SW
; break;
2709 case (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_NW
; break;
2710 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_NESW
; break;
2711 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_SENW
; break;
2712 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_VERT1
; break;
2713 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_HORIZ2
; break;
2714 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_HORIZ1
; break;
2715 case (1 << DIAGDIR_SW
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_VERT2
; break;
2716 default: NOT_REACHED();
2721 if (old_ground
!= new_ground
) {
2722 SetRailGroundType(tile
, new_ground
);
2723 MarkTileDirtyByTile(tile
);
2728 static TrackStatus
GetTileTrackStatus_Track(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
2730 /* Case of half tile slope with water. */
2731 if (mode
== TRANSPORT_WATER
&& IsPlainRail(tile
) && GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(GetTileSlope(tile
))) {
2732 TrackBits tb
= GetTrackBits(tile
);
2734 default: NOT_REACHED();
2735 case TRACK_BIT_UPPER
: tb
= TRACK_BIT_LOWER
; break;
2736 case TRACK_BIT_LOWER
: tb
= TRACK_BIT_UPPER
; break;
2737 case TRACK_BIT_LEFT
: tb
= TRACK_BIT_RIGHT
; break;
2738 case TRACK_BIT_RIGHT
: tb
= TRACK_BIT_LEFT
; break;
2740 return CombineTrackStatus(TrackBitsToTrackdirBits(tb
), TRACKDIR_BIT_NONE
);
2743 if (mode
!= TRANSPORT_RAIL
) return 0;
2745 TrackBits trackbits
= TRACK_BIT_NONE
;
2746 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
;
2748 switch (GetRailTileType(tile
)) {
2749 default: NOT_REACHED();
2750 case RAIL_TILE_NORMAL
:
2751 trackbits
= GetTrackBits(tile
);
2754 case RAIL_TILE_SIGNALS
: {
2755 trackbits
= GetTrackBits(tile
);
2756 byte a
= GetPresentSignals(tile
);
2757 uint b
= GetSignalStates(tile
);
2761 /* When signals are not present (in neither direction),
2762 * we pretend them to be green. Otherwise, it depends on
2763 * the signal type. For signals that are only active from
2764 * one side, we set the missing signals explicitly to
2765 * `green'. Otherwise, they implicitly become `red'. */
2766 if (!IsOnewaySignal(tile
, TRACK_UPPER
) || (a
& SignalOnTrack(TRACK_UPPER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_UPPER
);
2767 if (!IsOnewaySignal(tile
, TRACK_LOWER
) || (a
& SignalOnTrack(TRACK_LOWER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_LOWER
);
2769 if ((b
& 0x8) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_N
| TRACKDIR_BIT_X_NE
| TRACKDIR_BIT_Y_SE
| TRACKDIR_BIT_UPPER_E
);
2770 if ((b
& 0x4) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_S
| TRACKDIR_BIT_X_SW
| TRACKDIR_BIT_Y_NW
| TRACKDIR_BIT_UPPER_W
);
2771 if ((b
& 0x2) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_N
| TRACKDIR_BIT_LOWER_E
);
2772 if ((b
& 0x1) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_S
| TRACKDIR_BIT_LOWER_W
);
2777 case RAIL_TILE_DEPOT
: {
2778 DiagDirection dir
= GetRailDepotDirection(tile
);
2780 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
2782 trackbits
= DiagDirToDiagTrackBits(dir
);
2787 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), red_signals
);
2790 static bool ClickTile_Track(TileIndex tile
)
2792 if (!IsRailDepot(tile
)) return false;
2794 ShowDepotWindow(tile
, VEH_TRAIN
);
2798 static void GetTileDesc_Track(TileIndex tile
, TileDesc
*td
)
2800 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
2801 td
->rail_speed
= rti
->max_speed
;
2802 td
->railtype
= rti
->strings
.name
;
2803 td
->owner
[0] = GetTileOwner(tile
);
2804 switch (GetRailTileType(tile
)) {
2805 case RAIL_TILE_NORMAL
:
2806 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRACK
;
2809 case RAIL_TILE_SIGNALS
: {
2810 static const StringID signal_type
[6][6] = {
2812 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS
,
2813 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
2814 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
2815 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
2816 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
