v8.1
[squaddata.git] / Blueprints / Items / Rifles / StaticInfo / Debug / C14_debug.json
blob5bf98c7707eb0fb4082045e81bebc6cba0433acf
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "None",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.080000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"360CEF91462F5D09CBDECF8FC29DAAE0\", \"200m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.125000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"A21FE03F4C58EDE502C78AB441280C2D\", \"300m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.180000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"F86DAE794D5DCE0271257FA68F65544C\", \"400m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.240000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"67387A1F49DA7CE76FE89FA1540E3B02\", \"500m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.285000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"29D3D3944F00F1DB505FF08254B49733\", \"600m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.360000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"5F6010F6489DA55B8430ACB9D3AE239D\", \"700m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.440000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"2AF0F3DA4D7EFA891DB0F591D441CB0B\", \"800m\")}>",
19     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.530000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"D63098D84F8C4A2302258E91A1CBFD63\", \"900m\")}>",
20     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.640000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"6C8BD1C1495674EB2B751CA9EA42691D\", \"1000m\")}>"
21   ],
22   "ads_strafe_spring_rotator": {
23     "pitch": "0.0",
24     "roll": "0.5600000023841858",
25     "yaw": "0.0"
26   },
27   "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
28   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
29   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
30   "ads_transition1p_montage": "None",
31   "aim1p_weapon_mesh_position": {
32     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
33     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
34     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
35     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
36     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
37     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
38     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
39     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
40     "x": "-9.0",
41     "y": "0.0",
42     "z": "0.09799999743700027"
43   },
44   "aim1p_weapon_mesh_rescale": {
45     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
46     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
47     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
48     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
49     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
50     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
51     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
52     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
53     "x": "1.0",
54     "y": "1.0",
55     "z": "1.0"
56   },
57   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
58   "allow_raising_above_head": "True",
59   "allow_vault_and_low_climb_shooting": "False",
60   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
61   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
62   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
63   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
64   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
65   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
66   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
67   "back_blast_effect_socket": "None",
68   "back_blast_lasting_effect1p": "None",
69   "back_blast_lasting_effect3p": "None",
70   "back_blast_lasting_effect_additional_rotation": {
71     "pitch": "0.0",
72     "roll": "0.0",
73     "yaw": "0.0"
74   },
75   "base1p_montage": "<Object '/Game/Art/Items/c14/Animations/A_Char_C14_Basepose_Montage.A_Char_C14_Basepose_Montage'  Class 'AnimMontage'>",
76   "base3p_montage": "<Object '/Game/Art/Items/c14/Animations/3p/A_Char_C14_Basepose_3p_Montage.A_Char_C14_Basepose_3p_Montage'  Class 'AnimMontage'>",
77   "base_ads1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_ADS_Montage.A_Char_C14_ADS_Montage'  Class 'AnimMontage'>",
78   "base_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Basepose_Montage.A_Gun_C14_Basepose_Montage'  Class 'AnimMontage'>",
79   "bipod1p_montage": "<Object '/Game/Art/Items/c14/Animations/A_Char_C14_Bipod_Montage.A_Char_C14_Bipod_Montage'  Class 'AnimMontage'>",
80   "bipod3p_montage": "<Object '/Game/Art/Items/c14/Animations/A_Char_C14_Bipod_Montage.A_Char_C14_Bipod_Montage'  Class 'AnimMontage'>",
81   "bipod_ads_recoil_mean": {
82     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
83     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
84     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
85     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
86     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
87     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
88     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
89     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
90     "x": "0.44999998807907104",
91     "y": "0.07999999821186066",
92     "z": "0.0"
93   },
94   "bipod_ads_recoil_sigma": {
95     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
96     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
97     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
98     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
99     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
100     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
101     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
102     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
103     "x": "0.05000000074505806",
104     "y": "0.10000000149011612",
105     "z": "0.30000001192092896"
106   },
107   "bipod_end_loop_section_names": {
108     "begin_section": "Begin",
109     "end_section": "End",
110     "loop_section1": "Loop",
111     "loop_section2": "Loop",
112     "mid_end_section": "End"
113   },
114   "bipod_height_raw": "31.5",
115   "bipod_length": "55.0",
116   "bipod_loc": {
117     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
118     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
119     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
120     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
