2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file rail_cmd.cpp Handling of rail tiles. */
11 #include "viewport_func.h"
12 #include "command_func.h"
13 #include "depot_base.h"
14 #include "pathfinder/yapf/yapf_cache.h"
15 #include "newgrf_debug.h"
16 #include "newgrf_railtype.h"
18 #include "autoslope.h"
20 #include "tunnelbridge_map.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "elrail_func.h"
27 #include "company_base.h"
28 #include "core/backup_type.hpp"
29 #include "core/container_func.hpp"
30 #include "timer/timer_game_calendar.h"
31 #include "strings_func.h"
32 #include "company_gui.h"
33 #include "object_map.h"
35 #include "landscape_cmd.h"
37 #include "table/strings.h"
38 #include "table/railtypes.h"
39 #include "table/track_land.h"
41 #include "safeguards.h"
43 /** Helper type for lists/vectors of trains */
44 typedef std::vector
<Train
*> TrainList
;
46 RailTypeInfo _railtypes
[RAILTYPE_END
];
47 std::vector
<RailType
> _sorted_railtypes
;
48 RailTypes _railtypes_hidden_mask
;
50 /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
63 * Reset all rail type information to its default values.
67 static_assert(lengthof(_original_railtypes
) <= lengthof(_railtypes
));
69 auto insert
= std::copy(std::begin(_original_railtypes
), std::end(_original_railtypes
), std::begin(_railtypes
));
70 std::fill(insert
, std::end(_railtypes
), RailTypeInfo
{});
72 _railtypes_hidden_mask
= RAILTYPES_NONE
;
75 void ResolveRailTypeGUISprites(RailTypeInfo
*rti
)
77 SpriteID cursors_base
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_CURSORS
);
78 if (cursors_base
!= 0) {
79 rti
->gui_sprites
.build_ns_rail
= cursors_base
+ 0;
80 rti
->gui_sprites
.build_x_rail
= cursors_base
+ 1;
81 rti
->gui_sprites
.build_ew_rail
= cursors_base
+ 2;
82 rti
->gui_sprites
.build_y_rail
= cursors_base
+ 3;
83 rti
->gui_sprites
.auto_rail
= cursors_base
+ 4;
84 rti
->gui_sprites
.build_depot
= cursors_base
+ 5;
85 rti
->gui_sprites
.build_tunnel
= cursors_base
+ 6;
86 rti
->gui_sprites
.convert_rail
= cursors_base
+ 7;
87 rti
->cursor
.rail_ns
= cursors_base
+ 8;
88 rti
->cursor
.rail_swne
= cursors_base
+ 9;
89 rti
->cursor
.rail_ew
= cursors_base
+ 10;
90 rti
->cursor
.rail_nwse
= cursors_base
+ 11;
91 rti
->cursor
.autorail
= cursors_base
+ 12;
92 rti
->cursor
.depot
= cursors_base
+ 13;
93 rti
->cursor
.tunnel
= cursors_base
+ 14;
94 rti
->cursor
.convert
= cursors_base
+ 15;
97 /* Array of default GUI signal sprite numbers. */
98 const SpriteID _signal_lookup
[2][SIGTYPE_END
] = {
99 {SPR_IMG_SIGNAL_ELECTRIC_NORM
, SPR_IMG_SIGNAL_ELECTRIC_ENTRY
, SPR_IMG_SIGNAL_ELECTRIC_EXIT
,
100 SPR_IMG_SIGNAL_ELECTRIC_COMBO
, SPR_IMG_SIGNAL_ELECTRIC_PBS
, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY
},
102 {SPR_IMG_SIGNAL_SEMAPHORE_NORM
, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY
, SPR_IMG_SIGNAL_SEMAPHORE_EXIT
,
103 SPR_IMG_SIGNAL_SEMAPHORE_COMBO
, SPR_IMG_SIGNAL_SEMAPHORE_PBS
, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY
},
106 for (SignalType type
= SIGTYPE_BLOCK
; type
< SIGTYPE_END
; type
= (SignalType
)(type
+ 1)) {
107 for (SignalVariant var
= SIG_ELECTRIC
; var
<= SIG_SEMAPHORE
; var
= (SignalVariant
)(var
+ 1)) {
108 SpriteID red
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_RED
, true);
109 SpriteID green
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_GREEN
, true);
110 rti
->gui_sprites
.signals
[type
][var
][0] = (red
!= 0) ? red
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
];
111 rti
->gui_sprites
.signals
[type
][var
][1] = (green
!= 0) ? green
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
] + 1;
117 * Compare railtypes based on their sorting order.
118 * @param first The railtype to compare to.
119 * @param second The railtype to compare.
120 * @return True iff the first should be sorted before the second.
122 static bool CompareRailTypes(const RailType
&first
, const RailType
&second
)
124 return GetRailTypeInfo(first
)->sorting_order
< GetRailTypeInfo(second
)->sorting_order
;
128 * Resolve sprites of custom rail types
132 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
133 RailTypeInfo
*rti
= &_railtypes
[rt
];
134 ResolveRailTypeGUISprites(rti
);
135 if (HasBit(rti
->flags
, RTF_HIDDEN
)) SetBit(_railtypes_hidden_mask
, rt
);
138 _sorted_railtypes
.clear();
139 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
140 if (_railtypes
[rt
].label
!= 0 && !HasBit(_railtypes_hidden_mask
, rt
)) {
141 _sorted_railtypes
.push_back(rt
);
144 std::sort(_sorted_railtypes
.begin(), _sorted_railtypes
.end(), CompareRailTypes
);
148 * Allocate a new rail type label
150 RailType
AllocateRailType(RailTypeLabel label
)
152 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
153 RailTypeInfo
*rti
= &_railtypes
[rt
];
155 if (rti
->label
== 0) {
156 /* Set up new rail type */
157 *rti
= _original_railtypes
[RAILTYPE_RAIL
];
159 rti
->alternate_labels
.clear();
161 /* Make us compatible with ourself. */
162 rti
->powered_railtypes
= (RailTypes
)(1LL << rt
);
163 rti
->compatible_railtypes
= (RailTypes
)(1LL << rt
);
165 /* We also introduce ourself. */
166 rti
->introduces_railtypes
= (RailTypes
)(1LL << rt
);
168 /* Default sort order; order of allocation, but with some
169 * offsets so it's easier for NewGRF to pick a spot without
170 * changing the order of other (original) rail types.
171 * The << is so you can place other railtypes in between the
172 * other railtypes, the 7 is to be able to place something
173 * before the first (default) rail type. */
174 rti
->sorting_order
= rt
<< 4 | 7;
179 return INVALID_RAILTYPE
;
182 static const byte _track_sloped_sprites
[14] = {
207 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
208 * MAP3LO byte: abcd???? => Signal Exists?
209 * a and b are for diagonals, upper and left,
210 * one for each direction. (ie a == NE->SW, b ==
211 * SW->NE, or v.v., I don't know. b and c are
212 * similar for lower and right.
213 * MAP2 byte: ????abcd => Type of ground.
214 * MAP3LO byte: ????abcd => Type of rail.
215 * MAP5: 00abcdef => rail
216 * 01abcdef => rail w/ signals
218 * 11uuuudd => rail depot
222 * Tests if a vehicle interacts with the specified track.
223 * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
225 * @param tile The tile.
226 * @param track The track.
227 * @return Succeeded command (no train found), or a failed command (a train was found).
229 static CommandCost
EnsureNoTrainOnTrack(TileIndex tile
, Track track
)
231 TrackBits rail_bits
= TrackToTrackBits(track
);
232 return EnsureNoTrainOnTrackBits(tile
, rail_bits
);
236 * Check that the new track bits may be built.
237 * @param tile %Tile to build on.
238 * @param to_build New track bits.
239 * @return Succeeded or failed command.
241 static CommandCost
CheckTrackCombination(TileIndex tile
, TrackBits to_build
)
243 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
245 /* So, we have a tile with tracks on it (and possibly signals). Let's see
246 * what tracks first */
247 TrackBits current
= GetTrackBits(tile
); // The current track layout.
248 TrackBits future
= current
| to_build
; // The track layout we want to build.
250 /* Are we really building something new? */
251 if (current
== future
) {
252 /* Nothing new is being built */
253 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
256 /* Normally, we may overlap and any combination is valid */
257 return CommandCost();
261 /** Valid TrackBits on a specific (non-steep)-slope without foundation */
262 static const TrackBits _valid_tracks_without_foundation
[15] = {
283 /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
284 static const TrackBits _valid_tracks_on_leveled_foundation
[15] = {
288 TRACK_BIT_Y
| TRACK_BIT_LOWER
| TRACK_BIT_LEFT
,
292 TRACK_BIT_X
| TRACK_BIT_LOWER
| TRACK_BIT_RIGHT
,
296 TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_LEFT
,
300 TRACK_BIT_Y
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
,
306 * Checks if a track combination is valid on a specific slope and returns the needed foundation.
308 * @param tileh Tile slope.
309 * @param bits Trackbits.
310 * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
312 Foundation
GetRailFoundation(Slope tileh
, TrackBits bits
)
314 if (bits
== TRACK_BIT_NONE
) return FOUNDATION_NONE
;
316 if (IsSteepSlope(tileh
)) {
317 /* Test for inclined foundations */
318 if (bits
== TRACK_BIT_X
) return FOUNDATION_INCLINED_X
;
319 if (bits
== TRACK_BIT_Y
) return FOUNDATION_INCLINED_Y
;
321 /* Get higher track */
322 Corner highest_corner
= GetHighestSlopeCorner(tileh
);
323 TrackBits higher_track
= CornerToTrackBits(highest_corner
);
325 /* Only higher track? */
326 if (bits
== higher_track
) return HalftileFoundation(highest_corner
);
328 /* Overlap with higher track? */
329 if (TracksOverlap(bits
| higher_track
)) return FOUNDATION_INVALID
;
331 /* either lower track or both higher and lower track */
332 return ((bits
& higher_track
) != 0 ? FOUNDATION_STEEP_BOTH
: FOUNDATION_STEEP_LOWER
);
334 if ((~_valid_tracks_without_foundation
[tileh
] & bits
) == 0) return FOUNDATION_NONE
;
336 bool valid_on_leveled
= ((~_valid_tracks_on_leveled_foundation
[tileh
] & bits
) == 0);
340 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
341 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
342 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
343 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
346 if (tileh
== SLOPE_N
) return HalftileFoundation(CORNER_N
);
347 if (tileh
== SLOPE_S
) return HalftileFoundation(CORNER_S
);
348 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
351 if (tileh
== SLOPE_W
) return HalftileFoundation(CORNER_W
);
352 if (tileh
== SLOPE_E
) return HalftileFoundation(CORNER_E
);
353 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
356 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_X
;
357 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
360 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_Y
;
361 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
364 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
366 /* Single diagonal track */
368 /* Track must be at least valid on leveled foundation */
369 if (!valid_on_leveled
) return FOUNDATION_INVALID
;
371 /* If slope has three raised corners, build leveled foundation */
372 if (IsSlopeWithThreeCornersRaised(tileh
)) return FOUNDATION_LEVELED
;
374 /* If neighboured corners of track_corner are lowered, build halftile foundation */
375 if ((tileh
& SlopeWithThreeCornersRaised(OppositeCorner(track_corner
))) == SlopeWithOneCornerRaised(track_corner
)) return HalftileFoundation(track_corner
);
377 /* else special anti-zig-zag foundation */
378 return SpecialRailFoundation(track_corner
);
384 * Tests if a track can be build on a tile.
386 * @param tileh Tile slope.
387 * @param rail_bits Tracks to build.
388 * @param existing Tracks already built.
389 * @param tile Tile (used for water test)
390 * @return Error message or cost for foundation building.
