wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen...
[wine/testsucceed.git] / dlls / d3d8 / tests / Makefile.in
blob68ea3b9e2a2a5f679e85360045873af7992a41f9
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 TESTDLL = d3d8.dll
6 IMPORTS = user32 kernel32
8 C_SRCS = \
9 buffer.c \
10 d3d8_main.c \
11 device.c \
12 stateblock.c \
13 surface.c \
14 texture.c \
15 visual.c \
16 volume.c
18 @MAKE_TEST_RULES@