121     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
122     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
123     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
124     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
125     "x": "0.0",
126     "y": "0.0",
127     "z": "0.5"
128   },
129   "bipod_recoil_mean": {
130     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
131     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
132     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
133     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
134     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
135     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
136     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
137     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
138     "x": "0.5",
139     "y": "0.15000000596046448",
140     "z": "0.0"
141   },
142   "bipod_recoil_sigma": {
143     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
144     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
145     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
146     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
147     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
148     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
149     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
150     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
151     "x": "0.20000000298023224",
152     "y": "0.3499999940395355",
153     "z": "0.0"
154   },
155   "bipod_time": "0.44999998807907104",
156   "bipod_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Bipod_Montage.A_Gun_C14_Bipod_Montage'  Class 'AnimMontage'>",
157   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
158   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_optics_Montage.rifle_1ptop_aimmove_optics_Montage'  Class 'AnimMontage'>",
159   "bobbing_aim_end_loop_section_names": {
160     "begin_section": "Begin",
161     "end_section": "End",
162     "loop_section1": "Loop1",
163     "loop_section2": "Loop2",
164     "mid_end_section": "MidEnd"
165   },
166   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
167   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_EndSprint_Montage.Ppsh_EndSprint_Montage'  Class 'AnimMontage'>",
168   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
169   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
170   "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_Sprint_Montage.Ppsh_Sprint_Montage'  Class 'AnimMontage'>",
171   "bored_abort_blend_out_time": "0.20000000298023224",
172   "bored_max_frequency": "60.0",
173   "bored_montage": [
174     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
175     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
176     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
177   ],
178   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
179   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
180   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_LongRifle_Sprint_2017.BS1D_Char_LongRifle_Sprint_2017'  Class 'BlendSpace1D'>",
181   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
182   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
183   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
184   "cancel_reload_on_jump_vault_climb": "True",
185   "cancel_reload_on_sprint": "False",
186   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
187   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
188   "change_magnification_punch_angle": {
189     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
190     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
191     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
192     "x": "70.0",
193     "y": "110.0"
194   },
195   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
196   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
197   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
198   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
199   "check_current_magazine_for_equip": "False",
200   "check_current_magazine_for_unequip": "False",
201   "clamp_speed_while_reloading": "-1.0",
202   "clear_sight_interp_speed": "5.0",
203   "clear_sight_sway_weight": "0.25",
204   "clear_sights_max_input": "5.0",
205   "clear_sights_max_offset": {
206     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
207     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
208     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
209     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
210     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
211     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
212     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
213     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
214     "x": "0.0",
215     "y": "0.0",
216     "z": "0.0"
217   },
218   "clear_sights_max_roll": {
219     "pitch": "0.0",
220     "roll": "0.0",
221     "yaw": "0.0"
222   },
223   "clear_sights_min_input": "1.0",
224   "crouch_ads_recoil_mean": {
225     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
226     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
227     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
228     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
229     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
230     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
231     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
232     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
233     "x": "1.4299999475479126",
234     "y": "0.019999999552965164",
235     "z": "0.0"
236   },
237   "crouch_ads_recoil_sigma": {
238     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
239     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
240     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
241     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
242     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
243     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
244     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
245     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
246     "x": "0.06499999761581421",
247     "y": "0.14300000667572021",
248     "z": "1.0"
249   },
250   "crouch_lean_left_camera_rotation": {
251     "pitch": "0.0",
252     "roll": "-5.0",
253     "yaw": "0.0"
254   },
255   "crouch_lean_left_root_offset": {
256     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