392 static CommandCost
CheckRailSlope(Slope tileh
, TrackBits rail_bits
, TrackBits existing
, TileIndex tile
)
394 /* don't allow building on the lower side of a coast */
395 if (GetFloodingBehaviour(tile
) != FLOOD_NONE
) {
396 if (!IsSteepSlope(tileh
) && ((~_valid_tracks_on_leveled_foundation
[tileh
] & (rail_bits
| existing
)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER
);
399 Foundation f_new
= GetRailFoundation(tileh
, rail_bits
| existing
);
401 /* check track/slope combination */
402 if ((f_new
== FOUNDATION_INVALID
) ||
403 ((f_new
!= FOUNDATION_NONE
) && (!_settings_game
.construction
.build_on_slopes
))) {
404 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
407 Foundation f_old
= GetRailFoundation(tileh
, existing
);
408 return CommandCost(EXPENSES_CONSTRUCTION
, f_new
!= f_old
? _price
[PR_BUILD_FOUNDATION
] : (Money
)0);
411 /* Validate functions for rail building */
412 static inline bool ValParamTrackOrientation(Track track
)
414 return IsValidTrack(track
);
418 * Build a single piece of rail
419 * @param flags operation to perform
420 * @param tile tile to build on
421 * @param railtype railtype of being built piece (normal, mono, maglev)
422 * @param track track-orientation
423 * @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way
424 * @return the cost of this operation or an error
426 CommandCost
CmdBuildSingleRail(DoCommandFlag flags
, TileIndex tile
, RailType railtype
, Track track
, bool auto_remove_signals
)
428 CommandCost
cost(EXPENSES_CONSTRUCTION
);
430 if (!ValParamRailType(railtype
) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
432 Slope tileh
= GetTileSlope(tile
);
433 TrackBits trackbit
= TrackToTrackBits(track
);
435 switch (GetTileType(tile
)) {
437 CommandCost ret
= CheckTileOwnership(tile
);
438 if (ret
.Failed()) return ret
;
440 if (!IsPlainRail(tile
)) return Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
); // just get appropriate error message
442 if (!IsCompatibleRail(GetRailType(tile
), railtype
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
444 ret
= CheckTrackCombination(tile
, trackbit
);
445 if (ret
.Succeeded()) ret
= EnsureNoTrainOnTrack(tile
, track
);
446 if (ret
.Failed()) return ret
;
448 ret
= CheckRailSlope(tileh
, trackbit
, GetTrackBits(tile
), tile
);
449 if (ret
.Failed()) return ret
;
452 if (HasSignals(tile
) && TracksOverlap(GetTrackBits(tile
) | TrackToTrackBits(track
))) {
453 /* If adding the new track causes any overlap, all signals must be removed first */
454 if (!auto_remove_signals
) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST
);
456 for (Track track_it
= TRACK_BEGIN
; track_it
< TRACK_END
; track_it
++) {
457 if (HasTrack(tile
, track_it
) && HasSignalOnTrack(tile
, track_it
)) {
458 CommandCost ret_remove_signals
= Command
<CMD_REMOVE_SINGLE_SIGNAL
>::Do(flags
, tile
, track_it
);
459 if (ret_remove_signals
.Failed()) return ret_remove_signals
;
460 cost
.AddCost(ret_remove_signals
);
465 /* If the rail types don't match, try to convert only if engines of
466 * the new rail type are not powered on the present rail type and engines of
467 * the present rail type are powered on the new rail type. */
468 if (GetRailType(tile
) != railtype
&& !HasPowerOnRail(railtype
, GetRailType(tile
))) {
469 if (HasPowerOnRail(GetRailType(tile
), railtype
)) {
470 ret
= Command
<CMD_CONVERT_RAIL
>::Do(flags
, tile
, tile
, railtype
, false);
471 if (ret
.Failed()) return ret
;
478 if (flags
& DC_EXEC
) {
479 SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
480 TrackBits bits
= GetTrackBits(tile
);
481 SetTrackBits(tile
, bits
| trackbit
);
482 /* Subtract old infrastructure count. */
483 uint pieces
= CountBits(bits
);
484 if (TracksOverlap(bits
)) pieces
*= pieces
;
485 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
486 /* Add new infrastructure count. */
487 pieces
= CountBits(bits
| trackbit
);
488 if (TracksOverlap(bits
| trackbit
)) pieces
*= pieces
;
489 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
490 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
496 /* Level crossings may only be built on these slopes */
497 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh
)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
499 if (!_settings_game
.construction
.crossing_with_competitor
&& _current_company
!= OWNER_DEITY
) {
500 CommandCost ret
= CheckTileOwnership(tile
);
501 if (ret
.Failed()) return ret
;
504 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
505 if (ret
.Failed()) return ret
;
507 if (IsNormalRoad(tile
)) {
508 if (HasRoadWorks(tile
)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
510 if (GetDisallowedRoadDirections(tile
) != DRD_NONE
) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD
);
512 if (RailNoLevelCrossings(railtype
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL
);
514 RoadType roadtype_road
= GetRoadTypeRoad(tile
);
515 RoadType roadtype_tram
= GetRoadTypeTram(tile
);
517 if (roadtype_road
!= INVALID_ROADTYPE
&& RoadNoLevelCrossing(roadtype_road
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
518 if (roadtype_tram
!= INVALID_ROADTYPE
&& RoadNoLevelCrossing(roadtype_tram
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
520 RoadBits road
= GetRoadBits(tile
, RTT_ROAD
);
521 RoadBits tram
= GetRoadBits(tile
, RTT_TRAM
);
522 if ((track
== TRACK_X
&& ((road
| tram
) & ROAD_X
) == 0) ||
523 (track
== TRACK_Y
&& ((road
| tram
) & ROAD_Y
) == 0)) {
524 Owner road_owner
= GetRoadOwner(tile
, RTT_ROAD
);
525 Owner tram_owner
= GetRoadOwner(tile
, RTT_TRAM
);
526 /* Disallow breaking end-of-line of someone else
527 * so trams can still reverse on this tile. */
528 if (Company::IsValidID(tram_owner
) && HasExactlyOneBit(tram
)) {
529 ret
= CheckOwnership(tram_owner
);
530 if (ret
.Failed()) return ret
;
533 uint num_new_road_pieces
= (road
!= ROAD_NONE
) ? 2 - CountBits(road
) : 0;
534 if (num_new_road_pieces
> 0) {
535 cost
.AddCost(num_new_road_pieces
* RoadBuildCost(roadtype_road
));
538 uint num_new_tram_pieces
= (tram
!= ROAD_NONE
) ? 2 - CountBits(tram
) : 0;
539 if (num_new_tram_pieces
> 0) {
540 cost
.AddCost(num_new_tram_pieces
* RoadBuildCost(roadtype_tram
));
543 if (flags
& DC_EXEC
) {
544 MakeRoadCrossing(tile
, road_owner
, tram_owner
, _current_company
, (track
== TRACK_X
? AXIS_Y
: AXIS_X
), railtype
, roadtype_road
, roadtype_tram
, GetTownIndex(tile
));
545 UpdateLevelCrossing(tile
, false);
546 MarkDirtyAdjacentLevelCrossingTiles(tile
, GetCrossingRoadAxis(tile
));
547 Company::Get(_current_company
)->infrastructure
.rail
[railtype
] += LEVELCROSSING_TRACKBIT_FACTOR
;
548 DirtyCompanyInfrastructureWindows(_current_company
);
549 if (num_new_road_pieces
> 0 && Company::IsValidID(road_owner
)) {
550 Company::Get(road_owner
)->infrastructure
.road
[roadtype_road
] += num_new_road_pieces
;
551 DirtyCompanyInfrastructureWindows(road_owner
);
553 if (num_new_tram_pieces
> 0 && Company::IsValidID(tram_owner
)) {
554 Company::Get(tram_owner
)->infrastructure
.road
[roadtype_tram
] += num_new_tram_pieces
;
555 DirtyCompanyInfrastructureWindows(tram_owner
);
562 if (IsLevelCrossing(tile
) && GetCrossingRailBits(tile
) == trackbit
) {
563 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
569 /* Will there be flat water on the lower halftile? */
570 bool water_ground
= IsTileType(tile
, MP_WATER
) && IsSlopeWithOneCornerRaised(tileh
);
572 CommandCost ret
= CheckRailSlope(tileh
, trackbit
, TRACK_BIT_NONE
, tile
);
573 if (ret
.Failed()) return ret
;
576 ret
= Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
577 if (ret
.Failed()) return ret
;
581 cost
.AddCost(-_price
[PR_CLEAR_WATER
]);
582 cost
.AddCost(_price
[PR_CLEAR_ROUGH
]);
585 if (flags
& DC_EXEC
) {
586 MakeRailNormal(tile
, _current_company
, trackbit
, railtype
);
588 SetRailGroundType(tile
, RAIL_GROUND_WATER
);
589 if (IsPossibleDockingTile(tile
)) CheckForDockingTile(tile
);
591 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
592 DirtyCompanyInfrastructureWindows(_current_company
);
598 if (flags
& DC_EXEC
) {
599 MarkTileDirtyByTile(tile
);
600 AddTrackToSignalBuffer(tile
, track
, _current_company
);
601 YapfNotifyTrackLayoutChange(tile
, track
);
604 cost
.AddCost(RailBuildCost(railtype
));
609 * Remove a single piece of track
610 * @param flags operation to perform
611 * @param tile tile to remove track from
612 * @param track rail orientation
613 * @return the cost of this operation or an error
615 CommandCost
CmdRemoveSingleRail(DoCommandFlag flags
, TileIndex tile
, Track track
)
617 CommandCost
cost(EXPENSES_CONSTRUCTION
);
618 bool crossing
= false;
620 if (!ValParamTrackOrientation(track
)) return CMD_ERROR
;
621 TrackBits trackbit
= TrackToTrackBits(track
);
623 /* Need to read tile owner now because it may change when the rail is removed
624 * Also, in case of floods, _current_company != owner
625 * There may be invalid tiletype even in exec run (when removing long track),
626 * so do not call GetTileOwner(tile) in any case here */
627 Owner owner
= INVALID_OWNER
;
631 switch (GetTileType(tile
)) {
633 if (!IsLevelCrossing(tile
) || GetCrossingRailBits(tile
) != trackbit
) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
635 if (_current_company
!= OWNER_WATER
) {
636 CommandCost ret
= CheckTileOwnership(tile
);
637 if (ret
.Failed()) return ret
;
640 if (!(flags
& DC_BANKRUPT
)) {
641 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
642 if (ret
.Failed()) return ret
;
645 cost
.AddCost(RailClearCost(GetRailType(tile
)));
647 if (flags
& DC_EXEC
) {
648 UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(tile
, GetCrossingRoadAxis(tile
));
650 if (HasReservedTracks(tile
, trackbit
)) {
651 v
= GetTrainForReservation(tile
, track
);
652 if (v
!= nullptr) FreeTrainTrackReservation(v
);
655 owner
= GetTileOwner(tile
);
656 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
657 DirtyCompanyInfrastructureWindows(owner
);
658 MakeRoadNormal(tile
, GetCrossingRoadBits(tile
), GetRoadTypeRoad(tile
), GetRoadTypeTram(tile
), GetTownIndex(tile
), GetRoadOwner(tile
, RTT_ROAD
), GetRoadOwner(tile
, RTT_TRAM
));
659 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
.base());
666 /* There are no rails present at depots. */
667 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
669 if (_current_company
!= OWNER_WATER
) {
670 CommandCost ret
= CheckTileOwnership(tile
);
671 if (ret
.Failed()) return ret
;
674 CommandCost ret
= EnsureNoTrainOnTrack(tile
, track
);
675 if (ret
.Failed()) return ret
;
677 present
= GetTrackBits(tile
);
678 if ((present
& trackbit
) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
679 if (present
== (TRACK_BIT_X
| TRACK_BIT_Y
)) crossing
= true;
681 cost
.AddCost(RailClearCost(GetRailType(tile
)));
683 /* Charge extra to remove signals on the track, if they are there */
684 if (HasSignalOnTrack(tile
, track
)) {
685 cost
.AddCost(Command
<CMD_REMOVE_SINGLE_SIGNAL
>::Do(flags
, tile
, track
));
688 if (flags
& DC_EXEC
) {
689 if (HasReservedTracks(tile
, trackbit
)) {
690 v
= GetTrainForReservation(tile
, track
);
691 if (v
!= nullptr) FreeTrainTrackReservation(v
);
694 owner
= GetTileOwner(tile
);
696 /* Subtract old infrastructure count. */
697 uint pieces
= CountBits(present
);
698 if (TracksOverlap(present
)) pieces
*= pieces
;
699 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
700 /* Add new infrastructure count. */
702 pieces
= CountBits(present
);
703 if (TracksOverlap(present
)) pieces
*= pieces
;
704 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
705 DirtyCompanyInfrastructureWindows(owner
);
708 Slope tileh
= GetTileSlope(tile
);
709 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
710 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
)) {
711 bool docking
= IsDockingTile(tile
);
713 SetDockingTile(tile
, docking
);
717 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
.base());
719 SetTrackBits(tile
, present
);
720 SetTrackReservation(tile
, GetRailReservationTrackBits(tile
) & present
);
726 default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
729 if (flags
& DC_EXEC
) {
730 /* if we got that far, 'owner' variable is set correctly */
731 assert(Company::IsValidID(owner
));
733 MarkTileDirtyByTile(tile
);
735 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
736 * are removing one of these pieces, we'll need to update signals for
737 * both directions explicitly, as after the track is removed it won't
738 * 'connect' with the other piece. */
739 AddTrackToSignalBuffer(tile
, TRACK_X
, owner
);
740 AddTrackToSignalBuffer(tile
, TRACK_Y
, owner
);
741 YapfNotifyTrackLayoutChange(tile
, TRACK_X
);
742 YapfNotifyTrackLayoutChange(tile
, TRACK_Y
);
744 AddTrackToSignalBuffer(tile
, track
, owner
);
745 YapfNotifyTrackLayoutChange(tile
, track
);
748 if (v
!= nullptr) TryPathReserve(v
, true);
756 * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
757 * The function floods the lower halftile, if the tile has a halftile foundation.
759 * @param t The tile to flood.
760 * @return true if something was flooded.
762 bool FloodHalftile(TileIndex t
)
764 assert(IsPlainRailTile(t
));
766 bool flooded
= false;
767 if (GetRailGroundType(t
) == RAIL_GROUND_WATER
) return flooded
;
769 Slope tileh
= GetTileSlope(t
);
770 TrackBits rail_bits
= GetTrackBits(t
);
772 if (IsSlopeWithOneCornerRaised(tileh
)) {
773 TrackBits lower_track
= CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh
)));
775 TrackBits to_remove
= lower_track
& rail_bits
;
776 if (to_remove
!= 0) {
777 Backup
<CompanyID
> cur_company(_current_company
, OWNER_WATER
, FILE_LINE
);
778 flooded
= Command
<CMD_REMOVE_SINGLE_RAIL
>::Do(DC_EXEC
, t
, FindFirstTrack(to_remove
)).Succeeded();
779 cur_company
.Restore();
780 if (!flooded
) return flooded
; // not yet floodable
781 rail_bits
= rail_bits
& ~to_remove
;
782 if (rail_bits
== 0) {
784 MarkTileDirtyByTile(t
);
789 if (IsNonContinuousFoundation(GetRailFoundation(tileh
, rail_bits
))) {
791 SetRailGroundType(t
, RAIL_GROUND_WATER
);
792 MarkTileDirtyByTile(t
);
795 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
796 if (ApplyFoundationToSlope(GetRailFoundation(tileh
, rail_bits
), &tileh
) == 0) {
797 if (IsSteepSlope(tileh
) || IsSlopeWithThreeCornersRaised(tileh
)) {
799 SetRailGroundType(t
, RAIL_GROUND_WATER
);
800 MarkTileDirtyByTile(t
);
807 static const TileIndexDiffC _trackdelta
[] = {
808 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
811 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
817 static CommandCost
ValidateAutoDrag(Trackdir
*trackdir
, TileIndex start
, TileIndex end
)
819 int x
= TileX(start
);
820 int y
= TileY(start
);
824 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir
))) return CMD_ERROR
;
826 /* calculate delta x,y from start to end tile */
830 /* calculate delta x,y for the first direction */
831 int trdx
= _trackdelta
[*trackdir
].x
;
832 int trdy
= _trackdelta
[*trackdir
].y
;
834 if (!IsDiagonalTrackdir(*trackdir
)) {
835 trdx
+= _trackdelta
[*trackdir
^ 1].x
;
836 trdy
+= _trackdelta
[*trackdir
^ 1].y
;
839 /* validate the direction */
840 while ((trdx
<= 0 && dx
> 0) ||
841 (trdx
>= 0 && dx
< 0) ||
842 (trdy
<= 0 && dy
> 0) ||
843 (trdy
>= 0 && dy
< 0)) {
844 if (!HasBit(*trackdir
, 3)) { // first direction is invalid, try the other
845 SetBit(*trackdir
, 3); // reverse the direction
848 } else { // other direction is invalid too, invalid drag
853 /* (for diagonal tracks, this is already made sure of by above test), but:
854 * for non-diagonal tracks, check if the start and end tile are on 1 line */
855 if (!IsDiagonalTrackdir(*trackdir
)) {
856 trdx
= _trackdelta
[*trackdir
].x
;
857 trdy
= _trackdelta
[*trackdir
].y
;
858 if (abs(dx
) != abs(dy
) && abs(dx
) + abs(trdy
) != abs(dy
) + abs(trdx
)) return CMD_ERROR
;
861 return CommandCost();
865 * Build or remove a stretch of railroad tracks.
