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wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen...
[wine/testsucceed.git]
/
dlls
/
d3d8
/
tests
/
Makefile.in
blob
68ea3b9e2a2a5f679e85360045873af7992a41f9
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
TESTDLL
=
d3d8.dll
6
IMPORTS
=
user32 kernel32
7
8
C_SRCS
=
\
9
buffer.c \
10
d3d8_main.c \
11
device.c \
12
stateblock.c \
13
surface.c \
14
texture.c \
15
visual.c \
16
volume.c
17
18
@MAKE_TEST_RULES@