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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
compiler
/
vector-dereference-in-dereference.frag
blob
6c03136b8c963f53200de8439ecca18330a4db0c
1
/* [config]
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* expect_result: pass
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* glsl_version: 1.10
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* [end config]
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*/
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uniform ivec4 v;
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uniform mat4 m;
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void main()
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{
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gl_FragColor = m[v[0]];
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}