Fix db98cedb: Swap the tile parameter validation around as only the first TileIndex...
[openttd-github.git] / src / rail_cmd.cpp
blobf61a2860f900992da5e4bdf43916aa5d6683f9b7
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file rail_cmd.cpp Handling of rail tiles. */
10 #include "stdafx.h"
11 #include "viewport_func.h"
12 #include "command_func.h"
13 #include "depot_base.h"
14 #include "pathfinder/yapf/yapf_cache.h"
15 #include "newgrf_debug.h"
16 #include "newgrf_railtype.h"
17 #include "train.h"
18 #include "autoslope.h"
19 #include "water.h"
20 #include "tunnelbridge_map.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "elrail_func.h"
25 #include "town.h"
26 #include "pbs.h"
27 #include "company_base.h"
28 #include "core/backup_type.hpp"
29 #include "date_func.h"
30 #include "strings_func.h"
31 #include "company_gui.h"
32 #include "object_map.h"
33 #include "rail_cmd.h"
34 #include "landscape_cmd.h"
36 #include "table/strings.h"
37 #include "table/railtypes.h"
38 #include "table/track_land.h"
40 #include "safeguards.h"
42 /** Helper type for lists/vectors of trains */
43 typedef std::vector<Train *> TrainList;
45 RailtypeInfo _railtypes[RAILTYPE_END];
46 std::vector<RailType> _sorted_railtypes;
47 RailTypes _railtypes_hidden_mask;
49 /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
50 enum SignalOffsets {
51 SIGNAL_TO_SOUTHWEST,
52 SIGNAL_TO_NORTHEAST,
53 SIGNAL_TO_SOUTHEAST,
54 SIGNAL_TO_NORTHWEST,
55 SIGNAL_TO_EAST,
56 SIGNAL_TO_WEST,
57 SIGNAL_TO_SOUTH,
58 SIGNAL_TO_NORTH,
61 /**
62 * Reset all rail type information to its default values.
64 void ResetRailTypes()
66 static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes));
68 uint i = 0;
69 for (; i < lengthof(_original_railtypes); i++) _railtypes[i] = _original_railtypes[i];
71 static const RailtypeInfo empty_railtype = {
72 {0,0,0,0,0,0,0,0,0,0,0,0},
73 {0,0,0,0,0,0,0,0,{}},
74 {0,0,0,0,0,0,0,0},
75 {0,0,0,0,0,0},
76 0, RAILTYPES_NONE, RAILTYPES_NONE, 0, 0, 0, RTFB_NONE, 0, 0, 0, 0, 0,
77 RailTypeLabelList(), 0, 0, RAILTYPES_NONE, RAILTYPES_NONE, 0,
78 {}, {} };
79 for (; i < lengthof(_railtypes); i++) _railtypes[i] = empty_railtype;
81 _railtypes_hidden_mask = RAILTYPES_NONE;
84 void ResolveRailTypeGUISprites(RailtypeInfo *rti)
86 SpriteID cursors_base = GetCustomRailSprite(rti, INVALID_TILE, RTSG_CURSORS);
87 if (cursors_base != 0) {
88 rti->gui_sprites.build_ns_rail = cursors_base + 0;
89 rti->gui_sprites.build_x_rail = cursors_base + 1;
90 rti->gui_sprites.build_ew_rail = cursors_base + 2;
91 rti->gui_sprites.build_y_rail = cursors_base + 3;
92 rti->gui_sprites.auto_rail = cursors_base + 4;
93 rti->gui_sprites.build_depot = cursors_base + 5;
94 rti->gui_sprites.build_tunnel = cursors_base + 6;
95 rti->gui_sprites.convert_rail = cursors_base + 7;
96 rti->cursor.rail_ns = cursors_base + 8;
97 rti->cursor.rail_swne = cursors_base + 9;
98 rti->cursor.rail_ew = cursors_base + 10;
99 rti->cursor.rail_nwse = cursors_base + 11;
100 rti->cursor.autorail = cursors_base + 12;
101 rti->cursor.depot = cursors_base + 13;
102 rti->cursor.tunnel = cursors_base + 14;
103 rti->cursor.convert = cursors_base + 15;
106 /* Array of default GUI signal sprite numbers. */
107 const SpriteID _signal_lookup[2][SIGTYPE_END] = {
108 {SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT,
109 SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY},
111 {SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT,
112 SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY},
115 for (SignalType type = SIGTYPE_NORMAL; type < SIGTYPE_END; type = (SignalType)(type + 1)) {
116 for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) {
117 SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true);
118 SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true);
119 rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type];
120 rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1;
126 * Compare railtypes based on their sorting order.
127 * @param first The railtype to compare to.
128 * @param second The railtype to compare.
129 * @return True iff the first should be sorted before the second.
131 static bool CompareRailTypes(const RailType &first, const RailType &second)
133 return GetRailTypeInfo(first)->sorting_order < GetRailTypeInfo(second)->sorting_order;
137 * Resolve sprites of custom rail types
139 void InitRailTypes()
141 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
142 RailtypeInfo *rti = &_railtypes[rt];
143 ResolveRailTypeGUISprites(rti);
144 if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt);
147 _sorted_railtypes.clear();
148 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
149 if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
150 _sorted_railtypes.push_back(rt);
153 std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes);
157 * Allocate a new rail type label
159 RailType AllocateRailType(RailTypeLabel label)
161 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
162 RailtypeInfo *rti = &_railtypes[rt];
164 if (rti->label == 0) {
165 /* Set up new rail type */
166 *rti = _original_railtypes[RAILTYPE_RAIL];
167 rti->label = label;
168 rti->alternate_labels.clear();
170 /* Make us compatible with ourself. */
171 rti->powered_railtypes = (RailTypes)(1LL << rt);
172 rti->compatible_railtypes = (RailTypes)(1LL << rt);
174 /* We also introduce ourself. */
175 rti->introduces_railtypes = (RailTypes)(1LL << rt);
177 /* Default sort order; order of allocation, but with some
178 * offsets so it's easier for NewGRF to pick a spot without
179 * changing the order of other (original) rail types.
180 * The << is so you can place other railtypes in between the
181 * other railtypes, the 7 is to be able to place something
182 * before the first (default) rail type. */
183 rti->sorting_order = rt << 4 | 7;
184 return rt;
188 return INVALID_RAILTYPE;
191 static const byte _track_sloped_sprites[14] = {
192 14, 15, 22, 13,
193 0, 21, 17, 12,
194 23, 0, 18, 20,
195 19, 16
199 /* 4
200 * ---------
201 * |\ /|
202 * | \ 1/ |
203 * | \ / |
204 * | \ / |
205 * 16| \ |32
206 * | / \2 |
207 * | / \ |
208 * | / \ |
209 * |/ \|
210 * ---------
216 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
217 * MAP3LO byte: abcd???? => Signal Exists?
218 * a and b are for diagonals, upper and left,
219 * one for each direction. (ie a == NE->SW, b ==
220 * SW->NE, or v.v., I don't know. b and c are
221 * similar for lower and right.
222 * MAP2 byte: ????abcd => Type of ground.
223 * MAP3LO byte: ????abcd => Type of rail.
224 * MAP5: 00abcdef => rail
225 * 01abcdef => rail w/ signals
226 * 10uuuuuu => unused
227 * 11uuuudd => rail depot
231 * Tests if a vehicle interacts with the specified track.
232 * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
234 * @param tile The tile.
235 * @param track The track.
236 * @return Succeeded command (no train found), or a failed command (a train was found).
238 static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track)
240 TrackBits rail_bits = TrackToTrackBits(track);
241 return EnsureNoTrainOnTrackBits(tile, rail_bits);
245 * Check that the new track bits may be built.
246 * @param tile %Tile to build on.
247 * @param to_build New track bits.
248 * @param flags Flags of the operation.
249 * @return Succeeded or failed command.
251 static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
253 if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
255 /* So, we have a tile with tracks on it (and possibly signals). Let's see
256 * what tracks first */
257 TrackBits current = GetTrackBits(tile); // The current track layout.
258 TrackBits future = current | to_build; // The track layout we want to build.
260 /* Are we really building something new? */
261 if (current == future) {
262 /* Nothing new is being built */
263 return_cmd_error(STR_ERROR_ALREADY_BUILT);
266 /* Normally, we may overlap and any combination is valid */
267 return CommandCost();
271 /** Valid TrackBits on a specific (non-steep)-slope without foundation */
272 static const TrackBits _valid_tracks_without_foundation[15] = {
273 TRACK_BIT_ALL,
274 TRACK_BIT_RIGHT,
275 TRACK_BIT_UPPER,
276 TRACK_BIT_X,
278 TRACK_BIT_LEFT,
279 TRACK_BIT_NONE,
280 TRACK_BIT_Y,
281 TRACK_BIT_LOWER,
283 TRACK_BIT_LOWER,
284 TRACK_BIT_Y,
285 TRACK_BIT_NONE,
286 TRACK_BIT_LEFT,
288 TRACK_BIT_X,
289 TRACK_BIT_UPPER,
290 TRACK_BIT_RIGHT,
293 /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
294 static const TrackBits _valid_tracks_on_leveled_foundation[15] = {
295 TRACK_BIT_NONE,
296 TRACK_BIT_LEFT,
297 TRACK_BIT_LOWER,
298 TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
300 TRACK_BIT_RIGHT,
301 TRACK_BIT_ALL,
302 TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
303 TRACK_BIT_ALL,
305 TRACK_BIT_UPPER,
306 TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
307 TRACK_BIT_ALL,
308 TRACK_BIT_ALL,
310 TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
311 TRACK_BIT_ALL,
312 TRACK_BIT_ALL
316 * Checks if a track combination is valid on a specific slope and returns the needed foundation.
318 * @param tileh Tile slope.
319 * @param bits Trackbits.
320 * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
322 Foundation GetRailFoundation(Slope tileh, TrackBits bits)
324 if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE;
326 if (IsSteepSlope(tileh)) {
327 /* Test for inclined foundations */
328 if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X;
329 if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y;
331 /* Get higher track */
332 Corner highest_corner = GetHighestSlopeCorner(tileh);
333 TrackBits higher_track = CornerToTrackBits(highest_corner);
335 /* Only higher track? */
336 if (bits == higher_track) return HalftileFoundation(highest_corner);
338 /* Overlap with higher track? */
339 if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID;
341 /* either lower track or both higher and lower track */
342 return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER);
343 } else {
344 if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE;
346 bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0);
348 Corner track_corner;
349 switch (bits) {
350 case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
351 case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
352 case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
353 case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
355 case TRACK_BIT_HORZ:
356 if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N);
357 if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S);
358 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
360 case TRACK_BIT_VERT:
361 if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W);
362 if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E);
363 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
365 case TRACK_BIT_X:
366 if (IsSlopeWithOneCornerRaised(tileh)) return FOUNDATION_INCLINED_X;
367 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
369 case TRACK_BIT_Y:
370 if (IsSlopeWithOneCornerRaised(tileh)) return FOUNDATION_INCLINED_Y;
371 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
373 default:
374 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
376 /* Single diagonal track */
378 /* Track must be at least valid on leveled foundation */
379 if (!valid_on_leveled) return FOUNDATION_INVALID;
381 /* If slope has three raised corners, build leveled foundation */
382 if (IsSlopeWithThreeCornersRaised(tileh)) return FOUNDATION_LEVELED;
384 /* If neighboured corners of track_corner are lowered, build halftile foundation */
385 if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner);
387 /* else special anti-zig-zag foundation */
388 return SpecialRailFoundation(track_corner);
394 * Tests if a track can be build on a tile.
