wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen...
[wine/testsucceed.git] / dlls / d3d8 / tests / d3d8_main.c
blobfb626f2dc13a202f3b189caad3679ba64d689033
1 /*
2 * Copyright (C) 2006 Louis Lenders
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "wine/test.h"
21 static HRESULT (WINAPI *ValidateVertexShader)(DWORD*,DWORD*,DWORD*,int,DWORD*);
22 static HRESULT (WINAPI *ValidatePixelShader)(DWORD*,DWORD*,int,DWORD*);
24 static void test_ValidateVertexShader(void)
26 HRESULT ret;
27 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
28 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
29 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
30 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
31 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
32 0x0000FFFF};
34 ret=ValidateVertexShader(0,0,0,0,0);
35 ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
37 ret=ValidateVertexShader(0,0,0,1,0);
38 ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
40 ret=ValidateVertexShader(simple_vs,0,0,0,0);
41 ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
43 ret=ValidateVertexShader(simple_vs,0,0,1,0);
44 ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
45 /* seems to do some version checking */
46 *simple_vs=0xFFFE0100; /* vs_1_0 */
47 ret=ValidateVertexShader(simple_vs,0,0,0,0);
48 ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
50 *simple_vs=0xFFFE0102; /* bogus version */
51 ret=ValidateVertexShader(simple_vs,0,0,1,0);
52 ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
53 /* I've seen that applications pass 2nd and 3rd parameter always as 0;simple test with non-zero parameters */
54 *simple_vs=0xFFFE0101; /* vs_1_1 */
55 ret=ValidateVertexShader(simple_vs,simple_vs,0,1,0);
56 ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
58 ret=ValidateVertexShader(simple_vs,0,simple_vs,1,0);
59 ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
60 /* I've seen 4th parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
61 ret=ValidateVertexShader(simple_vs,0,0,12345,0);
62 ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
63 /* What is 5th parameter ???? Following works ok */
64 ret=ValidateVertexShader(simple_vs,0,0,1,simple_vs);
65 ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
68 static void test_ValidatePixelShader(void)
70 HRESULT ret;
71 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
72 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
73 0x00000042, 0xB00F0000, /* tex t0 */
74 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
75 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
76 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
77 0x0000FFFF}; /* END */
79 ret=ValidatePixelShader(0,0,0,0);
80 ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
82 ret=ValidatePixelShader(0,0,1,0);
83 ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
85 ret=ValidatePixelShader(simple_ps,0,0,0);
86 ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
88 ret=ValidatePixelShader(simple_ps,0,1,0);
89 ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
90 /* seems to do some version checking */
91 *simple_ps=0xFFFF0105; /* bogus version */
92 ret=ValidatePixelShader(simple_ps,0,1,0);
93 ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
94 /* I've seen that applications pass 2nd parameter always as 0;simple test with non-zero parameter */
95 *simple_ps=0xFFFF0101; /* ps_1_1 */
96 ret=ValidatePixelShader(simple_ps,simple_ps,1,0);
97 ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
98 /* I've seen 3rd parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
99 ret=ValidatePixelShader(simple_ps,0,12345,0);
100 ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
101 /* What is 4th parameter ???? Following works ok */
102 ret=ValidatePixelShader(simple_ps,0,1,simple_ps);
103 ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
106 START_TEST(d3d8_main)
108 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
109 if (!d3d8_handle)
111 skip("Could not load d3d8.dll\n");
112 return;
115 ValidateVertexShader = (void*)GetProcAddress (d3d8_handle, "ValidateVertexShader" );
116 ValidatePixelShader = (void*)GetProcAddress (d3d8_handle, "ValidatePixelShader" );
117 test_ValidateVertexShader();
118 test_ValidatePixelShader();