1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 /*****************************************************************************
34 * IDirect3DVertexBuffer7::QueryInterface
36 * The QueryInterface Method for Vertex Buffers
37 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
40 * riid: Queryied Interface id
41 * obj: Address to return the interface pointer
45 * E_NOINTERFACE if the interface wasn't found
47 *****************************************************************************/
49 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
53 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
55 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
57 /* By default, set the object pointer to NULL */
60 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
62 IUnknown_AddRef(iface
);
64 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
67 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
69 IUnknown_AddRef(iface
);
70 *obj
= &This
->IDirect3DVertexBuffer_vtbl
;
71 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
76 IUnknown_AddRef(iface
);
78 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
81 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
86 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
90 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
92 return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), riid
, obj
);
95 /*****************************************************************************
96 * IDirect3DVertexBuffer7::AddRef
98 * AddRef for Vertex Buffers
103 *****************************************************************************/
105 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
107 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
108 ULONG ref
= InterlockedIncrement(&This
->ref
);
110 TRACE("%p increasing refcount to %u.\n", This
, ref
);
116 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
118 TRACE("iface %p.\n", iface
);
120 return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
124 /*****************************************************************************
125 * IDirect3DVertexBuffer7::Release
127 * Release for Vertex Buffers
132 *****************************************************************************/
134 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
136 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
137 ULONG ref
= InterlockedDecrement(&This
->ref
);
139 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
143 IWineD3DBuffer
*curVB
= NULL
;
146 EnterCriticalSection(&ddraw_cs
);
147 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
148 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
149 * and they should get unset there before they are destroyed
151 IWineD3DDevice_GetStreamSource(This
->ddraw
->wineD3DDevice
,
152 0 /* Stream number */,
156 if(curVB
== This
->wineD3DVertexBuffer
)
158 IWineD3DDevice_SetStreamSource(This
->ddraw
->wineD3DDevice
,
159 0 /* Steam number */,
160 NULL
/* stream data */,
166 IWineD3DBuffer_Release(curVB
); /* For the GetStreamSource */
169 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
170 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
171 LeaveCriticalSection(&ddraw_cs
);
172 HeapFree(GetProcessHeap(), 0, This
);
180 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
182 TRACE("iface %p.\n", iface
);
184 return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
187 /*****************************************************************************
188 * IDirect3DVertexBuffer Methods
189 *****************************************************************************/
191 /*****************************************************************************
192 * IDirect3DVertexBuffer7::Lock
194 * Locks the vertex buffer and returns a pointer to the vertex data
195 * Locking vertex buffers is similar to locking surfaces, because Windows
196 * uses surfaces to store vertex data internally (According to the DX sdk)
199 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
200 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
201 * Data: Returns a pointer to the vertex data
202 * Size: Returns the size of the buffer if not NULL
206 * DDERR_INVALIDPARAMS if Data is NULL
207 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
209 *****************************************************************************/
210 static HRESULT WINAPI
211 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
,
216 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
217 WINED3DBUFFER_DESC Desc
;
219 DWORD wined3d_flags
= 0;
221 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
223 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
224 * nosyslock: Not applicable
226 if(!(Flags
& DDLOCK_WAIT
)) wined3d_flags
|= WINED3DLOCK_DONOTWAIT
;
227 if(Flags
& DDLOCK_READONLY
) wined3d_flags
|= WINED3DLOCK_READONLY
;
228 if(Flags
& DDLOCK_NOOVERWRITE
) wined3d_flags
|= WINED3DLOCK_NOOVERWRITE
;
229 if(Flags
& DDLOCK_DISCARDCONTENTS
) wined3d_flags
|= WINED3DLOCK_DISCARD
;
231 EnterCriticalSection(&ddraw_cs
);
234 /* Get the size, for returning it, and for locking */
235 IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &Desc
);
239 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, 0 /* OffsetToLock */,
240 0 /* SizeToLock, 0 == Full lock */, (BYTE
**)Data
, wined3d_flags
);
241 LeaveCriticalSection(&ddraw_cs
);
245 static HRESULT WINAPI
246 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
,
251 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
253 return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), Flags
, Data
, Size
);
256 /*****************************************************************************
257 * IDirect3DVertexBuffer7::Unlock
259 * Unlocks a vertex Buffer
264 *****************************************************************************/
265 static HRESULT WINAPI
266 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
268 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
270 TRACE("iface %p.\n", iface
);
272 EnterCriticalSection(&ddraw_cs
);
273 IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
274 LeaveCriticalSection(&ddraw_cs
);
279 static HRESULT WINAPI
280 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