396 * @param tileh Tile slope.
397 * @param rail_bits Tracks to build.
398 * @param existing Tracks already built.
399 * @param tile Tile (used for water test)
400 * @return Error message or cost for foundation building.
402 static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
404 /* don't allow building on the lower side of a coast */
405 if (GetFloodingBehaviour(tile) != FLOOD_NONE) {
406 if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
409 Foundation f_new = GetRailFoundation(tileh, rail_bits | existing);
411 /* check track/slope combination */
412 if ((f_new == FOUNDATION_INVALID) ||
413 ((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes))) {
414 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
417 Foundation f_old = GetRailFoundation(tileh, existing);
418 return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0);
421 /* Validate functions for rail building */
422 static inline bool ValParamTrackOrientation(Track track)
424 return IsValidTrack(track);
428 * Build a single piece of rail
429 * @param flags operation to perform
430 * @param tile tile to build on
431 * @param railtype railtype of being built piece (normal, mono, maglev)
432 * @param track track-orientation
433 * @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way
434 * @return the cost of this operation or an error
436 CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
438 CommandCost cost(EXPENSES_CONSTRUCTION);
440 if (!ValParamRailtype(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
442 Slope tileh = GetTileSlope(tile);
443 TrackBits trackbit = TrackToTrackBits(track);
445 switch (GetTileType(tile)) {
446 case MP_RAILWAY: {
447 CommandCost ret = CheckTileOwnership(tile);
448 if (ret.Failed()) return ret;
450 if (!IsPlainRail(tile)) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile); // just get appropriate error message
452 if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
454 ret = CheckTrackCombination(tile, trackbit, flags);
455 if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
456 if (ret.Failed()) return ret;
458 ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
459 if (ret.Failed()) return ret;
460 cost.AddCost(ret);
462 if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
463 /* If adding the new track causes any overlap, all signals must be removed first */
464 if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
466 for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
467 if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
468 CommandCost ret_remove_signals = Command<CMD_REMOVE_SIGNALS>::Do(flags, tile, track_it);
469 if (ret_remove_signals.Failed()) return ret_remove_signals;
470 cost.AddCost(ret_remove_signals);
475 /* If the rail types don't match, try to convert only if engines of
476 * the new rail type are not powered on the present rail type and engines of
477 * the present rail type are powered on the new rail type. */
478 if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
479 if (HasPowerOnRail(GetRailType(tile), railtype)) {
480 ret = Command<CMD_CONVERT_RAIL>::Do(flags, tile, tile, railtype, false);
481 if (ret.Failed()) return ret;
482 cost.AddCost(ret);
483 } else {
484 return CMD_ERROR;
488 if (flags & DC_EXEC) {
489 SetRailGroundType(tile, RAIL_GROUND_BARREN);
490 TrackBits bits = GetTrackBits(tile);
491 SetTrackBits(tile, bits | trackbit);
492 /* Subtract old infrastructure count. */
493 uint pieces = CountBits(bits);
494 if (TracksOverlap(bits)) pieces *= pieces;
495 Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces;
496 /* Add new infrastructure count. */
497 pieces = CountBits(bits | trackbit);
498 if (TracksOverlap(bits | trackbit)) pieces *= pieces;
499 Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces;
500 DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
502 break;
505 case MP_ROAD: {
506 /* Level crossings may only be built on these slopes */
507 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
509 CommandCost ret = EnsureNoVehicleOnGround(tile);
510 if (ret.Failed()) return ret;
512 if (IsNormalRoad(tile)) {
513 if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
515 if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
517 if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
519 RoadType roadtype_road = GetRoadTypeRoad(tile);
520 RoadType roadtype_tram = GetRoadTypeTram(tile);
522 if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
523 if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
525 RoadBits road = GetRoadBits(tile, RTT_ROAD);
526 RoadBits tram = GetRoadBits(tile, RTT_TRAM);
527 if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
528 (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
529 Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
530 Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
531 /* Disallow breaking end-of-line of someone else
532 * so trams can still reverse on this tile. */
533 if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
534 CommandCost ret = CheckOwnership(tram_owner);
535 if (ret.Failed()) return ret;
538 uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
539 if (num_new_road_pieces > 0) {
540 cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
543 uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
544 if (num_new_tram_pieces > 0) {
545 cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
548 if (flags & DC_EXEC) {
549 MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
550 UpdateLevelCrossing(tile, false);
551 Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
552 DirtyCompanyInfrastructureWindows(_current_company);
553 if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
554 Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
555 DirtyCompanyInfrastructureWindows(road_owner);
557 if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
558 Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
559 DirtyCompanyInfrastructureWindows(tram_owner);
562 break;
566 if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
567 return_cmd_error(STR_ERROR_ALREADY_BUILT);
569 FALLTHROUGH;
572 default: {
573 /* Will there be flat water on the lower halftile? */
574 bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
576 CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
577 if (ret.Failed()) return ret;
578 cost.AddCost(ret);
580 ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
581 if (ret.Failed()) return ret;
582 cost.AddCost(ret);
584 if (water_ground) {
585 cost.AddCost(-_price[PR_CLEAR_WATER]);
586 cost.AddCost(_price[PR_CLEAR_ROUGH]);
589 if (flags & DC_EXEC) {
590 MakeRailNormal(tile, _current_company, trackbit, railtype);
591 if (water_ground) {
592 SetRailGroundType(tile, RAIL_GROUND_WATER);
593 if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
595 Company::Get(_current_company)->infrastructure.rail[railtype]++;
596 DirtyCompanyInfrastructureWindows(_current_company);
598 break;
602 if (flags & DC_EXEC) {
603 MarkTileDirtyByTile(tile);
604 AddTrackToSignalBuffer(tile, track, _current_company);
605 YapfNotifyTrackLayoutChange(tile, track);
608 cost.AddCost(RailBuildCost(railtype));
609 return cost;
613 * Remove a single piece of track
614 * @param flags operation to perform
615 * @param tile tile to remove track from
616 * @param track rail orientation
617 * @return the cost of this operation or an error
619 CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track)
621 CommandCost cost(EXPENSES_CONSTRUCTION);
622 bool crossing = false;
624 if (!ValParamTrackOrientation(track)) return CMD_ERROR;
625 TrackBits trackbit = TrackToTrackBits(track);
627 /* Need to read tile owner now because it may change when the rail is removed
628 * Also, in case of floods, _current_company != owner
629 * There may be invalid tiletype even in exec run (when removing long track),
630 * so do not call GetTileOwner(tile) in any case here */
631 Owner owner = INVALID_OWNER;
633 Train *v = nullptr;
635 switch (GetTileType(tile)) {
636 case MP_ROAD: {
637 if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
639 if (_current_company != OWNER_WATER) {
640 CommandCost ret = CheckTileOwnership(tile);
641 if (ret.Failed()) return ret;
644 if (!(flags & DC_BANKRUPT)) {
645 CommandCost ret = EnsureNoVehicleOnGround(tile);
646 if (ret.Failed()) return ret;
649 cost.AddCost(RailClearCost(GetRailType(tile)));
651 if (flags & DC_EXEC) {
652 if (HasReservedTracks(tile, trackbit)) {
653 v = GetTrainForReservation(tile, track);
654 if (v != nullptr) FreeTrainTrackReservation(v);
657 owner = GetTileOwner(tile);
658 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
659 DirtyCompanyInfrastructureWindows(owner);
660 MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
661 DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
663 break;
666 case MP_RAILWAY: {
667 TrackBits present;
668 /* There are no rails present at depots. */
669 if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
671 if (_current_company != OWNER_WATER) {
672 CommandCost ret = CheckTileOwnership(tile);
673 if (ret.Failed()) return ret;
676 CommandCost ret = EnsureNoTrainOnTrack(tile, track);
677 if (ret.Failed()) return ret;
679 present = GetTrackBits(tile);
680 if ((present & trackbit) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
681 if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
683 cost.AddCost(RailClearCost(GetRailType(tile)));
685 /* Charge extra to remove signals on the track, if they are there */
686 if (HasSignalOnTrack(tile, track)) {
687 cost.AddCost(Command<CMD_REMOVE_SIGNALS>::Do(flags, tile, track));
690 if (flags & DC_EXEC) {
691 if (HasReservedTracks(tile, trackbit)) {
692 v = GetTrainForReservation(tile, track);
693 if (v != nullptr) FreeTrainTrackReservation(v);
696 owner = GetTileOwner(tile);
698 /* Subtract old infrastructure count. */
699 uint pieces = CountBits(present);
700 if (TracksOverlap(present)) pieces *= pieces;
701 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces;
702 /* Add new infrastructure count. */
703 present ^= trackbit;
704 pieces = CountBits(present);
705 if (TracksOverlap(present)) pieces *= pieces;
706 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces;
707 DirtyCompanyInfrastructureWindows(owner);
709 if (present == 0) {
710 Slope tileh = GetTileSlope(tile);
711 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
712 if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
713 bool docking = IsDockingTile(tile);
714 MakeShore(tile);
715 SetDockingTile(tile, docking);
716 } else {
717 DoClearSquare(tile);
719 DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
720 } else {
721 SetTrackBits(tile, present);
722 SetTrackReservation(tile, GetRailReservationTrackBits(tile) & present);
725 break;
728 default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
731 if (flags & DC_EXEC) {
732 /* if we got that far, 'owner' variable is set correctly */
733 assert(Company::IsValidID(owner));
735 MarkTileDirtyByTile(tile);
736 if (crossing) {
737 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
738 * are removing one of these pieces, we'll need to update signals for
739 * both directions explicitly, as after the track is removed it won't
740 * 'connect' with the other piece. */
741 AddTrackToSignalBuffer(tile, TRACK_X, owner);
742 AddTrackToSignalBuffer(tile, TRACK_Y, owner);
743 YapfNotifyTrackLayoutChange(tile, TRACK_X);
744 YapfNotifyTrackLayoutChange(tile, TRACK_Y);
745 } else {
746 AddTrackToSignalBuffer(tile, track, owner);
747 YapfNotifyTrackLayoutChange(tile, track);
750 if (v != nullptr) TryPathReserve(v, true);
753 return cost;
758 * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
759 * The function floods the lower halftile, if the tile has a halftile foundation.
