2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static IDirect3D9
*(WINAPI
*pDirect3DCreate9
)(UINT
);
29 static int get_refcount(IUnknown
*object
)
31 IUnknown_AddRef( object
);
32 return IUnknown_Release( object
);
35 /* try to make sure pending X events have been processed before continuing */
36 static void flush_events(void)
40 int min_timeout
= 100;
41 DWORD time
= GetTickCount() + diff
;
45 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
46 while (PeekMessage( &msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage( &msg
);
47 diff
= time
- GetTickCount();
51 static IDirect3DDevice9
*create_device(IDirect3D9
*d3d9
, HWND device_window
, HWND focus_window
, BOOL windowed
)
53 D3DPRESENT_PARAMETERS present_parameters
= {0};
54 IDirect3DDevice9
*device
;
56 present_parameters
.Windowed
= windowed
;
57 present_parameters
.hDeviceWindow
= device_window
;
58 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
59 present_parameters
.BackBufferWidth
= 640;
60 present_parameters
.BackBufferHeight
= 480;
61 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
62 present_parameters
.EnableAutoDepthStencil
= TRUE
;
63 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
65 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
66 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
68 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
69 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
70 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
72 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
73 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
78 #define CHECK_CALL(r,c,d,rc) \
80 int tmp1 = get_refcount( (IUnknown *)d ); \
82 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
84 trace("%s failed: %08x\n", c, r); \
87 #define CHECK_RELEASE(obj,d,rc) \
89 int tmp1, rc_new = rc; \
90 IUnknown_Release( obj ); \
91 tmp1 = get_refcount( (IUnknown *)d ); \
92 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
95 #define CHECK_REFCOUNT(obj,rc) \
98 int count = get_refcount( (IUnknown *)obj ); \
99 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
102 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
105 int count = IUnknown_Release( (IUnknown *)obj ); \
106 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
109 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
112 int count = IUnknown_AddRef( (IUnknown *)obj ); \
113 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
116 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
118 void *container_ptr = (void *)0x1337c0d3; \
119 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
120 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
121 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
122 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
125 static void check_mipmap_levels(IDirect3DDevice9
*device
, UINT width
, UINT height
, UINT count
)
127 IDirect3DBaseTexture9
* texture
= NULL
;
128 HRESULT hr
= IDirect3DDevice9_CreateTexture( device
, width
, height
, 0, 0,
129 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture9
**) &texture
, NULL
);
132 DWORD levels
= IDirect3DBaseTexture9_GetLevelCount(texture
);
133 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
135 trace("CreateTexture failed: %08x\n", hr
);
137 if (texture
) IUnknown_Release( texture
);
140 static void test_mipmap_levels(void)
146 IDirect3D9
*pD3d
= NULL
;
147 IDirect3DDevice9
*pDevice
= NULL
;
148 D3DPRESENT_PARAMETERS d3dpp
;
149 D3DDISPLAYMODE d3ddm
;
151 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
152 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
153 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
154 ok(hwnd
!= NULL
, "Failed to create window\n");
155 if (!pD3d
|| !hwnd
) goto cleanup
;
157 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
158 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
159 d3dpp
.Windowed
= TRUE
;
160 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
161 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
163 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
164 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
165 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to create IDirect3D9Device (%08x)\n", hr
);
167 skip("failed to create a d3d device\n");
171 check_mipmap_levels(pDevice
, 32, 32, 6);
172 check_mipmap_levels(pDevice
, 256, 1, 9);
173 check_mipmap_levels(pDevice
, 1, 256, 9);
174 check_mipmap_levels(pDevice
, 1, 1, 1);
179 UINT refcount
= IUnknown_Release( pDevice
);
180 ok(!refcount
, "Device has %u references left.\n", refcount
);
182 if (pD3d
) IUnknown_Release( pD3d
);
183 DestroyWindow( hwnd
);
186 static void test_checkdevicemultisampletype(void)
192 IDirect3D9
*pD3d
= NULL
;
193 IDirect3DDevice9
*pDevice
= NULL
;
194 D3DPRESENT_PARAMETERS d3dpp
;
195 D3DDISPLAYMODE d3ddm
;
198 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
199 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
200 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
201 ok(hwnd
!= NULL
, "Failed to create window\n");
202 if (!pD3d
|| !hwnd
) goto cleanup
;
204 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
205 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
206 d3dpp
.Windowed
= TRUE
;
207 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
208 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
210 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
211 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
212 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to create IDirect3D9Device (%08x)\n", hr
);
214 skip("failed to create a d3d device\n");
220 hr
= IDirect3D9_CheckDeviceMultiSampleType(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, TRUE
,
221 D3DMULTISAMPLE_NONE
, &qualityLevels
);
222 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "CheckDeviceMultiSampleType failed with (%08x)\n", hr
);
223 if(hr
== D3DERR_NOTAVAILABLE
)
225 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
228 ok(qualityLevels
== 1,"qualitylevel is not 1 but %d\n",qualityLevels
);
230 hr
= IDirect3D9_CheckDeviceMultiSampleType(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, FALSE
,
231 D3DMULTISAMPLE_NONE
, &qualityLevels
);
232 ok(SUCCEEDED(hr
), "CheckDeviceMultiSampleType failed with (%08x)\n", hr
);
233 ok(qualityLevels
== 1,"qualitylevel is not 1 but %d\n",qualityLevels
);
238 UINT refcount
= IUnknown_Release( pDevice
);
239 ok(!refcount
, "Device has %u references left.\n", refcount
);
241 if (pD3d
) IUnknown_Release( pD3d
);
242 DestroyWindow( hwnd
);
245 static void test_swapchain(void)
249 IDirect3D9
*pD3d
= NULL
;
250 IDirect3DDevice9
*pDevice
= NULL
;
251 IDirect3DSwapChain9
*swapchain0
= NULL
;
252 IDirect3DSwapChain9
*swapchain1
= NULL
;
253 IDirect3DSwapChain9
*swapchain2
= NULL
;
254 IDirect3DSwapChain9
*swapchain3
= NULL
;
255 IDirect3DSwapChain9
*swapchainX
= NULL
;
256 IDirect3DSurface9
*backbuffer
= NULL
;
257 D3DPRESENT_PARAMETERS d3dpp
;
258 D3DDISPLAYMODE d3ddm
;
260 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
261 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
262 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
263 ok(hwnd
!= NULL
, "Failed to create window\n");
264 if (!pD3d
|| !hwnd
) goto cleanup
;
266 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
267 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
268 d3dpp
.Windowed
= TRUE
;
269 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
270 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
271 d3dpp
.BackBufferCount
= 0;
273 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
274 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
275 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
276 "Failed to create IDirect3D9Device (%08x)\n", hr
);
277 if (FAILED(hr
)) goto cleanup
;
279 /* Check if the back buffer count was modified */
280 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
282 /* Get the implicit swapchain */
283 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &swapchain0
);
284 ok(SUCCEEDED(hr
), "Failed to get the impicit swapchain (%08x)\n", hr
);
285 if(swapchain0
) IDirect3DSwapChain9_Release(swapchain0
);
287 /* Check if there is a back buffer */
288 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain0
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
289 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
290 ok(backbuffer
!= NULL
, "The back buffer is NULL\n");
291 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
293 /* Try to get a nonexistent swapchain */
294 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
295 ok(hr
== D3DERR_INVALIDCALL
, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr
);
296 ok(swapchainX
== NULL
, "Swapchain 1 is %p\n", swapchainX
);
297 if(swapchainX
) IDirect3DSwapChain9_Release(swapchainX
);
299 /* Create a bunch of swapchains */
300 d3dpp
.BackBufferCount
= 0;
301 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
302 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
303 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
305 d3dpp
.BackBufferCount
= 1;
306 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
307 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
309 d3dpp
.BackBufferCount
= 2;
310 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
311 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
313 /* Swapchain 3, created with backbuffercount 2 */
314 backbuffer
= (void *) 0xdeadbeef;
315 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
316 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%08x)\n", hr
);
317 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
318 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
320 backbuffer
= (void *) 0xdeadbeef;
321 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
322 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%08x)\n", hr
);
323 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
324 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
326 backbuffer
= (void *) 0xdeadbeef;
327 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
328 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %08x\n", hr
);
329 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
330 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
332 backbuffer
= (void *) 0xdeadbeef;
333 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
334 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
335 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
336 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
339 /* Check the back buffers of the swapchains */
340 /* Swapchain 1, created with backbuffercount 0 */
341 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
342 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
343 ok(backbuffer
!= NULL
, "The back buffer is NULL (%08x)\n", hr
);
344 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
346 backbuffer
= (void *) 0xdeadbeef;
347 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
348 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
349 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
350 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
352 /* Swapchain 2 - created with backbuffercount 1 */
353 backbuffer
= (void *) 0xdeadbeef;
354 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
355 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
356 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
357 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
359 backbuffer
= (void *) 0xdeadbeef;
360 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
361 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %08x\n", hr
);
362 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
363 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
365 backbuffer
= (void *) 0xdeadbeef;
366 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
367 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
368 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
369 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
371 /* Try getSwapChain on a manually created swapchain
372 * it should fail, apparently GetSwapChain only returns implicit swapchains
374 swapchainX
= (void *) 0xdeadbeef;
375 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
376 ok(hr
== D3DERR_INVALIDCALL
, "Failed to get the second swapchain (%08x)\n", hr
);
377 ok(swapchainX
== NULL
, "The swapchain pointer is %p\n", swapchainX
);
378 if(swapchainX
&& swapchainX
!= (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX
);
381 if(swapchain1
) IDirect3DSwapChain9_Release(swapchain1
);
382 if(swapchain2
) IDirect3DSwapChain9_Release(swapchain2
);