282 TRACE("iface %p.\n", iface
);
284 return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
288 /*****************************************************************************
289 * IDirect3DVertexBuffer7::ProcessVertices
291 * Processes untransformed Vertices into a transformed or optimized vertex
292 * buffer. It can also perform other operations, such as lighting or clipping
295 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
296 * DestIndex: Index in the destination buffer(This), where the vertices are
298 * Count: Number of Vertices in the Source buffer to process
299 * SrcBuffer: Source vertex buffer
300 * SrcIndex: Index of the first vertex in the src buffer to process
301 * D3DDevice: Device to use for transformation
302 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
307 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
309 *****************************************************************************/
310 static HRESULT WINAPI
311 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
315 IDirect3DVertexBuffer7
*SrcBuffer
,
317 IDirect3DDevice7
*D3DDevice
,
320 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
321 IDirect3DVertexBufferImpl
*Src
= (IDirect3DVertexBufferImpl
*)SrcBuffer
;
322 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
323 BOOL oldClip
, doClip
;
326 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
327 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
329 /* Vertex operations:
330 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
331 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
332 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
333 * D3DVOP_LIGHT: Lights the vertices
334 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
336 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
337 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
339 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
341 EnterCriticalSection(&ddraw_cs
);
342 /* WineD3D doesn't know d3d7 vertex operation, it uses
343 * render states instead. Set the render states according to
346 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
347 IWineD3DDevice_GetRenderState(D3D
->wineD3DDevice
,
350 if(doClip
!= oldClip
)
352 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
357 IWineD3DDevice_SetStreamSource(D3D
->wineD3DDevice
,
359 Src
->wineD3DVertexBuffer
,
361 get_flexible_vertex_size(Src
->fvf
));
362 IWineD3DDevice_SetVertexDeclaration(D3D
->wineD3DDevice
,
363 Src
->wineD3DVertexDeclaration
);
364 hr
= IWineD3DDevice_ProcessVertices(D3D
->wineD3DDevice
,
368 This
->wineD3DVertexBuffer
,
369 NULL
/* Output vdecl */,
373 /* Restore the states if needed */
374 if(doClip
!= oldClip
)
375 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
378 LeaveCriticalSection(&ddraw_cs
);
382 static HRESULT WINAPI
383 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
387 IDirect3DVertexBuffer
*SrcBuffer
,
389 IDirect3DDevice3
*D3DDevice
,
392 IDirect3DVertexBufferImpl
*Src
= SrcBuffer
? vb_from_vb1(SrcBuffer
) : NULL
;
393 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
395 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
396 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
398 return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), VertexOp
,
399 DestIndex
, Count
, (IDirect3DVertexBuffer7
*)Src
, SrcIndex
, (IDirect3DDevice7
*)D3D
, Flags
);
402 /*****************************************************************************
403 * IDirect3DVertexBuffer7::GetVertexBufferDesc
405 * Returns the description of a vertex buffer
408 * Desc: Address to write the description to
411 * DDERR_INVALIDPARAMS if Desc is NULL
414 *****************************************************************************/
415 static HRESULT WINAPI
416 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
417 D3DVERTEXBUFFERDESC
*Desc
)
419 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
420 WINED3DBUFFER_DESC WDesc
;
422 TRACE("iface %p, desc %p.\n", iface
, Desc
);
424 if(!Desc
) return DDERR_INVALIDPARAMS
;
426 EnterCriticalSection(&ddraw_cs
);
427 IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &WDesc
);
428 LeaveCriticalSection(&ddraw_cs
);
430 /* Now fill the Desc structure */
431 Desc
->dwCaps
= This
->Caps
;
432 Desc
->dwFVF
= This
->fvf
;
433 Desc
->dwNumVertices
= WDesc
.Size
/ get_flexible_vertex_size(This
->fvf
);
438 static HRESULT WINAPI
439 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
440 D3DVERTEXBUFFERDESC
*Desc
)
442 TRACE("iface %p, desc %p.\n", iface
, Desc
);
444 return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), Desc
);
448 /*****************************************************************************
449 * IDirect3DVertexBuffer7::Optimize
451 * Converts an unoptimized vertex buffer into an optimized buffer
454 * D3DDevice: Device for which this buffer is optimized
455 * Flags: Not used, should be set to 0
458 * D3D_OK, because it's a stub
460 *****************************************************************************/
461 static HRESULT WINAPI
462 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
463 IDirect3DDevice7
*D3DDevice
,
466 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
467 static BOOL hide
= FALSE
;
469 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
473 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, D3DDevice
, Flags
);
477 /* We could forward this call to WineD3D and take advantage
478 * of it once we use OpenGL vertex buffers
480 EnterCriticalSection(&ddraw_cs
);
481 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
482 LeaveCriticalSection(&ddraw_cs
);
487 static HRESULT WINAPI
488 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
489 IDirect3DDevice3
*D3DDevice
,
492 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
494 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
496 return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
),
497 (IDirect3DDevice7
*)D3D
, Flags
);
500 /*****************************************************************************
501 * IDirect3DVertexBuffer7::ProcessVerticesStrided
503 * This method processes untransformed strided vertices into a processed
504 * or optimized vertex buffer.
