Fix ca19a0d: Send the proper network command when loading favorite face
[openttd-github.git] / src / bridge_gui.cpp
blob515a9318c376b2c44583a8bae85247a0c25bdb54
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file bridge_gui.cpp Graphical user interface for bridge construction */
10 #include "stdafx.h"
11 #include "error.h"
12 #include "command_func.h"
13 #include "rail.h"
14 #include "road.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "sound_func.h"
18 #include "gfx_func.h"
19 #include "tunnelbridge.h"
20 #include "sortlist_type.h"
21 #include "widgets/dropdown_func.h"
22 #include "core/geometry_func.hpp"
23 #include "tunnelbridge_map.h"
24 #include "road_gui.h"
25 #include "tunnelbridge_cmd.h"
27 #include "widgets/bridge_widget.h"
29 #include "table/strings.h"
31 #include "safeguards.h"
33 /** The type of the last built rail bridge */
34 static BridgeType _last_railbridge_type = 0;
35 /** The type of the last built road bridge */
36 static BridgeType _last_roadbridge_type = 0;
38 /**
39 * Carriage for the data we need if we want to build a bridge
41 struct BuildBridgeData {
42 BridgeType index;
43 const BridgeSpec *spec;
44 Money cost;
47 typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #BuildBridgeWindow.
49 /**
50 * Callback executed after a build Bridge CMD has been called
52 * @param result Whether the build succeeded
53 * @param cmd unused
54 * @param end_tile End tile of the bridge.
55 * @param tile_start start tile
56 * @param transport_type transport type.
58 void CcBuildBridge(Commands cmd, const CommandCost &result, TileIndex end_tile, TileIndex tile_start, TransportType transport_type, BridgeType, byte)
60 if (result.Failed()) return;
61 if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_CONSTRUCTION_BRIDGE, end_tile);
63 if (transport_type == TRANSPORT_ROAD) {
64 DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
65 ConnectRoadToStructure(end_tile, end_direction);
67 DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(tile_start));
68 ConnectRoadToStructure(tile_start, start_direction);
72 /** Window class for handling the bridge-build GUI. */
73 class BuildBridgeWindow : public Window {
74 private:
75 /* Runtime saved values */
76 static Listing last_sorting; ///< Last setting of the sort.
78 /* Constants for sorting the bridges */
79 static const StringID sorter_names[];
80 static GUIBridgeList::SortFunction * const sorter_funcs[];
82 /* Internal variables */
83 TileIndex start_tile;
84 TileIndex end_tile;
85 TransportType transport_type;
86 byte road_rail_type;
87 GUIBridgeList *bridges;
88 int bridgetext_offset; ///< Horizontal offset of the text describing the bridge properties in #WID_BBS_BRIDGE_LIST relative to the left edge.
89 Scrollbar *vscroll;
91 /** Sort the bridges by their index */
92 static bool BridgeIndexSorter(const BuildBridgeData &a, const BuildBridgeData &b)
94 return a.index < b.index;
97 /** Sort the bridges by their price */
98 static bool BridgePriceSorter(const BuildBridgeData &a, const BuildBridgeData &b)
100 return a.cost < b.cost;
103 /** Sort the bridges by their maximum speed */
104 static bool BridgeSpeedSorter(const BuildBridgeData &a, const BuildBridgeData &b)
106 return a.spec->speed < b.spec->speed;
109 void BuildBridge(uint8 i)
111 switch (this->transport_type) {
112 case TRANSPORT_RAIL: _last_railbridge_type = this->bridges->at(i).index; break;
113 case TRANSPORT_ROAD: _last_roadbridge_type = this->bridges->at(i).index; break;
114 default: break;
116 Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge,
117 this->end_tile, this->start_tile, this->transport_type, this->bridges->at(i).index, this->road_rail_type);
120 /** Sort the builable bridges */
121 void SortBridgeList()
123 this->bridges->Sort();
125 /* Display the current sort variant */
126 this->GetWidget<NWidgetCore>(WID_BBS_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges->SortType()];
128 /* Set the modified widgets dirty */
129 this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA);
130 this->SetWidgetDirty(WID_BBS_BRIDGE_LIST);
133 public:
134 BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList *bl) : Window(desc),
135 start_tile(start),
136 end_tile(end),
137 transport_type(transport_type),
138 road_rail_type(road_rail_type),
139 bridges(bl)
141 this->CreateNestedTree();
142 this->vscroll = this->GetScrollbar(WID_BBS_SCROLLBAR);
143 /* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
144 this->GetWidget<NWidgetCore>(WID_BBS_CAPTION)->widget_data = (transport_type == TRANSPORT_ROAD) ? STR_SELECT_ROAD_BRIDGE_CAPTION : STR_SELECT_RAIL_BRIDGE_CAPTION;
145 this->FinishInitNested(transport_type); // Initializes 'this->bridgetext_offset'.
