2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI
IWineD3DTextureImpl_QueryInterface(IWineD3DTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
38 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
39 || IsEqualGUID(riid
, &IID_IWineD3DTexture
)){
40 IUnknown_AddRef(iface
);
47 ULONG WINAPI
IWineD3DTextureImpl_AddRef(IWineD3DTexture
*iface
) {
48 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
49 TRACE("(%p) : AddRef increasing from %ld\n", This
, This
->resource
.ref
);
50 IUnknown_AddRef(This
->resource
.parent
);
51 return InterlockedIncrement(&This
->resource
.ref
);
54 ULONG WINAPI
IWineD3DTextureImpl_Release(IWineD3DTexture
*iface
) {
55 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
57 TRACE("(%p) : Releasing from %ld\n", This
, This
->resource
.ref
);
58 ref
= InterlockedDecrement(&This
->resource
.ref
);
61 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
62 if (This
->surfaces
[i
] != NULL
) {
63 /* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
64 IUnknown
* surfaceParent
;
65 IWineD3DSurface_GetParent(This
->surfaces
[i
], &surfaceParent
);
66 IUnknown_Release(surfaceParent
);
67 IUnknown_Release(surfaceParent
);
70 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*)iface
);
71 IWineD3DDevice_Release((IWineD3DDevice
*)This
->resource
.wineD3DDevice
);
72 HeapFree(GetProcessHeap(), 0, This
);
74 IUnknown_Release(This
->resource
.parent
); /* Released the reference to the d3dx object */
79 /* ****************************************************
80 IWineD3DTexture IWineD3DResource parts follow
81 **************************************************** */
82 HRESULT WINAPI
IWineD3DTextureImpl_GetDevice(IWineD3DTexture
*iface
, IWineD3DDevice
** ppDevice
) {
83 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
86 HRESULT WINAPI
IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
87 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
90 HRESULT WINAPI
IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
91 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
94 HRESULT WINAPI
IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture
*iface
, REFGUID refguid
) {
95 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
98 DWORD WINAPI
IWineD3DTextureImpl_SetPriority(IWineD3DTexture
*iface
, DWORD PriorityNew
) {
99 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
102 DWORD WINAPI
IWineD3DTextureImpl_GetPriority(IWineD3DTexture
*iface
) {
103 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
106 void WINAPI
IWineD3DTextureImpl_PreLoad(IWineD3DTexture
*iface
) {
107 /* Override the IWineD3DResource Preload method */
109 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
111 TRACE("(%p) : About to load texture\n", This
);
112 IWineD3DTexture_BindTexture(iface
);
115 /* If were dirty then reload the surfaces */
116 if(This
->baseTexture
.dirty
!= FALSE
) {
117 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
118 IWineD3DSurface_LoadTexture(This
->surfaces
[i
], GL_TEXTURE_2D
, i
);
121 /* No longer dirty */
122 This
->baseTexture
.dirty
= FALSE
;
129 D3DRESOURCETYPE WINAPI
IWineD3DTextureImpl_GetType(IWineD3DTexture
*iface
) {
130 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
133 HRESULT WINAPI
IWineD3DTextureImpl_GetParent(IWineD3DTexture
*iface
, IUnknown
**pParent
) {
134 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
137 /* ******************************************************
138 IWineD3DTexture IWineD3DBaseTexture parts follow
139 ****************************************************** */
140 DWORD WINAPI
IWineD3DTextureImpl_SetLOD(IWineD3DTexture
*iface
, DWORD LODNew
) {
141 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
144 DWORD WINAPI
IWineD3DTextureImpl_GetLOD(IWineD3DTexture
*iface
) {
145 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
148 DWORD WINAPI
IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture
*iface
) {
149 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
152 HRESULT WINAPI
IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture
*iface
, D3DTEXTUREFILTERTYPE FilterType
) {
153 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
156 D3DTEXTUREFILTERTYPE WINAPI
IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture
*iface
) {
157 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
160 void WINAPI
IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture
*iface
) {
161 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
164 /* Internal function, No d3d mapping */
165 BOOL WINAPI
