framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / shaders / glsl-fs-texture2drect.frag
blob5cd7bb771163a88f0ee99296b6f98ec480156673
1 uniform sampler2DRect tex;
3 void main()
5         gl_FragColor = texture2DRect(tex, gl_TexCoord[0].xy);