2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/test.h"
25 static IDirect3D8
*(WINAPI
*pDirect3DCreate8
)(UINT
);
27 static BOOL (WINAPI
*pGetCursorInfo
)(PCURSORINFO
);
29 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
30 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
31 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
32 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
33 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
34 0x0000FFFF}; /* END */
35 static const DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
36 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
37 0x00000042, 0xB00F0000, /* tex t0 */
38 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
39 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
40 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
41 0x0000FFFF}; /* END */
43 static int get_refcount(IUnknown
*object
)
45 IUnknown_AddRef( object
);
46 return IUnknown_Release( object
);
49 static IDirect3DDevice8
*create_device(IDirect3D8
*d3d8
, HWND device_window
, HWND focus_window
, BOOL windowed
)
51 D3DPRESENT_PARAMETERS present_parameters
= {0};
52 IDirect3DDevice8
*device
;
54 present_parameters
.Windowed
= windowed
;
55 present_parameters
.hDeviceWindow
= device_window
;
56 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
57 present_parameters
.BackBufferWidth
= 640;
58 present_parameters
.BackBufferHeight
= 480;
59 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
60 present_parameters
.EnableAutoDepthStencil
= TRUE
;
61 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
63 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
64 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
66 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
67 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
68 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
70 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
71 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
76 #define CHECK_CALL(r,c,d,rc) \
78 int tmp1 = get_refcount( (IUnknown *)d ); \
80 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
82 trace("%s failed: %#08x\n", c, r); \
85 #define CHECK_RELEASE(obj,d,rc) \
87 int tmp1, rc_new = rc; \
88 IUnknown_Release( obj ); \
89 tmp1 = get_refcount( (IUnknown *)d ); \
90 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
93 #define CHECK_REFCOUNT(obj,rc) \
96 int count = get_refcount( (IUnknown *)obj ); \
97 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
100 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
103 int count = IUnknown_Release( (IUnknown *)obj ); \
104 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
107 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
110 int count = IUnknown_AddRef( (IUnknown *)obj ); \
111 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
114 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
116 void *container_ptr = (void *)0x1337c0d3; \
117 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
118 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
119 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
120 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
123 static void check_mipmap_levels(IDirect3DDevice8
*device
, UINT width
, UINT height
, UINT count
)
125 IDirect3DBaseTexture8
* texture
= NULL
;
126 HRESULT hr
= IDirect3DDevice8_CreateTexture( device
, width
, height
, 0, 0,
127 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**) &texture
);
130 DWORD levels
= IDirect3DBaseTexture8_GetLevelCount(texture
);
131 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
133 trace("CreateTexture failed: %#08x\n", hr
);
135 if (texture
) IUnknown_Release( texture
);
138 static void test_mipmap_levels(void)
144 IDirect3D8
*pD3d
= NULL
;
145 IDirect3DDevice8
*pDevice
= NULL
;
146 D3DPRESENT_PARAMETERS d3dpp
;
147 D3DDISPLAYMODE d3ddm
;
149 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
150 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
151 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
152 ok(hwnd
!= NULL
, "Failed to create window\n");
153 if (!pD3d
|| !hwnd
) goto cleanup
;
155 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
156 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
157 d3dpp
.Windowed
= TRUE
;
158 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
159 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
161 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
162 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
165 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
169 check_mipmap_levels(pDevice
, 32, 32, 6);
170 check_mipmap_levels(pDevice
, 256, 1, 9);
171 check_mipmap_levels(pDevice
, 1, 256, 9);
172 check_mipmap_levels(pDevice
, 1, 1, 1);
177 UINT refcount
= IUnknown_Release( pDevice
);
178 ok(!refcount
, "Device has %u references left.\n", refcount
);
180 if (pD3d
) IUnknown_Release( pD3d
);
181 DestroyWindow( hwnd
);
184 static void test_swapchain(void)
188 IDirect3D8
*pD3d
= NULL
;
189 IDirect3DDevice8
*pDevice
= NULL
;
190 IDirect3DSwapChain8
*swapchain1
= NULL
;
191 IDirect3DSwapChain8
*swapchain2
= NULL
;
192 IDirect3DSwapChain8
*swapchain3
= NULL
;
193 IDirect3DSurface8
*backbuffer
= NULL
;
194 D3DPRESENT_PARAMETERS d3dpp
;
195 D3DDISPLAYMODE d3ddm
;
197 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
198 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
199 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
200 ok(hwnd
!= NULL
, "Failed to create window\n");
201 if (!pD3d
|| !hwnd
) goto cleanup
;
203 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
204 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
205 d3dpp
.Windowed
= TRUE
;
206 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
207 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
208 d3dpp
.BackBufferCount
= 0;
210 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
211 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
214 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
218 /* Check if the back buffer count was modified */
219 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
221 /* Create a bunch of swapchains */
222 d3dpp
.BackBufferCount
= 0;
223 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
224 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
225 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
227 d3dpp
.BackBufferCount
= 1;
228 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
229 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
231 d3dpp
.BackBufferCount
= 2;
232 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
233 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
235 /* Swapchain 3, created with backbuffercount 2 */
236 backbuffer
= (void *) 0xdeadbeef;
237 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
238 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%#08x)\n", hr
);
239 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
240 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
242 backbuffer
= (void *) 0xdeadbeef;
243 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
244 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%#08x)\n", hr
);
245 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
246 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
248 backbuffer
= (void *) 0xdeadbeef;
249 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
250 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
251 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
252 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
254 backbuffer
= (void *) 0xdeadbeef;
255 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
256 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
257 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
258 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
261 /* Check the back buffers of the swapchains */
262 /* Swapchain 1, created with backbuffercount 0 */
263 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
264 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
265 ok(backbuffer
!= NULL
, "The back buffer is NULL (%#08x)\n", hr
);
266 if(backbuffer
