Update: Translations from eints
[openttd-github.git] / src / script / api / script_news.hpp
blob808964f7ba02e9fcb8d34c0ca99d51d35a3bc889
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file script_news.hpp Everything to handle news messages. */
10 #ifndef SCRIPT_NEWS_HPP
11 #define SCRIPT_NEWS_HPP
13 #include "script_company.hpp"
14 #include "../../news_type.h"
16 /**
17 * Class that handles news messages.
18 * @api game
20 class ScriptNews : public ScriptObject {
21 public:
22 /**
23 * Enumeration for the news types that a script can create news for.
25 enum NewsType {
26 /* Arbitrary selection of NewsTypes which might make sense for scripts */
27 NT_ACCIDENT = ::NT_ACCIDENT, ///< Category accidents.
28 NT_COMPANY_INFO = ::NT_COMPANY_INFO, ///< Category company info.
29 NT_ECONOMY = ::NT_ECONOMY, ///< Category economy.
30 NT_ADVICE = ::NT_ADVICE, ///< Category vehicle advice.
31 NT_ACCEPTANCE = ::NT_ACCEPTANCE, ///< Category acceptance changes.
32 NT_SUBSIDIES = ::NT_SUBSIDIES, ///< Category subsidies.
33 NT_GENERAL = ::NT_GENERAL, ///< Category general.
36 /**
37 * Reference to a game element.
39 enum NewsReferenceType {
40 /* Selection of useful game elements to refer to. */
41 NR_NONE = ::NR_NONE, ///< No reference supplied.
42 NR_TILE = ::NR_TILE, ///< Reference location, scroll to the location when clicking on the news.
43 NR_STATION = ::NR_STATION, ///< Reference station, scroll to the station when clicking on the news. Delete news when the station is deleted.
44 NR_INDUSTRY = ::NR_INDUSTRY, ///< Reference industry, scrolls to the industry when clicking on the news. Delete news when the industry is deleted.
45 NR_TOWN = ::NR_TOWN, ///< Reference town, scroll to the town when clicking on the news.
48 /**
49 * Create a news message for everybody, or for one company.
50 * @param type The type of the news.
51 * @param text The text message to show (can be either a raw string, or a ScriptText object).
52 * @param company The company, or COMPANY_INVALID for all companies.
53 * @param ref_type Type of referred game element.
54 * @param reference The referenced game element of \a ref_type.
55 * - For #NR_NONE this parameter is ignored.
56 * - For #NR_TILE this parameter should be a valid location (ScriptMap::IsValidTile).
57 * - For #NR_STATION this parameter should be a valid stationID (ScriptStation::IsValidStation).
58 * - For #NR_INDUSTRY this parameter should be a valid industryID (ScriptIndustry::IsValidIndustry).
59 * - For #NR_TOWN this parameter should be a valid townID (ScriptTown::IsValidTown).
60 * @return True if the action succeeded.
61 * @pre type must be #NT_ECONOMY, #NT_SUBSIDIES, or #NT_GENERAL.
62 * @pre text != null.
63 * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
64 * @pre The \a reference condition must be fulfilled.
65 * @pre ScriptCompanyMode::IsDeity().
67 static bool Create(NewsType type, Text *text, ScriptCompany::CompanyID company, NewsReferenceType ref_type, SQInteger reference);
70 #endif /* SCRIPT_NEWS_HPP */