761 * @param t The tile to flood.
762 * @return true if something was flooded.
764 bool FloodHalftile(TileIndex t)
766 assert(IsPlainRailTile(t));
768 bool flooded = false;
769 if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded;
771 Slope tileh = GetTileSlope(t);
772 TrackBits rail_bits = GetTrackBits(t);
774 if (IsSlopeWithOneCornerRaised(tileh)) {
775 TrackBits lower_track = CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh)));
777 TrackBits to_remove = lower_track & rail_bits;
778 if (to_remove != 0) {
779 Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
780 flooded = Command<CMD_REMOVE_SINGLE_RAIL>::Do(DC_EXEC, t, FindFirstTrack(to_remove)).Succeeded();
781 cur_company.Restore();
782 if (!flooded) return flooded; // not yet floodable
783 rail_bits = rail_bits & ~to_remove;
784 if (rail_bits == 0) {
785 MakeShore(t);
786 MarkTileDirtyByTile(t);
787 return flooded;
791 if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) {
792 flooded = true;
793 SetRailGroundType(t, RAIL_GROUND_WATER);
794 MarkTileDirtyByTile(t);
796 } else {
797 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
798 if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
799 if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
800 flooded = true;
801 SetRailGroundType(t, RAIL_GROUND_WATER);
802 MarkTileDirtyByTile(t);
806 return flooded;
809 static const TileIndexDiffC _trackdelta[] = {
810 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
811 { 0, 0 },
812 { 0, 0 },
813 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
814 { 0, 0 },
815 { 0, 0 }
819 static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
821 int x = TileX(start);
822 int y = TileY(start);
823 int ex = TileX(end);
824 int ey = TileY(end);
826 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
828 /* calculate delta x,y from start to end tile */
829 int dx = ex - x;
830 int dy = ey - y;
832 /* calculate delta x,y for the first direction */
833 int trdx = _trackdelta[*trackdir].x;
834 int trdy = _trackdelta[*trackdir].y;
836 if (!IsDiagonalTrackdir(*trackdir)) {
837 trdx += _trackdelta[*trackdir ^ 1].x;
838 trdy += _trackdelta[*trackdir ^ 1].y;
841 /* validate the direction */
842 while ((trdx <= 0 && dx > 0) ||
843 (trdx >= 0 && dx < 0) ||
844 (trdy <= 0 && dy > 0) ||
845 (trdy >= 0 && dy < 0)) {
846 if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other
847 SetBit(*trackdir, 3); // reverse the direction
848 trdx = -trdx;
849 trdy = -trdy;
850 } else { // other direction is invalid too, invalid drag
851 return CMD_ERROR;
855 /* (for diagonal tracks, this is already made sure of by above test), but:
856 * for non-diagonal tracks, check if the start and end tile are on 1 line */
857 if (!IsDiagonalTrackdir(*trackdir)) {
858 trdx = _trackdelta[*trackdir].x;
859 trdy = _trackdelta[*trackdir].y;
860 if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR;
863 return CommandCost();
867 * Build or remove a stretch of railroad tracks.
868 * @param flags operation to perform
869 * @param tile start tile of drag
870 * @param end_tile end tile of drag
871 * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
872 * @param track track-orientation
873 * @param remove remove tracks?
874 * @param auto_remove_signals false = build up to an obstacle, true = fail if an obstacle is found (used for AIs), only used for building
875 * @param fail_on_obstacle false = error on signal in the way, true = auto remove signals when in the way, only used for building
876 * @return the cost of this operation or an error
878 static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
880 CommandCost total_cost(EXPENSES_CONSTRUCTION);
882 if ((!remove && !ValParamRailtype(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
883 if (end_tile >= MapSize() || tile >= MapSize()) return CMD_ERROR;
885 Trackdir trackdir = TrackToTrackdir(track);
887 CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
888 if (ret.Failed()) return ret;
890 bool had_success = false;
891 CommandCost last_error = CMD_ERROR;
892 for (;;) {
893 CommandCost ret = remove ? Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
895 if (ret.Failed()) {
896 last_error = ret;
897 if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
898 if (fail_on_obstacle) return last_error;
899 break;
902 /* Ownership errors are more important. */
903 if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
904 } else {
905 had_success = true;
906 total_cost.AddCost(ret);
909 if (tile == end_tile) break;
911 tile += ToTileIndexDiff(_trackdelta[trackdir]);
913 /* toggle railbit for the non-diagonal tracks */
914 if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
917 if (had_success) return total_cost;
918 return last_error;
922 * Build rail on a stretch of track.
923 * Stub for the unified rail builder/remover
924 * @param flags operation to perform
925 * @param end_tile end tile of drag
926 * @param start_tile start tile of drag
927 * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
928 * @param track track-orientation
929 * @param auto_remove_signals false = build up to an obstacle, true = fail if an obstacle is found (used for AIs).
930 * @param fail_on_obstacle false = error on signal in the way, true = auto remove signals when in the way
932 * @see CmdRailTrackHelper
934 CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
936 return CmdRailTrackHelper(flags, start_tile, end_tile, railtype, track, false, auto_remove_signals, fail_on_obstacle);
940 * Build rail on a stretch of track.
941 * Stub for the unified rail builder/remover
942 * @param flags operation to perform
943 * @param end_tile end tile of drag
944 * @param start_tile start tile of drag
945 * @param track track-orientation
946 * @return the cost of this operation or an error
947 * @see CmdRailTrackHelper
949 CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track)
951 return CmdRailTrackHelper(flags, start_tile, end_tile, INVALID_RAILTYPE, track, true, false, false);
955 * Build a train depot
956 * @param flags operation to perform
957 * @param tile position of the train depot
958 * @param railtype rail type
959 * @param dir entrance direction
960 * @return the cost of this operation or an error
962 * @todo When checking for the tile slope,
963 * distinguish between "Flat land required" and "land sloped in wrong direction"
965 CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir)
967 /* check railtype and valid direction for depot (0 through 3), 4 in total */
968 if (!ValParamRailtype(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR;
970 Slope tileh = GetTileSlope(tile);
972 CommandCost cost(EXPENSES_CONSTRUCTION);
974 /* Prohibit construction if
975 * The tile is non-flat AND
976 * 1) build-on-slopes is disabled
977 * 2) the tile is steep i.e. spans two height levels
978 * 3) the exit points in the wrong direction
981 if (tileh != SLOPE_FLAT) {
982 if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) {
983 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
985 cost.AddCost(_price[PR_BUILD_FOUNDATION]);
988 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
989 if (cost.Failed()) return cost;
991 if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
993 if (!Depot::CanAllocateItem()) return CMD_ERROR;
995 if (flags & DC_EXEC) {
996 Depot *d = new Depot(tile);
997 d->build_date = _date;
999 MakeRailDepot(tile, _current_company, d->index, dir, railtype);
1000 MarkTileDirtyByTile(tile);
1001 MakeDefaultName(d);
1003 Company::Get(_current_company)->infrastructure.rail[railtype]++;
1004 DirtyCompanyInfrastructureWindows(_current_company);
1006 AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
1007 YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
1010 cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
1011 cost.AddCost(RailBuildCost(railtype));
1012 return cost;
1016 * Build signals, alternate between double/single, signal/semaphore,
1017 * pre/exit/combo-signals, and what-else not. If the rail piece does not
1018 * have any signals, signal cycling is ignored
1019 * @param flags operation to perform
1020 * @param tile tile where to build the signals
1021 * @param track track-orientation
1022 * @param sigtype type of the signal
1023 * @param sigvar variant of signal type (normal/semaphore)
1024 * @param ctrl_pressed true = override signal/semaphore, or pre/exit/combo signal or toggle variant (CTRL-toggle)
1025 * @param convert_signal convert the present signal type and variant
1026 * @param cycle_start start cycle from this signal type
1027 * @param cycle_stop wrap around after this signal type
1028 * @param num_dir_cycle cycle the signal direction this many times
1029 * @param skip_existing_signals true = don't modify an existing signal but don't fail either, false = always set new signal type
1030 * @param signals_copy used for CmdBuildManySignals() to copy direction of first signal
1031 * @return the cost of this operation or an error
1032 * @todo p2 should be replaced by two bits for "along" and "against" the track.
