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5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file newgrf_callbacks.h Callbacks that NewGRFs could implement. */
10 #ifndef NEWGRF_CALLBACKS_H
11 #define NEWGRF_CALLBACKS_H
14 * List of implemented NewGRF callbacks.
15 * Most of these callbacks are only triggered when the corresponding
16 * bit is set in the callback flags/trigger for a vehicle, house,
18 * Names are formatted as CBID_<CLASS>_<CALLBACK>
21 /** Set when using the callback resolve system, but not to resolve a callback. */
22 CBID_NO_CALLBACK
= 0x00,
24 /** Set when calling a randomizing trigger (almost undocumented). */
25 CBID_RANDOM_TRIGGER
= 0x01,
27 /* There are no callbacks 0x02 - 0x0F. */
29 /** Visual effects and wagon power. */
30 CBID_VEHICLE_VISUAL_EFFECT
= 0x10, // 8 bit callback
32 /** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */
33 CBID_VEHICLE_LENGTH
= 0x11,
35 /** Determine the amount of cargo to load per unit of time when using gradual loading. */
36 CBID_VEHICLE_LOAD_AMOUNT
= 0x12, // 8 bit callback
38 /** Determine whether a newstation should be made available to build. */
39 CBID_STATION_AVAILABILITY
= 0x13, // 8 bit callback
41 /** Choose a tile layout to draw, instead of the standard range. */
42 CBID_STATION_DRAW_TILE_LAYOUT
= 0x14,
45 * Refit capacity, the passed vehicle needs to have its ->cargo_type set to
46 * the cargo we are refitting to, returns the new cargo capacity.
48 CBID_VEHICLE_REFIT_CAPACITY
= 0x15, // 15 bit callback
50 /** Builds articulated engines for trains and RVs. */
51 CBID_VEHICLE_ARTIC_ENGINE
= 0x16, // 8 bit callback for grf version < 8
53 /** Determine whether the house can be built on the specified tile. */
54 CBID_HOUSE_ALLOW_CONSTRUCTION
= 0x17, // 8 bit callback
56 /** AI construction/purchase selection */
57 CBID_GENERIC_AI_PURCHASE_SELECTION
= 0x18, // 8 bit callback, implemented for stations only
59 /** Determine the cargo "suffixes" for each refit possibility of a cargo. */
60 CBID_VEHICLE_CARGO_SUFFIX
= 0x19,
62 /** Determine the next animation frame for a house. */
63 CBID_HOUSE_ANIMATION_NEXT_FRAME
= 0x1A, // 15 bit callback
65 /** Called for periodically starting or stopping the animation. */
66 CBID_HOUSE_ANIMATION_START_STOP
= 0x1B, // 15 bit callback
68 /** Called whenever the construction state of a house changes. */
69 CBID_HOUSE_CONSTRUCTION_STATE_CHANGE
= 0x1C, // 15 bit callback
71 /** Determine whether a wagon can be attached to an already existing train. */
72 CBID_TRAIN_ALLOW_WAGON_ATTACH
= 0x1D,
74 /** Called to determine the colour of a town building. */
75 CBID_HOUSE_COLOUR
= 0x1E, // 15 bit callback
77 /** Called to decide how much cargo a town building can accept. */
78 CBID_HOUSE_CARGO_ACCEPTANCE
= 0x1F, // 15 bit callback
80 /** Called to indicate how long the current animation frame should last. */
81 CBID_HOUSE_ANIMATION_SPEED
= 0x20, // 8 bit callback
83 /** Called periodically to determine if a house should be destroyed. */
84 CBID_HOUSE_DESTRUCTION
= 0x21, // 8 bit callback
86 /** Called to determine if the given industry type is available. For grf version >= 8 also a probability can be returned. */
87 CBID_INDUSTRY_PROBABILITY
= 0x22, // 15 bit callback
90 * This callback is called from vehicle purchase lists. It returns a value to be
91 * used as a custom string ID in the 0xD000 range.