866 * @param flags operation to perform
867 * @param tile start tile of drag
868 * @param end_tile end tile of drag
869 * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
870 * @param track track-orientation
871 * @param remove remove tracks?
872 * @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way, only used for building
873 * @param fail_on_obstacle false = build starting from and up to an obstacle, true = fail if an obstacle is found (used for AIs)
874 * @return the cost of this operation or an error
876 static CommandCost
CmdRailTrackHelper(DoCommandFlag flags
, TileIndex tile
, TileIndex end_tile
, RailType railtype
, Track track
, bool remove
, bool auto_remove_signals
, bool fail_on_obstacle
)
878 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
880 if ((!remove
&& !ValParamRailType(railtype
)) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
881 if (end_tile
>= Map::Size() || tile
>= Map::Size()) return CMD_ERROR
;
883 Trackdir trackdir
= TrackToTrackdir(track
);
885 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
886 if (ret
.Failed()) return ret
;
888 bool had_success
= false;
889 bool under_tunnelbridge
= false;
890 CommandCost last_error
= CMD_ERROR
;
892 /* Don't try to place rail between tunnelbridge ends */
893 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
894 under_tunnelbridge
= !under_tunnelbridge
;
895 } else if (!under_tunnelbridge
) {
897 ret
= Command
<CMD_REMOVE_SINGLE_RAIL
>::Do(flags
, tile
, TrackdirToTrack(trackdir
));
899 ret
= Command
<CMD_BUILD_SINGLE_RAIL
>::Do(flags
, tile
, railtype
, TrackdirToTrack(trackdir
), auto_remove_signals
);
904 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
&& !remove
) {
905 if (fail_on_obstacle
) return last_error
;
906 if (had_success
) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
909 /* Ownership errors are more important. */
910 if (last_error
.GetErrorMessage() == STR_ERROR_OWNED_BY
&& remove
) break;
913 total_cost
.AddCost(ret
);
917 if (tile
== end_tile
) break;
919 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
921 /* toggle railbit for the non-diagonal tracks */
922 if (!IsDiagonalTrackdir(trackdir
)) ToggleBit(trackdir
, 0);
925 if (had_success
) return total_cost
;
930 * Build rail on a stretch of track.
931 * Stub for the unified rail builder/remover
932 * @param flags operation to perform
933 * @param end_tile end tile of drag
934 * @param start_tile start tile of drag
935 * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
936 * @param track track-orientation
937 * @param auto_remove_signals false = build up to an obstacle, true = fail if an obstacle is found (used for AIs).
938 * @param fail_on_obstacle false = error on signal in the way, true = auto remove signals when in the way
940 * @see CmdRailTrackHelper
942 CommandCost
CmdBuildRailroadTrack(DoCommandFlag flags
, TileIndex end_tile
, TileIndex start_tile
, RailType railtype
, Track track
, bool auto_remove_signals
, bool fail_on_obstacle
)
944 return CmdRailTrackHelper(flags
, start_tile
, end_tile
, railtype
, track
, false, auto_remove_signals
, fail_on_obstacle
);
948 * Build rail on a stretch of track.
949 * Stub for the unified rail builder/remover
950 * @param flags operation to perform
951 * @param end_tile end tile of drag
952 * @param start_tile start tile of drag
953 * @param track track-orientation
954 * @return the cost of this operation or an error
955 * @see CmdRailTrackHelper
957 CommandCost
CmdRemoveRailroadTrack(DoCommandFlag flags
, TileIndex end_tile
, TileIndex start_tile
, Track track
)
959 return CmdRailTrackHelper(flags
, start_tile
, end_tile
, INVALID_RAILTYPE
, track
, true, false, false);
963 * Build a train depot
964 * @param flags operation to perform
965 * @param tile position of the train depot
966 * @param railtype rail type
967 * @param dir entrance direction
968 * @return the cost of this operation or an error
970 * @todo When checking for the tile slope,
971 * distinguish between "Flat land required" and "land sloped in wrong direction"
973 CommandCost
CmdBuildTrainDepot(DoCommandFlag flags
, TileIndex tile
, RailType railtype
, DiagDirection dir
)
975 /* check railtype and valid direction for depot (0 through 3), 4 in total */
976 if (!ValParamRailType(railtype
) || !IsValidDiagDirection(dir
)) return CMD_ERROR
;
978 Slope tileh
= GetTileSlope(tile
);
980 CommandCost
cost(EXPENSES_CONSTRUCTION
);
982 /* Prohibit construction if
983 * The tile is non-flat AND
984 * 1) build-on-slopes is disabled
985 * 2) the tile is steep i.e. spans two height levels
986 * 3) the exit points in the wrong direction
989 if (tileh
!= SLOPE_FLAT
) {
990 if (!_settings_game
.construction
.build_on_slopes
|| !CanBuildDepotByTileh(dir
, tileh
)) {
991 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
993 cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
996 /* Allow the user to rotate the depot instead of having to destroy it and build it again */
997 bool rotate_existing_depot
= false;
998 if (IsRailDepotTile(tile
) && railtype
== GetRailType(tile
)) {
999 CommandCost ret
= CheckTileOwnership(tile
);
1000 if (ret
.Failed()) return ret
;
1002 if (dir
== GetRailDepotDirection(tile
)) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
1004 ret
= EnsureNoVehicleOnGround(tile
);
1005 if (ret
.Failed()) return ret
;
1007 rotate_existing_depot
= true;
1010 if (!rotate_existing_depot
) {
1011 cost
.AddCost(Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
));
1012 if (cost
.Failed()) return cost
;
1014 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
1016 if (!Depot::CanAllocateItem()) return CMD_ERROR
;
1019 if (flags
& DC_EXEC
) {
1020 if (rotate_existing_depot
) {
1021 SetRailDepotExitDirection(tile
, dir
);
1023 Depot
*d
= new Depot(tile
);
1024 d
->build_date
= TimerGameCalendar::date
;
1026 MakeRailDepot(tile
, _current_company
, d
->index
, dir
, railtype
);
1029 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
1030 DirtyCompanyInfrastructureWindows(_current_company
);
1033 MarkTileDirtyByTile(tile
);
1034 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, _current_company
);
1035 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1038 cost
.AddCost(_price
[PR_BUILD_DEPOT_TRAIN
]);
1039 cost
.AddCost(RailBuildCost(railtype
));
1044 * Build signals, alternate between double/single, signal/semaphore,
1045 * pre/exit/combo-signals, and what-else not. If the rail piece does not
1046 * have any signals, signal cycling is ignored
1047 * @param flags operation to perform
1048 * @param tile tile where to build the signals
1049 * @param track track-orientation
1050 * @param sigtype type of the signal
1051 * @param sigvar variant of signal type (normal/semaphore)
1052 * @param ctrl_pressed true = override signal/semaphore, or pre/exit/combo signal or toggle variant (CTRL-toggle)
1053 * @param convert_signal convert the present signal type and variant
1054 * @param cycle_start start cycle from this signal type
1055 * @param cycle_stop wrap around after this signal type
1056 * @param num_dir_cycle cycle the signal direction this many times
1057 * @param skip_existing_signals true = don't modify an existing signal but don't fail either, false = always set new signal type
1058 * @param signals_copy used for CmdBuildManySignals() to copy direction of first signal
1059 * @return the cost of this operation or an error
1060 * @todo p2 should be replaced by two bits for "along" and "against" the track.
1062 CommandCost
CmdBuildSingleSignal(DoCommandFlag flags
, TileIndex tile
, Track track
, SignalType sigtype
, SignalVariant sigvar
, bool convert_signal
, bool skip_existing_signals
, bool ctrl_pressed
, SignalType cycle_start
, SignalType cycle_stop
, uint8_t num_dir_cycle
, byte signals_copy
)
1064 if (sigtype
> SIGTYPE_LAST
|| sigvar
> SIG_SEMAPHORE
) return CMD_ERROR
;
1065 if (cycle_start
> cycle_stop
|| cycle_stop
> SIGTYPE_LAST
) return CMD_ERROR
;
1067 if (ctrl_pressed
) sigvar
= (SignalVariant
)(sigvar
^ SIG_SEMAPHORE
);
1069 /* You can only build signals on plain rail tiles, and the selected track must exist */
1070 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) ||
1071 !HasTrack(tile
, track
)) {
1072 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1074 /* Protect against invalid signal copying */
1075 if (signals_copy
!= 0 && (signals_copy
& SignalOnTrack(track
)) == 0) return CMD_ERROR
;
1077 CommandCost ret
= CheckTileOwnership(tile
);
1078 if (ret
.Failed()) return ret
;
1080 /* See if this is a valid track combination for signals (no overlap) */
1081 if (TracksOverlap(GetTrackBits(tile
))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
);
1083 /* In case we don't want to change an existing signal, return without error. */
1084 if (skip_existing_signals
&& HasSignalOnTrack(tile
, track
)) return CommandCost();
1086 /* you can not convert a signal if no signal is on track */
1087 if (convert_signal
&& !HasSignalOnTrack(tile
, track
)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1090 if (!HasSignalOnTrack(tile
, track
)) {
1091 /* build new signals */
1092 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
]);
1094 if (signals_copy
!= 0 && sigvar
!= GetSignalVariant(tile
, track
)) {
1095 /* convert signals <-> semaphores */
1096 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1098 } else if (convert_signal
) {
1099 /* convert button pressed */
1100 if (ctrl_pressed
|| GetSignalVariant(tile
, track
) != sigvar
) {
1101 /* it costs money to change signal variant (light or semaphore) */
1102 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1104 /* it is free to change signal type (block, exit, entry, combo, path, etc) */
1105 cost
= CommandCost();
1109 /* it is free to change orientation or number of signals on the tile (for block/presignals which allow signals in both directions) */
1110 cost
= CommandCost();
1114 if (flags
& DC_EXEC
) {
1116 /* The new/changed signal could block our path. As this can lead to
1117 * stale reservations, we clear the path reservation here and try
1118 * to redo it later on. */
1119 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1120 v
= GetTrainForReservation(tile
, track
);
1121 if (v
!= nullptr) FreeTrainTrackReservation(v
);
1124 if (!HasSignals(tile
)) {
1125 /* there are no signals at all on this tile yet */
1126 SetHasSignals(tile
, true);
1127 SetSignalStates(tile
, 0xF); // all signals are on
1128 SetPresentSignals(tile
, 0); // no signals built by default
1129 SetSignalType(tile
, track
, sigtype
);
1130 SetSignalVariant(tile
, track
, sigvar
);
1133 /* Subtract old signal infrastructure count. */
1134 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1136 if (signals_copy
== 0) {
1137 if (!HasSignalOnTrack(tile
, track
)) {
1138 /* build new signals */
1139 SetPresentSignals(tile
, GetPresentSignals(tile
) | (IsPbsSignal(sigtype
) ? KillFirstBit(SignalOnTrack(track
)) : SignalOnTrack(track
)));
1140 SetSignalType(tile
, track
, sigtype
);
1141 SetSignalVariant(tile
, track
, sigvar
);
1142 while (num_dir_cycle
-- > 0) CycleSignalSide(tile
, track
);
1144 if (convert_signal
) {
1145 /* convert signal button pressed */
1147 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1148 SetSignalVariant(tile
, track
, (GetSignalVariant(tile
, track
) == SIG_ELECTRIC
) ? SIG_SEMAPHORE
: SIG_ELECTRIC
);
1149 /* Query current signal type so the check for PBS signals below works. */
1150 sigtype
= GetSignalType(tile
, track
);
1152 /* convert the present signal to the chosen type and variant */
1153 SetSignalType(tile
, track
, sigtype
);
1154 SetSignalVariant(tile
, track
, sigvar
);
1155 if (IsPbsSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1156 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1160 } else if (ctrl_pressed
) {
1161 /* cycle between cycle_start and cycle_end */
1162 sigtype
= (SignalType
)(GetSignalType(tile
, track
) + 1);
1164 if (sigtype
< cycle_start
|| sigtype
> cycle_stop
) sigtype
= cycle_start
;
1166 SetSignalType(tile
, track
, sigtype
);
1167 if (IsPbsSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1168 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1171 /* cycle the signal side: both -> left -> right -> both -> ... */
1172 CycleSignalSide(tile
, track
);
1173 /* Query current signal type so the check for PBS signals below works. */
1174 sigtype
= GetSignalType(tile
, track
);
1178 /* If CmdBuildManySignals is called with copying signals, just copy the
1179 * direction of the first signal given as parameter by CmdBuildManySignals */
1180 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | (signals_copy
& SignalOnTrack(track
)));
1181 SetSignalVariant(tile
, track
, sigvar
);
1182 SetSignalType(tile
, track
, sigtype
);
1185 /* Add new signal infrastructure count. */
1186 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1187 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1189 if (IsPbsSignal(sigtype
)) {
1190 /* PBS signals should show red unless they are on reserved tiles without a train. */
1191 uint mask
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1192 SetSignalStates(tile
, (GetSignalStates(tile
) & ~mask
) | ((HasBit(GetRailReservationTrackBits(tile
), track
) && EnsureNoVehicleOnGround(tile
).Succeeded() ? UINT_MAX
: 0) & mask
));
1194 MarkTileDirtyByTile(tile
);
1195 AddTrackToSignalBuffer(tile
, track
, _current_company
);
1196 YapfNotifyTrackLayoutChange(tile
, track
);
1197 if (v
!= nullptr && v
->track
!= TRACK_BIT_DEPOT
) {
1198 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1199 if (!(((v
->vehstatus
& VS_STOPPED
) && v
->cur_speed
== 0) || v
->current_order
.IsType(OT_LOADING
)) ||
1200 !IsSafeWaitingPosition(v
, v
->tile
, v
->GetVehicleTrackdir(), true, _settings_game
.pf
.forbid_90_deg
)) {
1201 TryPathReserve(v
, true);
1209 static bool AdvanceSignalAutoFill(TileIndex
&tile
, Trackdir
&trackdir
, bool remove
)
1211 /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
1212 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) tile
= GetOtherTunnelBridgeEnd(tile
);
1214 tile
= AddTileIndexDiffCWrap(tile
, _trackdelta
[trackdir
]);
1215 if (tile
== INVALID_TILE
) return false;
1217 /* Check for track bits on the new tile */
1218 TrackdirBits trackdirbits
= TrackStatusToTrackdirBits(GetTileTrackStatus(tile
, TRANSPORT_RAIL
, 0));
1220 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits
))) return false;
1221 trackdirbits
&= TrackdirReachesTrackdirs(trackdir
);
1223 /* No track bits, must stop */
1224 if (trackdirbits
== TRACKDIR_BIT_NONE
) return false;
1226 /* Get the first track dir */
1227 trackdir
= RemoveFirstTrackdir(&trackdirbits
);
1229 /* Any left? It's a junction so we stop */
1230 if (trackdirbits
!= TRACKDIR_BIT_NONE
) return false;
1232 switch (GetTileType(tile
)) {
1234 if (IsRailDepot(tile
)) return false;
1235 if (!remove
&& HasSignalOnTrack(tile
, TrackdirToTrack(trackdir
))) return false;
1239 if (!IsLevelCrossing(tile
)) return false;
1242 case MP_TUNNELBRIDGE
: {
1243 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return false;
1244 if (GetTunnelBridgeDirection(tile
) != TrackdirToExitdir(trackdir
)) return false;
1248 default: return false;
1254 * Build many signals by dragging; AutoSignals
1255 * @param flags operation to perform
1256 * @param tile start tile of drag
1257 * @param end_tile end tile of drag
1258 * @param track track-orientation
1259 * @param sigtype default signal type
1260 * @param sigvar signal variant to build
1261 * @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1262 * @param remove remove signals?