) IDirect3DSurface8_Release(backbuffer
);
268 backbuffer
= (void *) 0xdeadbeef;
269 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
270 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
271 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
272 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
274 /* Swapchain 2 - created with backbuffercount 1 */
275 backbuffer
= (void *) 0xdeadbeef;
276 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
277 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
278 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
279 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
281 backbuffer
= (void *) 0xdeadbeef;
282 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
283 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
284 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
285 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
287 backbuffer
= (void *) 0xdeadbeef;
288 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
289 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
290 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
291 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
294 if(swapchain1
) IDirect3DSwapChain8_Release(swapchain1
);
295 if(swapchain2
) IDirect3DSwapChain8_Release(swapchain2
);
296 if(swapchain3
) IDirect3DSwapChain8_Release(swapchain3
);
299 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
300 ok(!refcount
, "Device has %u references left.\n", refcount
);
302 if (pD3d
) IDirect3D8_Release(pD3d
);
303 DestroyWindow( hwnd
);
306 static void test_refcount(void)
310 IDirect3D8
*pD3d
= NULL
;
311 IDirect3DDevice8
*pDevice
= NULL
;
312 IDirect3DVertexBuffer8
*pVertexBuffer
= NULL
;
313 IDirect3DIndexBuffer8
*pIndexBuffer
= NULL
;
314 DWORD dVertexShader
= -1;
315 DWORD dPixelShader
= -1;
316 IDirect3DCubeTexture8
*pCubeTexture
= NULL
;
317 IDirect3DTexture8
*pTexture
= NULL
;
318 IDirect3DVolumeTexture8
*pVolumeTexture
= NULL
;
319 IDirect3DVolume8
*pVolumeLevel
= NULL
;
320 IDirect3DSurface8
*pStencilSurface
= NULL
;
321 IDirect3DSurface8
*pImageSurface
= NULL
;
322 IDirect3DSurface8
*pRenderTarget
= NULL
;
323 IDirect3DSurface8
*pRenderTarget2
= NULL
;
324 IDirect3DSurface8
*pRenderTarget3
= NULL
;
325 IDirect3DSurface8
*pTextureLevel
= NULL
;
326 IDirect3DSurface8
*pBackBuffer
= NULL
;
327 DWORD dStateBlock
= -1;
328 IDirect3DSwapChain8
*pSwapChain
= NULL
;
331 D3DPRESENT_PARAMETERS d3dpp
;
332 D3DDISPLAYMODE d3ddm
;
333 int refcount
= 0, tmp
;
338 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
339 D3DVSD_REG(D3DVSDE_DIFFUSE
, D3DVSDT_D3DCOLOR
), /* D3DVSDE_DIFFUSE, Register v5 */
343 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
344 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
345 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
346 ok(hwnd
!= NULL
, "Failed to create window\n");
347 if (!pD3d
|| !hwnd
) goto cleanup
;
349 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
350 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
351 d3dpp
.Windowed
= TRUE
;
352 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
353 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
354 d3dpp
.EnableAutoDepthStencil
= TRUE
;
355 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
357 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
358 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
361 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
364 IDirect3DDevice8_GetDeviceCaps(pDevice
, &caps
);
366 refcount
= get_refcount( (IUnknown
*)pDevice
);
367 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
370 * Check refcount of implicit surfaces. Findings:
371 * - the container is the device
372 * - they hold a reference to the device
373 * - they are created with a refcount of 0 (Get/Release returns original refcount)
374 * - they are not freed if refcount reaches 0.
375 * - the refcount is not forwarded to the container.
377 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget
);
378 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
381 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DDevice8
, pDevice
);
382 CHECK_REFCOUNT( pRenderTarget
, 1);
384 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
385 CHECK_REFCOUNT(pDevice
, refcount
);
386 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
387 CHECK_REFCOUNT(pDevice
, refcount
);
389 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget
);
390 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
391 CHECK_REFCOUNT( pRenderTarget
, 2);
392 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
393 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
394 CHECK_REFCOUNT( pDevice
, --refcount
);
396 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
397 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
398 CHECK_REFCOUNT(pDevice
, ++refcount
);
399 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
400 CHECK_REFCOUNT(pDevice
, --refcount
);
403 /* Render target and back buffer are identical. */
404 hr
= IDirect3DDevice8_GetBackBuffer(pDevice
, 0, 0, &pBackBuffer
);
405 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
408 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
409 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
410 pRenderTarget
, pBackBuffer
);
413 CHECK_REFCOUNT( pDevice
, --refcount
);
415 hr
= IDirect3DDevice8_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
416 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
419 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice8
, pDevice
);
420 CHECK_REFCOUNT( pStencilSurface
, 1);
422 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
423 CHECK_REFCOUNT(pDevice
, refcount
);
424 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
425 CHECK_REFCOUNT(pDevice
, refcount
);
427 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
428 CHECK_REFCOUNT( pDevice
, --refcount
);
430 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
431 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
432 CHECK_REFCOUNT(pDevice
, ++refcount
);
433 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
434 CHECK_REFCOUNT(pDevice
, --refcount
);
435 pStencilSurface
= NULL
;
439 hr
= IDirect3DDevice8_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
);
440 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
443 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
445 hr
= IDirect3DDevice8_SetIndices(pDevice
, pIndexBuffer
, 0);
446 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
447 hr
= IDirect3DDevice8_SetIndices(pDevice
, NULL
, 0);
448 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
451 hr
= IDirect3DDevice8_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
);
452 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
455 IDirect3DVertexBuffer8
*pVBuf
= (void*)~0;
458 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
460 hr
= IDirect3DDevice8_SetStreamSource(pDevice
, 0, pVertexBuffer
, 3 * sizeof(float));
461 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
462 hr
= IDirect3DDevice8_SetStreamSource(pDevice
, 0, NULL
, 0);
463 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
465 hr
= IDirect3DDevice8_GetStreamSource(pDevice
, 0, &pVBuf
, &stride
);
466 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
467 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
468 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
472 hr
= IDirect3DDevice8_CreateVertexShader( pDevice
, decl
, simple_vs
, &dVertexShader
, 0 );
473 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, refcount
);
474 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
476 hr
= IDirect3DDevice8_CreatePixelShader( pDevice
, simple_ps
, &dPixelShader
);
477 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, refcount
);
480 hr
= IDirect3DDevice8_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
);
481 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
484 tmp
= get_refcount( (IUnknown
*)pTexture
);
486 /* SetTexture should not increase refcounts */
487 hr
= IDirect3DDevice8_SetTexture(pDevice
, 0, (IDirect3DBaseTexture8
*) pTexture
);
488 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