93 CBID_VEHICLE_ADDITIONAL_TEXT
= 0x23,
95 /** Called when building a station to customize the tile layout */
96 CBID_STATION_BUILD_TILE_LAYOUT
= 0x24, // 15 bit callback
98 /** Called for periodically starting or stopping the animation. */
99 CBID_INDTILE_ANIM_START_STOP
= 0x25, // 15 bit callback
101 /** Called to determine industry tile next animation frame. */
102 CBID_INDTILE_ANIM_NEXT_FRAME
= 0x26, // 15 bit callback
104 /** Called to indicate how long the current animation frame should last. */
105 CBID_INDTILE_ANIMATION_SPEED
= 0x27, // 8 bit callback
107 /** Called to determine if the given industry can be built on specific area. */
108 CBID_INDUSTRY_LOCATION
= 0x28, // 15 bit callback
110 /** Called on production changes, so it can be adjusted. */
111 CBID_INDUSTRY_PRODUCTION_CHANGE
= 0x29, // 15 bit callback
113 /** Called to determine which cargoes a town building should accept. */
114 CBID_HOUSE_ACCEPT_CARGO
= 0x2A, // 15 bit callback
116 /** Called to query the cargo acceptance of the industry tile */
117 CBID_INDTILE_CARGO_ACCEPTANCE
= 0x2B, // 15 bit callback
119 /** Called to determine which cargoes an industry should accept. */
120 CBID_INDTILE_ACCEPT_CARGO
= 0x2C, // 15 bit callback
123 * Called to determine if a specific colour map should be used for a vehicle
124 * instead of the default livery.
126 CBID_VEHICLE_COLOUR_MAPPING
= 0x2D, // 15 bit callback
128 /** Called to determine how much cargo a town building produces. */
129 CBID_HOUSE_PRODUCE_CARGO
= 0x2E, // 15 bit callback
131 /** Called to determine if the given industry tile can be built on specific tile. */
132 CBID_INDTILE_SHAPE_CHECK
= 0x2F, // 15 bit callback
134 /** Called to determine the type (if any) of foundation to draw for industry tile. */
135 CBID_INDTILE_DRAW_FOUNDATIONS
= 0x30, // 15 bit callback
138 * Called when the company (or AI) tries to start or stop a vehicle. Mainly
139 * used for preventing a vehicle from leaving the depot.
141 CBID_VEHICLE_START_STOP_CHECK
= 0x31, // 15 bit callback, but 0xFF test is done with 8 bit
143 /** Called for every vehicle every 32 days (not all on same date though). */
144 CBID_VEHICLE_32DAY_CALLBACK
= 0x32, // 2 bit callback
146 /** Called to play a special sound effect */
147 CBID_VEHICLE_SOUND_EFFECT
= 0x33, // 15 bit callback
149 /** Return the vehicles this given vehicle can be "upgraded" to. */
150 CBID_VEHICLE_AUTOREPLACE_SELECTION
= 0x34, // 15 bit callback, not implemented
152 /** Called monthly on production changes, so it can be adjusted more frequently */
153 CBID_INDUSTRY_MONTHLYPROD_CHANGE
= 0x35, // 15 bit callback
156 * Called to modify various vehicle properties. Callback parameter 1
157 * specifies the property index, as used in Action 0, to change.
159 CBID_VEHICLE_MODIFY_PROPERTY
= 0x36, // 8/15 bit depends on queried property
161 /** Called to determine text to display after cargo name */
162 CBID_INDUSTRY_CARGO_SUFFIX
= 0x37, // 15 bit callback, but 0xFF test is done with 8 bit
164 /** Called to determine more text in the fund industry window */
165 CBID_INDUSTRY_FUND_MORE_TEXT
= 0x38, // 15 bit callback
167 /** Called to calculate the income of delivered cargo */
168 CBID_CARGO_PROFIT_CALC
= 0x39, // 15 bit callback
170 /** Called to determine more text in the industry window */
171 CBID_INDUSTRY_WINDOW_MORE_TEXT
= 0x3A, // 15 bit callback
173 /** Called to determine industry special effects */
174 CBID_INDUSTRY_SPECIAL_EFFECT
= 0x3B, // 15 bit callback
176 /** Called to determine if industry can alter the ground below industry tile */
177 CBID_INDTILE_AUTOSLOPE
= 0x3C, // 15 bit callback
179 /** Called to determine if the industry can still accept or refuse more cargo arrival */
180 CBID_INDUSTRY_REFUSE_CARGO
= 0x3D, // 15 bit callback
182 /* There are no callbacks 0x3E - 0x13F */
184 /** Called for periodically starting or stopping the animation. */
185 CBID_STATION_ANIM_START_STOP
= 0x140, // 15 bit callback
187 /** Called to determine station tile next animation frame. */
188 CBID_STATION_ANIM_NEXT_FRAME
= 0x141, // 15 bit callback
190 /** Called to indicate how long the current animation frame should last. */
191 CBID_STATION_ANIMATION_SPEED
= 0x142, // 8 bit callback