257     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
258     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
259     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
260     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
261     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
262     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
263     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
264     "x": "0.0",
265     "y": "-36.0",
266     "z": "-10.0"
267   },
268   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
269   "crouch_lean_left_weapon_rotation": {
270     "pitch": "0.0",
271     "roll": "-22.0",
272     "yaw": "0.0"
273   },
274   "crouch_lean_right_camera_rotation": {
275     "pitch": "0.0",
276     "roll": "5.0",
277     "yaw": "0.0"
278   },
279   "crouch_lean_right_root_offset": {
280     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
281     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
282     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
283     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
284     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
285     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
286     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
287     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
288     "x": "0.0",
289     "y": "50.0",
290     "z": "-22.0"
291   },
292   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
293   "crouch_lean_right_weapon_rotation": {
294     "pitch": "0.0",
295     "roll": "22.0",
296     "yaw": "0.0"
297   },
298   "crouch_loc": {
299     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
300     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
301     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
302     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
303     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
304     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
305     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
306     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
307     "x": "2.0",
308     "y": "-1.0",
309     "z": "0.5"
310   },
311   "crouch_recoil_mean": {
312     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
313     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
314     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
315     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
316     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
317     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
318     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
319     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
320     "x": "5.0",
321     "y": "1.2000000476837158",
322     "z": "0.0"
323   },
324   "crouch_recoil_sigma": {
325     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
326     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
327     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
328     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
329     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
330     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
331     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
332     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
333     "x": "0.2199999988079071",
334     "y": "1.2000000476837158",
335     "z": "2.0"
336   },
337   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
338   "crouch_time": "0.6000000238418579",
339   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
340   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
341   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
342   "default_zeroing_text": "200m",
343   "deviation_visu_fb_interp_speed_final": "0.0",
344   "deviation_visu_fb_interp_speed_yz": "0.0",
345   "deviation_visu_fb_max": "0.0",
346   "disable_suppression_x_axis_camera_location_punch": "True",
347   "dry_reload_sound1p": "None",
348   "dry_reload_sound3p": "None",
349   "empty_alt_use_sound1p": "None",
350   "empty_alt_use_sound3p": "None",
351   "empty_equip1p_montage": "None",
352   "empty_equip3p_montage": "None",
353   "empty_equip_duration": "0.0",
354   "empty_equip_weapon_montage": "None",
355   "empty_unequip1p_montage": "None",
356   "empty_unequip3p_montage": "None",
357   "empty_unequip_duration": "0.0",
358   "empty_unequip_weapon_montage": "None",
359   "empty_use_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
360   "empty_use_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
361   "equip1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_1p_Deploy_Montage.A_Char_C14_1p_Deploy_Montage'  Class 'AnimMontage'>",
362   "equip3p_montage": "<Object '/Game/Art/Items/M110/Animations/A_Char_M110_Deploy_Montage.A_Char_M110_Deploy_Montage'  Class 'AnimMontage'>",
363   "equip_sound1p": "<Object '/Game/Art/Items/c14/Sounds/Foley/Equip/C14_foley_equip_cue.C14_foley_equip_cue'  Class 'SoundCue'>",
364   "equip_sound3p": "<Object '/Game/Art/Items/c14/Sounds/Foley/Equip/C14_foley_equip_cue.C14_foley_equip_cue'  Class 'SoundCue'>",
365   "equip_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Deploy_Montage.A_Gun_C14_Deploy_Montage'  Class 'AnimMontage'>",
366   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
367   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
368   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_highpower_optic_1ptop_fire_Montage.rifle_highpower_optic_1ptop_fire_Montage'  Class 'AnimMontage'>",
369   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
370   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_highpower_optic_1ptop_fire_Montage.rifle_highpower_optic_1ptop_fire_Montage'  Class 'AnimMontage'>",
371   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
372   "fire_bipod1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_FireNoBolt_1p_Montage.A_Char_C14_FireNoBolt_1p_Montage'  Class 'AnimMontage'>",
373   "fire_bipod3p_montage": "<Object '/Game/Art/Items/c14/Animations/A_Char_C14_FireNoBolt_3p_Montage.A_Char_C14_FireNoBolt_3p_Montage'  Class 'AnimMontage'>",
374   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_FireNoBolt_Montage.A_Gun_C14_FireNoBolt_Montage'  Class 'AnimMontage'>",
375   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Medium.FireShake_Smallarms_Medium_C'  Class 'BlueprintGeneratedClass'>",
376   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
377   "fire_sound1p": "None",
378   "fire_sound3p": "None",
379   "fire_stance_restriction": "0",
380   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn'  Class 'AnimMontage'>",