489 hr
= IDirect3DDevice8_SetTexture(pDevice
, 0, NULL
);
490 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
492 /* This should not increment device refcount */
493 hr
= IDirect3DTexture8_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
494 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
495 /* But should increment texture's refcount */
496 CHECK_REFCOUNT( pTexture
, tmp
+1 );
497 /* Because the texture and surface refcount are identical */
500 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
501 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
502 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
503 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
504 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
505 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
506 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
509 if(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
511 hr
= IDirect3DDevice8_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
);
512 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
516 skip("Cube textures not supported\n");
518 if(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
520 hr
= IDirect3DDevice8_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
);
521 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
525 skip("Volume textures not supported\n");
530 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
532 /* This should not increment device refcount */
533 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
534 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
535 /* But should increment volume texture's refcount */
536 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
537 /* Because the volume texture and volume refcount are identical */
540 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
541 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
542 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
543 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
544 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
545 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
546 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
550 hr
= IDirect3DDevice8_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, &pStencilSurface
);
551 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
552 CHECK_REFCOUNT( pStencilSurface
, 1);
553 hr
= IDirect3DDevice8_CreateImageSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, &pImageSurface
);
554 CHECK_CALL( hr
, "CreateImageSurface", pDevice
, ++refcount
);
555 CHECK_REFCOUNT( pImageSurface
, 1);
556 hr
= IDirect3DDevice8_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, TRUE
, &pRenderTarget3
);
557 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
558 CHECK_REFCOUNT( pRenderTarget3
, 1);
560 hr
= IDirect3DDevice8_CreateStateBlock( pDevice
, D3DSBT_ALL
, &dStateBlock
);
561 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, refcount
);
562 hr
= IDirect3DDevice8_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
563 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
566 /* check implicit back buffer */
567 hr
= IDirect3DSwapChain8_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
568 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
569 CHECK_REFCOUNT( pSwapChain
, 1);
572 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DDevice8
, pDevice
);
573 CHECK_REFCOUNT( pBackBuffer
, 1);
574 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
575 CHECK_REFCOUNT( pDevice
, --refcount
);
577 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
578 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
579 CHECK_REFCOUNT(pDevice
, ++refcount
);
580 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
581 CHECK_REFCOUNT(pDevice
, --refcount
);
584 CHECK_REFCOUNT( pSwapChain
, 1);
590 /* Vertex buffers can be locked multiple times */
591 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
592 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
593 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
594 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
595 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
596 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
597 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
598 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
601 /* The implicit render target is not freed if refcount reaches 0.
602 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
603 hr
= IDirect3DDevice8_GetRenderTarget(pDevice
, &pRenderTarget2
);
604 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
607 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
608 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
609 pRenderTarget
, pRenderTarget2
);
610 CHECK_REFCOUNT( pDevice
, --refcount
);
611 pRenderTarget2
= NULL
;
613 pRenderTarget
= NULL
;
616 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
619 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
620 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
622 if (dVertexShader
!= ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice
, dVertexShader
);
623 if (dPixelShader
!= ~0U) IDirect3DDevice8_DeletePixelShader( pDevice
, dPixelShader
);
625 CHECK_RELEASE(pTexture
, pDevice
, --refcount
);
626 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
627 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
629 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
630 CHECK_RELEASE(pImageSurface
, pDevice
, --refcount
);
631 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
633 if (dStateBlock
!= ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice
, dStateBlock
);
634 /* This will destroy device - cannot check the refcount here */
635 if (pSwapChain
) CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
637 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
639 DestroyWindow( hwnd
);
642 static void test_cursor(void)
646 IDirect3D8
*pD3d
= NULL
;
647 IDirect3DDevice8
*pDevice
= NULL
;
648 D3DPRESENT_PARAMETERS d3dpp
;
649 D3DDISPLAYMODE d3ddm
;
651 IDirect3DSurface8
*cursor
= NULL
;
653 HMODULE user32_handle
= GetModuleHandleA("user32.dll");
655 pGetCursorInfo
= (void *)GetProcAddress(user32_handle
, "GetCursorInfo");
658 win_skip("GetCursorInfo is not available\n");
662 memset(&info
, 0, sizeof(info
));
663 info
.cbSize
= sizeof(info
);
664 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
667 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
668 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
669 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
670 ok(hwnd
!= NULL
, "Failed to create window\n");
671 if (!pD3d
|| !hwnd
) goto cleanup
;
673 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
674 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
675 d3dpp
.Windowed
= TRUE
;
676 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
677 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
679 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
680 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
683 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
687 IDirect3DDevice8_CreateImageSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
688 ok(cursor
!= NULL
, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr
);
690 /* Initially hidden */
691 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
692 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
694 /* Not enabled without a surface*/
695 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
696 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
699 hr
= IDirect3DDevice8_SetCursorProperties(pDevice
, 0, 0, NULL
);
700 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
702 hr
= IDirect3DDevice8_SetCursorProperties(pDevice
, 0, 0, cursor
);
703 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
705 IDirect3DSurface8_Release(cursor
);
707 memset(&info
, 0, sizeof(info
));
708 info
.cbSize
= sizeof(info
);
709 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
710 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
711 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