1263 * @param autofill fill beyond selected stretch?
1264 * @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals
1265 * @param signal_density user defined signals_density
1266 * @return the cost of this operation or an error
1268 static CommandCost
CmdSignalTrackHelper(DoCommandFlag flags
, TileIndex tile
, TileIndex end_tile
, Track track
, SignalType sigtype
, SignalVariant sigvar
, bool mode
, bool remove
, bool autofill
, bool minimise_gaps
, int signal_density
)
1270 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1272 if (end_tile
>= Map::Size() || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
1273 if (signal_density
== 0 || signal_density
> 20) return CMD_ERROR
;
1274 if (!remove
&& (sigtype
> SIGTYPE_LAST
|| sigvar
> SIG_SEMAPHORE
)) return CMD_ERROR
;
1276 if (!IsPlainRailTile(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1277 TileIndex start_tile
= tile
;
1279 /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
1280 signal_density
*= TILE_AXIAL_DISTANCE
;
1282 Trackdir trackdir
= TrackToTrackdir(track
);
1283 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
1284 if (ret
.Failed()) return ret
;
1286 track
= TrackdirToTrack(trackdir
); // trackdir might have changed, keep track in sync
1287 Trackdir start_trackdir
= trackdir
;
1289 /* Must start on a valid track to be able to avoid loops */
1290 if (!HasTrack(tile
, track
)) return CMD_ERROR
;
1293 /* copy the signal-style of the first rail-piece if existing */
1294 if (HasSignalOnTrack(tile
, track
)) {
1295 signals
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1296 assert(signals
!= 0);
1298 /* copy signal/semaphores style (independent of CTRL) */
1299 sigvar
= GetSignalVariant(tile
, track
);
1301 sigtype
= GetSignalType(tile
, track
);
1302 /* Don't but copy entry or exit-signal type */
1303 if (sigtype
== SIGTYPE_ENTRY
|| sigtype
== SIGTYPE_EXIT
) sigtype
= SIGTYPE_BLOCK
;
1304 } else { // no signals exist, drag a two-way signal stretch
1305 signals
= IsPbsSignal(sigtype
) ? SignalAlongTrackdir(trackdir
) : SignalOnTrack(track
);
1308 byte signal_dir
= 0;
1309 if (signals
& SignalAlongTrackdir(trackdir
)) SetBit(signal_dir
, 0);
1310 if (signals
& SignalAgainstTrackdir(trackdir
)) SetBit(signal_dir
, 1);
1312 /* signal_ctr - amount of tiles already processed
1313 * last_used_ctr - amount of tiles before previously placed signal
1314 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1315 * last_suitable_ctr - amount of tiles before last possible signal place
1316 * last_suitable_tile - last tile where it is possible to place a signal
1317 * last_suitable_trackdir - trackdir of the last tile
1319 * trackdir - trackdir to build with autorail
1320 * semaphores - semaphores or signals
1321 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1322 * and convert all others to semaphore/signal
1323 * remove - 1 remove signals, 0 build signals */
1325 int last_used_ctr
= -signal_density
; // to force signal at first tile
1326 int last_suitable_ctr
= 0;
1327 TileIndex last_suitable_tile
= INVALID_TILE
;
1328 Trackdir last_suitable_trackdir
= INVALID_TRACKDIR
;
1329 CommandCost last_error
= CMD_ERROR
;
1330 bool had_success
= false;
1331 auto build_signal
= [&](TileIndex tile
, Trackdir trackdir
, bool test_only
) {
1332 /* Pick the correct orientation for the track direction */
1334 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(trackdir
);
1335 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(trackdir
);
1337 DoCommandFlag do_flags
= test_only
? flags
& ~DC_EXEC
: flags
;
1338 CommandCost ret
= remove
? Command
<CMD_REMOVE_SINGLE_SIGNAL
>::Do(do_flags
, tile
, TrackdirToTrack(trackdir
)) : Command
<CMD_BUILD_SINGLE_SIGNAL
>::Do(do_flags
, tile
, TrackdirToTrack(trackdir
), sigtype
, sigvar
, false, signal_ctr
== 0, mode
, SIGTYPE_BLOCK
, SIGTYPE_BLOCK
, 0, signals
);
1340 if (test_only
) return ret
.Succeeded();
1342 if (ret
.Succeeded()) {
1344 total_cost
.AddCost(ret
);
1346 /* The "No railway" error is the least important one. */
1347 if (ret
.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
||
1348 last_error
.GetErrorMessage() == INVALID_STRING_ID
) {
1352 return ret
.Succeeded();
1357 /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
1358 build_signal(tile
, trackdir
, false);
1359 } else if (minimise_gaps
) {
1360 /* We're trying to minimize gaps wherever possible, so keep track of last suitable
1361 * position and use it if current gap exceeds required signal density. */
1363 if (signal_ctr
> last_used_ctr
+ signal_density
&& last_suitable_tile
!= INVALID_TILE
) {
1364 /* We overshot so build a signal in last good location. */
1365 if (build_signal(last_suitable_tile
, last_suitable_trackdir
, false)) {
1366 last_suitable_tile
= INVALID_TILE
;
1367 last_used_ctr
= last_suitable_ctr
;
1371 if (signal_ctr
== last_used_ctr
+ signal_density
) {
1372 /* Current gap matches the required density, build a signal. */
1373 if (build_signal(tile
, trackdir
, false)) {
1374 last_used_ctr
= signal_ctr
;
1375 last_suitable_tile
= INVALID_TILE
;
1378 /* Test tile for a potential signal spot. */
1379 if (build_signal(tile
, trackdir
, true)) {
1380 last_suitable_tile
= tile
;
1381 last_suitable_ctr
= signal_ctr
;
1382 last_suitable_trackdir
= trackdir
;
1385 } else if (signal_ctr
>= last_used_ctr
+ signal_density
) {
1386 /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
1387 build_signal(tile
, trackdir
, false);
1388 last_used_ctr
= signal_ctr
;
1392 switch (GetTileType(tile
)) {
1394 signal_ctr
+= (IsDiagonalTrackdir(trackdir
) ? TILE_AXIAL_DISTANCE
: TILE_CORNER_DISTANCE
);
1398 signal_ctr
+= TILE_AXIAL_DISTANCE
;
1401 case MP_TUNNELBRIDGE
: {
1402 uint len
= (GetTunnelBridgeLength(tile
, GetOtherTunnelBridgeEnd(tile
)) + 2) * TILE_AXIAL_DISTANCE
;
1403 if (remove
|| minimise_gaps
) {
1406 /* To keep regular interval we need to emulate placing signals on a bridge.
1407 * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
1408 signal_ctr
+= TILE_AXIAL_DISTANCE
;
1409 for (uint i
= TILE_AXIAL_DISTANCE
; i
< len
; i
+= TILE_AXIAL_DISTANCE
) {
1410 if (signal_ctr
>= last_used_ctr
+ signal_density
) last_used_ctr
= signal_ctr
;
1411 signal_ctr
+= TILE_AXIAL_DISTANCE
;
1420 if (!AdvanceSignalAutoFill(tile
, trackdir
, remove
)) break;
1422 /* Prevent possible loops */
1423 if (tile
== start_tile
&& trackdir
== start_trackdir
) break;
1425 if (tile
== end_tile
) break;
1427 signal_ctr
+= (IsDiagonalTrackdir(trackdir
) ? TILE_AXIAL_DISTANCE
: TILE_CORNER_DISTANCE
);
1428 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1430 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
1431 if (!IsDiagonalTrackdir(trackdir
)) ToggleBit(trackdir
, 0);
1435 /* We may end up with the current gap exceeding the signal density so fix that if needed. */
1436 if (!remove
&& minimise_gaps
&& signal_ctr
> last_used_ctr
+ signal_density
&& last_suitable_tile
!= INVALID_TILE
) {
1437 build_signal(last_suitable_tile
, last_suitable_trackdir
, false);
1440 return had_success
? total_cost
: last_error
;
1444 * Build signals on a stretch of track.
1445 * Stub for the unified signal builder/remover
1446 * @param flags operation to perform
1447 * @param tile start tile of drag
1448 * @param end_tile end tile of drag
1449 * @param track track-orientation
1450 * @param sigtype default signal type
1451 * @param sigvar signal variant to build
1452 * @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1453 * @param autofill fill beyond selected stretch?
1454 * @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals
1455 * @param signal_density user defined signals_density
1456 * @return the cost of this operation or an error
1457 * @see CmdSignalTrackHelper
1459 CommandCost
CmdBuildSignalTrack(DoCommandFlag flags
, TileIndex tile
, TileIndex end_tile
, Track track
, SignalType sigtype
, SignalVariant sigvar
, bool mode
, bool autofill
, bool minimise_gaps
, byte signal_density
)
1461 return CmdSignalTrackHelper(flags
, tile
, end_tile
, track
, sigtype
, sigvar
, mode
, false, autofill
, minimise_gaps
, signal_density
);
1466 * @param flags operation to perform
1467 * @param tile coordinates where signal is being deleted from
1468 * @param track track-orientation
1469 * @return the cost of this operation or an error
1471 CommandCost
CmdRemoveSingleSignal(DoCommandFlag flags
, TileIndex tile
, Track track
)
1473 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) || !HasTrack(tile
, track
)) {
1474 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1476 if (!HasSignalOnTrack(tile
, track
)) {
1477 return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1480 /* Only water can remove signals from anyone */
1481 if (_current_company
!= OWNER_WATER
) {
1482 CommandCost ret
= CheckTileOwnership(tile
);
1483 if (ret
.Failed()) return ret
;
1487 if (flags
& DC_EXEC
) {
1489 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1490 v
= GetTrainForReservation(tile
, track
);
1491 } else if (IsPbsSignal(GetSignalType(tile
, track
))) {
1492 /* PBS signal, might be the end of a path reservation. */
1493 Trackdir td
= TrackToTrackdir(track
);
1494 for (int i
= 0; v
== nullptr && i
< 2; i
++, td
= ReverseTrackdir(td
)) {
1495 /* Only test the active signal side. */
1496 if (!HasSignalOnTrackdir(tile
, ReverseTrackdir(td
))) continue;
1497 TileIndex next
= TileAddByDiagDir(tile
, TrackdirToExitdir(td
));
1498 TrackBits tracks
= TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td
));
1499 if (HasReservedTracks(next
, tracks
)) {
1500 v
= GetTrainForReservation(next
, TrackBitsToTrack(GetReservedTrackbits(next
) & tracks
));
1504 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1505 SetPresentSignals(tile
, GetPresentSignals(tile
) & ~SignalOnTrack(track
));
1506 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1507 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1509 /* removed last signal from tile? */
1510 if (GetPresentSignals(tile
) == 0) {
1511 SetSignalStates(tile
, 0);
1512 SetHasSignals(tile
, false);
1513 SetSignalVariant(tile
, INVALID_TRACK
, SIG_ELECTRIC
); // remove any possible semaphores
1516 AddTrackToSignalBuffer(tile
, track
, GetTileOwner(tile
));
1517 YapfNotifyTrackLayoutChange(tile
, track
);
1518 if (v
!= nullptr) TryPathReserve(v
, false);
1520 MarkTileDirtyByTile(tile
);
1523 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_SIGNALS
]);
1527 * Remove signals on a stretch of track.
1528 * Stub for the unified signal builder/remover
1529 * @param flags operation to perform
1530 * @param tile start tile of drag
1531 * @param end_tile end tile of drag
1532 * @param track track-orientation
1533 * @param autofill fill beyond selected stretch?