193 /** Called to determine whether a town building can be destroyed. */
194 CBID_HOUSE_DENY_DESTRUCTION
= 0x143, // 15 bit callback
196 /** Select an ambient sound to play for a given type of tile. */
197 CBID_SOUNDS_AMBIENT_EFFECT
= 0x144, // 15 bit callback
199 /** Called to calculate part of a station rating. */
200 CBID_CARGO_STATION_RATING_CALC
= 0x145, // 15 bit callback
202 /** Allow signal sprites to be replaced dynamically. */
203 CBID_NEW_SIGNALS_SPRITE_DRAW
= 0x146, // 15 bit callback, not implemented
205 /** Add an offset to the default sprite numbers to show another sprite. */
206 CBID_CANALS_SPRITE_OFFSET
= 0x147, // 15 bit callback
208 /** Called when a cargo type specified in property 20 is accepted. */
209 CBID_HOUSE_WATCHED_CARGO_ACCEPTED
= 0x148, // 15 bit callback
211 /** Callback done for each tile of a station to check the slope. */
212 CBID_STATION_LAND_SLOPE_CHECK
= 0x149, // 15 bit callback
214 /** Called to determine the colour of an industry. */
215 CBID_INDUSTRY_DECIDE_COLOUR
= 0x14A, // 4 bit callback
217 /** Customize the input cargo types of a newly build industry. */
218 CBID_INDUSTRY_INPUT_CARGO_TYPES
= 0x14B, // 8 bit callback
220 /** Customize the output cargo types of a newly build industry. */
221 CBID_INDUSTRY_OUTPUT_CARGO_TYPES
= 0x14C, // 8 bit callback
223 /** Called on the Get Tile Description for an house tile. */
224 CBID_HOUSE_CUSTOM_NAME
= 0x14D, // 15 bit callback
226 /** Called to determine the type (if any) of foundation to draw for house tile. */
227 CBID_HOUSE_DRAW_FOUNDATIONS
= 0x14E, // 15 bit callback
229 /** Called to determine if one can alter the ground below a house tile */
230 CBID_HOUSE_AUTOSLOPE
= 0x14F, // 15 bit callback
232 /** Called to determine the type (if any) of foundation to draw for an airport tile. */
233 CBID_AIRPTILE_DRAW_FOUNDATIONS
= 0x150, // 15 bit callback
235 /** Called for periodically starting or stopping the animation. */
236 CBID_AIRPTILE_ANIM_START_STOP
= 0x152, // 15 bit callback
238 /** Called to determine airport tile next animation frame. */
239 CBID_AIRPTILE_ANIM_NEXT_FRAME
= 0x153, // 15 bit callback
241 /** Called to indicate how long the current animation frame should last. */
242 CBID_AIRPTILE_ANIMATION_SPEED
= 0x154, // 8 bit callback
245 * This callback is called from airport list. It returns a value to be
246 * used as a custom string ID in the 0xD000 range.
248 CBID_AIRPORT_ADDITIONAL_TEXT
= 0x155, // 15 bit callback
250 /** Called to determine text to show as airport layout name. */
251 CBID_AIRPORT_LAYOUT_NAME
= 0x156, // 15 bit callback
253 /** Callback done for each tile of an object to check the slope. */
254 CBID_OBJECT_LAND_SLOPE_CHECK
= 0x157, // 15 bit callback
256 /** Determine the next animation frame for a house. */
257 CBID_OBJECT_ANIMATION_NEXT_FRAME
= 0x158, // 15 bit callback
259 /** Called for periodically starting or stopping the animation. */
260 CBID_OBJECT_ANIMATION_START_STOP
= 0x159, // 15 bit callback
262 /** Called to indicate how long the current animation frame should last. */
263 CBID_OBJECT_ANIMATION_SPEED
= 0x15A, // 8 bit callback
265 /** Called to determine the colour of a town building. */
266 CBID_OBJECT_COLOUR
= 0x15B, // 15 bit callback
268 /** Called to determine more text in the fund object window */
269 CBID_OBJECT_FUND_MORE_TEXT
= 0x15C, // 15 bit callback
271 /** Called to determine if one can alter the ground below an object tile */
272 CBID_OBJECT_AUTOSLOPE
= 0x15D, // 15 bit callback
274 /** Called to determine the cost factor for refitting a vehicle. */
275 CBID_VEHICLE_REFIT_COST
= 0x15E, // 15 bit callback
277 /** Called when industry is built to set initial production level. */
278 CBID_INDUSTRY_PROD_CHANGE_BUILD
= 0x15F, // 15 bit callback
280 /** Called to spawn visual effects for vehicles. */
281 CBID_VEHICLE_SPAWN_VISUAL_EFFECT
= 0x160, // 15 bit callback
283 /** Called to determine the engine name to show. */
284 CBID_VEHICLE_NAME
= 0x161, // 15 bit callback
286 /** Called to determine probability during build. */
287 CBID_VEHICLE_BUILD_PROBABILITY
= 0x162, // 15 bit callback
291 * Callback masks for vehicles, indicates which callbacks are used by a vehicle.