714 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
715 ok(hr
== FALSE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
718 hr
= IDirect3DDevice8_ShowCursor(pDevice
, TRUE
);
719 ok(hr
== TRUE
, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr
);
721 /* GDI cursor unchanged */
722 memset(&info
, 0, sizeof(info
));
723 info
.cbSize
= sizeof(info
);
724 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
725 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
726 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
731 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
732 ok(!refcount
, "Device has %u references left.\n", refcount
);
734 if (pD3d
) IDirect3D8_Release(pD3d
);
737 static void test_states(void)
741 IDirect3D8
*pD3d
= NULL
;
742 IDirect3DDevice8
*pDevice
= NULL
;
743 D3DPRESENT_PARAMETERS d3dpp
;
744 D3DDISPLAYMODE d3ddm
;
746 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
747 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
748 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
749 ok(hwnd
!= NULL
, "Failed to create window\n");
750 if (!pD3d
|| !hwnd
) goto cleanup
;
752 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
753 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
754 d3dpp
.Windowed
= TRUE
;
755 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
756 d3dpp
.BackBufferWidth
= 640;
757 d3dpp
.BackBufferHeight
= 480;
758 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
760 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
761 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
764 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
768 hr
= IDirect3DDevice8_SetRenderState(pDevice
, D3DRS_ZVISIBLE
, TRUE
);
769 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr
);
770 hr
= IDirect3DDevice8_SetRenderState(pDevice
, D3DRS_ZVISIBLE
, FALSE
);
771 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr
);
776 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
777 ok(!refcount
, "Device has %u references left.\n", refcount
);
779 if (pD3d
) IDirect3D8_Release(pD3d
);
782 static void test_shader_versions(void)
785 IDirect3D8
*pD3d
= NULL
;
788 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
789 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
791 hr
= IDirect3D8_GetDeviceCaps(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, &d3dcaps
);
792 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to get D3D8 caps (%#08x)\n", hr
);
794 ok(d3dcaps
.VertexShaderVersion
<= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps
.VertexShaderVersion
, D3DVS_VERSION(1,1));
795 ok(d3dcaps
.PixelShaderVersion
<= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps
.PixelShaderVersion
, D3DPS_VERSION(1,4));
797 skip("No Direct3D support\n");
799 IDirect3D8_Release(pD3d
);
804 /* Test adapter display modes */
805 static void test_display_modes(void)
808 D3DDISPLAYMODE dmode
;
812 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
813 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
816 max_modes
= IDirect3D8_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
);
818 broken(max_modes
== 0), /* VMware */
819 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
821 for(i
=0; i
<max_modes
;i
++) {
822 res
= IDirect3D8_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, i
, &dmode
);
823 ok(res
==D3D_OK
, "EnumAdapterModes returned %#08x for mode %u!\n", res
, i
);
827 ok(dmode
.Format
==D3DFMT_X8R8G8B8
|| dmode
.Format
==D3DFMT_R5G6B5
,
828 "Unexpected display mode returned for mode %u: %#x\n", i
, dmode
.Format
);
831 IDirect3D8_Release(pD3d
);
834 static void test_scene(void)
838 IDirect3D8
*pD3d
= NULL
;
839 IDirect3DDevice8
*pDevice
= NULL
;
840 D3DPRESENT_PARAMETERS d3dpp
;
841 D3DDISPLAYMODE d3ddm
;
843 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
844 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
845 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
846 ok(hwnd
!= NULL
, "Failed to create window\n");
847 if (!pD3d
|| !hwnd
) goto cleanup
;
849 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
850 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
851 d3dpp
.Windowed
= TRUE
;
852 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
853 d3dpp
.BackBufferWidth
= 800;
854 d3dpp
.BackBufferHeight
= 600;
855 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
858 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
859 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
860 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
863 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
867 /* Test an EndScene without beginscene. Should return an error */
868 hr
= IDirect3DDevice8_EndScene(pDevice
);
869 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
871 /* Test a normal BeginScene / EndScene pair, this should work */
872 hr
= IDirect3DDevice8_BeginScene(pDevice
);
873 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
876 hr
= IDirect3DDevice8_EndScene(pDevice
);
877 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
880 /* Test another EndScene without having begun a new scene. Should return an error */
881 hr
= IDirect3DDevice8_EndScene(pDevice
);
882 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
884 /* Two nested BeginScene and EndScene calls */
885 hr
= IDirect3DDevice8_BeginScene(pDevice
);
886 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
887 hr
= IDirect3DDevice8_BeginScene(pDevice
);
888 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_BeginScene returned %#08x\n", hr
);
889 hr
= IDirect3DDevice8_EndScene(pDevice
);
890 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
891 hr
= IDirect3DDevice8_EndScene(pDevice
);
892 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
894 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
899 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
900 ok(!refcount
, "Device has %u references left.\n", refcount
);
902 if (pD3d
) IDirect3D8_Release(pD3d
);
903 if(hwnd
) DestroyWindow(hwnd
);
906 static void test_shader(void)
910 IDirect3D8
*pD3d
= NULL
;
911 IDirect3DDevice8
*pDevice
= NULL
;
912 D3DPRESENT_PARAMETERS d3dpp
;
913 D3DDISPLAYMODE d3ddm
;
914 DWORD hPixelShader
= 0, hVertexShader
= 0;
915 DWORD hPixelShader2
= 0, hVertexShader2
= 0;
918 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
922 static DWORD dwVertexDecl
[] =
925 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
928 DWORD decl_normal_float2
[] =
931 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
932 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT2
), /* D3DVSDE_NORMAL, Register v1 */
935 DWORD decl_normal_float4
[] =
938 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
939 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT4
), /* D3DVSDE_NORMAL, Register v1 */
942 DWORD decl_normal_d3dcolor
[] =
945 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
946 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_D3DCOLOR
),/* D3DVSDE_NORMAL, Register v1 */
949 const DWORD vertex_decl_size
= sizeof(dwVertexDecl
);
950 const DWORD simple_vs_size
= sizeof(simple_vs
);
951 const DWORD simple_ps_size
= sizeof(simple_ps
);
953 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
954 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
955 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
956 ok(hwnd
!= NULL
, "Failed to create window\n");
957 if (!pD3d
|| !hwnd
) goto cleanup
;
959 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
960 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
961 d3dpp
.Windowed
= TRUE
;
962 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
963 d3dpp
.BackBufferWidth
= 800;
964 d3dpp
.BackBufferHeight
= 600;
965 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
968 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
969 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
970 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
973 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
976 IDirect3DDevice8_GetDeviceCaps(pDevice
, &caps
);
978 /* Test setting and retrieving a FVF */
979 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, fvf