1534 * @return the cost of this operation or an error
1535 * @see CmdSignalTrackHelper
1537 CommandCost
CmdRemoveSignalTrack(DoCommandFlag flags
, TileIndex tile
, TileIndex end_tile
, Track track
, bool autofill
)
1539 return CmdSignalTrackHelper(flags
, tile
, end_tile
, track
, SIGTYPE_BLOCK
, SIG_ELECTRIC
, false, true, autofill
, false, 1); // bit 5 is remove bit
1542 /** Update power of train under which is the railtype being converted */
1543 static Vehicle
*UpdateTrainPowerProc(Vehicle
*v
, void *data
)
1545 if (v
->type
!= VEH_TRAIN
) return nullptr;
1547 TrainList
*affected_trains
= static_cast<TrainList
*>(data
);
1548 include(*affected_trains
, Train::From(v
)->First());
1554 * Convert one rail type to the other. You can convert normal rail to
1555 * monorail/maglev easily or vice-versa.
1556 * @param flags operation to perform
1557 * @param tile end tile of rail conversion drag
1558 * @param area_start start tile of drag
1559 * @param totype new railtype to convert to.
1560 * @param diagonal build diagonally or not.
1561 * @return the cost of this operation or an error
1563 CommandCost
CmdConvertRail(DoCommandFlag flags
, TileIndex tile
, TileIndex area_start
, RailType totype
, bool diagonal
)
1565 TileIndex area_end
= tile
;
1567 if (!ValParamRailType(totype
)) return CMD_ERROR
;
1568 if (area_start
>= Map::Size()) return CMD_ERROR
;
1570 TrainList affected_trains
;
1572 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1573 CommandCost error
= CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
); // by default, there is no track to convert.
1574 bool found_convertible_track
= false; // whether we actually did convert some track (see bug #7633)
1576 std::unique_ptr
<TileIterator
> iter
= TileIterator::Create(area_start
, area_end
, diagonal
);
1577 for (; (tile
= *iter
) != INVALID_TILE
; ++(*iter
)) {
1578 TileType tt
= GetTileType(tile
);
1580 /* Check if there is any track on tile */
1585 if (!HasStationRail(tile
)) continue;
1588 if (!IsLevelCrossing(tile
)) continue;
1589 if (RailNoLevelCrossings(totype
)) {
1590 error
.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL
);
1594 case MP_TUNNELBRIDGE
:
1595 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) continue;
1600 /* Original railtype we are converting from */
1601 RailType type
= GetRailType(tile
);
1603 /* Converting to the same type or converting 'hidden' elrail -> rail */
1604 if (type
== totype
|| (_settings_game
.vehicle
.disable_elrails
&& totype
== RAILTYPE_RAIL
&& type
== RAILTYPE_ELECTRIC
)) continue;
1606 /* Trying to convert other's rail */
1607 CommandCost ret
= CheckTileOwnership(tile
);
1613 std::vector
<Train
*> vehicles_affected
;
1615 /* Vehicle on the tile when not converting Rail <-> ElRail
1616 * Tunnels and bridges have special check later */
1617 if (tt
!= MP_TUNNELBRIDGE
) {
1618 if (!IsCompatibleRail(type
, totype
)) {
1619 ret
= IsPlainRailTile(tile
) ? EnsureNoTrainOnTrackBits(tile
, GetTrackBits(tile
)) : EnsureNoVehicleOnGround(tile
);
1625 if (flags
& DC_EXEC
) { // we can safely convert, too
1626 TrackBits reserved
= GetReservedTrackbits(tile
);
1628 while ((track
= RemoveFirstTrack(&reserved
)) != INVALID_TRACK
) {
1629 Train
*v
= GetTrainForReservation(tile
, track
);
1630 if (v
!= nullptr && !HasPowerOnRail(v
->railtype
, totype
)) {
1631 /* No power on new rail type, reroute. */
1632 FreeTrainTrackReservation(v
);
1633 vehicles_affected
.push_back(v
);
1637 /* Update the company infrastructure counters. */
1638 if (!IsRailStationTile(tile
) || !IsStationTileBlocked(tile
)) {
1639 Company
*c
= Company::Get(GetTileOwner(tile
));
1640 uint num_pieces
= IsLevelCrossingTile(tile
) ? LEVELCROSSING_TRACKBIT_FACTOR
: 1;
1641 if (IsPlainRailTile(tile
)) {
1642 TrackBits bits
= GetTrackBits(tile
);
1643 num_pieces
= CountBits(bits
);
1644 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
1646 c
->infrastructure
.rail
[type
] -= num_pieces
;
1647 c
->infrastructure
.rail
[totype
] += num_pieces
;
1648 DirtyCompanyInfrastructureWindows(c
->index
);
1651 SetRailType(tile
, totype
);
1652 MarkTileDirtyByTile(tile
);
1653 /* update power of train on this tile */
1654 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1660 switch (GetRailTileType(tile
)) {
1661 case RAIL_TILE_DEPOT
:
1662 if (flags
& DC_EXEC
) {
1663 /* notify YAPF about the track layout change */
1664 YapfNotifyTrackLayoutChange(tile
, GetRailDepotTrack(tile
));
1666 /* Update build vehicle window related to this depot */
1667 InvalidateWindowData(WC_VEHICLE_DEPOT
, tile
);
1668 InvalidateWindowData(WC_BUILD_VEHICLE
, tile
);
1670 found_convertible_track
= true;
1671 cost
.AddCost(RailConvertCost(type
, totype
));
1674 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1675 if (flags
& DC_EXEC
) {
1676 /* notify YAPF about the track layout change */
1677 TrackBits tracks
= GetTrackBits(tile
);
1678 while (tracks
!= TRACK_BIT_NONE
) {
1679 YapfNotifyTrackLayoutChange(tile
, RemoveFirstTrack(&tracks
));
1682 found_convertible_track
= true;
1683 cost
.AddCost(RailConvertCost(type
, totype
) * CountBits(GetTrackBits(tile
)));
1688 case MP_TUNNELBRIDGE
: {
1689 TileIndex endtile
= GetOtherTunnelBridgeEnd(tile
);
1691 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1692 * it would cause assert because of different test and exec runs */
1693 if (endtile
< tile
) {
1695 if (DiagonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1697 if (OrthogonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1701 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1702 if (!IsCompatibleRail(GetRailType(tile
), totype
)) {
1703 ret
= TunnelBridgeIsFree(tile
, endtile
);
1710 if (flags
& DC_EXEC
) {
1711 Track track
= DiagDirToDiagTrack(GetTunnelBridgeDirection(tile
));
1712 if (HasTunnelBridgeReservation(tile
)) {
1713 Train
*v
= GetTrainForReservation(tile
, track
);
1714 if (v
!= nullptr && !HasPowerOnRail(v
->railtype
, totype
)) {
1715 /* No power on new rail type, reroute. */
1716 FreeTrainTrackReservation(v
);
1717 vehicles_affected
.push_back(v
);
1721 /* Update the company infrastructure counters. */
1722 uint num_pieces
= (GetTunnelBridgeLength(tile
, endtile
) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR
;
1723 Company
*c
= Company::Get(GetTileOwner(tile
));
1724 c
->infrastructure
.rail
[GetRailType(tile
)] -= num_pieces
;
1725 c
->infrastructure
.rail
[totype
] += num_pieces
;
1726 DirtyCompanyInfrastructureWindows(c
->index
);
1728 SetRailType(tile
, totype
);
1729 SetRailType(endtile
, totype
);
1731 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1732 FindVehicleOnPos(endtile
, &affected_trains
, &UpdateTrainPowerProc
);
1734 YapfNotifyTrackLayoutChange(tile
, track
);
1735 YapfNotifyTrackLayoutChange(endtile
, track
);
1737 if (IsBridge(tile
)) {
1738 MarkBridgeDirty(tile
);
1740 MarkTileDirtyByTile(tile
);
1741 MarkTileDirtyByTile(endtile
);
1745 found_convertible_track
= true;
1746 cost
.AddCost((GetTunnelBridgeLength(tile
, endtile
) + 2) * RailConvertCost(type
, totype
));
1750 default: // MP_STATION, MP_ROAD
1751 if (flags
& DC_EXEC
) {
1752 Track track
= ((tt
== MP_STATION
) ? GetRailStationTrack(tile
) : GetCrossingRailTrack(tile
));
1753 YapfNotifyTrackLayoutChange(tile
, track
);
1756 found_convertible_track
= true;
1757 cost
.AddCost(RailConvertCost(type
, totype
));
1761 for (uint i
= 0; i
< vehicles_affected
.size(); ++i
) {
1762 TryPathReserve(vehicles_affected
[i
], true);
1766 if (flags
& DC_EXEC
) {
1767 /* Railtype changed, update trains as when entering different track */
1768 for (Train
*v
: affected_trains
) {
1769 v
->ConsistChanged(CCF_TRACK
);
1773 return found_convertible_track
? cost
: error
;
1776 static CommandCost
RemoveTrainDepot(TileIndex tile
, DoCommandFlag flags
)
1778 if (_current_company
!= OWNER_WATER
) {
1779 CommandCost ret
= CheckTileOwnership(tile
);
1780 if (ret
.Failed()) return ret
;
1783 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1784 if (ret
.Failed()) return ret
;
1786 if (flags
& DC_EXEC
) {
1787 /* read variables before the depot is removed */
1788 DiagDirection dir
= GetRailDepotDirection(tile
);
1789 Owner owner
= GetTileOwner(tile
);
1792 if (HasDepotReservation(tile
)) {
1793 v
= GetTrainForReservation(tile
, DiagDirToDiagTrack(dir
));
1794 if (v
!= nullptr) FreeTrainTrackReservation(v
);
1797 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)]--;
1798 DirtyCompanyInfrastructureWindows(owner
);
1800 delete Depot::GetByTile(tile
);
1801 DoClearSquare(tile
);
1802 AddSideToSignalBuffer(tile
, dir
, owner
);
1803 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1804 if (v
!= nullptr) TryPathReserve(v
, true);
1807 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_TRAIN
]);
1810 static CommandCost
ClearTile_Track(TileIndex tile
, DoCommandFlag flags
)
1812 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1814 if (flags
& DC_AUTO
) {
1815 if (!IsTileOwner(tile
, _current_company
)) {
1816 return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER
);
1819 if (IsPlainRail(tile
)) {
1820 return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
1822 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
1826 switch (GetRailTileType(tile
)) {
1827 case RAIL_TILE_SIGNALS
:
1828 case RAIL_TILE_NORMAL
: {
1829 Slope tileh
= GetTileSlope(tile
);
1830 /* Is there flat water on the lower halftile that gets cleared expensively? */
1831 bool water_ground
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
));
1833 TrackBits tracks
= GetTrackBits(tile
);
1834 while (tracks
!= TRACK_BIT_NONE
) {
1835 Track track
= RemoveFirstTrack(&tracks
);
1836 CommandCost ret
= Command
<CMD_REMOVE_SINGLE_RAIL
>::Do(flags
, tile
, track
);
1837 if (ret
.Failed()) return ret
;
1841 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1842 * Same holds for non-companies clearing the tile, e.g. disasters. */
1843 if (water_ground
&& !(flags
& DC_BANKRUPT
) && Company::IsValidID(_current_company
)) {
1844 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1845 if (ret
.Failed()) return ret
;
1847 /* The track was removed, and left a coast tile. Now also clear the water. */
1848 if (flags
& DC_EXEC
) {
1849 DoClearSquare(tile
);
1851 cost
.AddCost(_price
[PR_CLEAR_WATER
]);
1857 case RAIL_TILE_DEPOT
:
1858 return RemoveTrainDepot(tile
, flags
);
1866 * Get surface height in point (x,y)
1867 * On tiles with halftile foundations move (x,y) to a safe point wrt. track
1869 static uint
GetSaveSlopeZ(uint x
, uint y
, Track track
)
1872 case TRACK_UPPER
: x
&= ~0xF; y
&= ~0xF; break;
1873 case TRACK_LOWER
: x
|= 0xF; y
|= 0xF; break;
1874 case TRACK_LEFT
: x
|= 0xF; y
&= ~0xF; break;
1875 case TRACK_RIGHT
: x
&= ~0xF; y
|= 0xF; break;
1878 return GetSlopePixelZ(x
, y
);
1881 static void DrawSingleSignal(TileIndex tile
, const RailTypeInfo
*rti
, Track track
, SignalState condition
, SignalOffsets image
, uint pos
)
1884 switch (_settings_game
.construction
.train_signal_side
) {
1885 case 0: side
= false; break; // left
1886 case 2: side
= true; break; // right
1887 default: side
= _settings_game
.vehicle
.road_side
!= 0; break; // driving side
1889 static const Point SignalPositions
[2][12] = {
1890 { // Signals on the left side
1891 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1892 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1893 /* LOWER LOWER X X Y Y */
1894 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1895 }, { // Signals on the right side
1896 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1897 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1898 /* LOWER LOWER X X Y Y */
1899 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1903 uint x
= TileX(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].x
;
1904 uint y
= TileY(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].y
;
1906 SignalType type
= GetSignalType(tile
, track
);
1907 SignalVariant variant
= GetSignalVariant(tile
, track
);
1909 SpriteID sprite
= GetCustomSignalSprite(rti
, tile
, type
, variant
, condition
);
1913 /* Normal electric signals are stored in a different sprite block than all other signals. */
1914 sprite
= (type
== SIGTYPE_BLOCK
&& variant
== SIG_ELECTRIC
) ? SPR_ORIGINAL_SIGNALS_BASE
: SPR_SIGNALS_BASE
- 16;
1915 sprite
+= type
* 16 + variant
* 64 + image
* 2 + condition
+ (type
> SIGTYPE_LAST_NOPBS
? 64 : 0);
1918 AddSortableSpriteToDraw(sprite
, PAL_NONE
, x
, y
, 1, 1, BB_HEIGHT_UNDER_BRIDGE
, GetSaveSlopeZ(x
, y
, track
));
1921 static uint32_t _drawtile_track_palette
;
1925 /** Offsets for drawing fences */
1926 struct FenceOffset
{
1927 Corner height_ref
; //!< Corner to use height offset from.
1928 int x_offs
; //!< Bounding box X offset.
1929 int y_offs
; //!< Bounding box Y offset.
1930 int x_size
; //!< Bounding box X size.
1931 int y_size
; //!< Bounding box Y size.
1934 /** Offsets for drawing fences */
1935 static FenceOffset _fence_offsets
[] = {
1936 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1937 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1938 { CORNER_W
, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1939 { CORNER_N
, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1940 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1941 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1942 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1943 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1944 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1945 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1946 { CORNER_E
, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1947 { CORNER_S
, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1948 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1949 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1950 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1951 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1955 * Draw a track fence.
