Add infos into target window
[ryzomcore.git] / ryzom / client / src / item_cl.h
blob45f7a3721dca8bf67f90e80e3b5da5d51add9583
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef ITEM_CL_H
20 #define ITEM_CL_H
22 // Misc
23 #include "nel/misc/types_nl.h"
25 // Client
26 #include "entity_cl.h"
29 /**
30 * CItemCL
31 * \author Stephane Coutelas
32 * \author Nevrax France
33 * \date 2002
35 class CItemCL : public CEntityCL
37 protected:
38 /// Update the item position.
39 virtual void updateVisualPropertyPos(const NLMISC::TGameCycle &gameCycle, const sint64 &prop, const NLMISC::TGameCycle &pI);
41 public:
42 NLMISC_DECLARE_CLASS(CItemCL);
44 /// Constructor
45 CItemCL();
47 /// Constructor
48 CItemCL( const std::string &fileName );
50 /// Destructor
51 ~CItemCL();
53 /**
54 * Build the entity from a sheet.
56 virtual bool build(const CEntitySheet *sheet);
58 /// Initialize properties for an item.
59 virtual void initProperties();
61 /// Draw the selection Box
62 virtual void drawBox();
64 private :
66 /**
67 * Init the instance
69 void initShape( const std::string &fileName );
74 #endif // ITEM_CL_H
76 /* End of item_cl.h */