);
980 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
981 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
982 ok(SUCCEEDED(hr
), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
983 ok(hTempHandle
== fvf
, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle
, fvf
);
985 /* First create a vertex shader */
986 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, 0);
987 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
988 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, simple_vs
, &hVertexShader
, 0);
989 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
990 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
991 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
992 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
993 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
994 /* Assign the shader, then verify that GetVertexShader works */
995 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, hVertexShader
);
996 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
997 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
998 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
999 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1000 /* Verify that we can retrieve the declaration */
1001 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, NULL
, &data_size
);
1002 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1003 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1004 data
= HeapAlloc(GetProcessHeap(), 0, vertex_decl_size
);
1006 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, data
, &data_size
);
1007 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1008 "expected D3DERR_INVALIDCALL\n", hr
);
1009 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1010 data_size
= vertex_decl_size
;
1011 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(pDevice
, hVertexShader
, data
, &data_size
);
1012 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1013 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1014 ok(!memcmp(data
, dwVertexDecl
, vertex_decl_size
), "data not equal to shader declaration\n");
1015 HeapFree(GetProcessHeap(), 0, data
);
1016 /* Verify that we can retrieve the shader function */
1017 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, NULL
, &data_size
);
1018 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1019 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
1020 data
= HeapAlloc(GetProcessHeap(), 0, simple_vs_size
);
1022 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, data
, &data_size
);
1023 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1024 "expected D3DERR_INVALIDCALL\n", hr
);
1025 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1026 data_size
= simple_vs_size
;
1027 hr
= IDirect3DDevice8_GetVertexShaderFunction(pDevice
, hVertexShader
, data
, &data_size
);
1028 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1029 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
1030 ok(!memcmp(data
, simple_vs
, simple_vs_size
), "data not equal to shader function\n");
1031 HeapFree(GetProcessHeap(), 0, data
);
1032 /* Delete the assigned shader. This is supposed to work */
1033 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1034 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1035 /* The shader should be unset now */
1036 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1037 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1038 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1040 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1041 * First try the fixed function shader function, then a custom one
1043 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float2
, 0, &hVertexShader
, 0);
1044 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1045 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1046 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float4
, 0, &hVertexShader
, 0);
1047 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1048 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1049 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_d3dcolor
, 0, &hVertexShader
, 0);
1050 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1051 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1053 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, decl_normal_float2
, simple_vs
, &hVertexShader
, 0);
1054 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1055 if(SUCCEEDED(hr
)) IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1057 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
1059 /* The same with a pixel shader */
1060 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader
);
1061 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1062 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1063 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1064 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1065 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1066 /* Assign the shader, then verify that GetPixelShader works */
1067 hr
= IDirect3DDevice8_SetPixelShader(pDevice
, hPixelShader
);
1068 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
1069 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1070 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1071 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
1072 /* Verify that we can retrieve the shader function */
1073 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, NULL
, &data_size
);
1074 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
1075 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
1076 data
= HeapAlloc(GetProcessHeap(), 0, simple_ps_size
);
1078 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, data
, &data_size
);
1079 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1080 "expected D3DERR_INVALIDCALL\n", hr
);
1081 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1082 data_size
= simple_ps_size
;
1083 hr
= IDirect3DDevice8_GetPixelShaderFunction(pDevice
, hPixelShader
, data
, &data_size
);
1084 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
1085 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
1086 ok(!memcmp(data
, simple_ps
, simple_ps_size
), "data not equal to shader function\n");
1087 HeapFree(GetProcessHeap(), 0, data
);
1088 /* Delete the assigned shader. This is supposed to work */
1089 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1090 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1091 /* The shader should be unset now */
1092 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1093 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1094 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1096 /* What happens if a non-bound shader is deleted? */
1097 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader
);
1098 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1099 hr
= IDirect3DDevice8_CreatePixelShader(pDevice
, simple_ps
, &hPixelShader2
);
1100 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
1102 hr
= IDirect3DDevice8_SetPixelShader(pDevice
, hPixelShader
);
1103 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
1104 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader2
);
1105 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1106 hr
= IDirect3DDevice8_GetPixelShader(pDevice
, &hTempHandle
);
1107 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
1108 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
1109 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1110 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1112 /* Check for double delete. */
1113 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader2
);
1114 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1115 hr
= IDirect3DDevice8_DeletePixelShader(pDevice
, hPixelShader
);
1116 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
1120 skip("Pixel shaders not supported\n");
1123 /* What happens if a non-bound shader is deleted? */
1124 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, NULL
, &hVertexShader
, 0);
1125 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1126 hr
= IDirect3DDevice8_CreateVertexShader(pDevice
