1 # In this test, just perform a texture lookup with a resident texture.
5 GL_ARB_bindless_texture
6 GL_ARB_shading_language_420pack
8 [vertex shader passthrough]
12 #extension GL_ARB_bindless_texture: require
13 #extension GL_ARB_shading_language_420pack: enable
17 layout (binding = 1, std140) uniform tex_ubo
25 finalColor = texture2D(tex, vec2(0, 0));
29 texture rgbw 0 (16, 16)
33 relative probe rgb (0.0, 0.0) (1.0, 0.0, 0.0)