381   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
382   "fire_trigger1p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_FireNoBolt_1p_Montage.A_Char_C14_FireNoBolt_1p_Montage'  Class 'AnimMontage'>",
383   "fire_trigger3p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_FireNoBolt_3p_Montage.A_Char_C14_FireNoBolt_3p_Montage'  Class 'AnimMontage'>",
384   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Gun_C14_FireNoBolt_Weapon_Montage.A_Gun_C14_FireNoBolt_Weapon_Montage'  Class 'AnimMontage'>",
385   "firemode_bipod_montage": "None",
386   "firemode_bipod_weapon_montage": "None",
387   "firemode_montage": "None",
388   "firemode_weapon_montage": "None",
389   "firing_modes_flip_flop_toggle": [
390     "False"
391   ],
392   "fpv_lower_root_bone_offset": {
393     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
394     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
395     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
396     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
397     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
398     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
399     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
400     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
401     "x": "-60.0",
402     "y": "0.0",
403     "z": "0.0"
404   },
405   "fpv_torso_camera_offset": {
406     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
407     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
408     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
409     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
410     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
411     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
412     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
413     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
414     "x": "-14.0",
415     "y": "29.0",
416     "z": "148.5"
417   },
418   "free_aim_ads_interp_speed": "4.0",
419   "free_aim_horizontal_threshold": "0.05000000074505806",
420   "free_aim_limit_horizontal": "23.0",
421   "free_aim_limit_vertical": "15.0",
422   "free_aim_non_ads_interp_speed": "1.5",
423   "from_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue'  Class 'SoundCue'>",
424   "from_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue'  Class 'SoundCue'>",
425   "from_ads_transition1p_montage": "None",
426   "full_stamina_deviation_factor": "0.0",
427   "full_stamina_recoil_factor": "0.0",
428   "has_adjustable_sight": "True",
429   "has_ads_transition": "False",
430   "has_bipod": "True",
431   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
432   "hold_breath_ease_in_play_rate": "1.0",
433   "hold_breath_ease_out_play_rate": "3.0",
434   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
435   "idle_blend_out_time": "0.5",
436   "into_forced_lowering_sound": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue'  Class 'SoundCue'>",
437   "into_forced_raising_sound": "None",
438   "item_collision_distance": "95.0",
439   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
440   "jog_play_rate_factor_min_range": "-0.699999988079071",
441   "lean_head_when_ads": "True",
442   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
443   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
444   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
445   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
446   "left_hand_weapon_ik_alpha": "1.0",
447   "limit_lean_angle": "True",
448   "loop_muzzle_flash": "False",
449   "loop_shell_ejection": "False",
450   "low_stamina_deviation_factor": "0.0",
451   "low_stamina_recoil_factor": "2.0",
452   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
453   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
454   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
455   "lowering_blend_out_time": "0.44999998807907104",
456   "lowering_timer": "50.0",
457   "mag_empty_sound1p": "None",
458   "mag_empty_sound3p": "None",
459   "manual_bolting1p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_Bolt_1p_Montage.A_Char_C14_Bolt_1p_Montage'  Class 'AnimMontage'>",
460   "manual_bolting3p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_Bolt_3p_Montage.A_Char_C14_Bolt_3p_Montage'  Class 'AnimMontage'>",
461   "manual_bolting_bipod1p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_Bolt_1p_Montage.A_Char_C14_Bolt_1p_Montage'  Class 'AnimMontage'>",
462   "manual_bolting_bipod3p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_Bolt_3p_Montage.A_Char_C14_Bolt_3p_Montage'  Class 'AnimMontage'>",
463   "manual_bolting_bipod_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Gun_C14_Bolt_Weapon_Montage.A_Gun_C14_Bolt_Weapon_Montage'  Class 'AnimMontage'>",
464   "manual_bolting_completion_time": "2.309999942779541",
465   "manual_bolting_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Gun_C14_Bolt_Weapon_Montage.A_Gun_C14_Bolt_Weapon_Montage'  Class 'AnimMontage'>",
466   "max_move_deviation_factor": "0.0",
467   "max_move_recoil_factor": "5.0",
468   "max_shot_deviation_factor": "0.0",
469   "max_speed_required_for_use": "-1.0",
470   "min_bipod_ads_deviation": "0.0",
471   "min_bipod_deviation": "0.0",
472   "min_crouch_ads_deviation": "0.0",
473   "min_crouch_deviation": "0.0",
474   "min_move_deviation_factor": "0.0",
475   "min_move_recoil_factor": "0.07000000029802322",
476   "min_prone_ads_deviation": "0.0",
477   "min_prone_deviation": "0.0",
478   "min_prone_transition_deviation": "16.0",
479   "min_shot_deviation_factor": "0.0",
480   "min_stand_ads_deviation": "0.0",
481   "min_stand_deviation": "0.0",
482   "move_bobbing_end_loop_section_names": {
483     "begin_section": "Begin",
484     "end_section": "End",
485     "loop_section1": "Loop1",
486     "loop_section2": "Loop2",
487     "mid_end_section": "MidEnd"
488   },
489   "move_deviation_factor_release": "0.0",
490   "move_recoil_factor_release": "8.0",
491   "mutual_weapons": [],
492   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle.Muzzleflash_AssaultRifle'  Class 'ParticleSystem'>",
493   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle.Muzzleflash_AssaultRifle'  Class 'ParticleSystem'>",
494   "muzzle_flash_effect_socket": "BarrelStart",
495   "muzzle_flash_lasting_effect1p": "None",
496   "muzzle_flash_lasting_effect3p": "None",
497   "muzzle_flash_use_lasting_effect": "False",
498   "niagara_muzzle_flash_effect1p": "None",
499   "niagara_muzzle_flash_effect3p": "None",
500   "niagara_shell_ejection_effect1p": "None",
501   "niagara_shell_ejection_effect3p": "None",