506 * For more details on the parameters, see
507 * IDirect3DVertexBuffer7::ProcessVertices
510 * VertexOp: Operations to perform
511 * DestIndex: Destination index to write the vertices to
512 * Count: Number of input vertices
513 * StrideData: Array containing the input vertices
514 * VertexTypeDesc: Vertex Description or source index?????????
515 * D3DDevice: IDirect3DDevice7 to use for processing
516 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
519 * D3D_OK on success, or DDERR_*
521 *****************************************************************************/
522 static HRESULT WINAPI
523 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
527 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
528 DWORD VertexTypeDesc
,
529 IDirect3DDevice7
*D3DDevice
,
532 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n",
533 iface
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3DDevice
, Flags
);
538 /*****************************************************************************
540 *****************************************************************************/
542 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
544 /*** IUnknown Methods ***/
545 IDirect3DVertexBufferImpl_QueryInterface
,
546 IDirect3DVertexBufferImpl_AddRef
,
547 IDirect3DVertexBufferImpl_Release
,
548 /*** IDirect3DVertexBuffer Methods ***/
549 IDirect3DVertexBufferImpl_Lock
,
550 IDirect3DVertexBufferImpl_Unlock
,
551 IDirect3DVertexBufferImpl_ProcessVertices
,
552 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
553 IDirect3DVertexBufferImpl_Optimize
,
554 /*** IDirect3DVertexBuffer7 Methods ***/
555 IDirect3DVertexBufferImpl_ProcessVerticesStrided
558 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl
=
560 /*** IUnknown Methods ***/
561 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface
,
562 Thunk_IDirect3DVertexBufferImpl_1_AddRef
,
563 Thunk_IDirect3DVertexBufferImpl_1_Release
,
564 /*** IDirect3DVertexBuffer Methods ***/
565 Thunk_IDirect3DVertexBufferImpl_1_Lock
,
566 Thunk_IDirect3DVertexBufferImpl_1_Unlock
,
567 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices
,
568 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
569 Thunk_IDirect3DVertexBufferImpl_1_Optimize
572 HRESULT
d3d_vertex_buffer_init(IDirect3DVertexBufferImpl
*buffer
,
573 IDirectDrawImpl
*ddraw
, D3DVERTEXBUFFERDESC
*desc
)
578 buffer
->lpVtbl
= &d3d_vertex_buffer7_vtbl
;
579 buffer
->IDirect3DVertexBuffer_vtbl
= &d3d_vertex_buffer1_vtbl
;
582 buffer
->ddraw
= ddraw
;
583 buffer
->Caps
= desc
->dwCaps
;
584 buffer
->fvf
= desc
->dwFVF
;
586 usage
= desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0;
587 usage
|= WINED3DUSAGE_STATICDECL
;
589 EnterCriticalSection(&ddraw_cs
);
591 hr
= IWineD3DDevice_CreateVertexBuffer(ddraw
->wineD3DDevice
,
592 get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
,
593 usage
, desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
594 buffer
, &ddraw_null_wined3d_parent_ops
, &buffer
->wineD3DVertexBuffer
);
597 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
598 LeaveCriticalSection(&ddraw_cs
);
600 if (hr
== WINED3DERR_INVALIDCALL
)
601 return DDERR_INVALIDPARAMS
;
606 buffer
->wineD3DVertexDeclaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
);
607 if (!buffer
->wineD3DVertexDeclaration
)
609 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
610 IWineD3DBuffer_Release(buffer
->wineD3DVertexBuffer
);
611 LeaveCriticalSection(&ddraw_cs
);
613 return DDERR_INVALIDPARAMS
;
615 IWineD3DVertexDeclaration_AddRef(buffer
->wineD3DVertexDeclaration
);
617 LeaveCriticalSection(&ddraw_cs
);