2817 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2820 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
2821 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS
,
2822 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
2823 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
2824 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
2825 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2828 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
2829 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
2830 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS
,
2831 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
2832 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
2833 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2836 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
2837 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
2838 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
2839 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS
,
2840 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
2841 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2844 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
2845 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
2846 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
2847 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
2848 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS
,
2849 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2852 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
,
2853 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
,
2854 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
,
2855 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
,
2856 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
,
2857 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2861 SignalType primary_signal
;
2862 SignalType secondary_signal
;
2863 if (HasSignalOnTrack(tile
, TRACK_UPPER
)) {
2864 primary_signal
= GetSignalType(tile
, TRACK_UPPER
);
2865 secondary_signal
= HasSignalOnTrack(tile
, TRACK_LOWER
) ? GetSignalType(tile
, TRACK_LOWER
) : primary_signal
;
2867 secondary_signal
= primary_signal
= GetSignalType(tile
, TRACK_LOWER
);
2870 td
->str
= signal_type
[secondary_signal
][primary_signal
];
2874 case RAIL_TILE_DEPOT
:
2875 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT
;
2876 if (_settings_game
.vehicle
.train_acceleration_model
!= AM_ORIGINAL
) {
2877 if (td
->rail_speed
> 0) {
2878 td
->rail_speed
= min(td
->rail_speed
, 61);
2880 td
->rail_speed
= 61;
2883 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
2891 static void ChangeTileOwner_Track(TileIndex tile
, Owner old_owner
, Owner new_owner
)
2893 if (!IsTileOwner(tile
, old_owner
)) return;
2895 if (new_owner
!= INVALID_OWNER
) {
2896 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2897 uint num_pieces
= 1;
2898 if (IsPlainRail(tile
)) {
2899 TrackBits bits
= GetTrackBits(tile
);
2900 num_pieces
= CountBits(bits
);
2901 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
2903 RailType rt
= GetRailType(tile
);
2904 Company::Get(old_owner
)->infrastructure
.rail
[rt
] -= num_pieces
;
2905 Company::Get(new_owner
)->infrastructure
.rail
[rt
] += num_pieces
;
2907 if (HasSignals(tile
)) {
2908 uint num_sigs
= CountBits(GetPresentSignals(tile
));
2909 Company::Get(old_owner
)->infrastructure
.signal
-= num_sigs
;
2910 Company::Get(new_owner
)->infrastructure
.signal
+= num_sigs
;
2913 SetTileOwner(tile
, new_owner
);
2915 DoCommand(tile
, 0, 0, DC_EXEC
| DC_BANKRUPT
, CMD_LANDSCAPE_CLEAR
);
2919 static const byte _fractcoords_behind
[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2920 static const byte _fractcoords_enter
[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2921 static const int8 _deltacoord_leaveoffset
[8] = {
2922 -1, 0, 1, 0, /* x */
2928 * Compute number of ticks when next wagon will leave a depot.
2929 * Negative means next wagon should have left depot n ticks before.
