2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/test.h"
25 static IDirect3D8
*(WINAPI
*pDirect3DCreate8
)(UINT
);
27 static BOOL (WINAPI
*pGetCursorInfo
)(PCURSORINFO
);
29 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
30 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
31 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
32 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
33 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
34 0x0000FFFF}; /* END */
35 static const DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
36 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
37 0x00000042, 0xB00F0000, /* tex t0 */
38 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
39 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
40 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
41 0x0000FFFF}; /* END */
43 static int get_refcount(IUnknown
*object
)
45 IUnknown_AddRef( object
);
46 return IUnknown_Release( object
);
49 /* try to make sure pending X events have been processed before continuing */
50 static void flush_events(void)
54 int min_timeout
= 100;
55 DWORD time
= GetTickCount() + diff
;
59 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
60 while (PeekMessage( &msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage( &msg
);
61 diff
= time
- GetTickCount();
65 static IDirect3DDevice8
*create_device(IDirect3D8
*d3d8
, HWND device_window
, HWND focus_window
, BOOL windowed
)
67 D3DPRESENT_PARAMETERS present_parameters
= {0};
68 IDirect3DDevice8
*device
;
70 present_parameters
.Windowed
= windowed
;
71 present_parameters
.hDeviceWindow
= device_window
;
72 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
73 present_parameters
.BackBufferWidth
= 640;
74 present_parameters
.BackBufferHeight
= 480;
75 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
76 present_parameters
.EnableAutoDepthStencil
= TRUE
;
77 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
79 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
80 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
82 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
83 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
84 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
86 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
87 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
92 #define CHECK_CALL(r,c,d,rc) \
94 int tmp1 = get_refcount( (IUnknown *)d ); \
96 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
98 trace("%s failed: %#08x\n", c, r); \
101 #define CHECK_RELEASE(obj,d,rc) \
103 int tmp1, rc_new = rc; \
104 IUnknown_Release( obj ); \
105 tmp1 = get_refcount( (IUnknown *)d ); \
106 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
109 #define CHECK_REFCOUNT(obj,rc) \
112 int count = get_refcount( (IUnknown *)obj ); \
113 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
116 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
119 int count = IUnknown_Release( (IUnknown *)obj ); \
120 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
123 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
126 int count = IUnknown_AddRef( (IUnknown *)obj ); \
127 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
130 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
132 void *container_ptr = (void *)0x1337c0d3; \
133 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
134 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
135 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
136 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
139 static void check_mipmap_levels(IDirect3DDevice8
*device
, UINT width
, UINT height
, UINT count
)
141 IDirect3DBaseTexture8
* texture
= NULL
;
142 HRESULT hr
= IDirect3DDevice8_CreateTexture( device
, width
, height
, 0, 0,
143 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**) &texture
);
146 DWORD levels
= IDirect3DBaseTexture8_GetLevelCount(texture
);
147 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
149 trace("CreateTexture failed: %#08x\n", hr
);
151 if (texture
) IUnknown_Release( texture
);
154 static void test_mipmap_levels(void)
160 IDirect3D8
*pD3d
= NULL
;
161 IDirect3DDevice8
*pDevice
= NULL
;
162 D3DPRESENT_PARAMETERS d3dpp
;
163 D3DDISPLAYMODE d3ddm
;
165 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
166 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
167 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
168 ok(hwnd
!= NULL
, "Failed to create window\n");
169 if (!pD3d
|| !hwnd
) goto cleanup
;
171 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
172 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
173 d3dpp
.Windowed
= TRUE
;
174 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
175 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
177 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
178 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
181 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
185 check_mipmap_levels(pDevice
, 32, 32, 6);
186 check_mipmap_levels(pDevice
, 256, 1, 9);
187 check_mipmap_levels(pDevice
, 1, 256, 9);
188 check_mipmap_levels(pDevice
, 1, 1, 1);
193 UINT refcount
= IUnknown_Release( pDevice
);
194 ok(!refcount
, "Device has %u references left.\n", refcount
);
196 if (pD3d
) IUnknown_Release( pD3d
);
197 DestroyWindow( hwnd
);
200 static void test_swapchain(void)
204 IDirect3D8
*pD3d
= NULL
;
205 IDirect3DDevice8
*pDevice
= NULL
;
206 IDirect3DSwapChain8
*swapchain1
= NULL
;
207 IDirect3DSwapChain8
*swapchain2
= NULL
;
208 IDirect3DSwapChain8
*swapchain3
= NULL
;
209 IDirect3DSurface8
*backbuffer
= NULL
;
210 D3DPRESENT_PARAMETERS d3dpp
;
211 D3DDISPLAYMODE d3ddm
;
213 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
214 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
215 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
216 ok(hwnd
!= NULL
, "Failed to create window\n");
217 if (!pD3d
|| !hwnd
) goto cleanup
;
219 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
220 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
221 d3dpp
.Windowed
= TRUE
;
222 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
223 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
224 d3dpp
.BackBufferCount
= 0;
226 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
227 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
230 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
234 /* Check if the back buffer count was modified */
235 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
237 /* Create a bunch of swapchains */
238 d3dpp
.BackBufferCount
= 0;
239 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
240 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
241 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
243 d3dpp
.BackBufferCount
= 1;
244 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
245 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
247 d3dpp
.BackBufferCount
= 2;
248 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
249 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
251 /* Swapchain 3, created with backbuffercount 2 */
252 backbuffer
= (void *) 0xdeadbeef;
253 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
254 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%#08x)\n", hr
);
255 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
256 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
258 backbuffer
= (void *) 0xdeadbeef;
259 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
260 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%#08x)\n", hr
);
261 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
262 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
264 backbuffer
= (void *) 0xdeadbeef;
265 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
266 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
267 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
268 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
270 backbuffer
= (void *) 0xdeadbeef;
271 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
272 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
273 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