383 if(swapchain3
) IDirect3DSwapChain9_Release(swapchain3
);
386 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
387 ok(!refcount
, "Device has %u references left.\n", refcount
);
389 if (pD3d
) IDirect3D9_Release(pD3d
);
390 DestroyWindow( hwnd
);
393 /* Shared between two functions */
394 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
395 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
396 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
397 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
398 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
399 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
400 0x0000FFFF}; /* END */
402 static void test_refcount(void)
406 IDirect3D9
*pD3d
= NULL
;
407 IDirect3DDevice9
*pDevice
= NULL
;
408 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
409 IDirect3DIndexBuffer9
*pIndexBuffer
= NULL
;
410 IDirect3DVertexDeclaration9
*pVertexDeclaration
= NULL
;
411 IDirect3DVertexShader9
*pVertexShader
= NULL
;
412 IDirect3DPixelShader9
*pPixelShader
= NULL
;
413 IDirect3DCubeTexture9
*pCubeTexture
= NULL
;
414 IDirect3DTexture9
*pTexture
= NULL
;
415 IDirect3DVolumeTexture9
*pVolumeTexture
= NULL
;
416 IDirect3DVolume9
*pVolumeLevel
= NULL
;
417 IDirect3DSurface9
*pStencilSurface
= NULL
;
418 IDirect3DSurface9
*pOffscreenSurface
= NULL
;
419 IDirect3DSurface9
*pRenderTarget
= NULL
;
420 IDirect3DSurface9
*pRenderTarget2
= NULL
;
421 IDirect3DSurface9
*pRenderTarget3
= NULL
;
422 IDirect3DSurface9
*pTextureLevel
= NULL
;
423 IDirect3DSurface9
*pBackBuffer
= NULL
;
424 IDirect3DStateBlock9
*pStateBlock
= NULL
;
425 IDirect3DStateBlock9
*pStateBlock1
= NULL
;
426 IDirect3DSwapChain9
*pSwapChain
= NULL
;
427 IDirect3DQuery9
*pQuery
= NULL
;
428 D3DPRESENT_PARAMETERS d3dpp
;
429 D3DDISPLAYMODE d3ddm
;
430 int refcount
= 0, tmp
;
432 D3DVERTEXELEMENT9 decl
[] =
436 static DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
437 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
438 0x00000042, 0xB00F0000, /* tex t0 */
439 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
440 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
441 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
442 0x0000FFFF}; /* END */
445 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
446 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
447 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
448 ok(hwnd
!= NULL
, "Failed to create window\n");
449 if (!pD3d
|| !hwnd
) goto cleanup
;
451 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
452 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
453 d3dpp
.Windowed
= TRUE
;
454 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
455 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
456 d3dpp
.EnableAutoDepthStencil
= TRUE
;
457 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
459 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
460 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
461 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
462 "Failed to create IDirect3D9Device (%08x)\n", hr
);
463 if (FAILED(hr
)) goto cleanup
;
465 refcount
= get_refcount( (IUnknown
*)pDevice
);
466 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
469 * Check refcount of implicit surfaces and implicit swapchain. Findings:
470 * - the container is the device OR swapchain
471 * - they hold a reference to the device
472 * - they are created with a refcount of 0 (Get/Release returns original refcount)
473 * - they are not freed if refcount reaches 0.
474 * - the refcount is not forwarded to the container.
476 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapChain
);
477 CHECK_CALL( hr
, "GetSwapChain", pDevice
, ++refcount
);
480 CHECK_REFCOUNT( pSwapChain
, 1);
482 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
483 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
484 CHECK_REFCOUNT( pSwapChain
, 1);
487 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DSwapChain9
, pSwapChain
);
488 CHECK_REFCOUNT( pRenderTarget
, 1);
490 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
491 CHECK_REFCOUNT(pDevice
, refcount
);
492 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
493 CHECK_REFCOUNT(pDevice
, refcount
);
495 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
496 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
497 CHECK_REFCOUNT( pRenderTarget
, 2);
498 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
499 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
500 CHECK_REFCOUNT( pDevice
, --refcount
);
502 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
503 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
504 CHECK_REFCOUNT(pDevice
, ++refcount
);
505 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
506 CHECK_REFCOUNT(pDevice
, --refcount
);
509 /* Render target and back buffer are identical. */
510 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, 0, &pBackBuffer
);
511 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
514 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
515 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
516 pRenderTarget
, pBackBuffer
);
519 CHECK_REFCOUNT( pDevice
, --refcount
);
521 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
522 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
523 CHECK_REFCOUNT( pSwapChain
, 1);
526 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice9
, pDevice
);
527 CHECK_REFCOUNT( pStencilSurface
, 1);
529 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
530 CHECK_REFCOUNT(pDevice
, refcount
);
531 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
532 CHECK_REFCOUNT(pDevice
, refcount
);
534 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
535 CHECK_REFCOUNT( pDevice
, --refcount
);
537 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
538 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
539 CHECK_REFCOUNT(pDevice
, ++refcount
);
540 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
541 CHECK_REFCOUNT(pDevice
, --refcount
);
542 pStencilSurface
= NULL
;
545 CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
546 CHECK_REFCOUNT( pDevice
, --refcount
);
548 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
549 CHECK_ADDREF_REFCOUNT(pSwapChain
, 1);
550 CHECK_REFCOUNT(pDevice
, ++refcount
);
551 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
552 CHECK_REFCOUNT(pDevice
, --refcount
);
557 hr
= IDirect3DDevice9_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
, NULL
);
558 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
561 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
563 hr
= IDirect3DDevice9_SetIndices(pDevice
, pIndexBuffer
);
564 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
565 hr
= IDirect3DDevice9_SetIndices(pDevice
, NULL
);
566 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
569 hr
= IDirect3DDevice9_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
570 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
573 IDirect3DVertexBuffer9
*pVBuf
= (void*)~0;
577 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
579 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, pVertexBuffer
, 0, 3 * sizeof(float));
580 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
581 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, NULL
, 0, 0);
582 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
584 hr
= IDirect3DDevice9_GetStreamSource(pDevice
, 0, &pVBuf
, &offset
, &stride
);
585 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
586 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
587 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
588 ok(offset
==0, "offset not 0 (got %u)!\n", offset
);
591 hr
= IDirect3DDevice9_CreateVertexDeclaration( pDevice
, decl
, &pVertexDeclaration
);
592 CHECK_CALL( hr
, "CreateVertexDeclaration", pDevice
, ++refcount
);
593 hr
= IDirect3DDevice9_CreateVertexShader( pDevice
, simple_vs
, &pVertexShader
);
594 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, ++refcount
);
595 hr
= IDirect3DDevice9_CreatePixelShader( pDevice
, simple_ps
, &pPixelShader
);
596 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, ++refcount
);
598 hr
= IDirect3DDevice9_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
, NULL
);
599 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
602 tmp
= get_refcount( (IUnknown
*)pTexture
);
604 /* SetTexture should not increase refcounts */
605 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, (IDirect3DBaseTexture9
*) pTexture
);
606 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
607 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, NULL
);
608 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
610 /* This should not increment device refcount */
611 hr
= IDirect3DTexture9_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
612 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
613 /* But should increment texture's refcount */
614 CHECK_REFCOUNT( pTexture
, tmp
+1 );
615 /* Because the texture and surface refcount are identical */
618 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
619 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
620 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
621 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
622 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
623 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
624 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
627 hr
= IDirect3DDevice9_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
, NULL
);
628 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
629 hr
= IDirect3DDevice9_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
, NULL
);
630 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
633 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
635 /* This should not increment device refcount */
636 hr
= IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
637 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
638 /* But should increment volume texture's refcount */
639 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
640 /* Because the volume texture and volume refcount are identical */
643 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
644 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
645 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
646 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
647 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
648 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
649 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
653 hr
= IDirect3DDevice9_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pStencilSurface
, NULL
);
654 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
655 CHECK_REFCOUNT( pStencilSurface
, 1 );
656 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pOffscreenSurface
, NULL
);
657 CHECK_CALL( hr
, "CreateOffscreenPlainSurface", pDevice
, ++refcount
);
658 CHECK_REFCOUNT( pOffscreenSurface
, 1 );
659 hr
= IDirect3DDevice9_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pRenderTarget3
, NULL
);
660 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
661 CHECK_REFCOUNT( pRenderTarget3
, 1 );
663 hr
= IDirect3DDevice9_CreateStateBlock( pDevice
, D3DSBT_ALL
, &pStateBlock
);
664 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, ++refcount
);
665 hr
= IDirect3DDevice9_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
666 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
669 /* check implicit back buffer */
670 hr
= IDirect3DSwapChain9_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
671 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
672 CHECK_REFCOUNT( pSwapChain
, 1);
675 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DSwapChain9
, pSwapChain
);
676 CHECK_REFCOUNT( pBackBuffer
, 1);
677 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
678 CHECK_REFCOUNT( pDevice
, --refcount
);
680 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
681 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
682 CHECK_REFCOUNT(pDevice
, ++refcount
);
683 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
684 CHECK_REFCOUNT(pDevice
, --refcount
);
687 CHECK_REFCOUNT( pSwapChain
, 1);
689 hr
= IDirect3DDevice9_CreateQuery( pDevice
, D3DQUERYTYPE_EVENT
, &pQuery
);
690 CHECK_CALL( hr
, "CreateQuery", pDevice
, ++refcount
);
692 hr
= IDirect3DDevice9_BeginStateBlock( pDevice
);
693 CHECK_CALL( hr
, "BeginStateBlock", pDevice
, refcount
);
694 hr
= IDirect3DDevice9_EndStateBlock( pDevice
, &pStateBlock1
);
695 CHECK_CALL( hr
, "EndStateBlock", pDevice
, ++refcount
);
697 /* The implicit render target is not freed if refcount reaches 0.