147 this->parent = FindWindowById(WC_BUILD_TOOLBAR, transport_type);
148 this->bridges->SetListing(this->last_sorting);
149 this->bridges->SetSortFuncs(this->sorter_funcs);
150 this->bridges->NeedResort();
151 this->SortBridgeList();
153 this->vscroll->SetCount((uint)bl->size());
156 ~BuildBridgeWindow()
158 this->last_sorting = this->bridges->GetListing();
160 delete bridges;
163 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
165 switch (widget) {
166 case WID_BBS_DROPDOWN_ORDER: {
167 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
168 d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
169 d.height += padding.height;
170 *size = maxdim(*size, d);
171 break;
173 case WID_BBS_DROPDOWN_CRITERIA: {
174 Dimension d = {0, 0};
175 for (const StringID *str = this->sorter_names; *str != INVALID_STRING_ID; str++) {
176 d = maxdim(d, GetStringBoundingBox(*str));
178 d.width += padding.width;
179 d.height += padding.height;
180 *size = maxdim(*size, d);
181 break;
183 case WID_BBS_BRIDGE_LIST: {
184 Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
185 Dimension text_dim = {0, 0}; // Biggest text dimension
186 for (int i = 0; i < (int)this->bridges->size(); i++) {
187 const BridgeSpec *b = this->bridges->at(i).spec;
188 sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite));
190 SetDParam(2, this->bridges->at(i).cost);
191 SetDParam(1, b->speed);
192 SetDParam(0, b->material);
193 text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
195 sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
196 text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
197 resize->height = std::max(sprite_dim.height, text_dim.height) + 2; // Max of both sizes + account for matrix edges.
199 this->bridgetext_offset = WD_MATRIX_LEFT + sprite_dim.width + 1; // Left edge of text, 1 pixel distance from the sprite.
200 size->width = this->bridgetext_offset + text_dim.width + WD_MATRIX_RIGHT;
201 size->height = 4 * resize->height; // Smallest bridge gui is 4 entries high in the matrix.
202 break;
207 Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override
209 /* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
210 NWidgetBase *list = this->GetWidget<NWidgetBase>(WID_BBS_BRIDGE_LIST);
211 Point corner; // point of the top left corner of the window.
212 corner.y = Clamp(_cursor.pos.y - list->pos_y - 5, GetMainViewTop(), GetMainViewBottom() - sm_height);
213 corner.x = Clamp(_cursor.pos.x - list->pos_x - 5, 0, _screen.width - sm_width);
214 return corner;
217 void DrawWidget(const Rect &r, int widget) const override
219 switch (widget) {
220 case WID_BBS_DROPDOWN_ORDER:
221 this->DrawSortButtonState(widget, this->bridges->IsDescSortOrder() ? SBS_DOWN : SBS_UP);
222 break;
224 case WID_BBS_BRIDGE_LIST: {
225 uint y = r.top;
226 for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->size(); i++) {
227 const BridgeSpec *b = this->bridges->at(i).spec;
229 SetDParam(2, this->bridges->at(i).cost);
230 SetDParam(1, b->speed);
231 SetDParam(0, b->material);
233 DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height);
234 DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height,
235 _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
236 y += this->resize.step_height;
238 break;
243 EventState OnKeyPress(WChar key, uint16 keycode) override
245 const uint8 i = keycode - '1';
246 if (i < 9 && i < this->bridges->size()) {
247 /* Build the requested bridge */
248 this->BuildBridge(i);
249 this->Close();
250 return ES_HANDLED;
252 return ES_NOT_HANDLED;
255 void OnClick(Point pt, int widget, int click_count) override
257 switch (widget) {
258 default: break;
259 case WID_BBS_BRIDGE_LIST: {
260 uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BBS_BRIDGE_LIST);
261 if (i < this->bridges->size()) {
262 this->BuildBridge(i);
263 this->Close();
265 break;
268 case WID_BBS_DROPDOWN_ORDER:
269 this->bridges->ToggleSortOrder();
270 this->SetDirty();
271 break;
273 case WID_BBS_DROPDOWN_CRITERIA:
274 ShowDropDownMenu(this, this->sorter_names, this->bridges->SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0);
275 break;
279 void OnDropdownSelect(int widget, int index) override
281 if (widget == WID_BBS_DROPDOWN_CRITERIA && this->bridges->SortType() != index) {
282 this->bridges->SetSortType(index);
284 this->SortBridgeList();
288 void OnResize() override
290 this->vscroll->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST);
294 /** Set the default sorting for the bridges */
295 Listing BuildBridgeWindow::last_sorting = {true, 2};
297 /** Available bridge sorting functions. */
298 GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {
299 &BridgeIndexSorter,
300 &BridgePriceSorter,
301 &BridgeSpeedSorter
304 /** Names of the sorting functions. */
305 const StringID BuildBridgeWindow::sorter_names[] = {
306 STR_SORT_BY_NUMBER,
307 STR_SORT_BY_COST,
308 STR_SORT_BY_MAX_SPEED,
309 INVALID_STRING_ID
312 /** Widgets of the bridge gui. */
313 static const NWidgetPart _nested_build_bridge_widgets[] = {
314 /* Header */
315 NWidget(NWID_HORIZONTAL),
316 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
317 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_BBS_CAPTION), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
318 NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
319 EndContainer(),
321 NWidget(NWID_HORIZONTAL),
322 NWidget(NWID_VERTICAL),
323 /* Sort order + criteria buttons */
324 NWidget(NWID_HORIZONTAL),
325 NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_ORDER), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
326 NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
327 EndContainer(),
328 /* Matrix. */
329 NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_BBS_BRIDGE_LIST), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP), SetScrollbar(WID_BBS_SCROLLBAR),
330 EndContainer(),
332 /* scrollbar + resize button */
333 NWidget(NWID_VERTICAL),
334 NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BBS_SCROLLBAR),
335 NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
336 EndContainer(),
337 EndContainer(),
340 /** Window definition for the rail bridge selection window. */
341 static WindowDesc _build_bridge_desc(
342 WDP_AUTO, "build_bridge", 200, 114,
343 WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
344 WDF_CONSTRUCTION,
345 _nested_build_bridge_widgets, lengthof(_nested_build_bridge_widgets)
349 * Prepare the data for the build a bridge window.
