framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / arb_bindless_texture / execution / samplers / basic-ubo-binding-texture2D.shader_test
blobbe9cbbc1a19bf4bbffa296a141ab048008b9b6be
1 # In this test, just perform a texture lookup with a resident texture.
2 [require]
3 GL >= 3.3
4 GLSL >= 3.30
5 GL_ARB_bindless_texture
6 GL_ARB_shading_language_420pack
8 [vertex shader passthrough]
10 [fragment shader]
11 #version 330
12 #extension GL_ARB_bindless_texture: require
13 #extension GL_ARB_shading_language_420pack: enable
15 out vec4 finalColor;
17 layout (binding = 1, std140) uniform tex_ubo
19     sampler2D      tex;
23 void main()
25         finalColor = texture2D(tex, vec2(0, 0));
28 [test]
29 texture rgbw 0 (16, 16)
30 resident texture 0
31 uniform handle tex 0
32 draw rect -1 -1 2 2
33 relative probe rgb (0.0, 0.0) (1.0, 0.0, 0.0)