698 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
699 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget2
);
700 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
703 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
704 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
705 pRenderTarget
, pRenderTarget2
);
706 CHECK_REFCOUNT( pDevice
, --refcount
);
707 pRenderTarget2
= NULL
;
709 pRenderTarget
= NULL
;
712 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
715 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
716 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
718 CHECK_RELEASE(pVertexDeclaration
, pDevice
, --refcount
);
719 CHECK_RELEASE(pVertexShader
, pDevice
, --refcount
);
720 CHECK_RELEASE(pPixelShader
, pDevice
, --refcount
);
722 CHECK_RELEASE(pTextureLevel
, pDevice
, --refcount
);
723 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
724 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
726 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
727 CHECK_RELEASE(pOffscreenSurface
, pDevice
, --refcount
);
728 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
730 CHECK_RELEASE(pStateBlock
, pDevice
, --refcount
);
731 CHECK_RELEASE(pSwapChain
, pDevice
, --refcount
);
732 CHECK_RELEASE(pQuery
, pDevice
, --refcount
);
733 /* This will destroy device - cannot check the refcount here */
734 if (pStateBlock1
) CHECK_RELEASE_REFCOUNT( pStateBlock1
, 0);
736 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
738 DestroyWindow( hwnd
);
741 static void test_cursor(void)
745 IDirect3D9
*pD3d
= NULL
;
746 IDirect3DDevice9
*pDevice
= NULL
;
747 D3DPRESENT_PARAMETERS d3dpp
;
748 D3DDISPLAYMODE d3ddm
;
750 IDirect3DSurface9
*cursor
= NULL
;
753 memset(&info
, 0, sizeof(info
));
754 info
.cbSize
= sizeof(info
);
755 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
758 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
759 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
760 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
761 ok(hwnd
!= NULL
, "Failed to create window\n");
762 if (!pD3d
|| !hwnd
) goto cleanup
;
764 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
765 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
766 d3dpp
.Windowed
= TRUE
;
767 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
768 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
770 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
771 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
772 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
773 "Failed to create IDirect3D9Device (%08x)\n", hr
);
774 if (FAILED(hr
)) goto cleanup
;
776 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &cursor
, 0);
777 ok(cursor
!= NULL
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
779 /* Initially hidden */
780 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
781 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
783 /* Not enabled without a surface*/
784 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
785 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
788 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, NULL
);
789 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
791 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, cursor
);
792 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
794 IDirect3DSurface9_Release(cursor
);
796 memset(&info
, 0, sizeof(info
));
797 info
.cbSize
= sizeof(info
);
798 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
799 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
800 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
803 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
804 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
807 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
808 ok(hr
== TRUE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
810 /* GDI cursor unchanged */
811 memset(&info
, 0, sizeof(info
));
812 info
.cbSize
= sizeof(info
);
813 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
814 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
815 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
820 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
821 ok(!refcount
, "Device has %u references left.\n", refcount
);
823 if (pD3d
) IDirect3D9_Release(pD3d
);
824 DestroyWindow( hwnd
);
827 static void test_reset(void)
831 IDirect3D9
*pD3d
= NULL
;
832 IDirect3DDevice9
*pDevice
= NULL
;
833 D3DPRESENT_PARAMETERS d3dpp
;
834 D3DDISPLAYMODE d3ddm
, d3ddm2
;
836 DWORD width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
837 DWORD height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
838 IDirect3DSwapChain9
*pSwapchain
;
839 IDirect3DSurface9
*surface
;
840 IDirect3DTexture9
*texture
;
841 IDirect3DVertexShader9
*shader
;
842 UINT i
, adapter_mode_count
;
843 D3DLOCKED_RECT lockrect
;
851 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
852 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
853 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
854 ok(hwnd
!= NULL
, "Failed to create window\n");
855 if (!pD3d
|| !hwnd
) goto cleanup
;
857 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
858 adapter_mode_count
= IDirect3D9_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
);
859 modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*modes
) * adapter_mode_count
);
860 for(i
= 0; i
< adapter_mode_count
; ++i
)
863 ZeroMemory( &d3ddm2
, sizeof(d3ddm2
) );
864 hr
= IDirect3D9_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
, i
, &d3ddm2
);
865 ok(hr
== D3D_OK
, "IDirect3D9_EnumAdapterModes returned %#x\n", hr
);
867 for (j
= 0; j
< mode_count
; ++j
)
869 if (modes
[j
].w
== d3ddm2
.Width
&& modes
[j
].h
== d3ddm2
.Height
)
874 modes
[j
].w
= d3ddm2
.Width
;
875 modes
[j
].h
= d3ddm2
.Height
;
879 /* We use them as invalid modes */
880 if((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600) ||
881 (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32)) {
882 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
883 d3ddm2
.Width
, d3ddm2
.Height
);
890 skip("Less than 2 modes supported, skipping mode tests\n");
895 if (modes
[i
].w
== orig_width
&& modes
[i
].h
== orig_height
) ++i
;
897 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
898 d3dpp
.Windowed
= FALSE
;
899 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
900 d3dpp
.BackBufferWidth
= modes
[i
].w
;
901 d3dpp
.BackBufferHeight
= modes
[i
].h
;
902 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
903 d3dpp
.EnableAutoDepthStencil
= TRUE
;
904 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
906 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
907 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
911 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
914 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
915 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
917 width
= GetSystemMetrics(SM_CXSCREEN
);
918 height
= GetSystemMetrics(SM_CYSCREEN
);
919 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u\n", width
, modes
[i
].w
);
920 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u\n", height
, modes
[i
].h
);
922 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
923 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
926 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
927 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
928 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u\n", vp
.Width
, modes
[i
].w
);
929 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u\n", vp
.Height
, modes
[i
].h
);
930 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
931 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
939 hr
= IDirect3DDevice9_SetViewport(pDevice
, &vp
);
940 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetViewport failed with %08x\n", hr
);
942 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
943 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
944 d3dpp
.Windowed
= FALSE
;
945 d3dpp
.BackBufferWidth
= modes
[i
].w
;
946 d3dpp
.BackBufferHeight
= modes
[i
].h
;
947 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
948 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
949 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
950 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
951 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
953 ZeroMemory(&vp
, sizeof(vp
));
954 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
955 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
958 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
959 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
960 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u\n", vp
.Width
, modes
[i
].w
);
961 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u\n", vp
.Height
, modes
[i
].h
);
962 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
963 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
966 width
= GetSystemMetrics(SM_CXSCREEN
);
967 height
= GetSystemMetrics(SM_CYSCREEN
);
968 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u\n", width
, modes
[i
].w
);
969 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u\n", height
, modes
[i
].h
);
971 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapchain
);
972 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr
);
975 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
976 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
977 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr
);
980 ok(d3dpp
.BackBufferWidth
== modes
[i
].w
, "Back buffer width is %u, expected %u\n",
981 d3dpp
.BackBufferWidth
, modes
[i
].w
);
982 ok(d3dpp
.BackBufferHeight
== modes
[i
].h
, "Back buffer height is %u, expected %u\n",
983 d3dpp
.BackBufferHeight
, modes
[i
].h
);
985 IDirect3DSwapChain9_Release(pSwapchain
);
988 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
989 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
990 d3dpp
.Windowed
= TRUE
;
991 d3dpp
.BackBufferWidth
= 400;
992 d3dpp
.BackBufferHeight
= 300;
993 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
994 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
995 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
996 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
998 width
= GetSystemMetrics(SM_CXSCREEN
);
999 height
= GetSystemMetrics(SM_CYSCREEN
);
1000 ok(width
== orig_width
, "Screen width is %d\n", width
);
1001 ok(height
== orig_height
, "Screen height is %d\n", height
);
1003 ZeroMemory(&vp
, sizeof(vp
));
1004 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
1005 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
1008 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
1009 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
1010 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %d\n", vp
.Width
);
1011 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %d\n", vp
.Height
);
1012 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
1013 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
1016 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapchain
);
1017 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr
);
1020 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1021 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
1022 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr
);
1025 ok(d3dpp
.BackBufferWidth
== 400, "Back buffer width is %d\n", d3dpp
.BackBufferWidth
);
1026 ok(d3dpp
.BackBufferHeight
== 300, "Back buffer height is %d\n", d3dpp
.BackBufferHeight
);
1028 IDirect3DSwapChain9_Release(pSwapchain
);
1031 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1032 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1033 d3dpp
.Windowed
= TRUE
;
1034 d3dpp
.BackBufferWidth
= 400;
1035 d3dpp
.BackBufferHeight
= 300;
1037 /* _Reset fails if there is a resource in the default pool */
1038 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &surface
, NULL
);
1039 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1040 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1041 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1042 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1043 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1044 IDirect3DSurface9_Release(surface