502   "offset_line_of_fire": {
503     "pitch": "0.0",
504     "roll": "0.0",
505     "yaw": "0.0"
506   },
507   "out_of_forced_lowering_sound": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue'  Class 'SoundCue'>",
508   "out_of_forced_raising_sound": "None",
509   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
510   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
511   "play_sound_on_empty_alt_use": "2",
512   "play_sound_on_empty_use": "100",
513   "play_sound_on_mag_empty": "True",
514   "prevent_alt_use_while_crawling": "True",
515   "prevent_freelook_while_ads": "True",
516   "prevent_use_while_crawling": "True",
517   "prone_ads_recoil_mean": {
518     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
519     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
520     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
521     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
522     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
523     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
524     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
525     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
526     "x": "0.5400000214576721",
527     "y": "0.019999999552965164",
528     "z": "0.0"
529   },
530   "prone_ads_recoil_sigma": {
531     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
532     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
533     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
534     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
535     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
536     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
537     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
538     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
539     "x": "0.05000000074505806",
540     "y": "0.12999999523162842",
541     "z": "1.0"
542   },
543   "prone_lean_left_camera_rotation": {
544     "pitch": "0.0",
545     "roll": "-15.0",
546     "yaw": "0.0"
547   },
548   "prone_lean_left_root_offset": {
549     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
550     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
551     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
552     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
553     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
554     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
555     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
556     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
557     "x": "0.0",
558     "y": "-50.0",
559     "z": "0.0"
560   },
561   "prone_lean_left_weapon_rotation": {
562     "pitch": "0.0",
563     "roll": "-30.0",
564     "yaw": "0.0"
565   },
566   "prone_lean_right_camera_rotation": {
567     "pitch": "0.0",
568     "roll": "15.0",
569     "yaw": "0.0"
570   },
571   "prone_lean_right_root_offset": {
572     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
573     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
574     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
575     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
576     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
577     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
578     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
579     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
580     "x": "0.0",
581     "y": "65.0",
582     "z": "-5.0"
583   },
584   "prone_lean_right_weapon_rotation": {
585     "pitch": "0.0",
586     "roll": "30.0",
587     "yaw": "0.0"
588   },
589   "prone_loc": {
590     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
591     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
592     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
593     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
594     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
595     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
596     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
597     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
598     "x": "2.0",
599     "y": "-1.0",
600     "z": "0.5"
601   },
602   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
603   "prone_recoil_mean": {
604     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
605     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
606     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
607     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
608     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
609     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
610     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
611     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
612     "x": "1.1200000047683716",
613     "y": "0.20000000298023224",
614     "z": "0.0"
615   },
616   "prone_recoil_sigma": {
617     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
618     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
619     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
620     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
621     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
622     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
623     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
624     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
625     "x": "0.4000000059604645",
626     "y": "0.4000000059604645",
627     "z": "2.0"
628   },
629   "prone_time": "0.5",
630   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
631   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
632   "prone_transition_recoil_mean": {
633     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
634     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
635     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
636     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
637     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
638     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
639     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
640     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
641     "x": "0.0",
642     "y": "0.0",
643     "z": "0.0"
644   },
645   "prone_transition_recoil_sigma": {
646     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
647     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
648     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
649     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
650     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