2930 * @param v vehicle outside (leaving) the depot
2931 * @return number of ticks when the next wagon will leave
2933 int TicksToLeaveDepot(const Train
*v
)
2935 DiagDirection dir
= GetRailDepotDirection(v
->tile
);
2936 int length
= v
->CalcNextVehicleOffset();
2939 case DIAGDIR_NE
: return ((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) - (length
+ 1)));
2940 case DIAGDIR_SE
: return -((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) + (length
+ 1)));
2941 case DIAGDIR_SW
: return -((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) + (length
+ 1)));
2942 case DIAGDIR_NW
: return ((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) - (length
+ 1)));
2943 default: NOT_REACHED();
2948 * Tile callback routine when vehicle enters tile
2949 * @see vehicle_enter_tile_proc
2951 static VehicleEnterTileStatus
VehicleEnter_Track(Vehicle
*u
, TileIndex tile
, int x
, int y
)
2953 /* This routine applies only to trains in depot tiles. */
2954 if (u
->type
!= VEH_TRAIN
|| !IsRailDepotTile(tile
)) return VETSB_CONTINUE
;
2956 /* Depot direction. */
2957 DiagDirection dir
= GetRailDepotDirection(tile
);
2959 byte fract_coord
= (x
& 0xF) + ((y
& 0xF) << 4);
2961 /* Make sure a train is not entering the tile from behind. */
2962 if (_fractcoords_behind
[dir
] == fract_coord
) return VETSB_CANNOT_ENTER
;
2964 Train
*v
= Train::From(u
);
2966 /* Leaving depot? */
2967 if (v
->direction
== DiagDirToDir(dir
)) {
2968 /* Calculate the point where the following wagon should be activated. */
2969 int length
= v
->CalcNextVehicleOffset();
2971 byte fract_coord_leave
=
2972 ((_fractcoords_enter
[dir
] & 0x0F) + // x
2973 (length
+ 1) * _deltacoord_leaveoffset
[dir
]) +
2974 (((_fractcoords_enter
[dir
] >> 4) + // y
2975 ((length
+ 1) * _deltacoord_leaveoffset
[dir
+ 4])) << 4);
2977 if (fract_coord_leave
== fract_coord
) {
2978 /* Leave the depot. */
2979 if ((v
= v
->Next()) != nullptr) {
2980 v
->vehstatus
&= ~VS_HIDDEN
;
2981 v
->track
= (DiagDirToAxis(dir
) == AXIS_X
? TRACK_BIT_X
: TRACK_BIT_Y
);
2984 } else if (_fractcoords_enter
[dir
] == fract_coord
) {
2985 /* Entering depot. */
2986 assert(DiagDirToDir(ReverseDiagDir(dir
)) == v
->direction
);
2987 v
->track
= TRACK_BIT_DEPOT
,
2988 v
->vehstatus
|= VS_HIDDEN
;
2989 v
->direction
= ReverseDir(v
->direction
);
2990 if (v
->Next() == nullptr) VehicleEnterDepot(v
->First());
2993 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
2994 return VETSB_ENTERED_WORMHOLE
;
2997 return VETSB_CONTINUE
;
3001 * Tests if autoslope is allowed.
3003 * @param tile The tile.
3004 * @param flags Terraform command flags.
3005 * @param z_old Old TileZ.
3006 * @param tileh_old Old TileSlope.
3007 * @param z_new New TileZ.
3008 * @param tileh_new New TileSlope.
3009 * @param rail_bits Trackbits.
3011 static CommandCost
TestAutoslopeOnRailTile(TileIndex tile
, uint flags
, int z_old
, Slope tileh_old
, int z_new
, Slope tileh_new
, TrackBits rail_bits
)
3013 if (!_settings_game
.construction
.build_on_slopes
|| !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3015 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
3016 if (CheckRailSlope(tileh_new
, rail_bits
, TRACK_BIT_NONE
, tile
).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3018 /* Get the slopes on top of the foundations */
3019 z_old
+= ApplyFoundationToSlope(GetRailFoundation(tileh_old
, rail_bits
), &tileh_old
);
3020 z_new
+= ApplyFoundationToSlope(GetRailFoundation(tileh_new
, rail_bits
), &tileh_new
);
3022 Corner track_corner
;
3023 switch (rail_bits
) {
3024 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
3025 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
3026 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
3027 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
3029 /* Surface slope must not be changed */
3031 if (z_old
!= z_new
|| tileh_old
!= tileh_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3032 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3035 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3036 z_old
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_old
), track_corner
);
3037 z_new
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_new
), track_corner
);
3038 if (z_old
!= z_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3040 CommandCost cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3041 /* Make the ground dirty, if surface slope has changed */
3042 if (tileh_old
!= tileh_new
) {
3043 /* If there is flat water on the lower halftile add the cost for clearing it */
3044 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
)) cost
.AddCost(_price
[PR_CLEAR_WATER
]);
3045 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3051 * Test-procedure for HasVehicleOnPos to check for a ship.