350 * If we can't build a bridge under the given conditions
351 * show an error message.
353 * @param start The start tile of the bridge
354 * @param end The end tile of the bridge
355 * @param transport_type The transport type
356 * @param road_rail_type The road/rail type
358 void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
360 CloseWindowByClass(WC_BUILD_BRIDGE);
362 /* The bridge length without ramps. */
363 const uint bridge_len = GetTunnelBridgeLength(start, end);
365 /* If Ctrl is being pressed, check whether the last bridge built is available
366 * If so, return this bridge type. Otherwise continue normally.
367 * We store bridge types for each transport type, so we have to check for
368 * the transport type beforehand.
370 BridgeType last_bridge_type = 0;
371 switch (transport_type) {
372 case TRANSPORT_ROAD: last_bridge_type = _last_roadbridge_type; break;
373 case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
374 default: break; // water ways and air routes don't have bridge types
376 if (_ctrl_pressed && CheckBridgeAvailability(last_bridge_type, bridge_len).Succeeded()) {
377 Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge, end, start, transport_type, last_bridge_type, road_rail_type);
378 return;
381 /* only query bridge building possibility once, result is the same for all bridges!
382 * returns CMD_ERROR on failure, and price on success */
383 StringID errmsg = INVALID_STRING_ID;
384 CommandCost ret = Command<CMD_BUILD_BRIDGE>::Do(CommandFlagsToDCFlags(GetCommandFlags<CMD_BUILD_BRIDGE>()) | DC_QUERY_COST, end, start, transport_type, 0, road_rail_type);
386 GUIBridgeList *bl = nullptr;
387 if (ret.Failed()) {
388 errmsg = ret.GetErrorMessage();
389 } else {
390 /* check which bridges can be built */
391 const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
393 bl = new GUIBridgeList();
395 Money infra_cost = 0;
396 switch (transport_type) {
397 case TRANSPORT_ROAD: {
398 /* In case we add a new road type as well, we must be aware of those costs. */
399 RoadType road_rt = INVALID_ROADTYPE;
400 RoadType tram_rt = INVALID_ROADTYPE;
401 if (IsBridgeTile(start)) {
402 road_rt = GetRoadTypeRoad(start);
403 tram_rt = GetRoadTypeTram(start);
405 if (RoadTypeIsRoad((RoadType)road_rail_type)) {
406 road_rt = (RoadType)road_rail_type;
407 } else {
408 tram_rt = (RoadType)road_rail_type;
411 if (road_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(road_rt);
412 if (tram_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(tram_rt);
414 break;
416 case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
417 default: break;
420 bool any_available = false;
421 CommandCost type_check;
422 /* loop for all bridgetypes */
423 for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
424 type_check = CheckBridgeAvailability(brd_type, bridge_len);
425 if (type_check.Succeeded()) {
426 /* bridge is accepted, add to list */
427 BuildBridgeData &item = bl->emplace_back();
428 item.index = brd_type;
429 item.spec = GetBridgeSpec(brd_type);
430 /* Add to terraforming & bulldozing costs the cost of the
431 * bridge itself (not computed with DC_QUERY_COST) */
432 item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item.spec->price) >> 8) + infra_cost;
433 any_available = true;
436 /* give error cause if no bridges available here*/
437 if (!any_available)
439 errmsg = type_check.GetErrorMessage();
443 if (bl != nullptr && bl->size() != 0) {
444 new BuildBridgeWindow(&_build_bridge_desc, start, end, transport_type, road_rail_type, bl);
445 } else {
446 delete bl;
447 ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, errmsg, WL_INFO, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);