, dwVertexDecl
, NULL
, &hVertexShader2
, 0);
1127 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1129 hr
= IDirect3DDevice8_SetVertexShader(pDevice
, hVertexShader
);
1130 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1131 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader2
);
1132 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1133 hr
= IDirect3DDevice8_GetVertexShader(pDevice
, &hTempHandle
);
1134 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1135 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1136 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1137 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1139 /* Check for double delete. */
1140 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader2
);
1141 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1142 hr
= IDirect3DDevice8_DeleteVertexShader(pDevice
, hVertexShader
);
1143 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
1148 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1149 ok(!refcount
, "Device has %u references left.\n", refcount
);
1151 if (pD3d
) IDirect3D8_Release(pD3d
);
1152 if(hwnd
) DestroyWindow(hwnd
);
1155 static void test_limits(void)
1159 IDirect3D8
*pD3d
= NULL
;
1160 IDirect3DDevice8
*pDevice
= NULL
;
1161 D3DPRESENT_PARAMETERS d3dpp
;
1162 D3DDISPLAYMODE d3ddm
;
1163 IDirect3DTexture8
*pTexture
= NULL
;
1166 pD3d
= pDirect3DCreate8( D3D_SDK_VERSION
);
1167 ok(pD3d
!= NULL
, "Failed to create IDirect3D8 object\n");
1168 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1169 ok(hwnd
!= NULL
, "Failed to create window\n");
1170 if (!pD3d
|| !hwnd
) goto cleanup
;
1172 IDirect3D8_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1173 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1174 d3dpp
.Windowed
= TRUE
;
1175 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1176 d3dpp
.BackBufferWidth
= 800;
1177 d3dpp
.BackBufferHeight
= 600;
1178 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1179 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1180 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1182 hr
= IDirect3D8_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1183 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1184 ok(hr
== D3D_OK
|| hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3DERR_NOTAVAILABLE
), "IDirect3D8_CreateDevice failed with %#08x\n", hr
);
1187 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr
);
1191 hr
= IDirect3DDevice8_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
);
1192 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr
);
1193 if(!pTexture
) goto cleanup
;
1195 /* There are 8 texture stages. We should be able to access all of them */
1196 for(i
= 0; i
< 8; i
++) {
1197 hr
= IDirect3DDevice8_SetTexture(pDevice
, i
, (IDirect3DBaseTexture8
*) pTexture
);
1198 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
1199 hr
= IDirect3DDevice8_SetTexture(pDevice
, i
, NULL
);
1200 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
1201 hr
= IDirect3DDevice8_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1202 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i
, hr
);
1205 /* Investigations show that accessing higher textures stage states does not return an error either. Writing
1206 * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
1207 * bounds checking but how do I test that?
1211 if(pTexture
) IDirect3DTexture8_Release(pTexture
);
1214 UINT refcount
= IDirect3DDevice8_Release(pDevice
);
1215 ok(!refcount
, "Device has %u references left.\n", refcount
);
1217 if (pD3d
) IDirect3D8_Release(pD3d
);
1218 if(hwnd
) DestroyWindow(hwnd
);
1221 static void test_lights(void)
1223 D3DPRESENT_PARAMETERS d3dpp
;
1224 IDirect3DDevice8
*device
= NULL
;
1231 D3DDISPLAYMODE d3ddm
;
1233 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1234 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1235 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1236 ok(hwnd
!= NULL
, "Failed to create window\n");
1237 if (!d3d8
|| !hwnd
) goto cleanup
;
1239 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1240 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1241 d3dpp
.Windowed
= TRUE
;
1242 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1243 d3dpp
.BackBufferWidth
= 800;
1244 d3dpp
.BackBufferHeight
= 600;
1245 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1246 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1247 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1249 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1250 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
1251 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1252 "IDirect3D8_CreateDevice failed with %08x\n", hr
);
1255 skip("Failed to create a d3d device\n");
1259 memset(&caps
, 0, sizeof(caps
));
1260 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
1261 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr
);
1263 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1264 hr
= IDirect3DDevice8_LightEnable(device
, i
, TRUE
);
1265 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
1266 hr
= IDirect3DDevice8_GetLightEnable(device
, i
, &enabled
);
1267 ok(hr
== D3D_OK
|| broken(hr
== D3DERR_INVALIDCALL
),
1268 "GetLightEnable on light %u failed with %08x\n", i
, hr
);
1269 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
1272 /* TODO: Test the rendering results in this situation */
1273 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, TRUE
);
1275 broken(hr
== D3DERR_INVALIDCALL
), /* Some Win9x and WinME */
1276 "Enabling one light more than supported returned %08x\n", hr
);
1277 hr
= IDirect3DDevice8_GetLightEnable(device
, i
+ 1, &enabled
);
1279 broken(hr
== D3DERR_INVALIDCALL
), /* Some Win9x and WinME */
1280 "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
1281 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
1282 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, FALSE
);
1283 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
1285 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1286 hr
= IDirect3DDevice8_LightEnable(device
, i
, FALSE
);
1287 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
1293 UINT refcount
= IDirect3DDevice8_Release(device
);
1294 ok(!refcount
, "Device has %u references left.\n", refcount
);
1296 if (d3d8
) IDirect3D8_Release(d3d8
);
1299 static void test_render_zero_triangles(void)
1301 D3DPRESENT_PARAMETERS d3dpp
;
1302 IDirect3DDevice8
*device
= NULL
;
1306 D3DDISPLAYMODE d3ddm
;
1315 { 0.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1316 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1317 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1318 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
1321 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1322 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1323 hwnd
= CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1324 ok(hwnd
!= NULL
, "Failed to create window\n");
1325 if (!d3d8
|| !hwnd
) goto cleanup
;
1327 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1328 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1329 d3dpp
.Windowed
= TRUE
;
1330 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1331 d3dpp
.BackBufferWidth
= 800;
1332 d3dpp
.BackBufferHeight
= 600;
1333 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1334 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1335 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1337 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1338 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &d3dpp
, &device
);
1339 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1340 "IDirect3D8_CreateDevice failed with %08x\n", hr
);
1343 skip("Failed to create a d3d device\n");
1347 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
);
1348 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1350 hr
= IDirect3DDevice8_BeginScene(device
);
1351 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1354 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 0 /* NumVerts */,
1355 0 /*PrimCount */, NULL
, D3DFMT_INDEX16
, quad
, sizeof(quad