292 * Some callbacks are always used and don't have a mask.
294 enum VehicleCallbackMask
{
295 CBM_VEHICLE_VISUAL_EFFECT
= 0, ///< Visual effects and wagon power (trains, road vehicles and ships)
296 CBM_VEHICLE_LENGTH
= 1, ///< Vehicle length (trains and road vehicles)
297 CBM_VEHICLE_LOAD_AMOUNT
= 2, ///< Load amount
298 CBM_VEHICLE_REFIT_CAPACITY
= 3, ///< Cargo capacity after refit
299 CBM_VEHICLE_ARTIC_ENGINE
= 4, ///< Add articulated engines (trains and road vehicles)
300 CBM_VEHICLE_CARGO_SUFFIX
= 5, ///< Show suffix after cargo name
301 CBM_VEHICLE_COLOUR_REMAP
= 6, ///< Change colour mapping of vehicle
302 CBM_VEHICLE_SOUND_EFFECT
= 7, ///< Vehicle uses custom sound effects
303 CBM_VEHICLE_NAME
= 8, ///< Engine name
307 * Callback masks for stations.
309 enum StationCallbackMask
{
310 CBM_STATION_AVAIL
= 0, ///< Availability of station in construction window
311 CBM_STATION_DRAW_TILE_LAYOUT
= 1, ///< Use callback to select a tile layout to use when drawing.
312 CBM_STATION_ANIMATION_NEXT_FRAME
= 2, ///< Use a custom next frame callback
313 CBM_STATION_ANIMATION_SPEED
= 3, ///< Customize the animation speed of the station
314 CBM_STATION_SLOPE_CHECK
= 4, ///< Check slope of new station tiles
318 * Callback masks for road stops.
320 enum RoadStopCallbackMask
{
321 CBM_ROAD_STOP_AVAIL
= 0, ///< Availability of road stop in construction window
322 CBM_ROAD_STOP_ANIMATION_NEXT_FRAME
= 1, ///< Use a custom next frame callback
323 CBM_ROAD_STOP_ANIMATION_SPEED
= 2, ///< Customize the animation speed of the road stop
327 * Callback masks for houses.
329 enum HouseCallbackMask
{
330 CBM_HOUSE_ALLOW_CONSTRUCTION
= 0, ///< decide whether the house can be built on a given tile
331 CBM_HOUSE_ANIMATION_NEXT_FRAME
= 1, ///< decides next animation frame
332 CBM_HOUSE_ANIMATION_START_STOP
= 2, ///< periodically start/stop the animation
333 CBM_HOUSE_CONSTRUCTION_STATE_CHANGE
= 3, ///< change animation when construction state changes
334 CBM_HOUSE_COLOUR
= 4, ///< decide the colour of the building
335 CBM_HOUSE_CARGO_ACCEPTANCE
= 5, ///< decides amount of cargo acceptance
336 CBM_HOUSE_ANIMATION_SPEED
= 6, ///< decides animation speed
337 CBM_HOUSE_DESTRUCTION
= 7, ///< trigger destruction of building
338 CBM_HOUSE_ACCEPT_CARGO
= 8, ///< decides accepted types
339 CBM_HOUSE_PRODUCE_CARGO
= 9, ///< custom cargo production
340 CBM_HOUSE_DENY_DESTRUCTION
= 10, ///< conditional protection
341 CBM_HOUSE_DRAW_FOUNDATIONS
= 11, ///< decides if default foundations need to be drawn
342 CBM_HOUSE_AUTOSLOPE
= 12, ///< decides allowance of autosloping
346 * Callback masks for canals.
