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Added YUV routines needed for v4l driver, and in the future possibly
[wine/gsoc-2012-control.git]
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Makefile.in
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basetexture.c
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drawprim.c
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indexbuffer.c
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query.c
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resource.c
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surface.c
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texture.c
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utils.c
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vertexbuffer.c
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vertexdeclaration.c
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vertexshader.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_private.h
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