On x86 compilers without fastcall, simulate it when invoking traces and un-simulate...
[wine-gecko.git] / content / media / video / public / nsAudioStream.h
blobca55f3400da0c6b6bca3c2321f00be6d60950c19
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
3 /* ***** BEGIN LICENSE BLOCK *****
4 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
6 * The contents of this file are subject to the Mozilla Public License Version
7 * 1.1 (the "License"); you may not use this file except in compliance with
8 * the License. You may obtain a copy of the License at
9 * http://www.mozilla.org/MPL/
11 * Software distributed under the License is distributed on an "AS IS" basis,
12 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 * for the specific language governing rights and limitations under the
14 * License.
16 * The Original Code is Mozilla code.
18 * The Initial Developer of the Original Code is the Mozilla Corporation.
19 * Portions created by the Initial Developer are Copyright (C) 2007
20 * the Initial Developer. All Rights Reserved.
22 * Contributor(s):
23 * Chris Double <chris.double@double.co.nz>
25 * Alternatively, the contents of this file may be used under the terms of
26 * either the GNU General Public License Version 2 or later (the "GPL"), or
27 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
28 * in which case the provisions of the GPL or the LGPL are applicable instead
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37 * ***** END LICENSE BLOCK ***** */
38 #include "nscore.h"
39 #include "prlog.h"
41 extern PRLogModuleInfo* gAudioStreamLog;
43 class nsAudioStream
45 public:
46 // Initialize Audio Library. Some Audio backends (eg. PortAudio) require initializing
47 // library before using it.
48 static nsresult InitLibrary();
50 // Shutdown Audio Library. Some Audio backends (eg. PortAudio) require shutting down
51 // the library after using it.
52 static void ShutdownLibrary();
54 nsAudioStream();
56 // Initialize the audio stream. aNumChannels is the number of audio channels
57 // (1 for mono, 2 for stereo, etc) and aRate is the frequency of the sound
58 // samples (22050, 44100, etc).
59 nsresult Init(PRInt32 aNumChannels, PRInt32 aRate);
61 // Closes the stream. All future use of the stream is an error.
62 nsresult Shutdown();
64 // Pause sound playback.
65 nsresult Pause();
67 // Resume playback of sound.
68 nsresult Resume();
70 // Write sound data to the audio hardware. aBuf is an array of floats of
71 // length aCount. aCount should be evenly divisible by the number of
72 // channels in this audio stream.
73 nsresult Write(float* aBuf, PRUint32 count);
75 // Store in aTime the position (in seconds) of the audio sample currently
76 // being played by the audio hardware.
77 nsresult GetTime(double* aTime);
79 // Store in aVolume the value of the volume setting. This is a value from
80 // 0 (meaning muted) to 1 (meaning full volume).
81 nsresult GetVolume(float* aVolume);
83 // Set the current volume of the audio playback. This is a value from
84 // 0 (meaning muted) to 1 (meaning full volume).
85 nsresult SetVolume(float aVolume);
87 private:
88 double mVolume;
89 #if defined(SYDNEY_AUDIO_NO_POSITION)
90 // The time, in seconds, that playback was last paused.
91 double mPauseTime;
92 #else
93 // The byte position in the audio buffer where playback
94 // was last paused.
95 PRInt64 mPauseBytes;
96 #endif
97 void* mAudioHandle;
98 int mRate;
99 int mChannels;
100 PRBool mPaused;