7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
12 void foo(float x, float y)
14 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
17 void foo(float x, int y)
19 gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
22 void foo(int x, int y)
24 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
33 clear color 0.0 0.0 0.0 0.0
37 probe rgb 15 15 0.0 1.0 0.0