);
1045 /* Reset again to get the device out of the lost state */
1046 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1047 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1048 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1049 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1051 /* Scratch, sysmem and managed pools are fine */
1052 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
1053 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1054 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1055 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1056 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1057 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1058 IDirect3DSurface9_Release(surface
);
1060 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
1061 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1062 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1063 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1064 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1065 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1066 IDirect3DSurface9_Release(surface
);
1068 /* The depth stencil should get reset to the auto depth stencil when present. */
1069 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, NULL
);
1070 ok(hr
== D3D_OK
, "SetDepthStencilSurface failed with 0x%08x\n", hr
);
1072 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &surface
);
1073 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1074 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1076 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1077 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1078 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1079 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1081 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &surface
);
1082 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1083 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1084 if (surface
) IDirect3DSurface9_Release(surface
);
1086 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1087 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1088 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1090 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &surface
);
1091 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1092 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1094 /* Will a sysmem or scratch survive while locked */
1095 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
1096 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1097 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1098 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %08x\n", hr
);
1099 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1100 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1101 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1102 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1103 IDirect3DSurface9_UnlockRect(surface
);
1104 IDirect3DSurface9_Release(surface
);
1106 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
1107 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1108 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1109 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %08x\n", hr
);
1110 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1111 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1112 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1113 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1114 IDirect3DSurface9_UnlockRect(surface
);
1115 IDirect3DSurface9_Release(surface
);
1117 hr
= IDirect3DDevice9_CreateTexture(pDevice
, 16, 16, 0, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
, NULL
);
1118 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture returned %08x\n", hr
);
1119 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1120 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1121 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1122 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1123 IDirect3DTexture9_Release(texture
);
1125 /* A reference held to an implicit surface causes failures as well */
1126 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
1127 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr
);
1128 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1129 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1130 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1131 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1132 IDirect3DSurface9_Release(surface
);
1133 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1134 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1135 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1136 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1138 /* Shaders are fine as well */
1139 hr
= IDirect3DDevice9_CreateVertexShader(pDevice
, simple_vs
, &shader
);
1140 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr
);
1141 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1142 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1143 IDirect3DVertexShader9_Release(shader
);
1145 /* Try setting invalid modes */
1146 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1147 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1148 d3dpp
.Windowed
= FALSE
;
1149 d3dpp
.BackBufferWidth
= 32;
1150 d3dpp
.BackBufferHeight
= 32;
1151 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1152 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr
);
1153 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1154 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1156 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1157 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1158 d3dpp
.Windowed
= FALSE
;
1159 d3dpp
.BackBufferWidth
= 801;
1160 d3dpp
.BackBufferHeight
= 600;
1161 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1162 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr
);
1163 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1164 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1167 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1169 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1170 d3dpp
.Windowed
= TRUE
;
1171 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1172 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1173 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1174 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1176 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1177 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1181 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
1185 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
1186 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
1188 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1189 d3dpp
.Windowed
= TRUE
;
1190 d3dpp
.BackBufferWidth
= 400;
1191 d3dpp
.BackBufferHeight
= 300;
1192 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1193 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1195 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
1196 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1198 if (FAILED(hr
)) goto cleanup
;
1200 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &surface
);
1201 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1202 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1203 if (surface
) IDirect3DSurface9_Release(surface
);
1206 HeapFree(GetProcessHeap(), 0, modes
);
1209 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
1210 ok(!refcount
, "Device has %u references left.\n", refcount
);
1212 if (pD3d
) IDirect3D9_Release(pD3d
);
1215 /* Test adapter display modes */
1216 static void test_display_modes(void)
1218 D3DDISPLAYMODE dmode
;
1221 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1222 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1225 #define TEST_FMT(x,r) do { \
1226 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1227 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1230 TEST_FMT(D3DFMT_R8G8B8
, D3DERR_INVALIDCALL
);
1231 TEST_FMT(D3DFMT_A8R8G8B8
, D3DERR_INVALIDCALL
);
1232 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1234 TEST_FMT(D3DFMT_X1R5G5B5
, D3DERR_INVALIDCALL
);
1235 TEST_FMT(D3DFMT_A1R5G5B5
, D3DERR_INVALIDCALL
);
1236 TEST_FMT(D3DFMT_A4R4G4B4
, D3DERR_INVALIDCALL
);
1237 TEST_FMT(D3DFMT_R3G3B2
, D3DERR_INVALIDCALL
);
1238 TEST_FMT(D3DFMT_A8
, D3DERR_INVALIDCALL
);
1239 TEST_FMT(D3DFMT_A8R3G3B2
, D3DERR_INVALIDCALL
);
1240 TEST_FMT(D3DFMT_X4R4G4B4
, D3DERR_INVALIDCALL
);
1241 TEST_FMT(D3DFMT_A2B10G10R10
, D3DERR_INVALIDCALL
);
1242 TEST_FMT(D3DFMT_A8B8G8R8
, D3DERR_INVALIDCALL
);
1243 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1244 TEST_FMT(D3DFMT_G16R16
, D3DERR_INVALIDCALL
);
1245 TEST_FMT(D3DFMT_A16B16G16R16
, D3DERR_INVALIDCALL
);
1247 TEST_FMT(D3DFMT_A8P8
, D3DERR_INVALIDCALL
);
1248 TEST_FMT(D3DFMT_P8
, D3DERR_INVALIDCALL
);
1250 TEST_FMT(D3DFMT_L8
, D3DERR_INVALIDCALL
);
1251 TEST_FMT(D3DFMT_A8L8
, D3DERR_INVALIDCALL
);
1252 TEST_FMT(D3DFMT_A4L4
, D3DERR_INVALIDCALL
);
1254 TEST_FMT(D3DFMT_V8U8
, D3DERR_INVALIDCALL
);
1255 TEST_FMT(D3DFMT_L6V5U5
, D3DERR_INVALIDCALL
);
1256 TEST_FMT(D3DFMT_X8L8V8U8
, D3DERR_INVALIDCALL
);
1257 TEST_FMT(D3DFMT_Q8W8V8U8
, D3DERR_INVALIDCALL
);
1258 TEST_FMT(D3DFMT_V16U16
, D3DERR_INVALIDCALL
);
1259 TEST_FMT(D3DFMT_A2W10V10U10
, D3DERR_INVALIDCALL
);
1261 TEST_FMT(D3DFMT_UYVY
, D3DERR_INVALIDCALL
);
1262 TEST_FMT(D3DFMT_YUY2
, D3DERR_INVALIDCALL
);
1263 TEST_FMT(D3DFMT_DXT1
, D3DERR_INVALIDCALL
);
1264 TEST_FMT(D3DFMT_DXT2
, D3DERR_INVALIDCALL
);
1265 TEST_FMT(D3DFMT_DXT3
, D3DERR_INVALIDCALL
);
1266 TEST_FMT(D3DFMT_DXT4
, D3DERR_INVALIDCALL
);
1267 TEST_FMT(D3DFMT_DXT5
, D3DERR_INVALIDCALL
);
1268 TEST_FMT(D3DFMT_MULTI2_ARGB8
, D3DERR_INVALIDCALL
);
1269 TEST_FMT(D3DFMT_G8R8_G8B8
, D3DERR_INVALIDCALL
);
1270 TEST_FMT(D3DFMT_R8G8_B8G8
, D3DERR_INVALIDCALL
);
1272 TEST_FMT(D3DFMT_D16_LOCKABLE
, D3DERR_INVALIDCALL
);
1273 TEST_FMT(D3DFMT_D32
, D3DERR_INVALIDCALL
);
1274 TEST_FMT(D3DFMT_D15S1
, D3DERR_INVALIDCALL
);
1275 TEST_FMT(D3DFMT_D24S8
, D3DERR_INVALIDCALL
);
1276 TEST_FMT(D3DFMT_D24X8
, D3DERR_INVALIDCALL
);
1277 TEST_FMT(D3DFMT_D24X4S4
, D3DERR_INVALIDCALL
);
1278 TEST_FMT(D3DFMT_D16
, D3DERR_INVALIDCALL
);
1279 TEST_FMT(D3DFMT_L16
, D3DERR_INVALIDCALL
);
1280 TEST_FMT(D3DFMT_D32F_LOCKABLE
, D3DERR_INVALIDCALL
);
1281 TEST_FMT(D3DFMT_D24FS8
, D3DERR_INVALIDCALL
);
1283 TEST_FMT(D3DFMT_VERTEXDATA
, D3DERR_INVALIDCALL
);
1284 TEST_FMT(D3DFMT_INDEX16
, D3DERR_INVALIDCALL
);
1285 TEST_FMT(D3DFMT_INDEX32
, D3DERR_INVALIDCALL
);
1286 TEST_FMT(D3DFMT_Q16W16V16U16
, D3DERR_INVALIDCALL
);
1287 /* Floating point formats */
1288 TEST_FMT(D3DFMT_R16F
, D3DERR_INVALIDCALL
);
1289 TEST_FMT(D3DFMT_G16R16F
, D3DERR_INVALIDCALL
);
1290 TEST_FMT(D3DFMT_A16B16G16R16F
, D3DERR_INVALIDCALL
);
1293 TEST_FMT(D3DFMT_R32F
, D3DERR_INVALIDCALL
);
1294 TEST_FMT(D3DFMT_G32R32F
, D3DERR_INVALIDCALL
);
1295 TEST_FMT(D3DFMT_A32B32G32R32F
, D3DERR_INVALIDCALL
);
1297 TEST_FMT(D3DFMT_CxV8U8
, D3DERR_INVALIDCALL
);
1299 TEST_FMT(0, D3DERR_INVALIDCALL
);
1301 IDirect3D9_Release(pD3d
);
1304 static void test_scene(void)
1308 IDirect3D9
*pD3d
= NULL
;
1309 IDirect3DDevice9
*pDevice
= NULL
;
1310 D3DPRESENT_PARAMETERS d3dpp
;
1311 D3DDISPLAYMODE d3ddm
;
1312 IDirect3DSurface9
*pSurface1
= NULL
, *pSurface2
= NULL
, *pSurface3
= NULL
, *pRenderTarget
= NULL
;
1313 IDirect3DSurface9
*pBackBuffer
= NULL
, *pDepthStencil
= NULL
;
1314 RECT rect
= {0, 0, 128, 128};
1317 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1318 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1319 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1320 ok(hwnd
!= NULL
, "Failed to create window\n");
1321 if (!pD3d
|| !hwnd
) goto cleanup
;
1323 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1324 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1325 d3dpp
.Windowed
= TRUE
;
1326 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1327 d3dpp
.BackBufferWidth
= 800;
1328 d3dpp
.BackBufferHeight
= 600;