3053 static Vehicle
*EnsureNoShipProc(Vehicle
*v
, void *data
)
3055 return v
->type
== VEH_SHIP
? v
: nullptr;
3058 static CommandCost
TerraformTile_Track(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
3061 Slope tileh_old
= GetTileSlope(tile
, &z_old
);
3062 if (IsPlainRail(tile
)) {
3063 TrackBits rail_bits
= GetTrackBits(tile
);
3064 /* Is there flat water on the lower halftile that must be cleared expensively? */
3065 bool was_water
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
));
3067 /* Allow clearing the water only if there is no ship */
3068 if (was_water
&& HasVehicleOnPos(tile
, nullptr, &EnsureNoShipProc
)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY
);
3070 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3071 CommandCost autoslope_result
= TestAutoslopeOnRailTile(tile
, flags
, z_old
, tileh_old
, z_new
, tileh_new
, rail_bits
);
3073 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3074 Corner allowed_corner
;
3075 switch (rail_bits
) {
3076 case TRACK_BIT_RIGHT
: allowed_corner
= CORNER_W
; break;
3077 case TRACK_BIT_UPPER
: allowed_corner
= CORNER_S
; break;
3078 case TRACK_BIT_LEFT
: allowed_corner
= CORNER_E
; break;
3079 case TRACK_BIT_LOWER
: allowed_corner
= CORNER_N
; break;
3080 default: return autoslope_result
;
3083 Foundation f_old
= GetRailFoundation(tileh_old
, rail_bits
);
3085 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3086 if (tileh_old
!= SLOPE_NS
&& tileh_old
!= SLOPE_EW
&& IsSpecialRailFoundation(f_old
)) return autoslope_result
;
3088 /* Everything is valid, which only changes allowed_corner */
3089 for (Corner corner
= (Corner
)0; corner
< CORNER_END
; corner
= (Corner
)(corner
+ 1)) {
3090 if (allowed_corner
== corner
) continue;
3091 if (z_old
+ GetSlopeZInCorner(tileh_old
, corner
) != z_new
+ GetSlopeZInCorner(tileh_new
, corner
)) return autoslope_result
;
3094 /* Make the ground dirty */
3095 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3097 /* allow terraforming */
3098 return CommandCost(EXPENSES_CONSTRUCTION
, was_water
? _price
[PR_CLEAR_WATER
] : (Money
)0);
3099 } else if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled() &&
3100 AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRailDepotDirection(tile
))) {
3101 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3103 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
3107 extern const TileTypeProcs _tile_type_rail_procs
= {
3108 DrawTile_Track
, // draw_tile_proc
3109 GetSlopePixelZ_Track
, // get_slope_z_proc
3110 ClearTile_Track
, // clear_tile_proc
3111 nullptr, // add_accepted_cargo_proc
3112 GetTileDesc_Track
, // get_tile_desc_proc
3113 GetTileTrackStatus_Track
, // get_tile_track_status_proc
3114 ClickTile_Track
, // click_tile_proc
3115 nullptr, // animate_tile_proc
3116 TileLoop_Track
, // tile_loop_proc
3117 ChangeTileOwner_Track
, // change_tile_owner_proc
3118 nullptr, // add_produced_cargo_proc
3119 VehicleEnter_Track
, // vehicle_enter_tile_proc
3120 GetFoundation_Track
, // get_foundation_proc
3121 TerraformTile_Track
, // terraform_tile_proc