1956 * @param ti Tile drawing information.
1957 * @param base_image First fence sprite.
1958 * @param num_sprites Number of fence sprites.
1959 * @param rfo Fence to draw.
1961 static void DrawTrackFence(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
, RailFenceOffset rfo
)
1964 if (_fence_offsets
[rfo
].height_ref
!= CORNER_INVALID
) {
1965 z
+= GetSlopePixelZInCorner(RemoveHalftileSlope(ti
->tileh
), _fence_offsets
[rfo
].height_ref
);
1967 AddSortableSpriteToDraw(base_image
+ (rfo
% num_sprites
), _drawtile_track_palette
,
1968 ti
->x
+ _fence_offsets
[rfo
].x_offs
,
1969 ti
->y
+ _fence_offsets
[rfo
].y_offs
,
1970 _fence_offsets
[rfo
].x_size
,
1971 _fence_offsets
[rfo
].y_size
,
1976 * Draw fence at NW border matching the tile slope.
1978 static void DrawTrackFence_NW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1980 RailFenceOffset rfo
= RFO_FLAT_X_NW
;
1981 if (ti
->tileh
& SLOPE_NW
) rfo
= (ti
->tileh
& SLOPE_W
) ? RFO_SLOPE_SW_NW
: RFO_SLOPE_NE_NW
;
1982 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1986 * Draw fence at SE border matching the tile slope.
1988 static void DrawTrackFence_SE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
1990 RailFenceOffset rfo
= RFO_FLAT_X_SE
;
1991 if (ti
->tileh
& SLOPE_SE
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SW_SE
: RFO_SLOPE_NE_SE
;
1992 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
1996 * Draw fence at NE border matching the tile slope.
1998 static void DrawTrackFence_NE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2000 RailFenceOffset rfo
= RFO_FLAT_Y_NE
;
2001 if (ti
->tileh
& SLOPE_NE
) rfo
= (ti
->tileh
& SLOPE_E
) ? RFO_SLOPE_SE_NE
: RFO_SLOPE_NW_NE
;
2002 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2006 * Draw fence at SW border matching the tile slope.
2008 static void DrawTrackFence_SW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2010 RailFenceOffset rfo
= RFO_FLAT_Y_SW
;
2011 if (ti
->tileh
& SLOPE_SW
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SE_SW
: RFO_SLOPE_NW_SW
;
2012 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2016 * Draw track fences.
2017 * @param ti Tile drawing information.
2018 * @param rti Rail type information.
2020 static void DrawTrackDetails(const TileInfo
*ti
, const RailTypeInfo
*rti
)
2022 /* Base sprite for track fences.
2023 * Note: Halftile slopes only have fences on the upper part. */
2024 uint num_sprites
= 0;
2025 SpriteID base_image
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_FENCES
, IsHalftileSlope(ti
->tileh
) ? TCX_UPPER_HALFTILE
: TCX_NORMAL
, &num_sprites
);
2026 if (base_image
== 0) {
2027 base_image
= SPR_TRACK_FENCE_FLAT_X
;
2031 assert(num_sprites
> 0);
2033 switch (GetRailGroundType(ti
->tile
)) {
2034 case RAIL_GROUND_FENCE_NW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
); break;
2035 case RAIL_GROUND_FENCE_SE
: DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2036 case RAIL_GROUND_FENCE_SENW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
);
2037 DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2038 case RAIL_GROUND_FENCE_NE
: DrawTrackFence_NE(ti
, base_image
, num_sprites
); break;
2039 case RAIL_GROUND_FENCE_SW
: DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2040 case RAIL_GROUND_FENCE_NESW
: DrawTrackFence_NE(ti
, base_image
, num_sprites
);
2041 DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2042 case RAIL_GROUND_FENCE_VERT1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2043 case RAIL_GROUND_FENCE_VERT2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2044 case RAIL_GROUND_FENCE_HORIZ1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2045 case RAIL_GROUND_FENCE_HORIZ2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2046 case RAIL_GROUND_WATER
: {
2047 Corner track_corner
;
2048 if (IsHalftileSlope(ti
->tileh
)) {
2049 /* Steep slope or one-corner-raised slope with halftile foundation */
2050 track_corner
= GetHalftileSlopeCorner(ti
->tileh
);
2052 /* Three-corner-raised slope */
2053 track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2055 switch (track_corner
) {
2056 case CORNER_W
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2057 case CORNER_S
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2058 case CORNER_E
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2059 case CORNER_N
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2060 default: NOT_REACHED();
2068 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2069 static const int INF
= 1000; // big number compared to tilesprite size
2070 static const SubSprite _halftile_sub_sprite
[4] = {
2071 { -INF
, -INF
, 32 - 33, INF
}, // CORNER_W, clip 33 pixels from right
2072 { -INF
, 0 + 7, INF
, INF
}, // CORNER_S, clip 7 pixels from top
2073 { -31 + 33, -INF
, INF
, INF
}, // CORNER_E, clip 33 pixels from left
2074 { -INF
, -INF
, INF
, 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2077 static inline void DrawTrackSprite(SpriteID sprite
, PaletteID pal
, const TileInfo
*ti
, Slope s
)
2079 DrawGroundSprite(sprite
, pal
, nullptr, 0, (ti
->tileh
& s
) ? -8 : 0);
2082 static void DrawTrackBitsOverlay(TileInfo
*ti
, TrackBits track
, const RailTypeInfo
*rti
)
2084 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2085 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2086 Corner halftile_corner
= CORNER_INVALID
;
2088 if (IsNonContinuousFoundation(f
)) {
2089 /* Save halftile corner */
2090 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2091 /* Draw lower part first */
2092 track
&= ~CornerToTrackBits(halftile_corner
);
2093 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2096 DrawFoundation(ti
, f
);
2097 /* DrawFoundation modifies ti */
2100 if (rgt
== RAIL_GROUND_WATER
) {
2101 if (track
!= TRACK_BIT_NONE
|| IsSteepSlope(ti
->tileh
)) {
2102 /* three-corner-raised slope or steep slope with track on upper part */
2103 DrawShoreTile(ti
->tileh
);
2105 /* single-corner-raised slope with track on upper part */
2106 DrawGroundSprite(SPR_FLAT_WATER_TILE
, PAL_NONE
);
2112 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2113 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2114 default: image
= SPR_FLAT_GRASS_TILE
; break;
2117 image
+= SlopeToSpriteOffset(ti
->tileh
);
2119 DrawGroundSprite(image
, PAL_NONE
);
2122 bool no_combine
= ti
->tileh
== SLOPE_FLAT
&& HasBit(rti
->flags
, RTF_NO_SPRITE_COMBINE
);
2123 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2124 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, no_combine
? RTSG_GROUND_COMPLETE
: RTSG_GROUND
);
2125 TrackBits pbs
= _settings_client
.gui
.show_track_reservation
? GetRailReservationTrackBits(ti
->tile
) : TRACK_BIT_NONE
;
2127 if (track
== TRACK_BIT_NONE
) {
2128 /* Half-tile foundation, no track here? */
2129 } else if (no_combine
) {
2130 /* Use trackbits as direct index from ground sprite, subtract 1
2131 * because there is no sprite for no bits. */
2132 DrawGroundSprite(ground
+ track
- 1, PAL_NONE
);
2134 /* Draw reserved track bits */
2135 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2136 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2137 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2138 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2139 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2140 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2141 } else if (ti
->tileh
== SLOPE_NW
&& track
== TRACK_BIT_Y
) {
2142 DrawGroundSprite(ground
+ RTO_SLOPE_NW
, PAL_NONE
);
2143 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NW
, PALETTE_CRASH
);
2144 } else if (ti
->tileh
== SLOPE_NE
&& track
== TRACK_BIT_X
) {
2145 DrawGroundSprite(ground
+ RTO_SLOPE_NE
, PAL_NONE
);
2146 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NE
, PALETTE_CRASH
);
2147 } else if (ti
->tileh
== SLOPE_SE
&& track
== TRACK_BIT_Y
) {
2148 DrawGroundSprite(ground
+ RTO_SLOPE_SE
, PAL_NONE
);
2149 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SE
, PALETTE_CRASH
);
2150 } else if (ti
->tileh
== SLOPE_SW
&& track
== TRACK_BIT_X
) {
2151 DrawGroundSprite(ground
+ RTO_SLOPE_SW
, PAL_NONE
);
2152 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SW
, PALETTE_CRASH
);
2155 /* Draw single ground sprite when not overlapping. No track overlay
2156 * is necessary for these sprites. */
2157 case TRACK_BIT_X
: DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
); break;
2158 case TRACK_BIT_Y
: DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
); break;
2159 case TRACK_BIT_UPPER
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
); break;
2160 case TRACK_BIT_LOWER
: DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2161 case TRACK_BIT_RIGHT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
); break;
2162 case TRACK_BIT_LEFT
: DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2163 case TRACK_BIT_CROSS
: DrawGroundSprite(ground
+ RTO_CROSSING_XY
, PAL_NONE
); break;
2164 case TRACK_BIT_HORZ
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
);
2165 DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2166 case TRACK_BIT_VERT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
);
2167 DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2170 /* We're drawing a junction tile */
2171 if ((track
& TRACK_BIT_3WAY_NE
) == 0) {
2172 DrawGroundSprite(ground
+ RTO_JUNCTION_SW
, PAL_NONE
);
2173 } else if ((track
& TRACK_BIT_3WAY_SW
) == 0) {
2174 DrawGroundSprite(ground
+ RTO_JUNCTION_NE
, PAL_NONE
);
2175 } else if ((track
& TRACK_BIT_3WAY_NW
) == 0) {
2176 DrawGroundSprite(ground
+ RTO_JUNCTION_SE
, PAL_NONE
);
2177 } else if ((track
& TRACK_BIT_3WAY_SE
) == 0) {
2178 DrawGroundSprite(ground
+ RTO_JUNCTION_NW
, PAL_NONE
);
2180 DrawGroundSprite(ground
+ RTO_JUNCTION_NSEW
, PAL_NONE
);
2183 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2186 /* Draw regular track bits */
2187 if (track
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PAL_NONE
);
2188 if (track
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PAL_NONE
);
2189 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(overlay
+ RTO_N
, PAL_NONE
);
2190 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(overlay
+ RTO_S
, PAL_NONE
);
2191 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(overlay
+ RTO_E
, PAL_NONE
);
2192 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(overlay
+ RTO_W
, PAL_NONE
);
2195 /* Draw reserved track bits */
2196 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2197 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2198 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2199 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2200 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2201 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2204 if (IsValidCorner(halftile_corner
)) {
2205 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2206 overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
, TCX_UPPER_HALFTILE
);
2207 ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
, TCX_UPPER_HALFTILE
);
2209 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2210 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2214 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2215 case RAIL_GROUND_ICE_DESERT
:
2216 case RAIL_GROUND_HALF_SNOW
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2217 default: image
= SPR_FLAT_GRASS_TILE
; break;
2220 image
+= SlopeToSpriteOffset(fake_slope
);
2222 DrawGroundSprite(image
, PAL_NONE
, &(_halftile_sub_sprite
[halftile_corner
]));
2224 track
= CornerToTrackBits(halftile_corner
);
2228 default: NOT_REACHED();
2229 case TRACK_BIT_UPPER
: offset
= RTO_N
; break;
2230 case TRACK_BIT_LOWER
: offset
= RTO_S
; break;
2231 case TRACK_BIT_RIGHT
: offset
= RTO_E
; break;
2232 case TRACK_BIT_LEFT
: offset
= RTO_W
; break;
2235 DrawTrackSprite(ground
+ offset
, PAL_NONE
, ti
, fake_slope
);
2236 if (_settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, track
)) {
2237 DrawTrackSprite(overlay
+ offset
, PALETTE_CRASH
, ti
, fake_slope
);
2243 * Draw ground sprite and track bits
2244 * @param ti TileInfo
2245 * @param track TrackBits to draw
2247 static void DrawTrackBits(TileInfo
*ti
, TrackBits track
)
2249 const RailTypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2251 if (rti
->UsesOverlay()) {
2252 DrawTrackBitsOverlay(ti
, track
, rti
);
2256 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2257 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2258 Corner halftile_corner
= CORNER_INVALID
;
2260 if (IsNonContinuousFoundation(f
)) {
2261 /* Save halftile corner */
2262 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2263 /* Draw lower part first */
2264 track
&= ~CornerToTrackBits(halftile_corner
);
2265 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2268 DrawFoundation(ti
, f
);
2269 /* DrawFoundation modifies ti */
2272 PaletteID pal
= PAL_NONE
;
2273 const SubSprite
*sub
= nullptr;
2274 bool junction
= false;
2276 /* Select the sprite to use. */
2278 /* Clear ground (only track on halftile foundation) */
2279 if (rgt
== RAIL_GROUND_WATER
) {
2280 if (IsSteepSlope(ti
->tileh
)) {
2281 DrawShoreTile(ti
->tileh
);
2284 image
= SPR_FLAT_WATER_TILE
;
2288 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2289 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2290 default: image
= SPR_FLAT_GRASS_TILE
; break;
2292 image
+= SlopeToSpriteOffset(ti
->tileh
);
2295 if (ti
->tileh
!= SLOPE_FLAT
) {
2296 /* track on non-flat ground */
2297 image
= _track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.track_y
;
2299 /* track on flat ground */
2301 /* single track, select combined track + ground sprite*/
2302 case TRACK_BIT_Y
: image
= rti
->base_sprites
.track_y
; break;
2303 case TRACK_BIT_X
: image
= rti
->base_sprites
.track_y
+ 1; break;
2304 case TRACK_BIT_UPPER
: image
= rti
->base_sprites
.track_y
+ 2; break;
2305 case TRACK_BIT_LOWER
: image
= rti
->base_sprites
.track_y
+ 3; break;
2306 case TRACK_BIT_RIGHT
: image
= rti
->base_sprites
.track_y
+ 4; break;
2307 case TRACK_BIT_LEFT
: image
= rti
->base_sprites
.track_y
+ 5; break;
2308 case TRACK_BIT_CROSS
: image
= rti
->base_sprites
.track_y
+ 6; break;
2310 /* double diagonal track, select combined track + ground sprite*/
2311 case TRACK_BIT_HORZ
: image
= rti