651     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
652     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
653     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
654     "x": "0.0",
655     "y": "0.0",
656     "z": "0.0"
657   },
658   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
659   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
660   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
661   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
662   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
663   "raising_blend_out_time": "0.5",
664   "random_fire1p_montage": [
665     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
666     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
667     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
668     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
669   ],
670   "recoil_ads_camera_shot_interp_speed": "15.0",
671   "recoil_alignment_bipod_grip_angle_limits": {
672     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
673     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
674     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
675     "x": "12.0",
676     "y": "13.0"
677   },
678   "recoil_alignment_bipod_grip_max": {
679     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
680     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
681     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
682     "x": "9.0",
683     "y": "9.0"
684   },
685   "recoil_alignment_bipod_multiplier": "1.0",
686   "recoil_alignment_bipod_shoulder_angle_limits": {
687     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
688     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
689     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
690     "x": "6.0",
691     "y": "5.0"
692   },
693   "recoil_alignment_bipod_shoulder_max": {
694     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
695     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
696     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
697     "x": "5.0",
698     "y": "3.0"
699   },
700   "recoil_alignment_bipod_use_separate_config": "True",
701   "recoil_alignment_crouch_multiplier": "1.0",
702   "recoil_alignment_grip_angle_limits": {
703     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
704     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
705     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
706     "x": "12.0",
707     "y": "3.0"
708   },
709   "recoil_alignment_grip_max": {
710     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
711     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
712     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
713     "x": "12.0",
714     "y": "3.0"
715   },
716   "recoil_alignment_movement_addative": "0.10000000149011612",
717   "recoil_alignment_movement_exponent": "1.0",
718   "recoil_alignment_multiplier_max": "2.0",
719   "recoil_alignment_no_flip_flop_when_bipoded": "False",
720   "recoil_alignment_prone_multiplier": "1.0",
721   "recoil_alignment_shoulder_angle_limits": {
722     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
723     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
724     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
725     "x": "0.10000000149011612",
726     "y": "0.5"
727   },
728   "recoil_alignment_shoulder_max": {
729     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
730     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
731     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
732     "x": "0.10000000149011612",
733     "y": "0.5"
734   },
735   "recoil_alignment_stamina_addative": "0.10000000149011612",
736   "recoil_alignment_stamina_exponent": "0.5",
737   "recoil_alignment_stand_multiplier": "1.0",
738   "recoil_anim_blend_time": "0.0",
739   "recoil_camera_offset_factor": "0.5",
740   "recoil_camera_offset_interp_speed": "3.0",
741   "recoil_camera_shot_interp_speed": "0.0",
742   "recoil_can_release_interp_speed": "18.0",
743   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_FullPower_Fast.RecoilGripAlignmentCurve_FullPower_Fast'  Class 'CurveFloat'>",
744   "recoil_lof_attack_interp_speed": "70.0",
745   "recoil_lof_camera_offset_limit": "50.0",
746   "recoil_lof_release_interp_speed": "18.0",
747   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_FullPower_Fast.RecoilShoulderAlignmentCurve_FullPower_Fast'  Class 'CurveFloat'>",
748   "recoil_weapon_rel_loc_factor": "0.0",
749   "reload1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_1p_Reload_Montage.A_Char_C14_1p_Reload_Montage'  Class 'AnimMontage'>",
750   "reload3p_montage": "<Object '/Game/Art/Items/c14/Animations/3p/A_Char_C14_Reload_3p_Montage.A_Char_C14_Reload_3p_Montage'  Class 'AnimMontage'>",
751   "reload_bipod1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_1p_Bipod_Reload_Montage.A_Char_C14_1p_Bipod_Reload_Montage'  Class 'AnimMontage'>",
752   "reload_bipod3p_montage": "<Object '/Game/Art/Items/c14/Animations/3p/A_Char_C14_Bipod_Reload_3p_Montage.A_Char_C14_Bipod_Reload_3p_Montage'  Class 'AnimMontage'>",
753   "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Reload_Bipod_Montage.A_Gun_C14_Reload_Bipod_Montage'  Class 'AnimMontage'>",
754   "reload_dry1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_Reloaddry_1p_Montage.A_Char_C14_Reloaddry_1p_Montage'  Class 'AnimMontage'>",
755   "reload_dry3p_montage": "<Object '/Game/Art/Items/c14/Animations/3p/A_Char_C14_ReloadEmpty_3p_Montage.A_Char_C14_ReloadEmpty_3p_Montage'  Class 'AnimMontage'>",
756   "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_1p_Bipod_Reloaddry_Montage.A_Char_C14_1p_Bipod_Reloaddry_Montage'  Class 'AnimMontage'>",
757   "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/c14/Animations/3p/A_Char_C14_Bipod_ReloadEmpty_3p_Montage.A_Char_C14_Bipod_ReloadEmpty_3p_Montage'  Class 'AnimMontage'>",
758   "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_ReloadDry_Bipod_Montage.A_Gun_C14_ReloadDry_Bipod_Montage'  Class 'AnimMontage'>",
759   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Reloaddry_Montage.A_Gun_C14_Reloaddry_Montage'  Class 'AnimMontage'>",
760   "reload_sound1p": "None",
761   "reload_sound3p": "None",
762   "reload_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Reload_Montage.A_Gun_C14_Reload_Montage'  Class 'AnimMontage'>",
763   "require_ads_to_shoot": "False",
764   "requires_manual_bolt": "True",
765   "return_to_ads_after_item_collision": "True",
766   "right_hand3p_weapon_ik_alpha": "1.0",
767   "separate_ads_fov": "75.0",
