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glsl-1.10: move loop shader tests to glsl-1.10 dir
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
execution
/
loops
/
glsl-fs-loop-diagonal-break.shader_test
blob
4baa2f33275ee93cf73dfac7fa21866885ad65f6
1
[require]
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GLSL >= 1.10
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[vertex shader]
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void main()
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{
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gl_Position = gl_Vertex;
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gl_TexCoord[0] = gl_Vertex;
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}
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[fragment shader]
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void main()
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{
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vec2 c = gl_TexCoord[0].xy;
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for (int i = 0; i < 1; ++i) {
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if (c.x + c.y >= 0.0)
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break;
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}
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gl_FragColor = vec4(1,1,1,1);
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}
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[test]
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clear color 0.0 0.0 0.0 0.0
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clear
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draw rect -1 -1 2 2
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probe all rgb 1.0 1.0 1.0 1.0