IWineD3DTextureImpl_SetDirty(IWineD3DTexture
*iface
, BOOL dirty
) {
166 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, TRUE
);
169 BOOL WINAPI
IWineD3DTextureImpl_GetDirty(IWineD3DTexture
*iface
) {
170 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
173 HRESULT WINAPI
IWineD3DTextureImpl_BindTexture(IWineD3DTexture
*iface
) {
174 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
175 TRACE("(%p) : relay to BaseTexture \n", This
);
176 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
179 HRESULT WINAPI
IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture
*iface
) {
180 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
181 TRACE("(%p) : relay to BaseTexture \n", This
);
182 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
185 UINT WINAPI
IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture
*iface
) {
186 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
187 TRACE("(%p) \n", This
);
189 return GL_TEXTURE_2D
;
193 /* *******************************************
194 IWineD3DTexture IWineD3DTexture parts follow
195 ******************************************* */
196 HRESULT WINAPI
IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture
*iface
, UINT Level
, WINED3DSURFACE_DESC
* pDesc
) {
197 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
199 if (Level
< This
->baseTexture
.levels
) {
200 TRACE("(%p) Level (%d)\n", This
, Level
);
201 return IWineD3DSurface_GetDesc((IWineD3DSurface
*) This
->surfaces
[Level
], pDesc
);
203 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
204 return D3DERR_INVALIDCALL
;
207 HRESULT WINAPI
IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture
*iface
, UINT Level
, IWineD3DSurface
** ppSurfaceLevel
) {
208 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
209 *ppSurfaceLevel
= (IWineD3DSurface
*) This
->surfaces
[Level
];
210 IWineD3DSurface_AddRef((IWineD3DSurface
*) This
->surfaces
[Level
]);
211 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
215 HRESULT WINAPI
IWineD3DTextureImpl_LockRect(IWineD3DTexture
*iface
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
,
216 CONST RECT
*pRect
, DWORD Flags
) {
218 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
220 if (Level
< This
->baseTexture
.levels
) {
222 hr
= IWineD3DSurface_LockRect((IWineD3DSurface
*) This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
223 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
225 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
226 return D3DERR_INVALIDCALL
;
231 HRESULT WINAPI
IWineD3DTextureImpl_UnlockRect(IWineD3DTexture
*iface
, UINT Level
) {
233 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
235 if (Level
< This
->baseTexture
.levels
) {
236 hr
= IWineD3DSurface_UnlockRect((IWineD3DSurface
*) This
->surfaces
[Level
]);
237 TRACE("(%p) Level (%d) success(%lu)\n", This
, Level
, hr
);
239 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
240 return D3DERR_INVALIDCALL
;
245 HRESULT WINAPI
IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture
*iface
, CONST RECT
* pDirtyRect
) {
246 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
247 This
->baseTexture
.dirty
= TRUE
;
248 TRACE("(%p) : dirtyfication of surface Level (0)\n", This
);
249 return IWineD3DSurface_AddDirtyRect((IWineD3DSurface
*)This
->surfaces
[0], pDirtyRect
);
252 IWineD3DTextureVtbl IWineD3DTexture_Vtbl
=
255 IWineD3DTextureImpl_QueryInterface
,
256 IWineD3DTextureImpl_AddRef
,
257 IWineD3DTextureImpl_Release
,
258 /* IWineD3DResource */
259 IWineD3DTextureImpl_GetParent
,
260 IWineD3DTextureImpl_GetDevice
,
261 IWineD3DTextureImpl_SetPrivateData
,
262 IWineD3DTextureImpl_GetPrivateData
,
263 IWineD3DTextureImpl_FreePrivateData
,
264 IWineD3DTextureImpl_SetPriority
,
265 IWineD3DTextureImpl_GetPriority
,
266 IWineD3DTextureImpl_PreLoad
,
267 IWineD3DTextureImpl_GetType
,
268 /* IWineD3DBaseTexture */
269 IWineD3DTextureImpl_SetLOD
,
270 IWineD3DTextureImpl_GetLOD
,
271 IWineD3DTextureImpl_GetLevelCount
,
272 IWineD3DTextureImpl_SetAutoGenFilterType
,
273 IWineD3DTextureImpl_GetAutoGenFilterType
,
274 IWineD3DTextureImpl_GenerateMipSubLevels
,
275 IWineD3DTextureImpl_SetDirty
,
276 IWineD3DTextureImpl_GetDirty
,
277 IWineD3DTextureImpl_BindTexture
,
278 IWineD3DTextureImpl_UnBindTexture
,
279 IWineD3DTextureImpl_GetTextureDimensions
,
280 /* IWineD3DTexture */
281 IWineD3DTextureImpl_GetLevelDesc
,
282 IWineD3DTextureImpl_GetSurfaceLevel
,
283 IWineD3DTextureImpl_LockRect
,
284 IWineD3DTextureImpl_UnlockRect
,
285 IWineD3DTextureImpl_AddDirtyRect