1034 CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8 num_dir_cycle, byte signals_copy)
1036 if (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE) return CMD_ERROR;
1037 if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
1039 if (ctrl_pressed) sigvar = (SignalVariant)(sigvar ^ SIG_SEMAPHORE);
1041 /* You can only build signals on plain rail tiles, and the selected track must exist */
1042 if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
1043 !HasTrack(tile, track)) {
1044 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1046 /* Protect against invalid signal copying */
1047 if (signals_copy != 0 && (signals_copy & SignalOnTrack(track)) == 0) return CMD_ERROR;
1049 CommandCost ret = CheckTileOwnership(tile);
1050 if (ret.Failed()) return ret;
1052 /* See if this is a valid track combination for signals (no overlap) */
1053 if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
1055 /* In case we don't want to change an existing signal, return without error. */
1056 if (skip_existing_signals && HasSignalOnTrack(tile, track)) return CommandCost();
1058 /* you can not convert a signal if no signal is on track */
1059 if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1061 CommandCost cost;
1062 if (!HasSignalOnTrack(tile, track)) {
1063 /* build new signals */
1064 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
1065 } else {
1066 if (signals_copy != 0 && sigvar != GetSignalVariant(tile, track)) {
1067 /* convert signals <-> semaphores */
1068 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1070 } else if (convert_signal) {
1071 /* convert button pressed */
1072 if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) {
1073 /* convert electric <-> semaphore */
1074 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1075 } else {
1076 /* it is free to change signal type: normal-pre-exit-combo */
1077 cost = CommandCost();
1080 } else {
1081 /* it is free to change orientation/pre-exit-combo signals */
1082 cost = CommandCost();
1086 if (flags & DC_EXEC) {
1087 Train *v = nullptr;
1088 /* The new/changed signal could block our path. As this can lead to
1089 * stale reservations, we clear the path reservation here and try
1090 * to redo it later on. */
1091 if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1092 v = GetTrainForReservation(tile, track);
1093 if (v != nullptr) FreeTrainTrackReservation(v);
1096 if (!HasSignals(tile)) {
1097 /* there are no signals at all on this tile yet */
1098 SetHasSignals(tile, true);
1099 SetSignalStates(tile, 0xF); // all signals are on
1100 SetPresentSignals(tile, 0); // no signals built by default
1101 SetSignalType(tile, track, sigtype);
1102 SetSignalVariant(tile, track, sigvar);
1105 /* Subtract old signal infrastructure count. */
1106 Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1108 if (signals_copy == 0) {
1109 if (!HasSignalOnTrack(tile, track)) {
1110 /* build new signals */
1111 SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track)));
1112 SetSignalType(tile, track, sigtype);
1113 SetSignalVariant(tile, track, sigvar);
1114 while (num_dir_cycle-- > 0) CycleSignalSide(tile, track);
1115 } else {
1116 if (convert_signal) {
1117 /* convert signal button pressed */
1118 if (ctrl_pressed) {
1119 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1120 SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1121 /* Query current signal type so the check for PBS signals below works. */
1122 sigtype = GetSignalType(tile, track);
1123 } else {
1124 /* convert the present signal to the chosen type and variant */
1125 SetSignalType(tile, track, sigtype);
1126 SetSignalVariant(tile, track, sigvar);
1127 if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1128 SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1132 } else if (ctrl_pressed) {
1133 /* cycle between cycle_start and cycle_end */
1134 sigtype = (SignalType)(GetSignalType(tile, track) + 1);
1136 if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start;
1138 SetSignalType(tile, track, sigtype);
1139 if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1140 SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1142 } else {
1143 /* cycle the signal side: both -> left -> right -> both -> ... */
1144 CycleSignalSide(tile, track);
1145 /* Query current signal type so the check for PBS signals below works. */
1146 sigtype = GetSignalType(tile, track);
1149 } else {
1150 /* If CmdBuildManySignals is called with copying signals, just copy the
1151 * direction of the first signal given as parameter by CmdBuildManySignals */
1152 SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (signals_copy & SignalOnTrack(track)));
1153 SetSignalVariant(tile, track, sigvar);
1154 SetSignalType(tile, track, sigtype);
1157 /* Add new signal infrastructure count. */
1158 Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1159 DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
1161 if (IsPbsSignal(sigtype)) {
1162 /* PBS signals should show red unless they are on reserved tiles without a train. */
1163 uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
1164 SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask));
1166 MarkTileDirtyByTile(tile);
1167 AddTrackToSignalBuffer(tile, track, _current_company);
1168 YapfNotifyTrackLayoutChange(tile, track);
1169 if (v != nullptr && v->track != TRACK_BIT_DEPOT) {
1170 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1171 if (!(((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) ||
1172 !IsSafeWaitingPosition(v, v->tile, v->GetVehicleTrackdir(), true, _settings_game.pf.forbid_90_deg)) {
1173 TryPathReserve(v, true);
1178 return cost;
1181 static bool AdvanceSignalAutoFill(TileIndex &tile, Trackdir &trackdir, bool remove)
1183 /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
1184 if (IsTileType(tile, MP_TUNNELBRIDGE)) tile = GetOtherTunnelBridgeEnd(tile);
1186 tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]);
1187 if (tile == INVALID_TILE) return false;
1189 /* Check for track bits on the new tile */
1190 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0));
1192 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false;
1193 trackdirbits &= TrackdirReachesTrackdirs(trackdir);
1195 /* No track bits, must stop */
1196 if (trackdirbits == TRACKDIR_BIT_NONE) return false;
1198 /* Get the first track dir */
1199 trackdir = RemoveFirstTrackdir(&trackdirbits);
1201 /* Any left? It's a junction so we stop */
1202 if (trackdirbits != TRACKDIR_BIT_NONE) return false;
1204 switch (GetTileType(tile)) {
1205 case MP_RAILWAY:
1206 if (IsRailDepot(tile)) return false;
1207 if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false;
1208 break;
1210 case MP_ROAD:
1211 if (!IsLevelCrossing(tile)) return false;
1212 break;
1214 case MP_TUNNELBRIDGE: {
1215 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
1216 if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false;
1217 break;
1220 default: return false;
1222 return true;
1226 * Build many signals by dragging; AutoSignals
1227 * @param flags operation to perform
1228 * @param tile start tile of drag
1229 * @param end_tile end tile of drag
1230 * @param track track-orientation
1231 * @param sigtype default signal type
1232 * @param sigvar signal variant to build
1233 * @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1234 * @param remove remove signals?
1235 * @param autofill fill beyond selected stretch?
1236 * @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals
1237 * @param signal_density user defined signals_density
1238 * @return the cost of this operation or an error
1240 static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
1242 CommandCost total_cost(EXPENSES_CONSTRUCTION);
1244 if (end_tile >= MapSize() || !ValParamTrackOrientation(track)) return CMD_ERROR;
1245 if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
1246 if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR;
1248 if (!IsPlainRailTile(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1249 TileIndex start_tile = tile;
1251 /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
1252 signal_density *= TILE_AXIAL_DISTANCE;
1254 Trackdir trackdir = TrackToTrackdir(track);
1255 CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
1256 if (ret.Failed()) return ret;
1258 track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
1259 Trackdir start_trackdir = trackdir;
1261 /* Must start on a valid track to be able to avoid loops */
1262 if (!HasTrack(tile, track)) return CMD_ERROR;
1264 byte signals;
1265 /* copy the signal-style of the first rail-piece if existing */
1266 if (HasSignalOnTrack(tile, track)) {
1267 signals = GetPresentSignals(tile) & SignalOnTrack(track);
1268 assert(signals != 0);
1270 /* copy signal/semaphores style (independent of CTRL) */
1271 sigvar = GetSignalVariant(tile, track);
1273 sigtype = GetSignalType(tile, track);
1274 /* Don't but copy entry or exit-signal type */
1275 if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_NORMAL;
1276 } else { // no signals exist, drag a two-way signal stretch
1277 signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track);
1280 byte signal_dir = 0;
1281 if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0);
1282 if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1);
1284 /* signal_ctr - amount of tiles already processed
1285 * last_used_ctr - amount of tiles before previously placed signal
1286 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1287 * last_suitable_ctr - amount of tiles before last possible signal place
1288 * last_suitable_tile - last tile where it is possible to place a signal
1289 * last_suitable_trackdir - trackdir of the last tile
1290 **********
1291 * trackdir - trackdir to build with autorail
1292 * semaphores - semaphores or signals
1293 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1294 * and convert all others to semaphore/signal
1295 * remove - 1 remove signals, 0 build signals */
1296 int signal_ctr = 0;
1297 int last_used_ctr = -signal_density; // to force signal at first tile
1298 int last_suitable_ctr = 0;
1299 TileIndex last_suitable_tile = INVALID_TILE;
1300 Trackdir last_suitable_trackdir = INVALID_TRACKDIR;
1301 CommandCost last_error = CMD_ERROR;
1302 bool had_success = false;
1303 auto build_signal = [&](TileIndex tile, Trackdir trackdir, bool test_only) {
1304 /* Pick the correct orientation for the track direction */
1305 byte signals = 0;
1306 if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
1307 if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
1309 DoCommandFlag do_flags = test_only ? flags & ~DC_EXEC : flags;
1310 CommandCost ret = remove ? Command<CMD_REMOVE_SIGNALS>::Do(do_flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SIGNALS>::Do(do_flags, tile, TrackdirToTrack(trackdir), sigtype, sigvar, false, signal_ctr == 0, mode, SIGTYPE_NORMAL, SIGTYPE_NORMAL, 0, signals);
1312 if (test_only) return ret.Succeeded();
1314 if (ret.Succeeded()) {
1315 had_success = true;
1316 total_cost.AddCost(ret);
1317 } else {
1318 /* The "No railway" error is the least important one. */
1319 if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
1320 last_error.GetErrorMessage() == INVALID_STRING_ID) {
1321 last_error = ret;
1324 return ret.Succeeded();
1327 for (;;) {
1328 if (remove) {
1329 /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
1330 build_signal(tile, trackdir, false);
1331 } else if (minimise_gaps) {
1332 /* We're trying to minimize gaps wherever possible, so keep track of last suitable
1333 * position and use it if current gap exceeds required signal density. */
1335 if (signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1336 /* We overshot so build a signal in last good location. */
1337 if (build_signal(last_suitable_tile, last_suitable_trackdir, false)) {
1338 last_suitable_tile = INVALID_TILE;
1339 last_used_ctr = last_suitable_ctr;
1343 if (signal_ctr == last_used_ctr + signal_density) {
1344 /* Current gap matches the required density, build a signal. */
1345 if (build_signal(tile, trackdir, false)) {
1346 last_used_ctr = signal_ctr;
1347 last_suitable_tile = INVALID_TILE;
1349 } else {
1350 /* Test tile for a potential signal spot. */
1351 if (build_signal(tile, trackdir, true)) {
1352 last_suitable_tile = tile;
1353 last_suitable_ctr = signal_ctr;
1354 last_suitable_trackdir = trackdir;
1357 } else if(signal_ctr >= last_used_ctr + signal_density) {
1358 /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
1359 build_signal(tile, trackdir, false);
1360 last_used_ctr = signal_ctr;
1363 if (autofill) {
1364 switch (GetTileType(tile)) {
1365 case MP_RAILWAY:
1366 signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1367 break;
1369 case MP_ROAD:
1370 signal_ctr += TILE_AXIAL_DISTANCE;
1371 break;
1373 case MP_TUNNELBRIDGE: {
1374 uint len = (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 2) * TILE_AXIAL_DISTANCE;
1375 if (remove || minimise_gaps) {
1376 signal_ctr += len;
1377 } else {
1378 /* To keep regular interval we need to emulate placing signals on a bridge.
1379 * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
1380 signal_ctr += TILE_AXIAL_DISTANCE;
1381 for(uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
1382 if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr;
1383 signal_ctr += TILE_AXIAL_DISTANCE;
1386 break;
1389 default: break;
1392 if (!AdvanceSignalAutoFill(tile, trackdir, remove)) break;
1394 /* Prevent possible loops */
1395 if (tile == start_tile && trackdir == start_trackdir) break;
1396 } else {
1397 if (tile == end_tile) break;
1399 signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1400 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1402 tile += ToTileIndexDiff(_trackdelta[trackdir]);
1403 if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
1407 /* We may end up with the current gap exceeding the signal density so fix that if needed. */
1408 if (!remove && minimise_gaps && signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1409 build_signal(last_suitable_tile, last_suitable_trackdir, false);
1412 return had_success ? total_cost : last_error;
1416 * Build signals on a stretch of track.
1417 * Stub for the unified signal builder/remover
1418 * @param flags operation to perform
1419 * @param tile start tile of drag
1420 * @param end_tile end tile of drag
1421 * @param track track-orientation
1422 * @param sigtype default signal type
1423 * @param sigvar signal variant to build
1424 * @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1425 * @param autofill fill beyond selected stretch?