->base_sprites
.track_ns
; break;
2312 case TRACK_BIT_VERT
: image
= rti
->base_sprites
.track_ns
+ 1; break;
2314 /* junction, select only ground sprite, handle track sprite later */
2317 if ((track
& TRACK_BIT_3WAY_NE
) == 0) { image
= rti
->base_sprites
.ground
; break; }
2318 if ((track
& TRACK_BIT_3WAY_SW
) == 0) { image
= rti
->base_sprites
.ground
+ 1; break; }
2319 if ((track
& TRACK_BIT_3WAY_NW
) == 0) { image
= rti
->base_sprites
.ground
+ 2; break; }
2320 if ((track
& TRACK_BIT_3WAY_SE
) == 0) { image
= rti
->base_sprites
.ground
+ 3; break; }
2321 image
= rti
->base_sprites
.ground
+ 4;
2327 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2328 case RAIL_GROUND_ICE_DESERT
: image
+= rti
->snow_offset
; break;
2329 case RAIL_GROUND_WATER
: {
2330 /* three-corner-raised slope */
2331 DrawShoreTile(ti
->tileh
);
2332 Corner track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2333 sub
= &(_halftile_sub_sprite
[track_corner
]);
2340 if (image
!= 0) DrawGroundSprite(image
, pal
, sub
);
2342 /* Draw track pieces individually for junction tiles */
2344 if (track
& TRACK_BIT_X
) DrawGroundSprite(rti
->base_sprites
.single_x
, PAL_NONE
);
2345 if (track
& TRACK_BIT_Y
) DrawGroundSprite(rti
->base_sprites
.single_y
, PAL_NONE
);
2346 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PAL_NONE
);
2347 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PAL_NONE
);
2348 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PAL_NONE
);
2349 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PAL_NONE
);
2352 /* PBS debugging, draw reserved tracks darker */
2353 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
) {
2354 /* Get reservation, but mask track on halftile slope */
2355 TrackBits pbs
= GetRailReservationTrackBits(ti
->tile
) & track
;
2356 if (pbs
& TRACK_BIT_X
) {
2357 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2358 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2360 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2363 if (pbs
& TRACK_BIT_Y
) {
2364 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2365 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2367 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2370 if (pbs
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_N
? -(int)TILE_HEIGHT
: 0);
2371 if (pbs
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_S
? -(int)TILE_HEIGHT
: 0);
2372 if (pbs
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_W
? -(int)TILE_HEIGHT
: 0);
2373 if (pbs
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PALETTE_CRASH
, nullptr, 0, ti
->tileh
& SLOPE_E
? -(int)TILE_HEIGHT
: 0);
2376 if (IsValidCorner(halftile_corner
)) {
2377 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2379 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2380 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2381 image
= _track_sloped_sprites
[fake_slope
- 1] + rti
->base_sprites
.track_y
;
2384 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2385 case RAIL_GROUND_ICE_DESERT
:
2386 case RAIL_GROUND_HALF_SNOW
: image
+= rti
->snow_offset
; break; // higher part has snow in this case too
2389 DrawGroundSprite(image
, pal
, &(_halftile_sub_sprite
[halftile_corner
]));
2391 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, CornerToTrackBits(halftile_corner
))) {
2392 static const byte _corner_to_track_sprite
[] = {3, 1, 2, 0};
2393 DrawGroundSprite(_corner_to_track_sprite
[halftile_corner
] + rti
->base_sprites
.single_n
, PALETTE_CRASH
, nullptr, 0, -(int)TILE_HEIGHT
);
2398 static void DrawSignals(TileIndex tile
, TrackBits rails
, const RailTypeInfo
*rti
)
2400 auto MAYBE_DRAW_SIGNAL
= [&](byte signalbit
, SignalOffsets image
, uint pos
, Track track
) {
2401 if (IsSignalPresent(tile
, signalbit
)) DrawSingleSignal(tile
, rti
, track
, GetSingleSignalState(tile
, signalbit
), image
, pos
);
2404 if (!(rails
& TRACK_BIT_Y
)) {
2405 if (!(rails
& TRACK_BIT_X
)) {
2406 if (rails
& TRACK_BIT_LEFT
) {
2407 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH
, 0, TRACK_LEFT
);
2408 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH
, 1, TRACK_LEFT
);
2410 if (rails
& TRACK_BIT_RIGHT
) {
2411 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH
, 2, TRACK_RIGHT
);
2412 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH
, 3, TRACK_RIGHT
);
2414 if (rails
& TRACK_BIT_UPPER
) {
2415 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST
, 4, TRACK_UPPER
);
2416 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST
, 5, TRACK_UPPER
);
2418 if (rails
& TRACK_BIT_LOWER
) {
2419 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST
, 6, TRACK_LOWER
);
2420 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST
, 7, TRACK_LOWER
);
2423 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST
, 8, TRACK_X
);
2424 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST
, 9, TRACK_X
);
2427 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST
, 10, TRACK_Y
);
2428 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST
, 11, TRACK_Y
);
2432 static void DrawTile_Track(TileInfo
*ti
)
2434 const RailTypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2436 _drawtile_track_palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
2438 if (IsPlainRail(ti
->tile
)) {
2439 TrackBits rails
= GetTrackBits(ti
->tile
);
2441 DrawTrackBits(ti
, rails
);
2443 if (HasBit(_display_opt
, DO_FULL_DETAIL
)) DrawTrackDetails(ti
, rti
);
2445 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2447 if (HasSignals(ti
->tile
)) DrawSignals(ti
->tile
, rails
, rti
);
2450 const DrawTileSprites
*dts
;
2451 PaletteID pal
= PAL_NONE
;
2452 SpriteID relocation
;
2454 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
2456 if (IsInvisibilitySet(TO_BUILDINGS
)) {
2457 /* Draw rail instead of depot */
2458 dts
= &_depot_invisible_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2460 dts
= &_depot_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2464 if (rti
->UsesOverlay()) {
2465 image
= SPR_FLAT_GRASS_TILE
;
2467 image
= dts
->ground
.sprite
;
2468 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= rti
->GetRailtypeSpriteOffset();
2471 /* Adjust ground tile for desert and snow. */
2472 if (IsSnowRailGround(ti
->tile
)) {
2473 if (image
!= SPR_FLAT_GRASS_TILE
) {
2474 image
+= rti
->snow_offset
; // tile with tracks
2476 image
= SPR_FLAT_SNOW_DESERT_TILE
; // flat ground
2480 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, _drawtile_track_palette
));
2482 if (rti
->UsesOverlay()) {
2483 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2485 switch (GetRailDepotDirection(ti
->tile
)) {
2487 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2490 DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
);
2493 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2496 DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
);
2502 if (_settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2503 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2505 switch (GetRailDepotDirection(ti
->tile
)) {
2507 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2510 DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2513 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2516 DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2523 /* PBS debugging, draw reserved tracks darker */
2524 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2525 switch (GetRailDepotDirection(ti
->tile
)) {
2527 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2530 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2533 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2536 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2543 int depot_sprite
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_DEPOT
);
2544 relocation
= depot_sprite
!= 0 ? depot_sprite
- SPR_RAIL_DEPOT_SE_1
: rti
->GetRailtypeSpriteOffset();
2546 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2548 DrawRailTileSeq(ti
, dts
, TO_BUILDINGS
, relocation
, 0, _drawtile_track_palette
);
2550 DrawBridgeMiddle(ti
);
2553 void DrawTrainDepotSprite(int x
, int y
, int dir
, RailType railtype
)
2555 const DrawTileSprites
*dts
= &_depot_gfx_table
[dir
];
2556 const RailTypeInfo
*rti
= GetRailTypeInfo(railtype
);
2557 SpriteID image
= rti
->UsesOverlay() ? SPR_FLAT_GRASS_TILE
: dts
->ground
.sprite
;
2558 uint32_t offset
= rti
->GetRailtypeSpriteOffset();
2560 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= offset
;
2561 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
2563 DrawSprite(image
, PAL_NONE
, x
, y
);
2565 if (rti
->UsesOverlay()) {
2566 SpriteID ground
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_GROUND
);
2569 case DIAGDIR_SW
: DrawSprite(ground
+ RTO_X
, PAL_NONE
, x
, y
); break;
2570 case DIAGDIR_SE
: DrawSprite(ground
+ RTO_Y
, PAL_NONE
, x
, y
); break;
2574 int depot_sprite
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_DEPOT
);
2575 if (depot_sprite
!= 0) offset
= depot_sprite
- SPR_RAIL_DEPOT_SE_1
;
2577 DrawRailTileSeqInGUI(x
, y
, dts
, offset
, 0, palette
);
2580 static int GetSlopePixelZ_Track(TileIndex tile
, uint x
, uint y
, bool)
2582 if (IsPlainRail(tile
)) {
2584 Slope tileh
= GetTilePixelSlope(tile
, &z
);
2585 if (tileh
== SLOPE_FLAT
) return z
;
2587 z
+= ApplyPixelFoundationToSlope(GetRailFoundation(tileh
, GetTrackBits(tile
)), &tileh
);
2588 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
2590 return GetTileMaxPixelZ(tile
);
2594 static Foundation
GetFoundation_Track(TileIndex tile
, Slope tileh
)
2596 return IsPlainRail(tile
) ? GetRailFoundation(tileh
, GetTrackBits(tile
)) : FlatteningFoundation(tileh
);
2599 static void TileLoop_Track(TileIndex tile
)
2601 RailGroundType old_ground
= GetRailGroundType(tile
);
2602 RailGroundType new_ground
;
2604 if (old_ground
== RAIL_GROUND_WATER
) {
2605 TileLoop_Water(tile
);
2609 switch (_settings_game
.game_creation
.landscape
) {
2612 Slope slope
= GetTileSlope(tile
, &z
);
2615 /* for non-flat track, use lower part of track
2616 * in other cases, use the highest part with track */
2617 if (IsPlainRail(tile
)) {
2618 TrackBits track
= GetTrackBits(tile
);
2619 Foundation f
= GetRailFoundation(slope
, track
);
2622 case FOUNDATION_NONE
:
2623 /* no foundation - is the track on the upper side of three corners raised tile? */
2624 if (IsSlopeWithThreeCornersRaised(slope
)) z
++;
2627 case FOUNDATION_INCLINED_X
:
2628 case FOUNDATION_INCLINED_Y
:
2629 /* sloped track - is it on a steep slope? */
2630 if (IsSteepSlope(slope
)) z
++;
2633 case FOUNDATION_STEEP_LOWER
:
2634 /* only lower part of steep slope */
2639 /* if it is a steep slope, then there is a track on higher part */
2640 if (IsSteepSlope(slope
)) z
++;
2645 half
= IsInsideMM(f
, FOUNDATION_STEEP_BOTH
, FOUNDATION_HALFTILE_N
+ 1);
2647 /* is the depot on a non-flat tile? */
2648 if (slope
!= SLOPE_FLAT
) z
++;
2651 /* 'z' is now the lowest part of the highest track bit -
2652 * for sloped track, it is 'z' of lower part
2653 * for two track bits, it is 'z' of higher track bit
2654 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2655 if (z
> GetSnowLine()) {
2656 if (half
&& z
- GetSnowLine() == 1) {
2657 /* track on non-continuous foundation, lower part is not under snow */
2658 new_ground
= RAIL_GROUND_HALF_SNOW
;
2660 new_ground
= RAIL_GROUND_ICE_DESERT
;
2668 if (GetTropicZone(tile
) == TROPICZONE_DESERT
) {
2669 new_ground
= RAIL_GROUND_ICE_DESERT
;
2675 new_ground
= RAIL_GROUND_GRASS
;
2677 if (IsPlainRail(tile
) && old_ground
!= RAIL_GROUND_BARREN
) { // wait until bottom is green
2678 /* determine direction of fence */
2679 TrackBits rail
= GetTrackBits(tile
);
2681 Owner owner
= GetTileOwner(tile
);
2684 for (DiagDirection d
= DIAGDIR_BEGIN
; d
< DIAGDIR_END
; d
++) {
2685 static const TrackBits dir_to_trackbits
[DIAGDIR_END
] = {TRACK_BIT_3WAY_NE
, TRACK_BIT_3WAY_SE
, TRACK_BIT_3WAY_SW
, TRACK_BIT_3WAY_NW
};
2687 /* Track bit on this edge => no fence. */
2688 if ((rail
& dir_to_trackbits
[d
]) != TRACK_BIT_NONE
) continue;
2690 TileIndex tile2
= tile
+ TileOffsByDiagDir(d
);
2692 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2693 if (!IsValidTile(tile2
) || IsTileType(tile2
, MP_HOUSE
) || IsTileType(tile2
, MP_INDUSTRY
) ||
2694 IsTileType(tile2
, MP_ROAD
) || (IsTileType(tile2
, MP_OBJECT
) && !IsObjectType(tile2
, OBJECT_OWNED_LAND
)) || IsTileType(tile2
, MP_TUNNELBRIDGE
) || !IsTileOwner(tile2
, owner
)) {
2701 case (1 << DIAGDIR_NE
): new_ground
= RAIL_GROUND_FENCE_NE
; break;
2702 case (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_SE
; break;
2703 case (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_SW
; break;
2704 case (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_NW
; break;
2705 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_NESW
; break;
2706 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_SENW
; break;
2707 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_VERT1
; break;
2708 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_HORIZ2
; break;
2709 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_HORIZ1
; break;
2710 case (1 << DIAGDIR_SW
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_VERT2
; break;
2711 default: NOT_REACHED();
2716 if (old_ground
!= new_ground
) {
2717 SetRailGroundType(tile
, new_ground
);
2718 MarkTileDirtyByTile(tile
);
2723 static TrackStatus
GetTileTrackStatus_Track(TileIndex tile
, TransportType mode
, uint
, DiagDirection side
)
2725 /* Case of half tile slope with water. */
2726 if (mode
== TRANSPORT_WATER
&& IsPlainRail(tile
) && GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(GetTileSlope(tile
))) {
2727 TrackBits tb
= GetTrackBits(tile
);
2729 default: NOT_REACHED();
2730 case TRACK_BIT_UPPER
: tb
= TRACK_BIT_LOWER
; break;
2731 case TRACK_BIT_LOWER
: tb
= TRACK_BIT_UPPER
; break;
2732 case TRACK_BIT_LEFT
: tb
= TRACK_BIT_RIGHT
; break;
2733 case TRACK_BIT_RIGHT
: tb
= TRACK_BIT_LEFT
; break;
2735 return CombineTrackStatus(TrackBitsToTrackdirBits(tb
), TRACKDIR_BIT_NONE
);
2738 if (mode
!= TRANSPORT_RAIL
) return 0;
2740 TrackBits trackbits
= TRACK_BIT_NONE
;
2741 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
;
2743 switch (GetRailTileType(tile
)) {
2744 default: NOT_REACHED();
2745 case RAIL_TILE_NORMAL
:
2746 trackbits
= GetTrackBits(tile
