1 // ======================================================================
4 // copyright (c
) 2001 Sony Online Entertainment
6 // ***IMPORTTANT
: This file is mirrored in dsrc
/include
8 // ======================================================================
10 #ifndef INCLUDED_combat_DEF
11 #define INCLUDED_combat_DEF
13 // id
's for combat skeleton "bones" so when we know where a creature got hit we know what
14 // item was protecting that area
16 // IMPORTANT: the skeleton location names in the combat.cfg file should map to these
18 enum CombatSkeletonBone
22 CSB_rightArm = 0x0004,
24 CSB_rightLeg = 0x0010,