1426 * @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals
1427 * @param signal_density user defined signals_density
1428 * @return the cost of this operation or an error
1429 * @see CmdSignalTrackHelper
1431 CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, byte signal_density)
1433 return CmdSignalTrackHelper(flags, tile, end_tile, track, sigtype, sigvar, mode, false, autofill, minimise_gaps, signal_density);
1437 * Remove signals
1438 * @param flags operation to perform
1439 * @param tile coordinates where signal is being deleted from
1440 * @param track track-orientation
1441 * @return the cost of this operation or an error
1443 CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track)
1445 if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
1446 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1448 if (!HasSignalOnTrack(tile, track)) {
1449 return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1452 /* Only water can remove signals from anyone */
1453 if (_current_company != OWNER_WATER) {
1454 CommandCost ret = CheckTileOwnership(tile);
1455 if (ret.Failed()) return ret;
1458 /* Do it? */
1459 if (flags & DC_EXEC) {
1460 Train *v = nullptr;
1461 if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1462 v = GetTrainForReservation(tile, track);
1463 } else if (IsPbsSignal(GetSignalType(tile, track))) {
1464 /* PBS signal, might be the end of a path reservation. */
1465 Trackdir td = TrackToTrackdir(track);
1466 for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) {
1467 /* Only test the active signal side. */
1468 if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue;
1469 TileIndex next = TileAddByDiagDir(tile, TrackdirToExitdir(td));
1470 TrackBits tracks = TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td));
1471 if (HasReservedTracks(next, tracks)) {
1472 v = GetTrainForReservation(next, TrackBitsToTrack(GetReservedTrackbits(next) & tracks));
1476 Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1477 SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track));
1478 Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1479 DirtyCompanyInfrastructureWindows(GetTileOwner(tile));
1481 /* removed last signal from tile? */
1482 if (GetPresentSignals(tile) == 0) {
1483 SetSignalStates(tile, 0);
1484 SetHasSignals(tile, false);
1485 SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores
1488 AddTrackToSignalBuffer(tile, track, GetTileOwner(tile));
1489 YapfNotifyTrackLayoutChange(tile, track);
1490 if (v != nullptr) TryPathReserve(v, false);
1492 MarkTileDirtyByTile(tile);
1495 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
1499 * Remove signals on a stretch of track.
1500 * Stub for the unified signal builder/remover
1501 * @param flags operation to perform
1502 * @param tile start tile of drag
1503 * @param end_tile end tile of drag
1504 * @param track track-orientation
1505 * @param autofill fill beyond selected stretch?
1506 * @return the cost of this operation or an error
1507 * @see CmdSignalTrackHelper
1509 CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
1511 return CmdSignalTrackHelper(flags, tile, end_tile, track, SIGTYPE_NORMAL, SIG_ELECTRIC, false, true, autofill, false, 1); // bit 5 is remove bit
1514 /** Update power of train under which is the railtype being converted */
1515 static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
1517 if (v->type != VEH_TRAIN) return nullptr;
1519 TrainList *affected_trains = static_cast<TrainList*>(data);
1520 include(*affected_trains, Train::From(v)->First());
1522 return nullptr;
1526 * Convert one rail type to the other. You can convert normal rail to
1527 * monorail/maglev easily or vice-versa.
1528 * @param flags operation to perform
1529 * @param tile end tile of rail conversion drag
1530 * @param area_start start tile of drag
1531 * @param totype new railtype to convert to.
1532 * @param diagonal build diagonally or not.
1533 * @return the cost of this operation or an error
1535 CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
1537 TileIndex area_end = tile;
1539 if (!ValParamRailtype(totype)) return CMD_ERROR;
1540 if (area_start >= MapSize()) return CMD_ERROR;
1542 TrainList affected_trains;
1544 CommandCost cost(EXPENSES_CONSTRUCTION);
1545 CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
1546 bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
1548 TileIterator *iter = diagonal ? (TileIterator *)new DiagonalTileIterator(area_start, area_end) : new OrthogonalTileIterator(area_start, area_end);
1549 for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
1550 TileType tt = GetTileType(tile);
1552 /* Check if there is any track on tile */
1553 switch (tt) {
1554 case MP_RAILWAY:
1555 break;
1556 case MP_STATION:
1557 if (!HasStationRail(tile)) continue;
1558 break;
1559 case MP_ROAD:
1560 if (!IsLevelCrossing(tile)) continue;
1561 if (RailNoLevelCrossings(totype)) {
1562 error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
1563 continue;
1565 break;
1566 case MP_TUNNELBRIDGE:
1567 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
1568 break;
1569 default: continue;
1572 /* Original railtype we are converting from */
1573 RailType type = GetRailType(tile);
1575 /* Converting to the same type or converting 'hidden' elrail -> rail */
1576 if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
1578 /* Trying to convert other's rail */
1579 CommandCost ret = CheckTileOwnership(tile);
1580 if (ret.Failed()) {
1581 error = ret;
1582 continue;
1585 std::vector<Train *> vehicles_affected;
1587 /* Vehicle on the tile when not converting Rail <-> ElRail
1588 * Tunnels and bridges have special check later */
1589 if (tt != MP_TUNNELBRIDGE) {
1590 if (!IsCompatibleRail(type, totype)) {
1591 CommandCost ret = IsPlainRailTile(tile) ? EnsureNoTrainOnTrackBits(tile, GetTrackBits(tile)) : EnsureNoVehicleOnGround(tile);
1592 if (ret.Failed()) {
1593 error = ret;
1594 continue;
1597 if (flags & DC_EXEC) { // we can safely convert, too
1598 TrackBits reserved = GetReservedTrackbits(tile);
1599 Track track;
1600 while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
1601 Train *v = GetTrainForReservation(tile, track);
1602 if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1603 /* No power on new rail type, reroute. */
1604 FreeTrainTrackReservation(v);
1605 vehicles_affected.push_back(v);
1609 /* Update the company infrastructure counters. */
1610 if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) {
1611 Company *c = Company::Get(GetTileOwner(tile));
1612 uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1;
1613 if (IsPlainRailTile(tile)) {
1614 TrackBits bits = GetTrackBits(tile);
1615 num_pieces = CountBits(bits);
1616 if (TracksOverlap(bits)) num_pieces *= num_pieces;
1618 c->infrastructure.rail[type] -= num_pieces;
1619 c->infrastructure.rail[totype] += num_pieces;
1620 DirtyCompanyInfrastructureWindows(c->index);
1623 SetRailType(tile, totype);
1624 MarkTileDirtyByTile(tile);
1625 /* update power of train on this tile */
1626 FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1630 switch (tt) {
1631 case MP_RAILWAY:
1632 switch (GetRailTileType(tile)) {
1633 case RAIL_TILE_DEPOT:
1634 if (flags & DC_EXEC) {
1635 /* notify YAPF about the track layout change */
1636 YapfNotifyTrackLayoutChange(tile, GetRailDepotTrack(tile));
1638 /* Update build vehicle window related to this depot */
1639 InvalidateWindowData(WC_VEHICLE_DEPOT, tile);
1640 InvalidateWindowData(WC_BUILD_VEHICLE, tile);
1642 found_convertible_track = true;
1643 cost.AddCost(RailConvertCost(type, totype));
1644 break;
1646 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1647 if (flags & DC_EXEC) {
1648 /* notify YAPF about the track layout change */
1649 TrackBits tracks = GetTrackBits(tile);
1650 while (tracks != TRACK_BIT_NONE) {
1651 YapfNotifyTrackLayoutChange(tile, RemoveFirstTrack(&tracks));
1654 found_convertible_track = true;
1655 cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
1656 break;
1658 break;
1660 case MP_TUNNELBRIDGE: {
1661 TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
1663 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1664 * it would cause assert because of different test and exec runs */
1665 if (endtile < tile) {
1666 if (diagonal) {
1667 if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
1668 } else {
1669 if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
1673 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1674 if (!IsCompatibleRail(GetRailType(tile), totype)) {
1675 CommandCost ret = TunnelBridgeIsFree(tile, endtile);
1676 if (ret.Failed()) {
1677 error = ret;
1678 continue;
1682 if (flags & DC_EXEC) {
1683 Track track = DiagDirToDiagTrack(GetTunnelBridgeDirection(tile));
1684 if (HasTunnelBridgeReservation(tile)) {
1685 Train *v = GetTrainForReservation(tile, track);
1686 if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1687 /* No power on new rail type, reroute. */
1688 FreeTrainTrackReservation(v);
1689 vehicles_affected.push_back(v);
1693 /* Update the company infrastructure counters. */
1694 uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
1695 Company *c = Company::Get(GetTileOwner(tile));
1696 c->infrastructure.rail[GetRailType(tile)] -= num_pieces;
1697 c->infrastructure.rail[totype] += num_pieces;
1698 DirtyCompanyInfrastructureWindows(c->index);
1700 SetRailType(tile, totype);
1701 SetRailType(endtile, totype);
1703 FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1704 FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc);
1706 YapfNotifyTrackLayoutChange(tile, track);
1707 YapfNotifyTrackLayoutChange(endtile, track);
1709 if (IsBridge(tile)) {
1710 MarkBridgeDirty(tile);
1711 } else {
1712 MarkTileDirtyByTile(tile);
1713 MarkTileDirtyByTile(endtile);
1717 found_convertible_track = true;
1718 cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
1719 break;
1722 default: // MP_STATION, MP_ROAD
1723 if (flags & DC_EXEC) {
1724 Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile));
1725 YapfNotifyTrackLayoutChange(tile, track);
1728 found_convertible_track = true;
1729 cost.AddCost(RailConvertCost(type, totype));
1730 break;
1733 for (uint i = 0; i < vehicles_affected.size(); ++i) {
1734 TryPathReserve(vehicles_affected[i], true);
1738 if (flags & DC_EXEC) {
1739 /* Railtype changed, update trains as when entering different track */
1740 for (Train *v : affected_trains) {
1741 v->ConsistChanged(CCF_TRACK);
1745 delete iter;
1746 return found_convertible_track ? cost : error;
1749 static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
1751 if (_current_company != OWNER_WATER) {
1752 CommandCost ret = CheckTileOwnership(tile);
1753 if (ret.Failed()) return ret;
1756 CommandCost ret = EnsureNoVehicleOnGround(tile);
1757 if (ret.Failed()) return ret;
1759 if (flags & DC_EXEC) {
1760 /* read variables before the depot is removed */
1761 DiagDirection dir = GetRailDepotDirection(tile);
1762 Owner owner = GetTileOwner(tile);
1763 Train *v = nullptr;
1765 if (HasDepotReservation(tile)) {
1766 v = GetTrainForReservation(tile, DiagDirToDiagTrack(dir));
1767 if (v != nullptr) FreeTrainTrackReservation(v);
1770 Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
1771 DirtyCompanyInfrastructureWindows(owner);
1773 delete Depot::GetByTile(tile);
1774 DoClearSquare(tile);
1775 AddSideToSignalBuffer(tile, dir, owner);
1776 YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
1777 if (v != nullptr) TryPathReserve(v, true);
1780 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);
1783 static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
1785 CommandCost cost(EXPENSES_CONSTRUCTION);
1787 if (flags & DC_AUTO) {
1788 if (!IsTileOwner(tile, _current_company)) {
1789 return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
1792 if (IsPlainRail(tile)) {
1793 return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
1794 } else {
1795 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1799 switch (GetRailTileType(tile)) {
1800 case RAIL_TILE_SIGNALS:
1801 case RAIL_TILE_NORMAL: {
1802 Slope tileh = GetTileSlope(tile);
1803 /* Is there flat water on the lower halftile that gets cleared expensively? */
1804 bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
1806 TrackBits tracks = GetTrackBits(tile);
1807 while (tracks != TRACK_BIT_NONE) {
1808 Track track = RemoveFirstTrack(&tracks);
1809 CommandCost ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, track);
1810 if (ret.Failed()) return ret;
1811 cost.AddCost(ret);
1814 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1815 * Same holds for non-companies clearing the tile, e.g. disasters. */
1816 if (water_ground && !(flags & DC_BANKRUPT) && Company::IsValidID(_current_company)) {
1817 CommandCost ret = EnsureNoVehicleOnGround(tile);
1818 if (ret.Failed()) return ret;
1820 /* The track was removed, and left a coast tile. Now also clear the water. */
1821 if (flags & DC_EXEC) {
1822 DoClearSquare(tile);
1824 cost.AddCost(_price[PR_CLEAR_WATER]);
1827 return cost;
1830 case RAIL_TILE_DEPOT:
1831 return RemoveTrainDepot(tile, flags);
1833 default:
1834 return CMD_ERROR;
1839 * Get surface height in point (x,y)
1840 * On tiles with halftile foundations move (x,y) to a safe point wrt. track
1842 static uint GetSaveSlopeZ(uint x, uint y, Track track)
1844 switch (track) {
1845 case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break;
1846 case TRACK_LOWER: x |= 0xF; y |= 0xF; break;
1847 case TRACK_LEFT: x |= 0xF; y &= ~0xF; break;
1848 case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break;
1849 default: break;
1851 return GetSlopePixelZ(x, y);
1854 static void DrawSingleSignal(TileIndex tile, const RailtypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos)
1856 bool side;
1857 switch (_settings_game.construction.train_signal_side) {
1858 case 0: side = false; break; // left
1859 case 2: side = true; break; // right
1860 default: side = _settings_game.vehicle.road_side != 0; break; // driving side
1862 static const Point SignalPositions[2][12] = {
1863 { // Signals on the left side
1864 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1865 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1866 /* LOWER LOWER X X Y Y */
1867 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1868 }, { // Signals on the right side
1869 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1870 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1871 /* LOWER LOWER X X Y Y */
1872 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1876 uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
1877 uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
1879 SignalType type = GetSignalType(tile, track);
1880 SignalVariant variant = GetSignalVariant(tile, track);
1882 SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition);
1883 if (sprite != 0) {
1884 sprite += image;
1885 } else {
1886 /* Normal electric signals are stored in a different sprite block than all other signals. */
1887 sprite = (type == SIGTYPE_NORMAL && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16;
1888 sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
1891 AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
1894 static uint32 _drawtile_track_palette;