1329 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1330 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1331 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1333 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1334 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1335 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1338 skip("Failed to create a d3d device\n");
1342 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1343 memset(&caps
, 0, sizeof(caps
));
1344 hr
= IDirect3DDevice9_GetDeviceCaps(pDevice
, &caps
);
1345 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetCaps failed with %08x\n", hr
);
1346 if(FAILED(hr
)) goto cleanup
;
1348 /* Test an EndScene without beginscene. Should return an error */
1349 hr
= IDirect3DDevice9_EndScene(pDevice
);
1350 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1352 /* Test a normal BeginScene / EndScene pair, this should work */
1353 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1354 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1357 hr
= IDirect3DDevice9_EndScene(pDevice
);
1358 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1361 /* Test another EndScene without having begun a new scene. Should return an error */
1362 hr
= IDirect3DDevice9_EndScene(pDevice
);
1363 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1365 /* Two nested BeginScene and EndScene calls */
1366 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1367 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1368 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1369 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_BeginScene returned %08x\n", hr
);
1370 hr
= IDirect3DDevice9_EndScene(pDevice
);
1371 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1372 hr
= IDirect3DDevice9_EndScene(pDevice
);
1373 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1375 /* Create some surfaces to test stretchrect between the scenes */
1376 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface1
, NULL
);
1377 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
1378 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface2
, NULL
);
1379 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
1380 hr
= IDirect3DDevice9_CreateDepthStencilSurface(pDevice
, 800, 600, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pSurface3
, NULL
);
1381 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr
);
1382 hr
= IDirect3DDevice9_CreateRenderTarget(pDevice
, 128, 128, d3ddm
.Format
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pRenderTarget
, NULL
);
1383 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr
);
1385 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &pBackBuffer
);
1386 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr
);
1387 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1388 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr
);
1390 /* First make sure a simple StretchRect call works */
1391 if(pSurface1
&& pSurface2
) {
1392 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1393 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1395 if(pBackBuffer
&& pRenderTarget
) {
1396 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1397 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1399 if(pDepthStencil
&& pSurface3
) {
1401 if(0) /* Disabled for now because it crashes in wine */ {
1402 expected
= caps
.DevCaps2
& D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
? D3D_OK
: D3DERR_INVALIDCALL
;
1403 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1404 ok( hr
== expected
, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr
, expected
);
1408 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1409 * width normal surfaces, render targets and depth stencil surfaces.
1411 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1412 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1414 if(pSurface1
&& pSurface2
)
1416 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1417 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1419 if(pBackBuffer
&& pRenderTarget
)
1421 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1422 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1424 if(pDepthStencil
&& pSurface3
)
1426 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1427 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1428 ok( hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr
);
1431 hr
= IDirect3DDevice9_EndScene(pDevice
);
1432 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1434 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1435 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1436 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1438 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pRenderTarget
);
1439 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr
);
1440 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1441 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1442 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pBackBuffer
);
1443 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr
);
1444 hr
= IDirect3DDevice9_EndScene(pDevice
);
1445 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1448 if(pRenderTarget
) IDirect3DSurface9_Release(pRenderTarget
);
1449 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1450 if(pBackBuffer
) IDirect3DSurface9_Release(pBackBuffer
);
1451 if(pSurface1
) IDirect3DSurface9_Release(pSurface1
);
1452 if(pSurface2
) IDirect3DSurface9_Release(pSurface2
);
1453 if(pSurface3
) IDirect3DSurface9_Release(pSurface3
);
1456 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
1457 ok(!refcount
, "Device has %u references left.\n", refcount
);
1459 if (pD3d
) IDirect3D9_Release(pD3d
);
1460 if(hwnd
) DestroyWindow(hwnd
);
1463 static void test_limits(void)
1467 IDirect3D9
*pD3d
= NULL
;
1468 IDirect3DDevice9
*pDevice
= NULL
;
1469 D3DPRESENT_PARAMETERS d3dpp
;
1470 D3DDISPLAYMODE d3ddm
;
1471 IDirect3DTexture9
*pTexture
= NULL
;
1474 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1475 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1476 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1477 ok(hwnd
!= NULL
, "Failed to create window\n");
1478 if (!pD3d
|| !hwnd
) goto cleanup
;
1480 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1481 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1482 d3dpp
.Windowed
= TRUE
;
1483 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1484 d3dpp
.BackBufferWidth
= 800;
1485 d3dpp
.BackBufferHeight
= 600;
1486 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1487 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1488 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1490 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1491 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1492 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1495 skip("Failed to create a d3d device\n");
1499 hr
= IDirect3DDevice9_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
, NULL
);
1500 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr
);
1501 if(!pTexture
) goto cleanup
;
1503 /* There are 16 pixel samplers. We should be able to access all of them */
1504 for(i
= 0; i
< 16; i
++) {
1505 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, (IDirect3DBaseTexture9
*) pTexture
);
1506 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i
, hr
);
1507 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, NULL
);
1508 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i
, hr
);
1509 hr
= IDirect3DDevice9_SetSamplerState(pDevice
, i
, D3DSAMP_SRGBTEXTURE
, TRUE
);
1510 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i
, hr
);
1513 /* Now test all 8 textures stage states */
1514 for(i
= 0; i
< 8; i
++) {
1515 hr
= IDirect3DDevice9_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1516 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i
, hr
);
1519 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1520 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1521 * but how do I test that?
1524 if(pTexture
) IDirect3DTexture9_Release(pTexture
);
1527 UINT refcount
= IDirect3D9_Release(pDevice
);
1528 ok(!refcount
, "Device has %u references left.\n", refcount
);
1530 if (pD3d
) IDirect3D9_Release(pD3d
);
1531 if(hwnd
) DestroyWindow(hwnd
);
1534 static void test_depthstenciltest(void)
1538 IDirect3D9
*pD3d
= NULL
;
1539 IDirect3DDevice9
*pDevice
= NULL
;
1540 D3DPRESENT_PARAMETERS d3dpp
;
1541 D3DDISPLAYMODE d3ddm
;
1542 IDirect3DSurface9
*pDepthStencil
= NULL
;
1543 IDirect3DSurface9
*pDepthStencil2
= NULL
;
1544 D3DZBUFFERTYPE state
;
1546 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1547 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1548 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1549 ok(hwnd
!= NULL
, "Failed to create window\n");
1550 if (!pD3d
|| !hwnd
) goto cleanup
;
1552 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1553 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1554 d3dpp
.Windowed
= TRUE
;
1555 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1556 d3dpp
.BackBufferWidth
= 800;
1557 d3dpp
.BackBufferHeight
= 600;
1558 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1559 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1560 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1562 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1563 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1564 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1567 skip("Failed to create a d3d device\n");
1571 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1572 ok(hr
== D3D_OK
&& pDepthStencil
!= NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr
);
1575 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1576 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1578 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, NULL
);
1579 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr
);
1581 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1582 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil2
);
1583 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil2
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr
);
1584 if(pDepthStencil2
) IDirect3DSurface9_Release(pDepthStencil2
);
1586 /* This left the render states untouched! */
1587 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1588 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1589 ok(state
== D3DZB_TRUE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1590 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZWRITEENABLE
, &state
);
1591 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1592 ok(state
== TRUE
, "D3DRS_ZWRITEENABLE is %s\n", state
? "TRUE" : "FALSE");
1593 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILENABLE
, &state
);
1594 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1595 ok(state
== FALSE
, "D3DRS_STENCILENABLE is %s\n", state
? "TRUE" : "FALSE");
1596 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILWRITEMASK
, &state
);
1597 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1598 ok(state
== 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state
);
1600 /* This is supposed to fail now */
1601 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1602 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1604 hr
= IDirect3DDevice9_SetRenderState(pDevice
, D3DRS_ZENABLE
, D3DZB_FALSE
);
1605 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr
);
1607 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, pDepthStencil
);
1608 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr
);
1610 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1611 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1612 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1614 /* Now it works again */
1615 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1616 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1618 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1619 if(pDevice
) IDirect3D9_Release(pDevice
);
1621 /* Now see if autodepthstencil disable is honored. First, without a format set */
1622 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1623 d3dpp
.Windowed
= TRUE
;
1624 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1625 d3dpp
.BackBufferWidth
= 800;
1626 d3dpp
.BackBufferHeight
