3 GL_ARB_shader_texture_lod
12 texcoord = (vec2(gl_Vertex) + 1.0) / 2.0;
13 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
18 #extension GL_ARB_shader_texture_lod: enable
20 uniform sampler2D sampler;
23 varying vec2 texcoord;
27 gl_FragColor = texture2DLod(sampler, texcoord, lod);
32 clear color 0.4 0.4 0.4 0.0
36 texparameter 2D min nearest_mipmap_nearest
37 texparameter 2D mag nearest
41 probe rgb 15 15 1.0 0.0 0.0
45 probe rgb 35 15 0.0 1.0 0.0
49 probe rgb 55 15 0.0 0.0 1.0
53 probe rgb 75 15 1.0 1.0 1.0