274 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
277 /* Check the back buffers of the swapchains */
278 /* Swapchain 1, created with backbuffercount 0 */
279 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
280 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
281 ok(backbuffer
!= NULL
, "The back buffer is NULL (%#08x)\n", hr
);
282 if(backbuffer
) IDirect3DSurface8_Release(backbuffer
);
284 backbuffer
= (void *) 0xdeadbeef;
285 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
286 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
287 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
288 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
290 /* Swapchain 2 - created with backbuffercount 1 */
291 backbuffer
= (void *) 0xdeadbeef;
292 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
293 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
294 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
295 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
297 backbuffer
= (void *) 0xdeadbeef;
298 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
299 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
300 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
301 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
303 backbuffer
= (void *) 0xdeadbeef;
304 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
305 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
306 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
307 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
310 if(swapchain1
) IDirect3DSwapChain8_Release(swapchain1
);
311 if(swapchain2
) IDirect3DSwapChain8_Release(swapchain2
);
312 if(swapchain3
) IDirect3DSwapChain8_Release(swapchain3
);
315 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
316 ok(!refcount
, "Device has %u references left.\n", refcount
);
318 if (pD3d
) IDirect3D8_Release(pD3d
);
319 DestroyWindow( hwnd
);
322 static void test_refcount(void)
326 IDirect3D8
*pD3d
= NULL
;
327 IDirect3DDevice8
*pDevice
= NULL
;
328 IDirect3DVertexBuffer8
*pVertexBuffer
= NULL
;
329 IDirect3DIndexBuffer8
*pIndexBuffer
= NULL
;
330 DWORD dVertexShader
= -1;
331 DWORD dPixelShader
= -1;
332 IDirect3DCubeTexture8
*pCubeTexture
= NULL
;
333 IDirect3DTexture8
*pTexture
= NULL
;
334 IDirect3DVolumeTexture8
*pVolumeTexture
= NULL
;
335 IDirect3DVolume8
*pVolumeLevel
= NULL
;
336 IDirect3DSurface8
*pStencilSurface
= NULL
;
337 IDirect3DSurface8
*pImageSurface
= NULL
;
338 IDirect3DSurface8
*pRenderTarget
= NULL
;
339 IDirect3DSurface8
*pRenderTarget2
= NULL
;
340 IDirect3DSurface8
*pRenderTarget3
= NULL
;
341 IDirect3DSurface8
*pTextureLevel
= NULL
;
342 IDirect3DSurface8
*pBackBuffer
= NULL
;
343 DWORD dStateBlock
= -1;
344 IDirect3DSwapChain8
*pSwapChain
= NULL
;
347 D3DPRESENT_PARAMETERS d3dpp
;
348 D3DDISPLAYMODE d3ddm
;
349 int refcount
= 0, tmp
;
354 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
355 D3DVSD_REG(D3DVSDE_DIFFUSE
, D3DVSDT_D3DCOLOR
), /* D3DVSDE_DIFFUSE, Register v5 */
359 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
360 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
361 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
362 ok(hwnd
!= NULL
, "Failed to create window\n");
363 if (!pD3d
|| !hwnd
) goto cleanup
;
365 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
366 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
367 d3dpp
.Windowed
= TRUE
;
368 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
369 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
370 d3dpp
.EnableAutoDepthStencil
= TRUE
;
371 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
373 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
374 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
377 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
380 IDirect3DDevice8_GetDeviceCaps(pDevice
, &caps
);
382 refcount
= get_refcount( (IUnknown
*)pDevice
);
383 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
386 * Check refcount of implicit surfaces. Findings:
387 * - the container is the device
388 * - they hold a reference to the device
389 * - they are created with a refcount of 0 (Get/Release returns original refcount)
390 * - they are not freed if refcount reaches 0.
391 * - the refcount is not forwarded to the container.
393 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget
);
394 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
397 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DDevice8
, pDevice
);
398 CHECK_REFCOUNT( pRenderTarget
, 1);
400 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
401 CHECK_REFCOUNT(pDevice
, refcount
);
402 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
403 CHECK_REFCOUNT(pDevice
, refcount
);
405 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget
);
406 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
407 CHECK_REFCOUNT( pRenderTarget
, 2);
408 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
409 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
410 CHECK_REFCOUNT( pDevice
, --refcount
);
412 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
413 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
414 CHECK_REFCOUNT(pDevice
, ++refcount
);
415 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
416 CHECK_REFCOUNT(pDevice
, --refcount
);
419 /* Render target and back buffer are identical. */
420 hr
= IDirect3DDevice8_GetBackBuffer(pDevice
, 0, 0, &pBackBuffer
);
421 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
424 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
425 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
426 pRenderTarget
, pBackBuffer
);
429 CHECK_REFCOUNT( pDevice
, --refcount
);
431 hr
= IDirect3DDevice8_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
432 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
435 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice8
, pDevice
);
436 CHECK_REFCOUNT( pStencilSurface
, 1);
438 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
439 CHECK_REFCOUNT(pDevice
, refcount
);
440 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
441 CHECK_REFCOUNT(pDevice
, refcount
);
443 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
444 CHECK_REFCOUNT( pDevice
, --refcount
);
446 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
447 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
448 CHECK_REFCOUNT(pDevice
, ++refcount
);
449 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
450 CHECK_REFCOUNT(pDevice
, --refcount
);
451 pStencilSurface
= NULL
;
455 hr
= IDirect3DDevice8_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
);
456 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
459 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
461 hr
= IDirect3DDevice8_SetIndices(pDevice
, pIndexBuffer
, 0);
462 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
463 hr
= IDirect3DDevice8_SetIndices(pDevice
, NULL
, 0);
464 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
467 hr
= IDirect3DDevice8_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
);
468 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
471 IDirect3DVertexBuffer8
*pVBuf
= (void*)~0;
474 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
476 hr
= IDirect3DDevice8_SetStreamSource(pDevice
, 0, pVertexBuffer
, 3 * sizeof(float));
477 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
478 hr
= IDirect3DDevice8_SetStreamSource(pDevice
, 0, NULL
, 0);
479 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
481 hr
= IDirect3DDevice8_GetStreamSource(pDevice
, 0, &pVBuf
, &stride
);
482 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
483 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
484 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
488 hr
= IDirect3DDevice8_CreateVertexShader( pDevice
, decl
, simple_vs
, &dVertexShader
, 0 );
489 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, refcount
);
490 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
492 hr
= IDirect3DDevice8_CreatePixelShader( pDevice
, simple_ps
, &dPixelShader
);
493 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, refcount