= 600;
1627 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1628 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1629 d3dpp
.AutoDepthStencilFormat
= D3DFMT_UNKNOWN
;
1631 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1632 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1633 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1636 skip("Failed to create a d3d device\n");
1640 pDepthStencil
= NULL
;
1641 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1642 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr
, pDepthStencil
);
1644 IDirect3DSurface9_Release(pDepthStencil
);
1645 pDepthStencil
= NULL
;
1648 /* Check the depth test state */
1649 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1650 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1651 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1653 if(pDevice
) IDirect3D9_Release(pDevice
);
1655 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1656 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1657 d3dpp
.Windowed
= TRUE
;
1658 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1659 d3dpp
.BackBufferWidth
= 800;
1660 d3dpp
.BackBufferHeight
= 600;
1661 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1662 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1663 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1665 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1666 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1667 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1670 skip("Failed to create a d3d device\n");
1674 pDepthStencil
= NULL
;
1675 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1676 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr
, pDepthStencil
);
1678 IDirect3DSurface9_Release(pDepthStencil
);
1679 pDepthStencil
= NULL
;
1682 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1683 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1684 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1687 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1690 UINT refcount
= IDirect3D9_Release(pDevice
);
1691 ok(!refcount
, "Device has %u references left.\n", refcount
);
1693 if (pD3d
) IDirect3D9_Release(pD3d
);
1694 if(hwnd
) DestroyWindow(hwnd
);
1697 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1698 static void test_draw_indexed(void)
1700 static const struct {
1704 {{-1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1705 {{-1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1706 {{ 1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1707 {{ 1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1709 WORD indices
[] = {0, 1, 2, 3, 0, 2};
1711 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1712 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1713 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1717 IDirect3DVertexDeclaration9
*vertex_declaration
= NULL
;
1718 IDirect3DVertexBuffer9
*vertex_buffer
= NULL
;
1719 IDirect3DIndexBuffer9
*index_buffer
= NULL
;
1720 D3DPRESENT_PARAMETERS present_parameters
;
1721 IDirect3DDevice9
*device
= NULL
;
1727 hwnd
= CreateWindow("static", "d3d9_test",
1728 0, 0, 0, 10, 10, 0, 0, 0, 0);
1731 skip("Failed to create window\n");
1735 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
1738 skip("Failed to create IDirect3D9 object\n");
1742 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1743 present_parameters
.Windowed
= TRUE
;
1744 present_parameters
.hDeviceWindow
= hwnd
;
1745 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1747 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1748 NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1749 if (FAILED(hr
) || !device
)
1751 skip("Failed to create device\n");
1755 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &vertex_declaration
);
1756 ok(SUCCEEDED(hr
), "CreateVertexDeclaration failed (0x%08x)\n", hr
);
1757 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1758 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1760 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizeof(quad
), 0, 0, D3DPOOL_DEFAULT
, &vertex_buffer
, NULL
);
1761 ok(SUCCEEDED(hr
), "CreateVertexBuffer failed (0x%08x)\n", hr
);
1762 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1763 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1764 memcpy(ptr
, quad
, sizeof(quad
));
1765 hr
= IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
1766 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1767 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, vertex_buffer
, 0, sizeof(*quad
));
1768 ok(SUCCEEDED(hr
), "SetStreamSource failed (0x%08x)\n", hr
);
1770 hr
= IDirect3DDevice9_CreateIndexBuffer(device
, sizeof(indices
), 0, D3DFMT_INDEX16
, D3DPOOL_DEFAULT
, &index_buffer
, NULL
);
1771 ok(SUCCEEDED(hr
), "CreateIndexBuffer failed (0x%08x)\n", hr
);
1772 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1773 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1774 memcpy(ptr
, indices
, sizeof(indices
));
1775 hr
= IDirect3DIndexBuffer9_Unlock(index_buffer
);
1776 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1777 hr
= IDirect3DDevice9_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
1778 ok(SUCCEEDED(hr
), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr
);
1779 hr
= IDirect3DDevice9_BeginScene(device
);
1780 ok(SUCCEEDED(hr
), "BeginScene failed (0x%08x)\n", hr
);
1782 /* NULL index buffer. Should fail */
1783 hr
= IDirect3DDevice9_SetIndices(device
, NULL
);
1784 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1785 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1786 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1787 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1788 hr
, D3DERR_INVALIDCALL
);
1790 /* Valid index buffer, NULL vertex declaration. Should fail */
1791 hr
= IDirect3DDevice9_SetIndices(device
, index_buffer
);
1792 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1793 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1794 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1795 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1796 hr
, D3DERR_INVALIDCALL
);
1798 /* Valid index buffer and vertex declaration. Should succeed */
1799 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, vertex_declaration
);
1800 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1801 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1802 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1803 ok(SUCCEEDED(hr
), "DrawIndexedPrimitive failed (0x%08x)\n", hr
);
1805 hr
= IDirect3DDevice9_EndScene(device
);
1806 ok(SUCCEEDED(hr
), "EndScene failed (0x%08x)\n", hr
);
1808 hr
= IDirect3DDevice9_Present(device
, NULL
, NULL
, NULL
, NULL
);
1809 ok(SUCCEEDED(hr
), "Present failed (0x%08x)\n", hr
);
1811 IDirect3DVertexBuffer9_Release(vertex_buffer
);
1812 IDirect3DIndexBuffer9_Release(index_buffer
);
1813 IDirect3DVertexDeclaration9_Release(vertex_declaration
);
1818 UINT refcount
= IDirect3DDevice9_Release(device
);
1819 ok(!refcount
, "Device has %u references left.\n", refcount
);
1821 if (d3d9
) IDirect3D9_Release(d3d9
);
1822 if (hwnd
) DestroyWindow(hwnd
);
1825 static void test_null_stream(void)
1827 IDirect3DVertexBuffer9
*buffer
= NULL
;
1828 D3DPRESENT_PARAMETERS present_parameters
;
1829 IDirect3DDevice9
*device
= NULL
;
1833 IDirect3DVertexShader9
*shader
= NULL
;
1834 IDirect3DVertexDeclaration9
*decl
= NULL
;
1835 DWORD shader_code
[] = {
1836 0xfffe0101, /* vs_1_1 */
1837 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1838 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1839 0x0000ffff /* end */
1841 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1842 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1843 {1, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1847 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1848 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1849 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1850 ok(hwnd
!= NULL
, "Failed to create window\n");
1851 if (!d3d9
|| !hwnd
) goto cleanup
;
1853 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1854 present_parameters
.Windowed
= TRUE
;
1855 present_parameters
.hDeviceWindow
= hwnd
;
1856 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1858 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1859 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1860 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1863 skip("Failed to create a d3d device\n");
1867 hr
= IDirect3DDevice9_CreateVertexShader(device
, shader_code
, &shader
);
1869 skip("No vertex shader support\n");
1872 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &decl
);
1873 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr
);
1875 skip("Vertex declaration handling not possible.\n");
1878 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED
, &buffer
, NULL
);
1879 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr
);
1881 skip("Vertex buffer handling not possible.\n");
1885 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, buffer
, 0, sizeof(float) * 3);
1886 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1887 hr
= IDirect3DDevice9_SetStreamSource(device
, 1, NULL
, 0, 0);
1888 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1889 hr
= IDirect3DDevice9_SetVertexShader(device
, shader
);
1890 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr
);
1891 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, decl
);
1892 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr
);
1894 hr
= IDirect3DDevice9_BeginScene(device
);
1895 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr
);
1897 hr
= IDirect3DDevice9_DrawPrimitive(device
, D3DPT_POINTLIST
, 0, 1);
1898 ok(SUCCEEDED(hr
), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr
);
1900 hr
= IDirect3DDevice9_EndScene(device
);
1901 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr
);
1904 IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
1905 IDirect3DDevice9_SetVertexShader(device
, NULL
);
1906 IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1909 if (buffer
) IDirect3DVertexBuffer9_Release(buffer
);
1910 if(decl
) IDirect3DVertexDeclaration9_Release(decl
);
1911 if(shader
) IDirect3DVertexShader9_Release(shader
);
1914 UINT refcount
= IDirect3DDevice9_Release(device
);
1915 ok(!refcount
, "Device has %u references left.\n", refcount
);
1917 if(d3d9
) IDirect3D9_Release(d3d9
);
1920 static void test_lights(void)
1922 D3DPRESENT_PARAMETERS present_parameters
;
1923 IDirect3DDevice9
*device
= NULL
;
1931 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1932 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1933 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1934 ok(hwnd
!= NULL
, "Failed to create window\n");
1935 if (!d3d9
|| !hwnd
) goto cleanup
;
1937 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1938 present_parameters
.Windowed
= TRUE
;
1939 present_parameters
.hDeviceWindow
= hwnd
;
1940 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1942 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1943 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &present_parameters
, &device
);
1944 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1945 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1948 skip("Failed to create a d3d device\n");
1952 memset(&caps
, 0, sizeof(caps
));
1953 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
1954 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr
);
1956 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1957 hr
= IDirect3DDevice9_LightEnable(device
, i
, TRUE
);
1958 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
1959 hr
= IDirect3DDevice9_GetLightEnable(device
, i
, &enabled
);
1960 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
, hr
);
1961 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
1964 /* TODO: Test the rendering results in this situation */
1965 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, TRUE
);
1966 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %08x\n", hr
);
1967 hr
= IDirect3DDevice9_GetLightEnable(device
, i
+ 1, &enabled
);
1968 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