348 enum CanalCallbackMask
{
349 CBM_CANAL_SPRITE_OFFSET
= 0, ///< Enable add sprite offset callback
353 * Callback masks for cargoes.
355 enum CargoCallbackMask
{
356 CBM_CARGO_PROFIT_CALC
= 0, ///< custom profit calculation
357 CBM_CARGO_STATION_RATING_CALC
= 1, ///< custom station rating for this cargo type
361 * Callback masks for Industries
363 enum IndustryCallbackMask
{
364 CBM_IND_PROBABILITY
= 0, ///< industry availability/probability callback
365 CBM_IND_PRODUCTION_CARGO_ARRIVAL
= 1, ///< call production callback when cargo arrives at the industry
366 CBM_IND_PRODUCTION_256_TICKS
= 2, ///< call production callback every 256 ticks
367 CBM_IND_LOCATION
= 3, ///< check industry construction on given area
368 CBM_IND_PRODUCTION_CHANGE
= 4, ///< controls random production change
369 CBM_IND_MONTHLYPROD_CHANGE
= 5, ///< controls monthly random production change
370 CBM_IND_CARGO_SUFFIX
= 6, ///< cargo sub-type display
371 CBM_IND_FUND_MORE_TEXT
= 7, ///< additional text in fund window
372 CBM_IND_WINDOW_MORE_TEXT
= 8, ///< additional text in industry window
373 CBM_IND_SPECIAL_EFFECT
= 9, ///< control special effects
374 CBM_IND_REFUSE_CARGO
= 10, ///< option out of accepting cargo
375 CBM_IND_DECIDE_COLOUR
= 11, ///< give a custom colour to newly build industries
376 CBM_IND_INPUT_CARGO_TYPES
= 12, ///< customize the cargoes the industry requires
377 CBM_IND_OUTPUT_CARGO_TYPES
= 13, ///< customize the cargoes the industry produces
378 CBM_IND_PROD_CHANGE_BUILD
= 14, ///< initialise production level on construction
382 * Callback masks for industry tiles
384 enum IndustryTileCallbackMask
{
385 CBM_INDT_ANIM_NEXT_FRAME
= 0, ///< decides next animation frame
386 CBM_INDT_ANIM_SPEED
= 1, ///< decides animation speed
387 CBM_INDT_CARGO_ACCEPTANCE
= 2, ///< decides amount of cargo acceptance
388 CBM_INDT_ACCEPT_CARGO
= 3, ///< decides accepted types
389 CBM_INDT_SHAPE_CHECK
= 4, ///< decides slope suitability
390 CBM_INDT_DRAW_FOUNDATIONS
= 5, ///< decides if default foundations need to be drawn
391 CBM_INDT_AUTOSLOPE
= 6, ///< decides allowance of autosloping
395 * Callback masks for objects
397 enum ObjectCallbackMask
{
398 CBM_OBJ_SLOPE_CHECK
= 0, ///< decides slope suitability
399 CBM_OBJ_ANIMATION_NEXT_FRAME
= 1, ///< decides next animation frame
400 CBM_OBJ_ANIMATION_SPEED
= 2, ///< decides animation speed
401 CBM_OBJ_COLOUR
= 3, ///< decide the colour of the building
402 CBM_OBJ_FUND_MORE_TEXT
= 4, ///< additional text in fund window
403 CBM_OBJ_AUTOSLOPE
= 5, ///< decides allowance of autosloping
407 * Callback masks for airport tiles
409 enum AirportTileCallbackMask
{
410 CBM_AIRT_ANIM_NEXT_FRAME
= 0, ///< decides next animation frame
411 CBM_AIRT_ANIM_SPEED
= 1, ///< decides animation speed
412 CBM_AIRT_SHAPE_CHECK
= 4, ///< decides slope suitability
413 CBM_AIRT_DRAW_FOUNDATIONS
= 5, ///< decides if default foundations need to be drawn
414 CBM_AIRT_AUTOSLOPE
= 6, ///< decides allowance of autosloping
418 * Different values for Callback result evaluations
420 static const uint CALLBACK_FAILED
= 0xFFFF; ///< Result of a failed callback.
421 static const uint CALLBACK_HOUSEPRODCARGO_END
= 0x20FF; ///< Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended
423 #endif /* NEWGRF_CALLBACKS_H */