1898 /** Offsets for drawing fences */
1899 struct FenceOffset {
1900 Corner height_ref; //!< Corner to use height offset from.
1901 int x_offs; //!< Bounding box X offset.
1902 int y_offs; //!< Bounding box Y offset.
1903 int x_size; //!< Bounding box X size.
1904 int y_size; //!< Bounding box Y size.
1907 /** Offsets for drawing fences */
1908 static FenceOffset _fence_offsets[] = {
1909 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1910 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1911 { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1912 { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1913 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1914 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1915 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1916 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1917 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1918 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1919 { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1920 { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1921 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1922 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1923 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1924 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1928 * Draw a track fence.
1929 * @param ti Tile drawing information.
1930 * @param base_image First fence sprite.
1931 * @param num_sprites Number of fence sprites.
1932 * @param rfo Fence to draw.
1934 static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
1936 int z = ti->z;
1937 if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
1938 z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
1940 AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
1941 ti->x + _fence_offsets[rfo].x_offs,
1942 ti->y + _fence_offsets[rfo].y_offs,
1943 _fence_offsets[rfo].x_size,
1944 _fence_offsets[rfo].y_size,
1945 4, z);
1949 * Draw fence at NW border matching the tile slope.
1951 static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1953 RailFenceOffset rfo = RFO_FLAT_X_NW;
1954 if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
1955 DrawTrackFence(ti, base_image, num_sprites, rfo);
1959 * Draw fence at SE border matching the tile slope.
1961 static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1963 RailFenceOffset rfo = RFO_FLAT_X_SE;
1964 if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
1965 DrawTrackFence(ti, base_image, num_sprites, rfo);
1969 * Draw fence at NE border matching the tile slope.
1971 static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1973 RailFenceOffset rfo = RFO_FLAT_Y_NE;
1974 if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
1975 DrawTrackFence(ti, base_image, num_sprites, rfo);
1979 * Draw fence at SW border matching the tile slope.
1981 static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1983 RailFenceOffset rfo = RFO_FLAT_Y_SW;
1984 if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
1985 DrawTrackFence(ti, base_image, num_sprites, rfo);
1989 * Draw track fences.
1990 * @param ti Tile drawing information.
1991 * @param rti Rail type information.
1993 static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
1995 /* Base sprite for track fences.
1996 * Note: Halftile slopes only have fences on the upper part. */
1997 uint num_sprites = 0;
1998 SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
1999 if (base_image == 0) {
2000 base_image = SPR_TRACK_FENCE_FLAT_X;
2001 num_sprites = 8;
2004 assert(num_sprites > 0);
2006 switch (GetRailGroundType(ti->tile)) {
2007 case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
2008 case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
2009 case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
2010 DrawTrackFence_SE(ti, base_image, num_sprites); break;
2011 case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
2012 case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
2013 case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
2014 DrawTrackFence_SW(ti, base_image, num_sprites); break;
2015 case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2016 case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2017 case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2018 case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2019 case RAIL_GROUND_WATER: {
2020 Corner track_corner;
2021 if (IsHalftileSlope(ti->tileh)) {
2022 /* Steep slope or one-corner-raised slope with halftile foundation */
2023 track_corner = GetHalftileSlopeCorner(ti->tileh);
2024 } else {
2025 /* Three-corner-raised slope */
2026 track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
2028 switch (track_corner) {
2029 case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2030 case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2031 case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2032 case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2033 default: NOT_REACHED();
2035 break;
2037 default: break;
2041 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2042 static const int INF = 1000; // big number compared to tilesprite size
2043 static const SubSprite _halftile_sub_sprite[4] = {
2044 { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
2045 { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
2046 { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
2047 { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2050 static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
2052 DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0);
2055 static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeInfo *rti)
2057 RailGroundType rgt = GetRailGroundType(ti->tile);
2058 Foundation f = GetRailFoundation(ti->tileh, track);
2059 Corner halftile_corner = CORNER_INVALID;
2061 if (IsNonContinuousFoundation(f)) {
2062 /* Save halftile corner */
2063 halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f));
2064 /* Draw lower part first */
2065 track &= ~CornerToTrackBits(halftile_corner);
2066 f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE);
2069 DrawFoundation(ti, f);
2070 /* DrawFoundation modifies ti */
2072 /* Draw ground */
2073 if (rgt == RAIL_GROUND_WATER) {
2074 if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) {
2075 /* three-corner-raised slope or steep slope with track on upper part */
2076 DrawShoreTile(ti->tileh);
2077 } else {
2078 /* single-corner-raised slope with track on upper part */
2079 DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
2081 } else {
2082 SpriteID image;
2084 switch (rgt) {
2085 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2086 case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2087 default: image = SPR_FLAT_GRASS_TILE; break;
2090 image += SlopeToSpriteOffset(ti->tileh);
2092 DrawGroundSprite(image, PAL_NONE);
2095 bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE);
2096 SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2097 SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND);
2098 TrackBits pbs = _settings_client.gui.show_track_reservation ? GetRailReservationTrackBits(ti->tile) : TRACK_BIT_NONE;
2100 if (track == TRACK_BIT_NONE) {
2101 /* Half-tile foundation, no track here? */
2102 } else if (no_combine) {
2103 /* Use trackbits as direct index from ground sprite, subtract 1
2104 * because there is no sprite for no bits. */
2105 DrawGroundSprite(ground + track - 1, PAL_NONE);
2107 /* Draw reserved track bits */
2108 if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2109 if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2110 if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2111 if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2112 if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2113 if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2114 } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
2115 DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
2116 if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NW, PALETTE_CRASH);
2117 } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
2118 DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
2119 if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NE, PALETTE_CRASH);
2120 } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
2121 DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
2122 if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SE, PALETTE_CRASH);
2123 } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
2124 DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
2125 if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SW, PALETTE_CRASH);
2126 } else {
2127 switch (track) {
2128 /* Draw single ground sprite when not overlapping. No track overlay
2129 * is necessary for these sprites. */
2130 case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
2131 case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
2132 case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
2133 case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2134 case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
2135 case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2136 case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
2137 case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
2138 DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2139 case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
2140 DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2142 default:
2143 /* We're drawing a junction tile */
2144 if ((track & TRACK_BIT_3WAY_NE) == 0) {
2145 DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
2146 } else if ((track & TRACK_BIT_3WAY_SW) == 0) {
2147 DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
2148 } else if ((track & TRACK_BIT_3WAY_NW) == 0) {
2149 DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
2150 } else if ((track & TRACK_BIT_3WAY_SE) == 0) {
2151 DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
2152 } else {
2153 DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
2156 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2157 track &= ~pbs;
2159 /* Draw regular track bits */
2160 if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
2161 if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
2162 if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
2163 if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
2164 if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
2165 if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
2168 /* Draw reserved track bits */
2169 if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2170 if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2171 if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2172 if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2173 if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2174 if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2177 if (IsValidCorner(halftile_corner)) {
2178 DrawFoundation(ti, HalftileFoundation(halftile_corner));
2179 overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, TCX_UPPER_HALFTILE);
2180 ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, TCX_UPPER_HALFTILE);
2182 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2183 Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2185 SpriteID image;
2186 switch (rgt) {
2187 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2188 case RAIL_GROUND_ICE_DESERT:
2189 case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2190 default: image = SPR_FLAT_GRASS_TILE; break;
2193 image += SlopeToSpriteOffset(fake_slope);
2195 DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
2197 track = CornerToTrackBits(halftile_corner);
2199 int offset;
2200 switch (track) {
2201 default: NOT_REACHED();
2202 case TRACK_BIT_UPPER: offset = RTO_N; break;
2203 case TRACK_BIT_LOWER: offset = RTO_S; break;
2204 case TRACK_BIT_RIGHT: offset = RTO_E; break;
2205 case TRACK_BIT_LEFT: offset = RTO_W; break;
2208 DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
2209 if (_settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, track)) {
2210 DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
2216 * Draw ground sprite and track bits
2217 * @param ti TileInfo
2218 * @param track TrackBits to draw
2220 static void DrawTrackBits(TileInfo *ti, TrackBits track)
2222 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2224 if (rti->UsesOverlay()) {
2225 DrawTrackBitsOverlay(ti, track, rti);
2226 return;
2229 RailGroundType rgt = GetRailGroundType(ti->tile);
2230 Foundation f = GetRailFoundation(ti->tileh, track);
2231 Corner halftile_corner = CORNER_INVALID;
2233 if (IsNonContinuousFoundation(f)) {
2234 /* Save halftile corner */
2235 halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f));
2236 /* Draw lower part first */
2237 track &= ~CornerToTrackBits(halftile_corner);
2238 f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE);
2241 DrawFoundation(ti, f);
2242 /* DrawFoundation modifies ti */
2244 SpriteID image;
2245 PaletteID pal = PAL_NONE;
2246 const SubSprite *sub = nullptr;
2247 bool junction = false;
2249 /* Select the sprite to use. */
2250 if (track == 0) {
2251 /* Clear ground (only track on halftile foundation) */
2252 if (rgt == RAIL_GROUND_WATER) {
2253 if (IsSteepSlope(ti->tileh)) {
2254 DrawShoreTile(ti->tileh);
2255 image = 0;
2256 } else {
2257 image = SPR_FLAT_WATER_TILE;
2259 } else {
2260 switch (rgt) {
2261 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2262 case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2263 default: image = SPR_FLAT_GRASS_TILE; break;
2265 image += SlopeToSpriteOffset(ti->tileh);
2267 } else {