1969 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
1970 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, FALSE
);
1971 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
1973 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1974 hr
= IDirect3DDevice9_LightEnable(device
, i
, FALSE
);
1975 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
1981 UINT refcount
= IDirect3DDevice9_Release(device
);
1982 ok(!refcount
, "Device has %u references left.\n", refcount
);
1984 if(d3d9
) IDirect3D9_Release(d3d9
);
1987 static void test_set_stream_source(void)
1989 D3DPRESENT_PARAMETERS present_parameters
;
1990 IDirect3DDevice9
*device
= NULL
;
1994 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
1996 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1997 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1998 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1999 ok(hwnd
!= NULL
, "Failed to create window\n");
2000 if (!d3d9
|| !hwnd
) goto cleanup
;
2002 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2003 present_parameters
.Windowed
= TRUE
;
2004 present_parameters
.hDeviceWindow
= hwnd
;
2005 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2007 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2008 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2009 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2010 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2013 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_REF
, hwnd
,
2014 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2015 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2018 skip("Failed to create a d3d device\n");
2023 hr
= IDirect3DDevice9_CreateVertexBuffer( device
, 512, 0, 0, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
2024 ok(hr
== D3D_OK
, "Failed to create a vertex buffer, hr = %08x\n", hr
);
2025 if (SUCCEEDED(hr
)) {
2026 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2027 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2030 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 0, 32);
2031 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %08x\n", hr
);
2032 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 1, 32);
2033 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr
);
2034 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 2, 32);
2035 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr
);
2036 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 3, 32);
2037 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr
);
2038 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 4, 32);
2039 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2041 /* Try to set the NULL buffer with an offset and stride 0 */
2042 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2043 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %08x\n", hr
);
2044 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 1, 0);
2045 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr
);
2046 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 2, 0);
2047 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr
);
2048 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 3, 0);
2049 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr
);
2050 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 4, 0);
2051 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2053 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2054 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2057 if (pVertexBuffer
) IDirect3DVertexBuffer9_Release(pVertexBuffer
);
2060 UINT refcount
= IDirect3DDevice9_Release(device
);
2061 ok(!refcount
, "Device has %u references left.\n", refcount
);
2063 if(d3d9
) IDirect3D9_Release(d3d9
);
2067 D3DFORMAT DisplayFormat
;
2068 D3DFORMAT BackBufferFormat
;
2072 struct formats r5g6b5_format_list
[] =
2074 { D3DFMT_R5G6B5
, D3DFMT_R5G6B5
, TRUE
},
2075 { D3DFMT_R5G6B5
, D3DFMT_X1R5G5B5
, FALSE
},
2076 { D3DFMT_R5G6B5
, D3DFMT_A1R5G5B5
, FALSE
},
2077 { D3DFMT_R5G6B5
, D3DFMT_X8R8G8B8
, FALSE
},
2078 { D3DFMT_R5G6B5
, D3DFMT_A8R8G8B8
, FALSE
},
2082 struct formats x1r5g5b5_format_list
[] =
2084 { D3DFMT_X1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
2085 { D3DFMT_X1R5G5B5
, D3DFMT_X1R5G5B5
, TRUE
},
2086 { D3DFMT_X1R5G5B5
, D3DFMT_A1R5G5B5
, TRUE
},
2087 { D3DFMT_X1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
2088 { D3DFMT_X1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
2090 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2091 { D3DFMT_A1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
2092 { D3DFMT_A1R5G5B5
, D3DFMT_X1R5G5B5
, FALSE
},
2093 { D3DFMT_A1R5G5B5
, D3DFMT_A1R5G5B5
, FALSE
},
2094 { D3DFMT_A1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
2095 { D3DFMT_A1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
2099 struct formats x8r8g8b8_format_list
[] =
2101 { D3DFMT_X8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
2102 { D3DFMT_X8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
2103 { D3DFMT_X8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
2104 { D3DFMT_X8R8G8B8
, D3DFMT_X8R8G8B8
, TRUE
},
2105 { D3DFMT_X8R8G8B8
, D3DFMT_A8R8G8B8
, TRUE
},
2107 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2108 { D3DFMT_A8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
2109 { D3DFMT_A8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
2110 { D3DFMT_A8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
2111 { D3DFMT_A8R8G8B8
, D3DFMT_X8R8G8B8
, FALSE
},
2112 { D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
, FALSE
},
2116 static void test_display_formats(void)
2118 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2119 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2120 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2121 * allowed due to depth conversion and this is likely driver dependent.
2122 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2123 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2125 UINT Adapter
= D3DADAPTER_DEFAULT
;
2126 D3DDEVTYPE DeviceType
= D3DDEVTYPE_HAL
;
2130 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2131 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2134 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_R5G6B5
);
2136 skip("Display format R5G6B5 not supported, skipping\n");
2138 trace("Testing display format R5G6B5\n");
2139 for(i
=0; r5g6b5_format_list
[i
].DisplayFormat
!= 0; i
++)
2141 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, FALSE
);
2143 if(r5g6b5_format_list
[i
].shouldPass
)
2145 broken(hr
== D3DERR_NOTAVAILABLE
),
2146 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, hr
);
2148 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
);
2152 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X1R5G5B5
);
2154 skip("Display format X1R5G5B5 not supported, skipping\n");
2156 trace("Testing display format X1R5G5B5\n");
2157 for(i
=0; x1r5g5b5_format_list
[i
].DisplayFormat
!= 0; i
++)
2159 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, FALSE
);
2161 if(x1r5g5b5_format_list
[i
].shouldPass
)
2162 ok(hr
== D3D_OK
, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, hr
);
2164 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
);
2168 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X8R8G8B8
);
2170 skip("Display format X8R8G8B8 not supported, skipping\n");
2172 trace("Testing display format X8R8G8B8\n");
2173 for(i
=0; x8r8g8b8_format_list
[i
].DisplayFormat
!= 0; i
++)
2175 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, FALSE
);
2177 if(x8r8g8b8_format_list
[i
].shouldPass
)
2179 broken(hr
== D3DERR_NOTAVAILABLE
),
2180 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, hr
);
2182 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
);
2186 if(d3d9
) IDirect3D9_Release(d3d9
);
2189 static void test_scissor_size(void)
2191 IDirect3D9
*d3d9_ptr
= 0;
2193 static const struct {
2194 int winx
; int winy
; int backx
; int backy
; BOOL window
;
2195 } scts
[] = { /* scissor tests */
2196 {800, 600, 640, 480, TRUE
},
2197 {800, 600, 640, 480, FALSE
},
2198 {640, 480, 800, 600, TRUE
},
2199 {640, 480, 800, 600, FALSE
},
2202 d3d9_ptr
= pDirect3DCreate9(D3D_SDK_VERSION
);
2203 ok(d3d9_ptr
!= NULL
, "Failed to create IDirect3D9 object\n");
2205 skip("Failed to create IDirect3D9 object\n");
2209 for(i
=0; i
<sizeof(scts
)/sizeof(scts
[0]); i
++) {
2210 IDirect3DDevice9
*device_ptr
= 0;
2211 D3DPRESENT_PARAMETERS present_parameters
;
2217 wc
.lpfnWndProc
= DefWindowProc
;
2218 wc
.lpszClassName
= "d3d9_test_wc";
2221 hwnd
= CreateWindow("d3d9_test_wc", "d3d9_test",
2222 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, scts
[i
].winx
, scts
[i
].winy
, 0, 0, 0, 0);
2224 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2225 present_parameters
.Windowed
= scts
[i
].window
;
2226 present_parameters
.hDeviceWindow
= hwnd
;
2227 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2228 present_parameters
.BackBufferWidth
= scts
[i
].backx
;
2229 present_parameters
.BackBufferHeight
= scts
[i
].backy
;
2230 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
2231 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2232 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2234 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2236 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
2237 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2239 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2242 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D_CreateDevice returned: %08x\n", hr
);
2246 DestroyWindow(hwnd
);
2247 skip("Creating the device failed\n");
2251 /* Check for the default scissor rect size */
2252 hr
= IDirect3DDevice9_GetScissorRect(device_ptr
, &scissorrect
);
2253 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr
);
2254 ok(scissorrect
.right
== scts
[i
].backx
&& scissorrect
.bottom
== scts
[i
].backy
&& scissorrect
.top
== 0 && scissorrect
.left
== 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect
.right
, scissorrect
.bottom
, scts
[i
].backx
, scts
[i
].backy
);
2256 /* check the scissorrect values after a reset */
2257 present_parameters
.BackBufferWidth
= 800;
2258 present_parameters
.BackBufferHeight
= 600;
2259 hr
= IDirect3DDevice9_Reset(device_ptr
, &present_parameters
);
2260 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
2261 hr
= IDirect3DDevice9_TestCooperativeLevel(device_ptr
);
2262 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
2264 hr
= IDirect3DDevice9_GetScissorRect(device_ptr
, &scissorrect
);
2265 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr
);
2266 ok(scissorrect
.right
== 800 && scissorrect
.bottom
== 600 && scissorrect
.top
== 0 && scissorrect
.left
== 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect
.right
, scissorrect
.bottom
, 800, 600);
2271 ref
= IDirect3DDevice9_Release(device_ptr
);
2272 DestroyWindow(hwnd
);
2273 ok(ref
== 0, "The device was not properly freed: refcount %u\n", ref
);
2278 if(d3d9_ptr
) IDirect3D9_Release(d3d9_ptr
);
2282 static void test_multi_device(void)
2284 IDirect3DDevice9
*device1
= NULL
, *device2
= NULL
;
2285 D3DPRESENT_PARAMETERS present_parameters
;
2286 HWND hwnd1
= NULL
, hwnd2
= NULL
;
2291 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2292 ok(d3d9
!= NULL
, "Failed to create a d3d9 object.\n");
2293 if (!d3d9
) goto fail
;
2295 hwnd1
= CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2296 ok(hwnd1
!= NULL
, "Failed to create a window.\n");
2297 if (!hwnd1
) goto fail
;
2299 memset(&present_parameters
, 0, sizeof(present_parameters
));
2300 present_parameters
.Windowed
= TRUE
;
2301 present_parameters
.hDeviceWindow
= hwnd1
;
2302 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2304 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd1
,
2305 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device1
);
2306 IDirect3D9_Release(d3d9
);
2309 skip("Failed to create a device\n");
2313 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2314 ok(d3d9
!= NULL
, "Failed to create a d3d9 object.\n");
2315 if (!d3d9
) goto fail
;
2317 hwnd2
= CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2318 ok(hwnd2
!= NULL
, "Failed to create a window.\n");
2319 if (!hwnd2
) goto fail
;
2321 memset(&present_parameters