);
2749 case RAIL_TILE_SIGNALS
: {
2750 trackbits
= GetTrackBits(tile
);
2751 byte a
= GetPresentSignals(tile
);
2752 uint b
= GetSignalStates(tile
);
2756 /* When signals are not present (in neither direction),
2757 * we pretend them to be green. Otherwise, it depends on
2758 * the signal type. For signals that are only active from
2759 * one side, we set the missing signals explicitly to
2760 * `green'. Otherwise, they implicitly become `red'. */
2761 if (!IsOnewaySignal(tile
, TRACK_UPPER
) || (a
& SignalOnTrack(TRACK_UPPER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_UPPER
);
2762 if (!IsOnewaySignal(tile
, TRACK_LOWER
) || (a
& SignalOnTrack(TRACK_LOWER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_LOWER
);
2764 if ((b
& 0x8) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_N
| TRACKDIR_BIT_X_NE
| TRACKDIR_BIT_Y_SE
| TRACKDIR_BIT_UPPER_E
);
2765 if ((b
& 0x4) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_S
| TRACKDIR_BIT_X_SW
| TRACKDIR_BIT_Y_NW
| TRACKDIR_BIT_UPPER_W
);
2766 if ((b
& 0x2) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_N
| TRACKDIR_BIT_LOWER_E
);
2767 if ((b
& 0x1) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_S
| TRACKDIR_BIT_LOWER_W
);
2772 case RAIL_TILE_DEPOT
: {
2773 DiagDirection dir
= GetRailDepotDirection(tile
);
2775 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
2777 trackbits
= DiagDirToDiagTrackBits(dir
);
2782 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), red_signals
);
2785 static bool ClickTile_Track(TileIndex tile
)
2787 if (!IsRailDepot(tile
)) return false;
2789 ShowDepotWindow(tile
, VEH_TRAIN
);
2793 static void GetTileDesc_Track(TileIndex tile
, TileDesc
*td
)
2795 const RailTypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
2796 td
->rail_speed
= rti
->max_speed
;
2797 td
->railtype
= rti
->strings
.name
;
2798 td
->owner
[0] = GetTileOwner(tile
);
2799 switch (GetRailTileType(tile
)) {
2800 case RAIL_TILE_NORMAL
:
2801 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRACK
;
2804 case RAIL_TILE_SIGNALS
: {
2805 static const StringID signal_type
[6][6] = {
2807 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS
,
2808 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
2809 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
2810 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
2811 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
2812 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2815 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
2816 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS
,
2817 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
2818 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
2819 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
2820 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2823 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
2824 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
2825 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS
,
2826 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
2827 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
2828 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2831 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
2832 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
2833 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
2834 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS
,
2835 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
2836 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2839 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
2840 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
2841 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
2842 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
2843 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS
,
2844 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2847 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
,
2848 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
,
2849 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
,
2850 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
,
2851 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
,
2852 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2856 SignalType primary_signal
;
2857 SignalType secondary_signal
;
2858 if (HasSignalOnTrack(tile
, TRACK_UPPER
)) {
2859 primary_signal
= GetSignalType(tile
, TRACK_UPPER
);
2860 secondary_signal
= HasSignalOnTrack(tile
, TRACK_LOWER
) ? GetSignalType(tile
, TRACK_LOWER
) : primary_signal
;
2862 secondary_signal
= primary_signal
= GetSignalType(tile
, TRACK_LOWER
);
2865 td
->str
= signal_type
[secondary_signal
][primary_signal
];
2869 case RAIL_TILE_DEPOT
:
2870 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT
;
2871 if (_settings_game
.vehicle
.train_acceleration_model
!= AM_ORIGINAL
) {
2872 if (td
->rail_speed
> 0) {
2873 td
->rail_speed
= std::min
<uint16_t>(td
->rail_speed
, 61);
2875 td
->rail_speed
= 61;
2878 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
2886 static void ChangeTileOwner_Track(TileIndex tile
, Owner old_owner
, Owner new_owner
)
2888 if (!IsTileOwner(tile
, old_owner
)) return;
2890 if (new_owner
!= INVALID_OWNER
) {
2891 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2892 uint num_pieces
= 1;
2893 if (IsPlainRail(tile
)) {
2894 TrackBits bits
= GetTrackBits(tile
);
2895 num_pieces
= CountBits(bits
);
2896 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
2898 RailType rt
= GetRailType(tile
);
2899 Company::Get(old_owner
)->infrastructure
.rail
[rt
] -= num_pieces
;
2900 Company::Get(new_owner
)->infrastructure
.rail
[rt
] += num_pieces
;
2902 if (HasSignals(tile
)) {
2903 uint num_sigs
= CountBits(GetPresentSignals(tile
));
2904 Company::Get(old_owner
)->infrastructure
.signal
-= num_sigs
;
2905 Company::Get(new_owner
)->infrastructure
.signal
+= num_sigs
;
2908 SetTileOwner(tile
, new_owner
);
2910 Command
<CMD_LANDSCAPE_CLEAR
>::Do(DC_EXEC
| DC_BANKRUPT
, tile
);
2914 static const byte _fractcoords_behind
[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2915 static const byte _fractcoords_enter
[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2916 static const int8_t _deltacoord_leaveoffset
[8] = {
2917 -1, 0, 1, 0, /* x */
2923 * Compute number of ticks when next wagon will leave a depot.
2924 * Negative means next wagon should have left depot n ticks before.
2925 * @param v vehicle outside (leaving) the depot
2926 * @return number of ticks when the next wagon will leave
2928 int TicksToLeaveDepot(const Train
*v
)
2930 DiagDirection dir
= GetRailDepotDirection(v
->tile
);
2931 int length
= v
->CalcNextVehicleOffset();
2934 case DIAGDIR_NE
: return ((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) - (length
+ 1)));
2935 case DIAGDIR_SE
: return -((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) + (length
+ 1)));
2936 case DIAGDIR_SW
: return -((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) + (length
+ 1)));
2937 case DIAGDIR_NW
: return ((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) - (length
+ 1)));
2938 default: NOT_REACHED();
2943 * Tile callback routine when vehicle enters tile
2944 * @see vehicle_enter_tile_proc
2946 static VehicleEnterTileStatus
VehicleEnter_Track(Vehicle
*u
, TileIndex tile
, int x
, int y
)
2948 /* This routine applies only to trains in depot tiles. */
2949 if (u
->type
!= VEH_TRAIN
|| !IsRailDepotTile(tile
)) return VETSB_CONTINUE
;
2951 /* Depot direction. */
2952 DiagDirection dir
= GetRailDepotDirection(tile
);
2954 byte fract_coord
= (x
& 0xF) + ((y
& 0xF) << 4);
2956 /* Make sure a train is not entering the tile from behind. */
2957 if (_fractcoords_behind
[dir
] == fract_coord
) return VETSB_CANNOT_ENTER
;
2959 Train
*v
= Train::From(u
);
2961 /* Leaving depot? */
2962 if (v
->direction
== DiagDirToDir(dir
)) {
2963 /* Calculate the point where the following wagon should be activated. */
2964 int length
= v
->CalcNextVehicleOffset();
2966 byte fract_coord_leave
=
2967 ((_fractcoords_enter
[dir
] & 0x0F) + // x
2968 (length
+ 1) * _deltacoord_leaveoffset
[dir
]) +
2969 (((_fractcoords_enter
[dir
] >> 4) + // y
2970 ((length
+ 1) * _deltacoord_leaveoffset
[dir
+ 4])) << 4);
2972 if (fract_coord_leave
== fract_coord
) {
2973 /* Leave the depot. */
2974 if ((v
= v
->Next()) != nullptr) {
2975 v
->vehstatus
&= ~VS_HIDDEN
;
2976 v
->track
= (DiagDirToAxis(dir
) == AXIS_X
? TRACK_BIT_X
: TRACK_BIT_Y
);
2979 } else if (_fractcoords_enter
[dir
] == fract_coord
) {
2980 /* Entering depot. */
2981 assert(DiagDirToDir(ReverseDiagDir(dir
)) == v
->direction
);
2982 v
->track
= TRACK_BIT_DEPOT
,
2983 v
->vehstatus
|= VS_HIDDEN
;
2984 v
->direction
= ReverseDir(v
->direction
);
2985 if (v
->Next() == nullptr) VehicleEnterDepot(v
->First());
2988 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
2989 return VETSB_ENTERED_WORMHOLE
;
2992 return VETSB_CONTINUE
;
2996 * Tests if autoslope is allowed.
2998 * @param tile The tile.
2999 * @param flags Terraform command flags.
3000 * @param z_old Old TileZ.
3001 * @param tileh_old Old TileSlope.
3002 * @param z_new New TileZ.
3003 * @param tileh_new New TileSlope.
3004 * @param rail_bits Trackbits.
3006 static CommandCost
TestAutoslopeOnRailTile(TileIndex tile
, uint flags
, int z_old
, Slope tileh_old
, int z_new
, Slope tileh_new
, TrackBits rail_bits
)
3008 if (!_settings_game
.construction
.build_on_slopes
|| !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3010 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
3011 if (CheckRailSlope(tileh_new
, rail_bits
, TRACK_BIT_NONE
, tile
).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3013 /* Get the slopes on top of the foundations */
3014 z_old
+= ApplyFoundationToSlope(GetRailFoundation(tileh_old
, rail_bits
), &tileh_old
);
3015 z_new
+= ApplyFoundationToSlope(GetRailFoundation(tileh_new
, rail_bits
), &tileh_new
);
3017 Corner track_corner
;
3018 switch (rail_bits
) {
3019 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
3020 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
3021 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
3022 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
3024 /* Surface slope must not be changed */
3026 if (z_old
!= z_new
|| tileh_old
!= tileh_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3027 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3030 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3031 z_old
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_old
), track_corner
);
3032 z_new
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_new
), track_corner
);
3033 if (z_old
!= z_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3035 CommandCost cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3036 /* Make the ground dirty, if surface slope has changed */
3037 if (tileh_old
!= tileh_new
) {
3038 /* If there is flat water on the lower halftile add the cost for clearing it */
3039 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
)) cost
.AddCost(_price
[PR_CLEAR_WATER
]);
3040 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3046 * Test-procedure for HasVehicleOnPos to check for a ship.
3048 static Vehicle
*EnsureNoShipProc(Vehicle
*v
, void *)
3050 return v
->type
== VEH_SHIP
? v
: nullptr;
3053 static CommandCost
TerraformTile_Track(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
3056 Slope tileh_old
= GetTileSlope(tile
, &z_old
);
3057 if (IsPlainRail(tile
)) {
3058 TrackBits rail_bits
= GetTrackBits(tile
);
3059 /* Is there flat water on the lower halftile that must be cleared expensively? */
3060 bool was_water
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
));
3062 /* Allow clearing the water only if there is no ship */
3063 if (was_water
&& HasVehicleOnPos(tile
, nullptr, &EnsureNoShipProc
)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY
);
3065 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3066 CommandCost autoslope_result
= TestAutoslopeOnRailTile(tile
, flags
, z_old
, tileh_old
, z_new
, tileh_new
, rail_bits
);
3068 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3069 Corner allowed_corner
;
3070 switch (rail_bits
) {
3071 case TRACK_BIT_RIGHT
: allowed_corner
= CORNER_W
; break;
3072 case TRACK_BIT_UPPER
: allowed_corner
= CORNER_S
; break;
3073 case TRACK_BIT_LEFT
: allowed_corner
= CORNER_E
; break;
3074 case TRACK_BIT_LOWER
: allowed_corner
= CORNER_N
; break;
3075 default: return autoslope_result
;
3078 Foundation f_old
= GetRailFoundation(tileh_old
, rail_bits
);
3080 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3081 if (tileh_old
!= SLOPE_NS
&& tileh_old
!= SLOPE_EW
&& IsSpecialRailFoundation(f_old
)) return autoslope_result
;
3083 /* Everything is valid, which only changes allowed_corner */
3084 for (Corner corner
= (Corner
)0; corner
< CORNER_END
; corner
= (Corner
)(corner
+ 1)) {
3085 if (allowed_corner
== corner
) continue;
3086 if (z_old
+ GetSlopeZInCorner(tileh_old
, corner
) != z_new
+ GetSlopeZInCorner(tileh_new
, corner
)) return autoslope_result
;
3089 /* Make the ground dirty */
3090 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3092 /* allow terraforming */
3093 return CommandCost(EXPENSES_CONSTRUCTION
, was_water
? _price
[PR_CLEAR_WATER
] : (Money
)0);
3094 } else if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled() &&
3095 AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRailDepotDirection(tile
))) {
3096 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3098 return Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
3102 extern const TileTypeProcs _tile_type_rail_procs
= {
3103 DrawTile_Track
, // draw_tile_proc
3104 GetSlopePixelZ_Track
, // get_slope_z_proc
3105 ClearTile_Track
, // clear_tile_proc
3106 nullptr, // add_accepted_cargo_proc
3107 GetTileDesc_Track
, // get_tile_desc_proc
3108 GetTileTrackStatus_Track
, // get_tile_track_status_proc
3109 ClickTile_Track
, // click_tile_proc
3110 nullptr, // animate_tile_proc
3111 TileLoop_Track
, // tile_loop_proc
3112 ChangeTileOwner_Track
, // change_tile_owner_proc
3113 nullptr, // add_produced_cargo_proc
3114 VehicleEnter_Track
, // vehicle_enter_tile_proc
3115 GetFoundation_Track
, // get_foundation_proc
3116 TerraformTile_Track
, // terraform_tile_proc