[0]));
1356 ok(hr
== D3D_OK
, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr
);
1358 IDirect3DDevice8_EndScene(device
);
1359 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1362 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
1367 UINT refcount
= IDirect3DDevice8_Release(device
);
1368 ok(!refcount
, "Device has %u references left.\n", refcount
);
1370 if (d3d8
) IDirect3D8_Release(d3d8
);
1373 static void test_depth_stencil_reset(void)
1375 D3DPRESENT_PARAMETERS present_parameters
;
1376 D3DDISPLAYMODE display_mode
;
1377 IDirect3DSurface8
*surface
;
1378 IDirect3DDevice8
*device
= NULL
;
1384 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
1385 ok(d3d8
!= NULL
, "Failed to create IDirect3D8 object\n");
1386 hwnd
= CreateWindow("static", "d3d8_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1387 ok(hwnd
!= NULL
, "Failed to create window\n");
1388 if (!d3d8
|| !hwnd
) goto cleanup
;
1390 IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
1391 memset(&present_parameters
, 0, sizeof(present_parameters
));
1392 present_parameters
.Windowed
= TRUE
;
1393 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1394 present_parameters
.BackBufferFormat
= display_mode
.Format
;
1395 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1396 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1398 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1399 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1402 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
1406 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
1407 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed with %#x\n", hr
);
1409 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
1410 ok(hr
== D3D_OK
, "SetRenderTarget failed with 0x%08x\n", hr
);
1412 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
1413 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
1414 ok(surface
!= NULL
, "Render target should not be NULL\n");
1415 if (surface
) IDirect3DSurface8_Release(surface
);
1417 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1418 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1419 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1421 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1422 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1423 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1424 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
1426 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1427 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1428 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1429 if (surface
) IDirect3DSurface8_Release(surface
);
1431 present_parameters
.EnableAutoDepthStencil
= FALSE
;
1432 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1433 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
1435 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1436 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1437 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1439 refcount
= IDirect3DDevice8_Release(device
);
1440 ok(!refcount
, "Device has %u references left.\n", refcount
);
1443 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
1445 ZeroMemory( &present_parameters
, sizeof(present_parameters
) );
1446 present_parameters
.Windowed
= TRUE
;
1447 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1448 present_parameters
.BackBufferFormat
= display_mode
.Format
;
1449 present_parameters
.EnableAutoDepthStencil
= FALSE
;
1450 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1452 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1453 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1457 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
1461 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
1462 ok(hr
== D3D_OK
, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr
);
1464 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1465 present_parameters
.Windowed
= TRUE
;
1466 present_parameters
.BackBufferWidth
= 400;
1467 present_parameters
.BackBufferHeight
= 300;
1468 present_parameters
.EnableAutoDepthStencil
= TRUE
;
1469 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1471 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
1472 ok(hr
== D3D_OK
, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr
);
1474 if (FAILED(hr
)) goto cleanup
;
1476 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
1477 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1478 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1479 if (surface
) IDirect3DSurface8_Release(surface
);
1484 refcount
= IDirect3DDevice8_Release(device
);
1485 ok(!refcount
, "Device has %u references left.\n", refcount
);
1487 if (d3d8
) IDirect3D8_Release(d3d8
);
1490 static HWND filter_messages
;
1497 struct wndproc_thread_param
1500 HANDLE window_created
;
1501 HANDLE test_finished
;
1504 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
1506 if (filter_messages
&& filter_messages
== hwnd
)
1508 ok(message
== WM_DISPLAYCHANGE
, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
1511 if (expect_message
.window
== hwnd
&& expect_message
.message
== message
) expect_message
.message
= 0;
1513 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
1516 static DWORD WINAPI
wndproc_thread(void *param
)
1518 struct wndproc_thread_param
*p
= param
;
1522 p
->dummy_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1523 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1525 ret
= SetEvent(p
->window_created
);
1526 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
1532 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
1533 res
= WaitForSingleObject(p
->test_finished
, 100);
1534 if (res
== WAIT_OBJECT_0
) break;
1535 if (res
!= WAIT_TIMEOUT
)
1537 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1542 DestroyWindow(p
->dummy_window
);
1547 static void test_wndproc(void)
1549 struct wndproc_thread_param thread_params
;
1550 HWND device_window
, focus_window
, tmp
;
1551 IDirect3DDevice8
*device
;
1560 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
1562 skip("Failed to create IDirect3D8 object, skipping tests.\n");
1566 wc
.lpfnWndProc
= test_proc
;
1567 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
1568 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1570 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1571 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
1572 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1573 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
1575 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1576 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1577 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1578 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1579 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
1580 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
1582 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
1583 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1585 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1586 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1587 (LONG_PTR
)test_proc
, proc
);
1588 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1589 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1590 (LONG_PTR
)test_proc
, proc
);
1592 trace("device_window %p, focus_window %p, dummy_window %p.\n",
1593 device_window
, focus_window
, thread_params
.dummy_window
);
1596 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1597 tmp
= GetForegroundWindow();
1598 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1599 thread_params
.dummy_window
, tmp
);
1601 expect_message
.window
= focus_window
;
1602 expect_message
.message
= WM_SETFOCUS
;
1604 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
1606 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
1609 skip("Failed to create a D3D device, skipping tests.\n");
1613 ok(!expect_message
.message
, "Expected message %#x for window %p, but didn't receive it.\n",
1614 expect_message
.message
, expect_message
.window
);
1615 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
1618 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