, 0, sizeof(present_parameters
));
2322 present_parameters
.Windowed
= TRUE
;
2323 present_parameters
.hDeviceWindow
= hwnd2
;
2324 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2326 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd2
,
2327 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device2
);
2328 ok(SUCCEEDED(hr
), "Failed to create a device, hr %#x\n", hr
);
2329 IDirect3D9_Release(d3d9
);
2331 if (FAILED(hr
)) goto fail
;
2334 if (d3d9
) IDirect3D9_Release(d3d9
);
2337 refcount
= IDirect3DDevice9_Release(device1
);
2338 ok(!refcount
, "Device has %u references left.\n", refcount
);
2342 refcount
= IDirect3DDevice9_Release(device2
);
2343 ok(!refcount
, "Device has %u references left.\n", refcount
);
2345 if (hwnd1
) DestroyWindow(hwnd1
);
2346 if (hwnd2
) DestroyWindow(hwnd2
);
2349 static HWND filter_messages
;
2356 struct wndproc_thread_param
2359 HANDLE window_created
;
2360 HANDLE test_finished
;
2363 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
2365 if (filter_messages
&& filter_messages
== hwnd
)
2367 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
2368 todo_wine
ok( 0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
2371 if (expect_message
.window
== hwnd
&& expect_message
.message
== message
) expect_message
.message
= 0;
2373 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
2376 static DWORD WINAPI
wndproc_thread(void *param
)
2378 struct wndproc_thread_param
*p
= param
;
2382 p
->dummy_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2383 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2385 ret
= SetEvent(p
->window_created
);
2386 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
2392 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
2393 res
= WaitForSingleObject(p
->test_finished
, 100);
2394 if (res
== WAIT_OBJECT_0
) break;
2395 if (res
!= WAIT_TIMEOUT
)
2397 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2402 DestroyWindow(p
->dummy_window
);
2407 static void test_wndproc(void)
2409 struct wndproc_thread_param thread_params
;
2410 HWND device_window
, focus_window
, tmp
;
2411 IDirect3DDevice9
*device
;
2419 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2421 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2425 wc
.lpfnWndProc
= test_proc
;
2426 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
2427 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2429 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2430 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2431 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2432 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2434 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2435 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2436 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2437 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2438 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2439 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2441 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2442 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2444 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2445 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2446 (LONG_PTR
)test_proc
, proc
);
2447 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2448 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2449 (LONG_PTR
)test_proc
, proc
);
2451 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2452 device_window
, focus_window
, thread_params
.dummy_window
);
2455 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2456 tmp
= GetForegroundWindow();
2457 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2458 thread_params
.dummy_window
, tmp
);
2460 expect_message
.window
= focus_window
;
2461 expect_message
.message
= WM_SETFOCUS
;
2465 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
2468 skip("Failed to create a D3D device, skipping tests.\n");
2472 ok(!expect_message
.message
, "Expected message %#x for window %p, but didn't receive it.\n",
2473 expect_message
.message
, expect_message
.window
);
2474 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2477 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
2478 tmp
= GetForegroundWindow();
2479 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
2481 SetForegroundWindow(focus_window
);
2484 filter_messages
= focus_window
;
2486 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2487 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2488 (LONG_PTR
)test_proc
, proc
);
2490 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2491 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2492 (LONG_PTR
)test_proc
, proc
);
2494 ref
= IDirect3DDevice9_Release(device
);
2495 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2497 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2498 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2499 (LONG_PTR
)test_proc
, proc
);
2501 device
= create_device(d3d9
, focus_window
, focus_window
, FALSE
);
2504 skip("Failed to create a D3D device, skipping tests.\n");
2508 ref
= IDirect3DDevice9_Release(device
);
2509 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2511 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
2514 skip("Failed to create a D3D device, skipping tests.\n");
2518 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
2519 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2520 (LONG_PTR
)test_proc
, proc
);
2522 ref
= IDirect3DDevice9_Release(device
);
2523 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2525 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2526 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
2527 (LONG_PTR
)DefWindowProcA
, proc
);
2530 filter_messages
= NULL
;
2531 IDirect3D9_Release(d3d9
);
2533 SetEvent(thread_params
.test_finished
);
2534 WaitForSingleObject(thread
, INFINITE
);
2535 CloseHandle(thread_params
.test_finished
);
2536 CloseHandle(thread_params
.window_created
);
2537 CloseHandle(thread
);
2539 DestroyWindow(device_window
);
2540 DestroyWindow(focus_window
);
2541 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
2544 static void test_wndproc_windowed(void)
2546 struct wndproc_thread_param thread_params
;
2547 HWND device_window
, focus_window
, tmp
;
2548 IDirect3DDevice9
*device
;
2556 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2558 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2562 wc
.lpfnWndProc
= test_proc
;
2563 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
2564 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2566 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2567 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2568 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2569 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2571 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2572 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2573 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2574 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2575 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2576 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2578 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2579 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2581 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2582 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2583 (LONG_PTR
)test_proc
, proc
);
2584 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2585 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2586 (LONG_PTR
)test_proc
, proc
);
2588 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2589 device_window
, focus_window
, thread_params
.dummy_window
);
2592 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2593 tmp
= GetForegroundWindow();
2594 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2595 thread_params
.dummy_window
, tmp
);
2597 filter_messages
= focus_window
;
2599 device
= create_device(d3d9
, device_window
, focus_window
, TRUE
);
2602 skip("Failed to create a D3D device, skipping tests.\n");
2607 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2608 tmp
= GetForegroundWindow();
2609 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2610 thread_params
.dummy_window
, tmp
);
2612 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2613 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2614 (LONG_PTR
)test_proc
, proc
);
2616 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2617 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2618 (LONG_PTR
)test_proc
, proc
);
2620 ref
= IDirect3DDevice9_Release(device
);
2621 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2623 filter_messages
= device_window
;
2625 device
= create_device(d3d9
, focus_window
, focus_window
, TRUE
);
2628 skip("Failed to create a D3D device, skipping tests.\n");
2632 ref
= IDirect3DDevice9_Release(device
);
2633 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2635 device
= create_device(d3d9
, device_window
, focus_window
, TRUE
);
2638 skip("Failed to create a D3D device, skipping tests.\n");
2642 ref
= IDirect3DDevice9_Release(device
);
2643 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2646 filter_messages
= NULL
;
2647 IDirect3D9_Release(d3d9
);
2649 SetEvent(thread_params
.test_finished
);
2650 WaitForSingleObject(thread
, INFINITE
);
2651 CloseHandle(thread_params
.test_finished
);
2652 CloseHandle(thread_params
.window_created
);
2653 CloseHandle(thread
);
2655 DestroyWindow(device_window
);
2656 DestroyWindow(focus_window
);
2657 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
2660 static inline void set_fpu_cw(WORD cw
)
2662 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2663 __asm__
volatile ("fnclex");
2664 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2668 static inline WORD
get_fpu_cw(void)
2671 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2672 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2677 static void test_fpu_setup(void)
2679 D3DPRESENT_PARAMETERS present_parameters
;
2680 IDirect3DDevice9
*device
;
2686 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2687 ok(!!d3d9
, "Failed to create a d3d9 object.\n");
2690 window
= CreateWindowA("static", "d3d9_test", WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2691 ok(!!window
, "Failed to create a window.\n");
2692 if (!window
) goto done
;
2694 memset(&present_parameters
, 0, sizeof(present_parameters
));
2695 present_parameters
.Windowed
= TRUE
;
2696 present_parameters
.hDeviceWindow
= window
;
2697 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2701 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2703 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
2704 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2707 skip("Failed to create a device, hr %#x.\n", hr
);
2713 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
2715 IDirect3DDevice9_Release(device
);
2718 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
2721 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2723 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
2724 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
, &present_parameters
, &device
);
2725 ok(SUCCEEDED(hr
), "CreateDevice failed, hr %#x.\n", hr
);
2728 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
2731 IDirect3DDevice9_Release(device
);
2734 if (window
) DestroyWindow(window
);
2735 if (d3d9
) IDirect3D9_Release(d3d9
);
2740 HMODULE d3d9_handle
= LoadLibraryA( "d3d9.dll" );
2743 skip("Could not load d3d9.dll\n");
2747 pDirect3DCreate9
= (void *)GetProcAddress( d3d9_handle
, "Direct3DCreate9" );
2748 ok(pDirect3DCreate9
!= NULL
, "Failed to get address of Direct3DCreate9\n");
2749 if (pDirect3DCreate9
)
2751 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2754 skip("could not create D3D9 object\n");
2757 IDirect3D9_Release(d3d9
);
2759 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2762 test_multi_device();
2763 test_display_formats();
2764 test_display_modes();
2767 test_mipmap_levels();
2768 test_checkdevicemultisampletype();
2773 test_depthstenciltest();
2774 test_draw_indexed();
2777 test_set_stream_source();
2778 test_scissor_size();
2780 test_wndproc_windowed();