);
496 hr
= IDirect3DDevice8_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
);
497 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
500 tmp
= get_refcount( (IUnknown
*)pTexture
);
502 /* SetTexture should not increase refcounts */
503 hr
= IDirect3DDevice8_SetTexture(pDevice
, 0, (IDirect3DBaseTexture8
*) pTexture
);
504 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
505 hr
= IDirect3DDevice8_SetTexture(pDevice
, 0, NULL
);
506 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
508 /* This should not increment device refcount */
509 hr
= IDirect3DTexture8_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
510 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
511 /* But should increment texture's refcount */
512 CHECK_REFCOUNT( pTexture
, tmp
+1 );
513 /* Because the texture and surface refcount are identical */
516 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
517 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
518 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
519 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
520 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
521 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
522 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
525 if(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
527 hr
= IDirect3DDevice8_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
);
528 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
532 skip("Cube textures not supported\n");
534 if(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
536 hr
= IDirect3DDevice8_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
);
537 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
541 skip("Volume textures not supported\n");
546 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
548 /* This should not increment device refcount */
549 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
550 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
551 /* But should increment volume texture's refcount */
552 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
553 /* Because the volume texture and volume refcount are identical */
556 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
557 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
558 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
559 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
560 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
561 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
562 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
566 hr
= IDirect3DDevice8_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, &pStencilSurface
);
567 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
568 CHECK_REFCOUNT( pStencilSurface
, 1);
569 hr
= IDirect3DDevice8_CreateImageSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, &pImageSurface
);
570 CHECK_CALL( hr
, "CreateImageSurface", pDevice
, ++refcount
);
571 CHECK_REFCOUNT( pImageSurface
, 1);
572 hr
= IDirect3DDevice8_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, TRUE
, &pRenderTarget3
);
573 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
574 CHECK_REFCOUNT( pRenderTarget3
, 1);
576 hr
= IDirect3DDevice8_CreateStateBlock( pDevice
, D3DSBT_ALL
, &dStateBlock
);
577 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, refcount
);
578 hr
= IDirect3DDevice8_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
579 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
582 /* check implicit back buffer */
583 hr
= IDirect3DSwapChain8_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
584 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
585 CHECK_REFCOUNT( pSwapChain
, 1);
588 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DDevice8
, pDevice
);
589 CHECK_REFCOUNT( pBackBuffer
, 1);
590 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
591 CHECK_REFCOUNT( pDevice
, --refcount
);
593 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
594 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
595 CHECK_REFCOUNT(pDevice
, ++refcount
);
596 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
597 CHECK_REFCOUNT(pDevice
, --refcount
);
600 CHECK_REFCOUNT( pSwapChain
, 1);
606 /* Vertex buffers can be locked multiple times */
607 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
608 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
609 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
610 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
611 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
612 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
613 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
614 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
617 /* The implicit render target is not freed if refcount reaches 0.
618 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
619 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget2
);
620 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
623 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
624 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
625 pRenderTarget
, pRenderTarget2
);
626 CHECK_REFCOUNT( pDevice
, --refcount
);
627 pRenderTarget2
= NULL
;
629 pRenderTarget
= NULL
;
632 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
635 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
636 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
638 if (dVertexShader
!= ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice
, dVertexShader
);
639 if (dPixelShader
!= ~0U) IDirect3DDevice8_DeletePixelShader( pDevice
, dPixelShader
);
641 CHECK_RELEASE(pTexture
, pDevice
, --refcount
);
642 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
643 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
645 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
646 CHECK_RELEASE(pImageSurface
, pDevice
, --refcount
);
647 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
649 if (dStateBlock
!= ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice
, dStateBlock
);
650 /* This will destroy device - cannot check the refcount here */
651 if (pSwapChain
) CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
653 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
655 DestroyWindow( hwnd
);
658 static void test_cursor(void)
662 IDirect3D8
*pD3d
= NULL
;
663 IDirect3DDevice8
*pDevice
= NULL
;
664 D3DPRESENT_PARAMETERS d3dpp
;
665 D3DDISPLAYMODE d3ddm
;
667 IDirect3DSurface8
*cursor
= NULL
;
669 HMODULE user32_handle
= GetModuleHandleA("user32.dll");
671 pGetCursorInfo
= (void *)GetProcAddress(user32_handle
, "GetCursorInfo");
674 win_skip("GetCursorInfo is not available\n");
678 memset(&info
, 0, sizeof(info
));
679 info
.cbSize
= sizeof(info
);
680 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
683 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
684 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
685 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
686 ok(hwnd
!= NULL
, "Failed to create window\n");
687 if (!pD3d
|| !hwnd
) goto cleanup
;
689 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
690 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
691 d3dpp
.Windowed
= TRUE
;
692 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
693 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
695 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
696 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
699 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
703 IDirect3DDevice8_CreateImageSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
704 ok(cursor
!= NULL
, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr
);
706 /* Initially hidden */
707 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
708 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
710 /* Not enabled without a surface*/
711 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
712 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
715 hr
= IDirect3DDevice8_SetCursorProperties(pDevice
, 0, 0, NULL
);
716 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
718 hr
= IDirect3DDevice8_SetCursorProperties(pDevice
