Update readme and changelog for v1.26.0
[openttd-joker.git] / src / viewport_type.h
blob875ece8724c3cc5582fcbbf9dc74c133d3277ac3
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file viewport_type.h Types related to viewports. */
12 #ifndef VIEWPORT_TYPE_H
13 #define VIEWPORT_TYPE_H
15 #include "zoom_type.h"
16 #include "strings_type.h"
17 #include "table/strings.h"
18 #include "math.h"
20 class LinkGraphOverlay;
22 enum ViewportMapType {
23 VPMT_BEGIN = 0,
24 VPMT_VEGETATION = 0,
25 VPMT_OWNER,
26 VPMT_INDUSTRY,
27 VPMT_END,
29 VPMT_MIN = VPMT_VEGETATION,
30 VPMT_MAX = VPMT_INDUSTRY,
33 /**
34 * Data structure for viewport, display of a part of the world
36 struct ViewPort {
37 int left; ///< Screen coordinate left egde of the viewport
38 int top; ///< Screen coordinate top edge of the viewport
39 int width; ///< Screen width of the viewport
40 int height; ///< Screen height of the viewport
42 int virtual_left; ///< Virtual left coordinate
43 int virtual_top; ///< Virtual top coordinate
44 int virtual_width; ///< width << zoom
45 int virtual_height; ///< height << zoom
47 ZoomLevel zoom; ///< The zoom level of the viewport.
48 ViewportMapType map_type; ///< Rendering type
50 LinkGraphOverlay *overlay;
53 /** Margins for the viewport sign */
54 enum ViewportSignMargin {
55 VPSM_LEFT = 1, ///< Left margin
56 VPSM_RIGHT = 1, ///< Right margin
57 VPSM_TOP = 1, ///< Top margin
58 VPSM_BOTTOM = 1, ///< Bottom margin
61 /** Location information about a sign as seen on the viewport */
62 struct ViewportSign {
63 int32 center; ///< The center position of the sign
64 int32 top; ///< The top of the sign
65 uint16 width_normal; ///< The width when not zoomed out (normal font)
66 uint16 width_small; ///< The width when zoomed out (small font)
68 void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL);
69 void MarkDirty(ZoomLevel maxzoom = ZOOM_LVL_MAX) const;
72 /**
73 * Directions of zooming.
74 * @see DoZoomInOutWindow
76 enum ZoomStateChange {
77 ZOOM_IN = 0, ///< Zoom in (get more detailed view).
78 ZOOM_OUT = 1, ///< Zoom out (get helicopter view).
79 ZOOM_NONE = 2, ///< Hack, used to update the button status.
82 /**
83 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
84 * z=0..5 Everything that can be built under low bridges.
85 * z=6 reserved, currently unused.
86 * z=7 Z separator between bridge/tunnel and the things under/above it.
88 static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
89 static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
91 /** Viewport place method (type of highlighted area and placed objects) */
92 enum ViewportPlaceMethod {
93 VPM_X_OR_Y = 0, ///< drag in X or Y direction
94 VPM_FIX_X = 1, ///< drag only in X axis
95 VPM_FIX_Y = 2, ///< drag only in Y axis
96 VPM_X_AND_Y = 3, ///< area of land in X and Y directions
97 VPM_X_AND_Y_LIMITED = 4, ///< area of land of limited size
98 VPM_FIX_HORIZONTAL = 5, ///< drag only in horizontal direction
99 VPM_FIX_VERTICAL = 6, ///< drag only in vertical direction
100 VPM_X_LIMITED = 7, ///< Drag only in X axis with limited size
101 VPM_Y_LIMITED = 8, ///< Drag only in Y axis with limited size
102 VPM_A_B_LINE = 9, ///< Drag a line from tile A to tile B
103 VPM_RAILDIRS = 0x40, ///< all rail directions
104 VPM_SIGNALDIRS = 0x80, ///< similar to VMP_RAILDIRS, but with different cursor
106 DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod)
109 * Drag and drop selection process, or, what to do with an area of land when
110 * you've selected it.
112 enum ViewportDragDropSelectionProcess {
113 DDSP_DEMOLISH_AREA, ///< Clear area
114 DDSP_RAISE_AND_LEVEL_AREA, ///< Raise / level area
115 DDSP_LOWER_AND_LEVEL_AREA, ///< Lower / level area
116 DDSP_LEVEL_AREA, ///< Level area
117 DDSP_CREATE_DESERT, ///< Fill area with desert
118 DDSP_CREATE_ROCKS, ///< Fill area with rocks
119 DDSP_CREATE_WATER, ///< Create a canal
120 DDSP_CREATE_RIVER, ///< Create rivers
121 DDSP_PLANT_TREES, ///< Plant trees
122 DDSP_PLACE_OBJECT, ///< Place object
123 DDSP_BUILD_BRIDGE, ///< Bridge placement
124 DDSP_DRAW_PLANLINE, ///< Draw a line for a plan
125 DDSP_MEASURE, ///< Measurement tool
127 /* Rail specific actions */
128 DDSP_PLACE_RAIL, ///< Rail placement
129 DDSP_BUILD_SIGNALS, ///< Signal placement
130 DDSP_BUILD_STATION, ///< Station placement
131 DDSP_REMOVE_STATION, ///< Station removal
132 DDSP_CONVERT_RAIL, ///< Rail conversion
134 /* Road specific actions */
135 DDSP_PLACE_ROAD_X_DIR, ///< Road placement (X axis)
136 DDSP_PLACE_ROAD_Y_DIR, ///< Road placement (Y axis)
137 DDSP_PLACE_AUTOROAD, ///< Road placement (auto)
138 DDSP_BUILD_BUSSTOP, ///< Road stop placement (buses)
139 DDSP_BUILD_TRUCKSTOP, ///< Road stop placement (trucks)
140 DDSP_REMOVE_BUSSTOP, ///< Road stop removal (buses)
141 DDSP_REMOVE_TRUCKSTOP, ///< Road stop removal (trucks)
144 #endif /* VIEWPORT_TYPE_H */