768   "shell_ejection_cull_distance_in_meters": "10.0",
769   "shell_ejection_effect1p": "None",
770   "shell_ejection_effect3p": "None",
771   "shell_ejection_effect_socket": "ShellEjection",
772   "shot_deviation_factor_release": "1.0",
773   "show_zeroing_in_hud": "True",
774   "sight_switching_sound1p": "None",
775   "sight_switching_sound3p": "None",
776   "sounds_socket": "WeaponRoot",
777   "split_randomization": "True",
778   "spring_ads_multiplier_rotation": {
779     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
780     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
781     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
782     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
783     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
784     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
785     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
786     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
787     "x": "1.0",
788     "y": "1.0",
789     "z": "1.0"
790   },
791   "spring_ads_multiplier_translation": {
792     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
793     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
794     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
795     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
796     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
797     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
798     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
799     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
800     "x": "1.0",
801     "y": "1.0",
802     "z": "1.0"
803   },
804   "sprint_blend_factor_min_range": "0.8500000238418579",
805   "sprint_blend_speed_interp_speed": "400.0",
806   "sprint_bobbing_end_loop_section_names": {
807     "begin_section": "Begin",
808     "end_section": "End",
809     "loop_section1": "Loop1",
810     "loop_section2": "Loop2",
811     "mid_end_section": "MidEnd"
812   },
813   "sprint_play_rate_factor_min_range": "-2.0",
814   "sprint_static_pose": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_EndSprint_Static.Ppsh_EndSprint_Static'  Class 'AnimSequence'>",
815   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
816   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
817   "stand_ads_recoil_mean": {
818     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
819     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
820     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
821     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
822     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
823     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
824     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
825     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
826     "x": "5.0",
827     "y": "0.09000000357627869",
828     "z": "0.0"
829   },
830   "stand_ads_recoil_sigma": {
831     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
832     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
833     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
834     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
835     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
836     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
837     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
838     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
839     "x": "0.15000000596046448",
840     "y": "0.5",
841     "z": "1.0"
842   },
843   "stand_lean_left_camera_rotation": {
844     "pitch": "0.0",
845     "roll": "-5.0",
846     "yaw": "0.0"
847   },
848   "stand_lean_left_root_offset": {
849     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
850     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
851     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
852     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
853     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
854     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
855     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
856     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
857     "x": "0.0",
858     "y": "-52.0",
859     "z": "-20.0"
860   },
861   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
862   "stand_lean_left_weapon_rotation": {
863     "pitch": "0.0",
864     "roll": "-22.0",
865     "yaw": "0.0"
866   },
867   "stand_lean_right_camera_rotation": {
868     "pitch": "0.0",
869     "roll": "5.0",
870     "yaw": "0.0"
871   },
872   "stand_lean_right_root_offset": {
873     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
874     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
875     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
876     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
877     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
878     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
879     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
880     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
881     "x": "0.0",
882     "y": "52.0",
883     "z": "-20.0"
884   },
885   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
886   "stand_lean_right_weapon_rotation": {
887     "pitch": "0.0",
888     "roll": "22.0",
889     "yaw": "0.0"
890   },
891   "stand_loc": {
892     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
893     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
894     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
895     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
896     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
897     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
898     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
899     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
900     "x": "2.0",
901     "y": "0.5",
902     "z": "-3.5"
903   },
904   "stand_loc_blend_time": "0.5",
905   "stand_recoil_mean": {
906     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
907     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
908     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
909     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
910     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
911     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
912     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
913     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
914     "x": "9.0",
915     "y": "2.0",
916     "z": "0.0"
917   },
918   "stand_recoil_sigma": {
919     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