, 0, 0, cursor
);
719 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
721 IDirect3DSurface8_Release(cursor
);
723 memset(&info
, 0, sizeof(info
));
724 info
.cbSize
= sizeof(info
);
725 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
726 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
727 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
730 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
731 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
734 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
735 ok(hr
== TRUE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
737 /* GDI cursor unchanged */
738 memset(&info
, 0, sizeof(info
));
739 info
.cbSize
= sizeof(info
);
740 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
741 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
742 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
747 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
748 ok(!refcount
, "Device has %u references left.\n", refcount
);
750 if (pD3d
) IDirect3D8_Release(pD3d
);
753 static void test_states(void)
757 IDirect3D8
*pD3d
= NULL
;
758 IDirect3DDevice8
*pDevice
= NULL
;
759 D3DPRESENT_PARAMETERS d3dpp
;
760 D3DDISPLAYMODE d3ddm
;
762 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
763 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
764 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
765 ok(hwnd
!= NULL
, "Failed to create window\n");
766 if (!pD3d
|| !hwnd
) goto cleanup
;
768 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
769 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
770 d3dpp
.Windowed
= TRUE
;
771 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
772 d3dpp
.BackBufferWidth
= 640;
773 d3dpp
.BackBufferHeight
= 480;
774 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
776 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
777 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
780 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
784 hr
= IDirect3DDevice8_SetRenderState(pDevice
, D3DRS_ZVISIBLE
, TRUE
);
785 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr
);
786 hr
= IDirect3DDevice8_SetRenderState(pDevice
, D3DRS_ZVISIBLE
, FALSE
);
787 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr
);
792 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
793 ok(!refcount
, "Device has %u references left.\n", refcount
);
795 if (pD3d
) IDirect3D8_Release(pD3d
);
798 static void test_shader_versions(void)
801 IDirect3D8
*pD3d
= NULL
;
804 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
805 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
807 hr
= IDirect3D8_GetDeviceCaps(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, &d3dcaps
);
808 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to get D3D8 caps (%#08x)\n", hr
);
810 ok(d3dcaps
.VertexShaderVersion
<= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps
.VertexShaderVersion
, D3DVS_VERSION(1,1));
811 ok(d3dcaps
.PixelShaderVersion
<= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps
.PixelShaderVersion
, D3DPS_VERSION(1,4));
813 skip("No Direct3D support\n");
815 IDirect3D8_Release(pD3d
);
820 /* Test adapter display modes */
821 static void test_display_modes(void)
824 D3DDISPLAYMODE dmode
;
828 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
829 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
832 max_modes
= IDirect3D8_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
);
834 broken(max_modes
== 0), /* VMware */
835 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
837 for(i
=0; i
<max_modes
;i
++) {
838 res
= IDirect3D8_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, i
, &dmode
);
839 ok(res
==D3D_OK
, "EnumAdapterModes returned %#08x for mode %u!\n", res
, i
);
843 ok(dmode
.Format
==D3DFMT_X8R8G8B8
|| dmode
.Format
==D3DFMT_R5G6B5
,
844 "Unexpected display mode returned for mode %u: %#x\n", i
, dmode
.Format
);
847 IDirect3D8_Release(pD3d
);
850 static void test_scene(void)
854 IDirect3D8
*pD3d
= NULL
;
855 IDirect3DDevice8
*pDevice
= NULL
;
856 D3DPRESENT_PARAMETERS d3dpp
;
857 D3DDISPLAYMODE d3ddm
;
859 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
860 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
861 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
862 ok(hwnd
!= NULL
, "Failed to create window\n");
863 if (!pD3d
|| !hwnd
) goto cleanup
;
865 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
866 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
867 d3dpp
.Windowed
= TRUE
;
868 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
869 d3dpp
.BackBufferWidth
= 800;
870 d3dpp
.BackBufferHeight
= 600;
871 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
874 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
875 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
876 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
879 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
883 /* Test an EndScene without beginscene. Should return an error */
884 hr
= IDirect3DDevice8_EndScene(pDevice
);
885 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
887 /* Test a normal BeginScene / EndScene pair, this should work */
888 hr
= IDirect3DDevice8_BeginScene(pDevice
);
889 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
892 hr
= IDirect3DDevice8_EndScene(pDevice
);
893 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
896 /* Test another EndScene without having begun a new scene. Should return an error */
897 hr
= IDirect3DDevice8_EndScene(pDevice
);
898 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
900 /* Two nested BeginScene and EndScene calls */
901 hr
= IDirect3DDevice8_BeginScene(pDevice
);
902 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
903 hr
= IDirect3DDevice8_BeginScene(pDevice
);
904 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_BeginScene returned %#08x\n", hr
);
905 hr
= IDirect3DDevice8_EndScene(pDevice
);
906 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
907 hr
= IDirect3DDevice8_EndScene(pDevice
);
908 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
910 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
915 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
916 ok(!refcount
, "Device has %u references left.\n", refcount
);
918 if (pD3d
) IDirect3D8_Release(pD3d
);
919 if(hwnd
) DestroyWindow(hwnd
);
922 static void test_shader(void)
926 IDirect3D8
*pD3d
= NULL
;
927 IDirect3DDevice8
*pDevice
= NULL
;
928 D3DPRESENT_PARAMETERS d3dpp
;
929 D3DDISPLAYMODE d3ddm
;
930 DWORD hPixelShader
= 0, hVertexShader
= 0;
931 DWORD hPixelShader2
= 0, hVertexShader2
= 0;
934 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
938 static DWORD dwVertexDecl
[] =
941 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
944 DWORD decl_normal_float2
[] =
947 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
948 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT2
), /* D3DVSDE_NORMAL, Register v1 */
951 DWORD decl_normal_float4
[] =
954 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
955 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT4
), /* D3DVSDE_NORMAL, Register v1 */
958 DWORD decl_normal_d3dcolor
[] =
961 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
962 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_D3DCOLOR
),/* D3DVSDE_NORMAL, Register v1 */
965 const DWORD vertex_decl_size
= sizeof(dwVertexDecl
);
966 const DWORD simple_vs_size
= sizeof(simple_vs
);
967 const DWORD simple_ps_size
= sizeof(simple_ps
);
969 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
970 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
971 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
972 ok(hwnd
!= NULL
, "Failed to create window\n");
973 if (!pD3d
|| !hwnd
) goto cleanup
;
975 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
976 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
977 d3dpp
.Windowed
= TRUE
;
978 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
979 d3dpp
.BackBufferWidth
= 800;
980 d3dpp
.BackBufferHeight
= 600;
981 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
