Fix css style order when using external css files
[ryzomcore.git] / ryzom / client / src / client_sheets / fx_stick_mode.h
blobf37607779be615d3f5e6dd49a16f07c3ceb54696
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef CL_FX_STICK_MODE_H
20 #define CL_FX_STICK_MODE_H
23 #include "nel/misc/string_mapper.h"
25 namespace NLGEORGES
27 class UFormElm;
30 /**
31 * \author Matthieu 'Trap' Besson
32 * \author Nevrax France
33 * \date November 2003
35 class CFXStickMode
38 public:
40 enum TStickMode
42 Spawn = 0,
43 UserBone,
44 Follow,
45 FollowNoRotation,
46 OrientedTowardTargeter,
47 UserBoneOrientedTowardTargeter,
48 StaticMatrix,
49 StaticObjectCastRay = StaticMatrix, // cast ray for object such as towers (static once created)
50 UserBoneRay,
51 SpawnPermanent // spawn and delegate to fx manager when the fx is stopped
54 public:
56 TStickMode Mode;
57 NLMISC::TStringId UserBoneName; // bone to which the fx must be sticked when StickBone == UserBone
59 public:
61 // Constructor
62 CFXStickMode() : Mode(Follow), UserBoneName(0) {}
64 /// Build the stick mode from an external script.
65 bool build(const NLGEORGES::UFormElm &item, const std::string &prefix = "");
67 /// Save and Load
68 void serial(NLMISC::IStream &f);
71 #endif