2268 if (ti->tileh != SLOPE_FLAT) {
2269 /* track on non-flat ground */
2270 image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
2271 } else {
2272 /* track on flat ground */
2273 switch (track) {
2274 /* single track, select combined track + ground sprite*/
2275 case TRACK_BIT_Y: image = rti->base_sprites.track_y; break;
2276 case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break;
2277 case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break;
2278 case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break;
2279 case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break;
2280 case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break;
2281 case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break;
2283 /* double diagonal track, select combined track + ground sprite*/
2284 case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break;
2285 case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break;
2287 /* junction, select only ground sprite, handle track sprite later */
2288 default:
2289 junction = true;
2290 if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; }
2291 if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; }
2292 if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; }
2293 if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; }
2294 image = rti->base_sprites.ground + 4;
2295 break;
2299 switch (rgt) {
2300 case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2301 case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
2302 case RAIL_GROUND_WATER: {
2303 /* three-corner-raised slope */
2304 DrawShoreTile(ti->tileh);
2305 Corner track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
2306 sub = &(_halftile_sub_sprite[track_corner]);
2307 break;
2309 default: break;
2313 if (image != 0) DrawGroundSprite(image, pal, sub);
2315 /* Draw track pieces individually for junction tiles */
2316 if (junction) {
2317 if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
2318 if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
2319 if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
2320 if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
2321 if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
2322 if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE);
2325 /* PBS debugging, draw reserved tracks darker */
2326 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
2327 /* Get reservation, but mask track on halftile slope */
2328 TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
2329 if (pbs & TRACK_BIT_X) {
2330 if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2331 DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
2332 } else {
2333 DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2336 if (pbs & TRACK_BIT_Y) {
2337 if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2338 DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
2339 } else {
2340 DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2343 if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0);
2344 if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0);
2345 if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0);
2346 if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0);
2349 if (IsValidCorner(halftile_corner)) {
2350 DrawFoundation(ti, HalftileFoundation(halftile_corner));
2352 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2353 Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2354 image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y;
2355 pal = PAL_NONE;
2356 switch (rgt) {
2357 case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2358 case RAIL_GROUND_ICE_DESERT:
2359 case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too
2360 default: break;
2362 DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
2364 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
2365 static const byte _corner_to_track_sprite[] = {3, 1, 2, 0};
2366 DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT);
2371 static void DrawSignals(TileIndex tile, TrackBits rails, const RailtypeInfo *rti)
2373 #define MAYBE_DRAW_SIGNAL(x, y, z, t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, rti, t, GetSingleSignalState(tile, x), y, z)
2375 if (!(rails & TRACK_BIT_Y)) {
2376 if (!(rails & TRACK_BIT_X)) {
2377 if (rails & TRACK_BIT_LEFT) {
2378 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
2379 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
2381 if (rails & TRACK_BIT_RIGHT) {
2382 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
2383 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
2385 if (rails & TRACK_BIT_UPPER) {
2386 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
2387 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
2389 if (rails & TRACK_BIT_LOWER) {
2390 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
2391 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
2393 } else {
2394 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
2395 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
2397 } else {
2398 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
2399 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
2403 static void DrawTile_Track(TileInfo *ti)
2405 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2407 _drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
2409 if (IsPlainRail(ti->tile)) {
2410 TrackBits rails = GetTrackBits(ti->tile);
2412 DrawTrackBits(ti, rails);
2414 if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti, rti);
2416 if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
2418 if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti);
2419 } else {
2420 /* draw depot */
2421 const DrawTileSprites *dts;
2422 PaletteID pal = PAL_NONE;
2423 SpriteID relocation;
2425 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
2427 if (IsInvisibilitySet(TO_BUILDINGS)) {
2428 /* Draw rail instead of depot */
2429 dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)];
2430 } else {
2431 dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
2434 SpriteID image;
2435 if (rti->UsesOverlay()) {
2436 image = SPR_FLAT_GRASS_TILE;
2437 } else {
2438 image = dts->ground.sprite;
2439 if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
2442 /* Adjust ground tile for desert and snow. */
2443 if (IsSnowRailGround(ti->tile)) {
2444 if (image != SPR_FLAT_GRASS_TILE) {
2445 image += rti->snow_offset; // tile with tracks
2446 } else {
2447 image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
2451 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
2453 if (rti->UsesOverlay()) {
2454 SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
2456 switch (GetRailDepotDirection(ti->tile)) {
2457 case DIAGDIR_NE:
2458 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2459 FALLTHROUGH;
2460 case DIAGDIR_SW:
2461 DrawGroundSprite(ground + RTO_X, PAL_NONE);
2462 break;
2463 case DIAGDIR_NW:
2464 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2465 FALLTHROUGH;
2466 case DIAGDIR_SE:
2467 DrawGroundSprite(ground + RTO_Y, PAL_NONE);
2468 break;
2469 default:
2470 break;
2473 if (_settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2474 SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2476 switch (GetRailDepotDirection(ti->tile)) {
2477 case DIAGDIR_NE:
2478 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2479 FALLTHROUGH;
2480 case DIAGDIR_SW:
2481 DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2482 break;
2483 case DIAGDIR_NW:
2484 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2485 FALLTHROUGH;
2486 case DIAGDIR_SE:
2487 DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2488 break;
2489 default:
2490 break;
2493 } else {
2494 /* PBS debugging, draw reserved tracks darker */
2495 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2496 switch (GetRailDepotDirection(ti->tile)) {
2497 case DIAGDIR_NE:
2498 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2499 FALLTHROUGH;
2500 case DIAGDIR_SW:
2501 DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
2502 break;
2503 case DIAGDIR_NW:
2504 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2505 FALLTHROUGH;
2506 case DIAGDIR_SE:
2507 DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
2508 break;
2509 default:
2510 break;
2514 int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
2515 relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
2517 if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
2519 DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
2521 DrawBridgeMiddle(ti);
2524 void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
2526 const DrawTileSprites *dts = &_depot_gfx_table[dir];
2527 const RailtypeInfo *rti = GetRailTypeInfo(railtype);
2528 SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite;
2529 uint32 offset = rti->GetRailtypeSpriteOffset();
2531 if (image != SPR_FLAT_GRASS_TILE) image += offset;
2532 PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
2534 DrawSprite(image, PAL_NONE, x, y);
2536 if (rti->UsesOverlay()) {
2537 SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
2539 switch (dir) {
2540 case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
2541 case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
2542 default: break;
2545 int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
2546 if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
2548 DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
2551 static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y)
2553 if (IsPlainRail(tile)) {
2554 int z;
2555 Slope tileh = GetTilePixelSlope(tile, &z);
2556 if (tileh == SLOPE_FLAT) return z;
2558 z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh);
2559 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
2560 } else {
2561 return GetTileMaxPixelZ(tile);
2565 static Foundation GetFoundation_Track(TileIndex tile, Slope tileh)
2567 return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh);
2570 static void TileLoop_Track(TileIndex tile)
2572 RailGroundType old_ground = GetRailGroundType(tile);
2573 RailGroundType new_ground;
2575 if (old_ground == RAIL_GROUND_WATER) {
2576 TileLoop_Water(tile);
2577 return;
2580 switch (_settings_game.game_creation.landscape) {
2581 case LT_ARCTIC: {
2582 int z;
2583 Slope slope = GetTileSlope(tile, &z);
2584 bool half = false;
2586 /* for non-flat track, use lower part of track
2587 * in other cases, use the highest part with track */
2588 if (IsPlainRail(tile)) {
2589 TrackBits track = GetTrackBits(tile);
2590 Foundation f = GetRailFoundation(slope, track);
2592 switch (f) {
2593 case FOUNDATION_NONE:
2594 /* no foundation - is the track on the upper side of three corners raised tile? */
2595 if (IsSlopeWithThreeCornersRaised(slope)) z++;
2596 break;
2598 case FOUNDATION_INCLINED_X:
2599 case FOUNDATION_INCLINED_Y:
2600 /* sloped track - is it on a steep slope? */
2601 if (IsSteepSlope(slope)) z++;
2602 break;
2604 case FOUNDATION_STEEP_LOWER:
2605 /* only lower part of steep slope */
2606 z++;
2607 break;
2609 default:
2610 /* if it is a steep slope, then there is a track on higher part */
2611 if (IsSteepSlope(slope)) z++;
2612 z++;
2613 break;
2616 half = IsInsideMM(f, FOUNDATION_STEEP_BOTH, FOUNDATION_HALFTILE_N + 1);
2617 } else {
2618 /* is the depot on a non-flat tile? */
2619 if (slope != SLOPE_FLAT) z++;
2622 /* 'z' is now the lowest part of the highest track bit -
2623 * for sloped track, it is 'z' of lower part
2624 * for two track bits, it is 'z' of higher track bit
2625 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2626 if (z > GetSnowLine()) {
2627 if (half && z - GetSnowLine() == 1) {
2628 /* track on non-continuous foundation, lower part is not under snow */
2629 new_ground = RAIL_GROUND_HALF_SNOW;
2630 } else {
2631 new_ground = RAIL_GROUND_ICE_DESERT;
2633 goto set_ground;
2635 break;
2638 case LT_TROPIC:
2639 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
2640 new_ground = RAIL_GROUND_ICE_DESERT;
2641 goto set_ground;
2643 break;
2646 new_ground = RAIL_GROUND_GRASS;
2648 if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green
2649 /* determine direction of fence */
2650 TrackBits rail = GetTrackBits(tile);
2652 Owner owner = GetTileOwner(tile);
2653 byte fences = 0;
2655 for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
2656 static const TrackBits dir_to_trackbits[DIAGDIR_END] = {TRACK_BIT_3WAY_NE, TRACK_BIT_3WAY_SE, TRACK_BIT_3WAY_SW, TRACK_BIT_3WAY_NW};
2658 /* Track bit on this edge => no fence. */
2659 if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue;
2661 TileIndex tile2 = tile + TileOffsByDiagDir(d);
2663 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2664 if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) ||
2665 IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) {
2666 fences |= 1 << d;
2670 switch (fences) {
2671 case 0: break;
2672 case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break;
2673 case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break;
2674 case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break;
2675 case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break;
2676 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break;
2677 case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break;
2678 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break;
2679 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
2680 case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
2681 case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break;
2682 default: NOT_REACHED();
2686 set_ground:
2687 if (old_ground != new_ground) {
2688 SetRailGroundType(tile, new_ground);
2689 MarkTileDirtyByTile(tile);