984 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
985 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
986 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
989 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
992 IDirect3DDevice8_GetDeviceCaps(pDevice
, &caps
);
994 /* Test setting and retrieving a FVF */
995 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, fvf
);
996 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
997 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
998 ok(SUCCEEDED(hr
), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
999 ok(hTempHandle
== fvf
, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle
, fvf
);
1001 /* First create a vertex shader */
1002 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, 0);
1003 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1004 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, simple_vs
, &hVertexShader
, 0);
1005 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1006 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1007 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1008 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1009 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1010 /* Assign the shader, then verify that GetVertexShader works */
1011 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, hVertexShader
);
1012 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1013 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1014 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1015 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1016 /* Verify that we can retrieve the declaration */
1017 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, NULL
, &data_size
);
1018 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1019 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1020 data
= HeapAlloc(GetProcessHeap(), 0, vertex_decl_size
);
1022 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, data
, &data_size
);
1023 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1024 "expected D3DERR_INVALIDCALL\n", hr
);
1025 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1026 data_size
= vertex_decl_size
;
1027 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, data
, &data_size
);
1028 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1029 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1030 ok(!memcmp(data
, dwVertexDecl
, vertex_decl_size
), "data not equal to shader declaration\n");
1031 HeapFree(GetProcessHeap(), 0, data
);
1032 /* Verify that we can retrieve the shader function */
1033 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, NULL
, &data_size
);
1034 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1035 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
1036 data
= HeapAlloc(GetProcessHeap(), 0, simple_vs_size
);
1038 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, data
, &data_size
);
1039 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1040 "expected D3DERR_INVALIDCALL\n", hr
);
1041 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1042 data_size
= simple_vs_size
;
1043 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, data
, &data_size
);
1044 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1045 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
1046 ok(!memcmp(data
, simple_vs
, simple_vs_size
), "data not equal to shader function\n");
1047 HeapFree(GetProcessHeap(), 0, data
);
1048 /* Delete the assigned shader. This is supposed to work */
1049 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1050 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1051 /* The shader should be unset now */
1052 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1053 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1054 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1056 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1057 * First try the fixed function shader function, then a custom one
1059 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float2
, 0, &hVertexShader
, 0);
1060 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1061 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1062 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float4
, 0, &hVertexShader
, 0);
1063 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1064 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1065 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_d3dcolor
, 0, &hVertexShader
, 0);
1066 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1067 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1069 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float2
, simple_vs
, &hVertexShader
, 0);
1070 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1071 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1073 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
1075 /* The same with a pixel shader */
1076 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader
);
1077 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1078 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1079 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1080 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1081 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1082 /* Assign the shader, then verify that GetPixelShader works */
1083 hr
= IDirect3DDevice8_SetPixelShader(pDevice
, hPixelShader
);
1084 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
1085 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1086 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1087 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
1088 /* Verify that we can retrieve the shader function */
1089 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, NULL
, &data_size
);
1090 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
1091 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
1092 data
= HeapAlloc(GetProcessHeap(), 0, simple_ps_size
);
1094 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, data
, &data_size
);
1095 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1096 "expected D3DERR_INVALIDCALL\n", hr
);
1097 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1098 data_size
= simple_ps_size
;
1099 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, data
, &data_size
);
1100 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
1101 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
1102 ok(!memcmp(data
, simple_ps
, simple_ps_size
), "data not equal to shader function\n");
1103 HeapFree(GetProcessHeap(), 0, data
);
1104 /* Delete the assigned shader. This is supposed to work */
1105 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1106 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1107 /* The shader should be unset now */
1108 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1109 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1110 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1112 /* What happens if a non-bound shader is deleted? */
1113 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader
);
1114 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1115 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader2
);
1116 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1118 hr
= IDirect3DDevice8_SetPixelShader(pDevice
, hPixelShader
);
1119 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
1120 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader2
);
1121 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1122 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1123 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1124 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
1125 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1126 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1128 /* Check for double delete. */
1129 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader2
);
1130 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1131 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1132 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1136 skip("Pixel shaders not supported\n");