920     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
921     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
922     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
923     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
924     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
925     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
926     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
927     "x": "0.25",
928     "y": "2.0",
929     "z": "2.0"
930   },
931   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
932   "stand_time": "0.699999988079071",
933   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
934   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
935   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
936   "steady1p_hip_fire_duration": "0.30000001192092896",
937   "strafe_spring_rotator": {
938     "pitch": "0.0",
939     "roll": "6.0",
940     "yaw": "0.5"
941   },
942   "strafe_spring_vector": {
943     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
944     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
945     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
946     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
947     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
948     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
949     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
950     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
951     "x": "0.0",
952     "y": "-1.7999999523162842",
953     "z": "1.25"
954   },
955   "sway_alignment_data": {
956     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
957     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 1.200000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 4.500000}, stamina: {low_stamina_sway_factor: 4.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
958     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 16.000000}>",
959     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
960     "location_offset_multiplier": "3.5999999046325684",
961     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.150000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.500000, sway_min: 0.800000}, standing: {ads_sway_min: 0.800000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.135000, sway_min: 0.200000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
962     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
963     "total_sway": "0.0",
964     "unclamped_total_sway": "0.0"
965   },
966   "sway_clear_sights_blend_curve": "None",
967   "sway_data": {
968     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 2.500000, has_sway: 1.000000}>",
969     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 1.500000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.000000, full_stamina_sway_factor: 0.050000}, breath: {holding_breath_sway_factor: 0.450000, holding_breath_sway: 0.000000}}>",
970     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 15.000000}>",
971     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
972     "location_offset_multiplier": "22.5",
973     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 0.500000}, crouch: {ads_sway_min: 0.800000, sway_min: 1.200000}, standing: {ads_sway_min: 1.450000, sway_min: 2.000000}, bipod: {ads_sway_min: 0.100000, sway_min: 0.200000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
974     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
975     "total_sway": "0.0",
976     "unclamped_total_sway": "0.0"
977   },
978   "to_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue'  Class 'SoundCue'>",
979   "to_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue'  Class 'SoundCue'>",
980   "toggle_ads_flag": "True",
981   "toggle_bipod_ads_flag": "True",
982   "toggle_bipod_non_ads_flag": "True",
983   "toggle_firemode_sound1p": "None",
984   "toggle_firemode_sound3p": "None",
985   "unequip1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_1p_Undeploy_Montage.A_Char_C14_1p_Undeploy_Montage'  Class 'AnimMontage'>",
986   "unequip3p_montage": "<Object '/Game/Art/Items/M110/Animations/A_Char_M110_Undeploy_Montage.A_Char_M110_Undeploy_Montage'  Class 'AnimMontage'>",
987   "unequip_sound1p": "<Object '/Game/Art/Items/c14/Sounds/Foley/Equip/C14_foley_unequip_cue.C14_foley_unequip_cue'  Class 'SoundCue'>",
988   "unequip_sound3p": "<Object '/Game/Art/Items/c14/Sounds/Foley/Equip/C14_foley_unequip_cue.C14_foley_unequip_cue'  Class 'SoundCue'>",
989   "unequip_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Undeploy_Montage.A_Gun_C14_Undeploy_Montage'  Class 'AnimMontage'>",
990   "usable_in_main_base": "False",
991   "use_auto_lowering": "True",
992   "walk_speed_multiplier": "0.6000000238418579",
993   "weapon_mesh_spring_loc_delay_factor": "0.02500000037252903",
994   "weapon_mesh_spring_rot_delay_factor": "0.550000011920929",
995   "weapon_spring_ads_override": {
996     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: -0.700000, y: 1.000000, z: 1.000000}>",
997     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 4.000000, y: 4.000000, z: 4.000000}>",
998     "weapon_spring_clamp": "5.0",
999     "weapon_spring_factor2": "0.05999999865889549",
1000     "weapon_spring_override_bit_flags": "11",
1001     "weapon_spring_side": "1"
1002   },
1003   "weapon_spring_bipod_ads_override": {
1004     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.200000, y: 1.000000, z: 1.000000}>",
1005     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 3.500000, y: 3.500000, z: 3.500000}>",
1006     "weapon_spring_clamp": "25.0",
1007     "weapon_spring_factor2": "0.17499999701976776",
1008     "weapon_spring_override_bit_flags": "31",
1009     "weapon_spring_side": "-1"
1010   },
1011   "weapon_spring_bipod_non_ads_override": {
1012     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.200000, y: 1.000000, z: 1.000000}>",
1013     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 3.500000, y: 3.500000, z: 3.500000}>",
1014     "weapon_spring_clamp": "25.0",
1015     "weapon_spring_factor2": "0.07999999821186066",
1016     "weapon_spring_override_bit_flags": "31",
1017     "weapon_spring_side": "-1"
1018   },
1019   "weapon_spring_clamp": "15.0",
1020   "weapon_spring_critical_damping_factor": "0.699999988079071",
1021   "weapon_spring_factor2": "0.029999999329447746",
1022   "weapon_spring_mass": "0.019999999552965164",
1023   "weapon_spring_side": "1",
1024   "weapon_spring_stiffness": "0.949999988079071",
1025   "weapon_spring_turn_speed_to_full_intensity": "50.0"