2694 static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
2696 /* Case of half tile slope with water. */
2697 if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
2698 TrackBits tb = GetTrackBits(tile);
2699 switch (tb) {
2700 default: NOT_REACHED();
2701 case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
2702 case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
2703 case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
2704 case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
2706 return CombineTrackStatus(TrackBitsToTrackdirBits(tb), TRACKDIR_BIT_NONE);
2709 if (mode != TRANSPORT_RAIL) return 0;
2711 TrackBits trackbits = TRACK_BIT_NONE;
2712 TrackdirBits red_signals = TRACKDIR_BIT_NONE;
2714 switch (GetRailTileType(tile)) {
2715 default: NOT_REACHED();
2716 case RAIL_TILE_NORMAL:
2717 trackbits = GetTrackBits(tile);
2718 break;
2720 case RAIL_TILE_SIGNALS: {
2721 trackbits = GetTrackBits(tile);
2722 byte a = GetPresentSignals(tile);
2723 uint b = GetSignalStates(tile);
2725 b &= a;
2727 /* When signals are not present (in neither direction),
2728 * we pretend them to be green. Otherwise, it depends on
2729 * the signal type. For signals that are only active from
2730 * one side, we set the missing signals explicitly to
2731 * `green'. Otherwise, they implicitly become `red'. */
2732 if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER);
2733 if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
2735 if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E);
2736 if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W);
2737 if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E);
2738 if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W);
2740 break;
2743 case RAIL_TILE_DEPOT: {
2744 DiagDirection dir = GetRailDepotDirection(tile);
2746 if (side != INVALID_DIAGDIR && side != dir) break;
2748 trackbits = DiagDirToDiagTrackBits(dir);
2749 break;
2753 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals);
2756 static bool ClickTile_Track(TileIndex tile)
2758 if (!IsRailDepot(tile)) return false;
2760 ShowDepotWindow(tile, VEH_TRAIN);
2761 return true;
2764 static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
2766 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2767 td->rail_speed = rti->max_speed;
2768 td->railtype = rti->strings.name;
2769 td->owner[0] = GetTileOwner(tile);
2770 switch (GetRailTileType(tile)) {
2771 case RAIL_TILE_NORMAL:
2772 td->str = STR_LAI_RAIL_DESCRIPTION_TRACK;
2773 break;
2775 case RAIL_TILE_SIGNALS: {
2776 static const StringID signal_type[6][6] = {
2778 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS,
2779 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2780 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2781 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2782 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2783 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2786 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2787 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS,
2788 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2789 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2790 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2791 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2794 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2795 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2796 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS,
2797 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2798 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2799 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2802 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2803 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2804 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2805 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS,
2806 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2807 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2810 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2811 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2812 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2813 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2814 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS,
2815 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2818 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS,
2819 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS,
2820 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS,
2821 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS,
2822 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS,
2823 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2827 SignalType primary_signal;
2828 SignalType secondary_signal;
2829 if (HasSignalOnTrack(tile, TRACK_UPPER)) {
2830 primary_signal = GetSignalType(tile, TRACK_UPPER);
2831 secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal;
2832 } else {
2833 secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER);
2836 td->str = signal_type[secondary_signal][primary_signal];
2837 break;
2840 case RAIL_TILE_DEPOT:
2841 td->str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT;
2842 if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
2843 if (td->rail_speed > 0) {
2844 td->rail_speed = std::min<uint16>(td->rail_speed, 61);
2845 } else {
2846 td->rail_speed = 61;
2849 td->build_date = Depot::GetByTile(tile)->build_date;
2850 break;
2852 default:
2853 NOT_REACHED();
2857 static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner)
2859 if (!IsTileOwner(tile, old_owner)) return;
2861 if (new_owner != INVALID_OWNER) {
2862 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2863 uint num_pieces = 1;
2864 if (IsPlainRail(tile)) {
2865 TrackBits bits = GetTrackBits(tile);
2866 num_pieces = CountBits(bits);
2867 if (TracksOverlap(bits)) num_pieces *= num_pieces;
2869 RailType rt = GetRailType(tile);
2870 Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces;
2871 Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces;
2873 if (HasSignals(tile)) {
2874 uint num_sigs = CountBits(GetPresentSignals(tile));
2875 Company::Get(old_owner)->infrastructure.signal -= num_sigs;
2876 Company::Get(new_owner)->infrastructure.signal += num_sigs;
2879 SetTileOwner(tile, new_owner);
2880 } else {
2881 Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC | DC_BANKRUPT, tile);
2885 static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2886 static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2887 static const int8 _deltacoord_leaveoffset[8] = {
2888 -1, 0, 1, 0, /* x */
2889 0, 1, 0, -1 /* y */
2894 * Compute number of ticks when next wagon will leave a depot.
2895 * Negative means next wagon should have left depot n ticks before.
2896 * @param v vehicle outside (leaving) the depot
2897 * @return number of ticks when the next wagon will leave
2899 int TicksToLeaveDepot(const Train *v)
2901 DiagDirection dir = GetRailDepotDirection(v->tile);
2902 int length = v->CalcNextVehicleOffset();
2904 switch (dir) {
2905 case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
2906 case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
2907 case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
2908 case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
2909 default: NOT_REACHED();
2914 * Tile callback routine when vehicle enters tile
2915 * @see vehicle_enter_tile_proc
2917 static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
2919 /* This routine applies only to trains in depot tiles. */
2920 if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
2922 /* Depot direction. */
2923 DiagDirection dir = GetRailDepotDirection(tile);
2925 byte fract_coord = (x & 0xF) + ((y & 0xF) << 4);
2927 /* Make sure a train is not entering the tile from behind. */
2928 if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER;
2930 Train *v = Train::From(u);
2932 /* Leaving depot? */
2933 if (v->direction == DiagDirToDir(dir)) {
2934 /* Calculate the point where the following wagon should be activated. */
2935 int length = v->CalcNextVehicleOffset();
2937 byte fract_coord_leave =
2938 ((_fractcoords_enter[dir] & 0x0F) + // x
2939 (length + 1) * _deltacoord_leaveoffset[dir]) +
2940 (((_fractcoords_enter[dir] >> 4) + // y
2941 ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4);
2943 if (fract_coord_leave == fract_coord) {
2944 /* Leave the depot. */
2945 if ((v = v->Next()) != nullptr) {
2946 v->vehstatus &= ~VS_HIDDEN;
2947 v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
2950 } else if (_fractcoords_enter[dir] == fract_coord) {
2951 /* Entering depot. */
2952 assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction);
2953 v->track = TRACK_BIT_DEPOT,
2954 v->vehstatus |= VS_HIDDEN;
2955 v->direction = ReverseDir(v->direction);
2956 if (v->Next() == nullptr) VehicleEnterDepot(v->First());
2957 v->tile = tile;
2959 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
2960 return VETSB_ENTERED_WORMHOLE;
2963 return VETSB_CONTINUE;
2967 * Tests if autoslope is allowed.
2969 * @param tile The tile.
2970 * @param flags Terraform command flags.
2971 * @param z_old Old TileZ.
2972 * @param tileh_old Old TileSlope.
2973 * @param z_new New TileZ.
2974 * @param tileh_new New TileSlope.
2975 * @param rail_bits Trackbits.
2977 static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
2979 if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2981 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
2982 if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2984 /* Get the slopes on top of the foundations */
2985 z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), &tileh_old);
2986 z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), &tileh_new);
2988 Corner track_corner;
2989 switch (rail_bits) {
2990 case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
2991 case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
2992 case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
2993 case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
2995 /* Surface slope must not be changed */
2996 default:
2997 if (z_old != z_new || tileh_old != tileh_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2998 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3001 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3002 z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner);
3003 z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner);
3004 if (z_old != z_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3006 CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3007 /* Make the ground dirty, if surface slope has changed */
3008 if (tileh_old != tileh_new) {
3009 /* If there is flat water on the lower halftile add the cost for clearing it */
3010 if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]);
3011 if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3013 return cost;
3017 * Test-procedure for HasVehicleOnPos to check for a ship.
3019 static Vehicle *EnsureNoShipProc(Vehicle *v, void *data)
3021 return v->type == VEH_SHIP ? v : nullptr;
3024 static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
3026 int z_old;
3027 Slope tileh_old = GetTileSlope(tile, &z_old);
3028 if (IsPlainRail(tile)) {
3029 TrackBits rail_bits = GetTrackBits(tile);
3030 /* Is there flat water on the lower halftile that must be cleared expensively? */
3031 bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
3033 /* Allow clearing the water only if there is no ship */
3034 if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
3036 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3037 CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
3039 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3040 Corner allowed_corner;
3041 switch (rail_bits) {
3042 case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break;
3043 case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break;
3044 case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break;
3045 case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break;
3046 default: return autoslope_result;
3049 Foundation f_old = GetRailFoundation(tileh_old, rail_bits);
3051 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3052 if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result;
3054 /* Everything is valid, which only changes allowed_corner */
3055 for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) {
3056 if (allowed_corner == corner) continue;
3057 if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result;
3060 /* Make the ground dirty */
3061 if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3063 /* allow terraforming */
3064 return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0);
3065 } else if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() &&
3066 AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
3067 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3069 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
3073 extern const TileTypeProcs _tile_type_rail_procs = {
3074 DrawTile_Track, // draw_tile_proc
3075 GetSlopePixelZ_Track, // get_slope_z_proc
3076 ClearTile_Track, // clear_tile_proc
3077 nullptr, // add_accepted_cargo_proc
3078 GetTileDesc_Track, // get_tile_desc_proc
3079 GetTileTrackStatus_Track, // get_tile_track_status_proc
3080 ClickTile_Track, // click_tile_proc
3081 nullptr, // animate_tile_proc
3082 TileLoop_Track, // tile_loop_proc
3083 ChangeTileOwner_Track, // change_tile_owner_proc
3084 nullptr, // add_produced_cargo_proc
3085 VehicleEnter_Track, // vehicle_enter_tile_proc
3086 GetFoundation_Track, // get_foundation_proc
3087 TerraformTile_Track, // terraform_tile_proc