1139 /* What happens if a non-bound shader is deleted? */
1140 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, NULL
, &hVertexShader
, 0);
1141 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1142 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, NULL
, &hVertexShader2
, 0);
1143 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1145 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, hVertexShader
);
1146 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1147 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader2
);
1148 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1149 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1150 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1151 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1152 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1153 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1155 /* Check for double delete. */
1156 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader2
);
1157 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1158 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1159 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1164 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1165 ok(!refcount
, "Device has %u references left.\n", refcount
);
1167 if (pD3d
) IDirect3D8_Release(pD3d
);
1168 if(hwnd
) DestroyWindow(hwnd
);
1171 static void test_limits(void)
1175 IDirect3D8
*pD3d
= NULL
;
1176 IDirect3DDevice8
*pDevice
= NULL
;
1177 D3DPRESENT_PARAMETERS d3dpp
;
1178 D3DDISPLAYMODE d3ddm
;
1179 IDirect3DTexture8
*pTexture
= NULL
;
1182 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
1183 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
1184 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1185 ok(hwnd
!= NULL
, "Failed to create window\n");
1186 if (!pD3d
|| !hwnd
) goto cleanup
;
1188 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1189 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1190 d3dpp
.Windowed
= TRUE
;
1191 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1192 d3dpp
.BackBufferWidth
= 800;
1193 d3dpp
.BackBufferHeight
= 600;
1194 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1195 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1196 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1198 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1199 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1200 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
1203 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
1207 hr
= IDirect3DDevice8_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
);
1208 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr
);
1209 if(!pTexture
) goto cleanup
;
1211 /* There are 8 texture stages. We should be able to access all of them */
1212 for(i
= 0; i
< 8; i
++) {
1213 hr
= IDirect3DDevice8_SetTexture(pDevice
, i
, (IDirect3DBaseTexture8
*) pTexture
);
1214 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
1215 hr
= IDirect3DDevice8_SetTexture(pDevice
, i
, NULL
);
1216 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
1217 hr
= IDirect3DDevice8_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1218 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i
, hr
);
1221 /* Investigations show that accessing higher textures stage states does not return an error either. Writing
1222 * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
1223 * bounds checking but how do I test that?
1227 if(pTexture
) IDirect3DTexture8_Release(pTexture
);
1230 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1231 ok(!refcount
, "Device has %u references left.\n", refcount
);
1233 if (pD3d
) IDirect3D8_Release(pD3d
);
1234 if(hwnd
) DestroyWindow(hwnd
);
1237 static void test_lights(void)
1239 D3DPRESENT_PARAMETERS d3dpp
;
1240 IDirect3DDevice8
*device
= NULL
;
1247 D3DDISPLAYMODE d3ddm
;
1249 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1250 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1251 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1252 ok(hwnd
!= NULL
, "Failed to create window\n");
1253 if (!d3d8
|| !hwnd
) goto cleanup
;
1255 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1256 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1257 d3dpp
.Windowed
= TRUE
;
1258 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1259 d3dpp
.BackBufferWidth
= 800;
1260 d3dpp
.BackBufferHeight
= 600;
1261 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1262 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1263 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1265 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1266 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
1267 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1268 "IDirect3D8_CreateDevice failed with %08x\n", hr
);
1271 skip("Failed to create a d3d device\n");
1275 memset(&caps
, 0, sizeof(caps
));
1276 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
1277 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr
);
1279 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1280 hr
= IDirect3DDevice8_LightEnable(device
, i
, TRUE
);
1281 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
1282 hr
= IDirect3DDevice8_GetLightEnable(device
, i
, &enabled
);
1283 ok(hr
== D3D_OK
|| broken(hr
== D3DERR_INVALIDCALL
),
1284 "GetLightEnable on light %u failed with %08x\n", i
, hr
);
1285 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
1288 /* TODO: Test the rendering results in this situation */
1289 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, TRUE
);
1291 broken(hr
== D3DERR_INVALIDCALL
), /* Some Win9x and WinME */
1292 "Enabling one light more than supported returned %08x\n", hr
);
1293 hr
= IDirect3DDevice8_GetLightEnable(device
, i
+ 1, &enabled
);
1295 broken(hr
== D3DERR_INVALIDCALL
), /* Some Win9x and WinME */
1296 "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
1297 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
1298 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, FALSE
);
1299 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
1301 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1302 hr
= IDirect3DDevice8_LightEnable(device
, i
, FALSE
);
1303 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
1309 UINT refcount
= IDirect3DDevice8_Release(device
);
1310 ok(!refcount
, "Device has %u references left.\n", refcount
);
1312 if (d3d8
) IDirect3D8_Release(d3d8
);
1315 static void test_render_zero_triangles(void)
1317 D3DPRESENT_PARAMETERS d3dpp
;
1318 IDirect3DDevice8
*device
= NULL
;
1322 D3DDISPLAYMODE d3ddm
;
1331 { 0.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1332 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1333 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1334 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1337 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1338 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1339 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1340 ok(hwnd
!= NULL
, "Failed to create window\n");
1341 if (!d3d8
|| !hwnd
) goto cleanup
;
1343 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1344 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1345 d3dpp
.Windowed
= TRUE
;
1346 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1347 d3dpp
.BackBufferWidth
= 800;
1348 d3dpp
.BackBufferHeight
= 600;
1349 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1350 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1351 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1353 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1354 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
1355 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1356 "IDirect3D8_CreateDevice failed with %08x\n", hr
);
1359 skip("Failed to create a d3d device\n");
1363 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
);
1364 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1366 hr
= IDirect3DDevice8_BeginScene(device
);
1367 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1370 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 0 /* NumVerts */,
1371 0 /*PrimCount */, NULL