1619 tmp
= GetForegroundWindow();
1620 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
1622 SetForegroundWindow(focus_window
);
1624 filter_messages
= focus_window
;
1626 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1627 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1628 (LONG_PTR
)test_proc
, proc
);
1630 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1631 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
1632 (LONG_PTR
)test_proc
, proc
);
1634 ref
= IDirect3DDevice8_Release(device
);
1635 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1637 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1638 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1639 (LONG_PTR
)test_proc
, proc
);
1641 device
= create_device(d3d8
, focus_window
, focus_window
, FALSE
);
1644 skip("Failed to create a D3D device, skipping tests.\n");
1648 ref
= IDirect3DDevice8_Release(device
);
1649 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1651 device
= create_device(d3d8
, device_window
, focus_window
, FALSE
);
1654 skip("Failed to create a D3D device, skipping tests.\n");
1658 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
1659 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
1660 (LONG_PTR
)test_proc
, proc
);
1662 ref
= IDirect3DDevice8_Release(device
);
1663 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1665 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1666 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
1667 (LONG_PTR
)DefWindowProcA
, proc
);
1670 filter_messages
= NULL
;
1671 IDirect3D8_Release(d3d8
);
1673 SetEvent(thread_params
.test_finished
);
1674 WaitForSingleObject(thread
, INFINITE
);
1675 CloseHandle(thread_params
.test_finished
);
1676 CloseHandle(thread_params
.window_created
);
1677 CloseHandle(thread
);
1679 DestroyWindow(device_window
);
1680 DestroyWindow(focus_window
);
1681 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
1684 static void test_wndproc_windowed(void)
1686 struct wndproc_thread_param thread_params
;
1687 HWND device_window
, focus_window
, tmp
;
1688 IDirect3DDevice8
*device
;
1696 if (!(d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
)))
1698 skip("Failed to create IDirect3D8 object, skipping tests.\n");
1702 wc
.lpfnWndProc
= test_proc
;
1703 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
1704 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1706 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1707 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
1708 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1709 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
1711 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1712 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1713 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
1714 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1715 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
1716 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
1718 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
1719 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
1721 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1722 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1723 (LONG_PTR
)test_proc
, proc
);
1724 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1725 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1726 (LONG_PTR
)test_proc
, proc
);
1728 trace("device_window %p, focus_window %p, dummy_window %p.\n",
1729 device_window
, focus_window
, thread_params
.dummy_window
);
1732 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1733 tmp
= GetForegroundWindow();
1734 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1735 thread_params
.dummy_window
, tmp
);
1737 filter_messages
= focus_window
;
1739 device
= create_device(d3d8
, device_window
, focus_window
, TRUE
);
1742 skip("Failed to create a D3D device, skipping tests.\n");
1747 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
1748 tmp
= GetForegroundWindow();
1749 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
1750 thread_params
.dummy_window
, tmp
);
1752 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
1753 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1754 (LONG_PTR
)test_proc
, proc
);
1756 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
1757 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
1758 (LONG_PTR
)test_proc
, proc
);
1760 ref
= IDirect3DDevice8_Release(device
);
1761 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1763 filter_messages
= device_window
;
1765 device
= create_device(d3d8
, focus_window
, focus_window
, TRUE
);
1768 skip("Failed to create a D3D device, skipping tests.\n");
1772 ref
= IDirect3DDevice8_Release(device
);
1773 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1775 device
= create_device(d3d8
, device_window
, focus_window
, TRUE
);
1778 skip("Failed to create a D3D device, skipping tests.\n");
1782 ref
= IDirect3DDevice8_Release(device
);
1783 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
1786 filter_messages
= NULL
;
1787 IDirect3D8_Release(d3d8
);
1789 SetEvent(thread_params
.test_finished
);
1790 WaitForSingleObject(thread
, INFINITE
);
1791 CloseHandle(thread_params
.test_finished
);
1792 CloseHandle(thread_params
.window_created
);
1793 CloseHandle(thread
);
1795 DestroyWindow(device_window
);
1796 DestroyWindow(focus_window
);
1797 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
1800 static inline void set_fpu_cw(WORD cw
)
1802 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1803 __asm__
volatile ("fnclex");
1804 __asm__
volatile ("fldcw %0" : : "m" (cw
));
1808 static inline WORD
get_fpu_cw(void)
1811 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1812 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
1817 static void test_fpu_setup(void)
1819 D3DPRESENT_PARAMETERS present_parameters
;
1820 IDirect3DDevice8
*device
;
1821 D3DDISPLAYMODE d3ddm
;
1827 d3d8
= pDirect3DCreate8(D3D_SDK_VERSION
);
1828 ok(!!d3d8
, "Failed to create a d3d8 object.\n");
1831 window
= CreateWindowA("static", "d3d8_test", WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1832 ok(!!window
, "Failed to create a window.\n");
1833 if (!window
) goto done
;
1835 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1836 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1838 memset(&present_parameters
, 0, sizeof(present_parameters
));
1839 present_parameters
.Windowed
= TRUE
;
1840 present_parameters
.hDeviceWindow
= window
;
1841 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1842 present_parameters
.BackBufferFormat
= d3ddm
.Format
;
1846 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1848 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
1849 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1852 skip("Failed to create a device, hr %#x.\n", hr
);
1858 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
1860 IDirect3DDevice8_Release(device
);
1863 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
1866 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1868 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
1869 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
, &present_parameters
, &device
);
1870 ok(SUCCEEDED(hr
), "CreateDevice failed, hr %#x.\n", hr
);
1873 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
1876 IDirect3DDevice8_Release(device
);
1879 if (window
) DestroyWindow(window
);
1880 if (d3d8
) IDirect3D8_Release(d3d8
);
1885 HMODULE d3d8_handle
= LoadLibraryA( "d3d8.dll" );
1888 skip("Could not load d3d8.dll\n");
1892 pDirect3DCreate8
= (void *)GetProcAddress( d3d8_handle
, "Direct3DCreate8" );
1893 ok(pDirect3DCreate8
!= NULL
, "Failed to get address of Direct3DCreate8\n");
1894 if (pDirect3DCreate8
)
1897 d3d8
= pDirect3DCreate8( D3D_SDK_VERSION
);
1900 skip("could not create D3D8\n");
1903 IDirect3D8_Release(d3d8
);
1905 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
1908 test_display_modes();
1909 test_shader_versions();
1912 test_mipmap_levels();
1919 test_render_zero_triangles();
1920 test_depth_stencil_reset();
1922 test_wndproc_windowed();