glsl-1.10: move loop shader tests to glsl-1.10 dir
commit4eef9a93facc68a9cd5c126eab353a15ddedb30b
authorTimothy Arceri <tarceri@itsqueeze.com>
Mon, 29 Jun 2020 02:58:23 +0000 (29 12:58 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Tue, 30 Jun 2020 01:32:30 +0000 (30 11:32 +1000)
tree1afa00188112fa7f64b0aaf30222214e641ffc44
parent9a3bb4a793755a669ab4289509406f91e64941bd
glsl-1.10: move loop shader tests to glsl-1.10 dir

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/327>
23 files changed:
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-300.shader_test [moved from tests/shaders/glsl-fs-loop-300.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-break.shader_test [moved from tests/shaders/glsl-fs-loop-break.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-const-decr.shader_test [moved from tests/shaders/glsl-fs-loop-const-decr.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-const-incr.shader_test [moved from tests/shaders/glsl-fs-loop-const-incr.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-continue.shader_test [moved from tests/shaders/glsl-fs-loop-continue.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-diagonal-break.shader_test [moved from tests/shaders/glsl-fs-loop-diagonal-break.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-ge.shader_test [moved from tests/shaders/glsl-fs-loop-ge.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-gt.shader_test [moved from tests/shaders/glsl-fs-loop-gt.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-le.shader_test [moved from tests/shaders/glsl-fs-loop-le.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-lt.shader_test [moved from tests/shaders/glsl-fs-loop-lt.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-nested-if.shader_test [moved from tests/shaders/glsl-fs-loop-nested-if.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-redundant-condition.shader_test [moved from tests/shaders/glsl-fs-loop-redundant-condition.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-01.shader_test [moved from tests/shaders/glsl-fs-loop-two-counter-01.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-02.shader_test [moved from tests/shaders/glsl-fs-loop-two-counter-02.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-03.shader_test [moved from tests/shaders/glsl-fs-loop-two-counter-03.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-04.shader_test [moved from tests/shaders/glsl-fs-loop-two-counter-04.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-while-false-01.shader_test [moved from tests/shaders/glsl-fs-loop-while-false-01.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-while-false-02.shader_test [moved from tests/shaders/glsl-fs-loop-while-false-02.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-zero-iter.shader_test [moved from tests/shaders/glsl-fs-loop-zero-iter.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-300.shader_test [moved from tests/shaders/glsl-vs-loop-300.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-break.shader_test [moved from tests/shaders/glsl-vs-loop-break.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-continue.shader_test [moved from tests/shaders/glsl-vs-loop-continue.shader_test with 100% similarity]
tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-redundant-condition.shader_test [moved from tests/shaders/glsl-vs-loop-redundant-condition.shader_test with 100% similarity]