, D3DFMT_INDEX16
, quad
, sizeof(quad
[0]));
1372 ok(hr
== D3D_OK
, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr
);
1374 IDirect3DDevice8_EndScene(device
);
1375 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1378 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
1383 UINT refcount
= IDirect3DDevice8_Release(device
);
1384 ok(!refcount
, "Device has %u references left.\n", refcount
);
1386 if (d3d8
) IDirect3D8_Release(d3d8
);
1389 static void test_depth_stencil_reset(void)
1391 D3DPRESENT_PARAMETERS present_parameters
;
1392 D3DDISPLAYMODE display_mode
;
1393 IDirect3DSurface8
*surface
;
1394 IDirect3DDevice8
*device
= NULL
;
1400 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
1401 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1402 hwnd
= CreateWindow("static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1403 ok(hwnd
!= NULL
, "Failed to create window\n");
1404 if (!d3d8
|| !hwnd
) goto cleanup
;
1406 IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
1407 memset(&present_parameters
, 0, sizeof(present_parameters
));
1408 present_parameters
.Windowed
= TRUE
;
1409 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1410 present_parameters
.BackBufferFormat
= display_mode
.Format
;
1411 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1412 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1414 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1415 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1418 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
1422 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
1423 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed with %#x\n", hr
);
1425 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
1426 ok(hr
== D3D_OK
, "SetRenderTarget failed with 0x%08x\n", hr
);
1428 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
1429 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
1430 ok(surface
!= NULL
, "Render target should not be NULL\n");
1431 if (surface
) IDirect3DSurface8_Release(surface
);
1433 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1434 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1435 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1437 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1438 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1439 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1440 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
1442 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1443 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1444 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1445 if (surface
) IDirect3DSurface8_Release(surface
);
1447 present_parameters
.EnableAutoDepthStencil
= FALSE
;
1448 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1449 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
1451 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1452 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1453 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1455 refcount
= IDirect3DDevice8_Release(device
);
1456 ok(!refcount
, "Device has %u references left.\n", refcount
);
1459 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
1461 ZeroMemory( &present_parameters
, sizeof(present_parameters
) );
1462 present_parameters
.Windowed
= TRUE
;
1463 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1464 present_parameters
.BackBufferFormat
= display_mode
.Format
;
1465 present_parameters
.EnableAutoDepthStencil
= FALSE
;
1466 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1468 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1469 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1473 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
1477 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
1478 ok(hr
== D3D_OK
, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr
);
1480 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1481 present_parameters
.Windowed
= TRUE
;
1482 present_parameters
.BackBufferWidth
= 400;
1483 present_parameters
.BackBufferHeight
= 300;
1484 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1485 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1487 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1488 ok(hr
== D3D_OK
, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr
);
1490 if (FAILED(hr
)) goto cleanup
;
1492 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1493 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1494 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1495 if (surface
) IDirect3DSurface8_Release(surface
);
1500 refcount
= IDirect3DDevice8_Release(device
);
1501 ok(!refcount
, "Device has %u references left.\n", refcount
);
1503 if (d3d8
) IDirect3D8_Release(d3d8
);
1506 static HWND filter_messages
;
1513 struct wndproc_thread_param
1516 HANDLE window_created
;
1517 HANDLE test_finished
;
1520 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
1522 if (filter_messages
&& filter_messages
== hwnd
)
1524 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
1525 todo_wine
ok(0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
1528 if (expect_message
.window
== hwnd
&& expect_message
.message
== message
) expect_message
.message
= 0;
1530 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
1533 static DWORD WINAPI
wndproc_thread(void *param
)
1535 struct wndproc_thread_param
*p
= param
;
1539 p
->dummy_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1540 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1542 ret
= SetEvent(p
->window_created
);
1543 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
1549 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
1550 res
= WaitForSingleObject(p
->test_finished
, 100);
1551 if (res
== WAIT_OBJECT_0
) break;
1552 if (res
!= WAIT_TIMEOUT
)
1554 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1559 DestroyWindow(p
->dummy_window
);
1564 static void test_wndproc(void)
1566 struct wndproc_thread_param thread_params
;
1567 HWND device_window
, focus_window
, tmp
;
1568 IDirect3DDevice8
*device
;
1576 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
1578 skip("Failed to create IDirect3D8 object, skipping tests.\n");
1582 wc
.lpfnWndProc
= test_proc
;
1583 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
1584 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1586 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1587 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
1588 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1589 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
1591 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1592 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1593 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1594 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1595 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
1596 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
1598 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
1599 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1601 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1602 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1603 (LONG_PTR
)test_proc
, proc
);
1604 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1605 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1606 (LONG_PTR
)test_proc
, proc
);
1608 trace("device_window %p, focus_window %p, dummy_window %p.\n",
1609 device_window
, focus_window
, thread_params
.dummy_window
);
1612 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1613 tmp
= GetForegroundWindow();
1614 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1615 thread_params
.dummy_window
, tmp
);
1617 expect_message
.window
= focus_window
;
1618 expect_message
.message
= WM_SETFOCUS
;
1622 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
1625 skip("Failed to create a D3D device, skipping tests.\n");
1629 ok(!expect_message
.message
, "Expected message %#x for window %p, but didn't receive it.\n",
1630 expect_message
.message
, expect_message
.window
);
1631 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
