Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / assoc_mem / val_nodes.h
blob56e806420e92a2aa1cf2cc9d19c43d7a4fd45add
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef NL_VAL_NODES_H_
19 #define NL_VAL_NODES_H_
21 template<class T> class CInfValNode : public INode<T>
23 private:
24 T *_Val
25 public:
26 INode();
27 virtual const INode<T> *getTrueNode();
28 virtual const INode<T> *getFalseNode();
29 virtual bool propagRecord(CRecord *);
33 template<class T> const INode<T> *INode<T> *CInfValNode<T>::getTrueNode()
35 return _TrueNode;
38 template<class T> const INode<T> *INode<T> *CInfValNode<T>::getFalseNode()
40 return _FalseNode;
43 virtual template<class T> bool CInfValNode<T>::propagRecord(CRecord *)
45 return false;
48 #endif