1634 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
1635 tmp
= GetForegroundWindow();
1636 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
1638 SetForegroundWindow(focus_window
);
1641 filter_messages
= focus_window
;
1643 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1644 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1645 (LONG_PTR
)test_proc
, proc
);
1647 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1648 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
1649 (LONG_PTR
)test_proc
, proc
);
1651 ref
= IDirect3DDevice8_Release(device
);
1652 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1654 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1655 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1656 (LONG_PTR
)test_proc
, proc
);
1658 device
= create_device(d3d8
, focus_window
, focus_window
, FALSE
);
1661 skip("Failed to create a D3D device, skipping tests.\n");
1665 ref
= IDirect3DDevice8_Release(device
);
1666 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1668 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
1671 skip("Failed to create a D3D device, skipping tests.\n");
1675 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
1676 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
1677 (LONG_PTR
)test_proc
, proc
);
1679 ref
= IDirect3DDevice8_Release(device
);
1680 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1682 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1683 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
1684 (LONG_PTR
)DefWindowProcA
, proc
);
1687 filter_messages
= NULL
;
1688 IDirect3D8_Release(d3d8
);
1690 SetEvent(thread_params
.test_finished
);
1691 WaitForSingleObject(thread
, INFINITE
);
1692 CloseHandle(thread_params
.test_finished
);
1693 CloseHandle(thread_params
.window_created
);
1694 CloseHandle(thread
);
1696 DestroyWindow(device_window
);
1697 DestroyWindow(focus_window
);
1698 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
1701 static void test_wndproc_windowed(void)
1703 struct wndproc_thread_param thread_params
;
1704 HWND device_window
, focus_window
, tmp
;
1705 IDirect3DDevice8
*device
;
1713 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
1715 skip("Failed to create IDirect3D8 object, skipping tests.\n");
1719 wc
.lpfnWndProc
= test_proc
;
1720 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
1721 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1723 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1724 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
1725 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1726 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
1728 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1729 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1730 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1731 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1732 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
1733 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
1735 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
1736 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1738 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1739 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1740 (LONG_PTR
)test_proc
, proc
);
1741 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1742 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1743 (LONG_PTR
)test_proc
, proc
);
1745 trace("device_window %p, focus_window %p, dummy_window %p.\n",
1746 device_window
, focus_window
, thread_params
.dummy_window
);
1749 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1750 tmp
= GetForegroundWindow();
1751 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1752 thread_params
.dummy_window
, tmp
);
1754 filter_messages
= focus_window
;
1756 device
= create_device(d3d8
, device_window
, focus_window
, TRUE
);
1759 skip("Failed to create a D3D device, skipping tests.\n");
1764 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1765 tmp
= GetForegroundWindow();
1766 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1767 thread_params
.dummy_window
, tmp
);
1769 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1770 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1771 (LONG_PTR
)test_proc
, proc
);
1773 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1774 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1775 (LONG_PTR
)test_proc
, proc
);
1777 ref
= IDirect3DDevice8_Release(device
);
1778 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1780 filter_messages
= device_window
;
1782 device
= create_device(d3d8
, focus_window
, focus_window
, TRUE
);
1785 skip("Failed to create a D3D device, skipping tests.\n");
1789 ref
= IDirect3DDevice8_Release(device
);
1790 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1792 device
= create_device(d3d8
, device_window
, focus_window
, TRUE
);
1795 skip("Failed to create a D3D device, skipping tests.\n");
1799 ref
= IDirect3DDevice8_Release(device
);
1800 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1803 filter_messages
= NULL
;
1804 IDirect3D8_Release(d3d8
);
1806 SetEvent(thread_params
.test_finished
);
1807 WaitForSingleObject(thread
, INFINITE
);
1808 CloseHandle(thread_params
.test_finished
);
1809 CloseHandle(thread_params
.window_created
);
1810 CloseHandle(thread
);
1812 DestroyWindow(device_window
);
1813 DestroyWindow(focus_window
);
1814 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
1817 static inline void set_fpu_cw(WORD cw
)
1819 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1820 __asm__
volatile ("fnclex");
1821 __asm__
volatile ("fldcw %0" : : "m" (cw
));
1825 static inline WORD
get_fpu_cw(void)
1828 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1829 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
1834 static void test_fpu_setup(void)
1836 D3DPRESENT_PARAMETERS present_parameters
;
1837 IDirect3DDevice8
*device
;
1838 D3DDISPLAYMODE d3ddm
;
1844 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
1845 ok(!!d3d8
, "Failed to create a d3d8 object.\n");
1848 window
= CreateWindowA("static", "d3d8_test", WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1849 ok(!!window
, "Failed to create a window.\n");
1850 if (!window
) goto done
;
1852 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1853 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1855 memset(&present_parameters
, 0, sizeof(present_parameters
));
1856 present_parameters
.Windowed
= TRUE
;
1857 present_parameters
.hDeviceWindow
= window
;
1858 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1859 present_parameters
.BackBufferFormat
= d3ddm
.Format
;
1863 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1865 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
1866 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1869 skip("Failed to create a device, hr %#x.\n", hr
);
1875 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
1877 IDirect3DDevice8_Release(device
);
1880 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
1883 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1885 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
1886 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
, &present_parameters
, &device
);
1887 ok(SUCCEEDED(hr
), "CreateDevice failed, hr %#x.\n", hr
);
1890 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1893 IDirect3DDevice8_Release(device
);
1896 if (window
) DestroyWindow(window
);
1897 if (d3d8
) IDirect3D8_Release(d3d8
);
1902 HMODULE d3d8_handle
= LoadLibraryA( "d3d8.dll" );
1905 skip("Could not load d3d8.dll\n");
1909 pDirect3DCreate8
= (void *)GetProcAddress( d3d8_handle
, "Direct3DCreate8" );
1910 ok(pDirect3DCreate8
!= NULL
, "Failed to get address of Direct3DCreate8\n");
1911 if (pDirect3DCreate8
)
1914 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1917 skip("could not create D3D8\n");
1920 IDirect3D8_Release(d3d8
);
1922 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1925 test_display_modes();
1926 test_shader_versions();
1929 test_mipmap_levels();
1936 test_render_zero_triangles();
1937 test_depth_stencil_reset();
1939 test_wndproc_windowed();